Files
libretro/bios/Sony/PlayStation Portable/shaders/fxaa.vsh
2026-03-17 11:53:42 +01:00

13 lines
235 B
GLSL

#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
attribute vec4 a_position;
attribute vec2 a_texcoord0;
varying vec2 v_texcoord0;
void main() {
v_texcoord0 = a_texcoord0;
gl_Position = a_position;
}