Files
libretro/emulators/mupen64plus.yml
Abdessamad Derraz 4bc7085c1c feat: add 10 emulator profiles (batch 5)
snes9x (BS-X + STBIOS, HLE coprocessors), mupen64plus (64DD IPL),
pcsx_rearmed (7 BIOS + dynamic scan fallback), stella (no BIOS),
fmsx (12 MSX ROMs), virtualjaguar (6 BIOS embedded),
sameboy (8 boot ROM types, all built-in), beetle_vb (no BIOS),
handy (lynxboot.img 512B), pokemini (bios.min + FreeBIOS fallback)

61 total profiles. Cross-reference: 667 undeclared, 182 in repo.
2026-03-17 20:08:27 +01:00

49 lines
2.0 KiB
YAML

emulator: Mupen64Plus-Next
type: libretro
source: "https://github.com/libretro/mupen64plus-libretro-nx"
systems: [nintendo-64, nintendo-64dd]
cores: [mupen64plus_next, mupen64plus_next_gles3, mupen64plus_next_gles2, parallel_n64]
# PIF boot ROM is fully HLE'd (bootrom_hle.c), no external PIF ROM needed.
# CIC emulation is also handled internally (n64_cic_nus_6105.c).
# The only optional firmware is the 64DD IPL ROM for N64 Disk Drive games.
# mupen64plus_next cores use: system/Mupen64plus/IPL.n64
# parallel_n64 uses: system/64DD_IPL.bin
# Both expect the same ROM, different path.
files:
# -- 64DD IPL ROM (mupen64plus_next variants) --
- name: "IPL.n64"
path: "Mupen64plus/IPL.n64"
size: 4194304 # 0x400000 (4 MB)
md5: "8d3d9f294b6e174bc7b1d2fd1c727530"
required: false
note: "64DD IPL ROM for N64 Disk Drive games. Only needed for .ndd disk images via subsystem API"
source_ref: "mupen64plus-core/src/main/main.c:959-961, libretro/libretro.c:641"
cores: [mupen64plus_next, mupen64plus_next_gles3, mupen64plus_next_gles2]
# -- 64DD IPL ROM (parallel_n64) --
- name: "64DD_IPL.bin"
path: "64DD_IPL.bin"
md5: "8d3d9f294b6e174bc7b1d2fd1c727530"
required: false
note: "Same 64DD IPL ROM, different path expected by parallel_n64"
cores: [parallel_n64]
notes:
hle_available: true
hle_note: >
N64 does not require any BIOS or firmware files for standard cartridge games.
The PIF boot ROM is fully emulated via HLE (bootrom_hle.c). CIC chip
challenge/response is handled in software (n64_cic_nus_6105.c).
dd_note: >
The 64DD IPL ROM is only needed to run N64 Disk Drive games (.ndd).
It is loaded via the retro subsystem API (RETRO_GAME_TYPE_DD), which
takes both a disk image and an optional cartridge ROM.
The core accepts Z64 (big-endian), N64 (little-endian), and V64
(byte-swapped) formats and converts internally.
transferpak_note: >
Transfer Pak support (GB/GBC games on N64) is handled via subsystem API.
No additional firmware files needed, just the GB ROM and save file.