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feat: collect id tech patches and build demos
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@@ -15,8 +15,8 @@ notes: |
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Doom 3 engine (idTech 4). Carries the original Doom 3 1.3.1 game
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code plus bug fixes, SDL abstraction and 64-bit cleanup.
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The engine refuses to run without a `base/` directory containing
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the retail pak files. Resurrection of Evil goes in `d3xp/`.
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Game data is read from the pak files of `base/`, or from `demo/` when
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base/ yields no default.cfg. Resurrection of Evil goes in `d3xp/`.
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ref: neo/framework/FileSystem.cpp:88-112 ("either base or demo"),
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neo/framework/FileSystem.cpp:2089 AddGameDirectory,
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neo/framework/FileSystem.cpp:2235 SetupGameDirectories(BASE_GAMEDIR)
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@@ -26,6 +26,12 @@ notes: |
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order so a later pak overrides earlier ones.
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ref: neo/framework/FileSystem.cpp:2125-2143 (ListOSFiles ".pk4").
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When default.cfg cannot be read and fs_game is unset or "base", the
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engine sets fs_game and fs_game_base to "demo" and restarts the file
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system on the demo data. With any other fs_game it stops with
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"Couldn't load default.cfg".
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ref: neo/framework/FileSystem.cpp:2703-2716
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files:
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# ================================================================
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# base/ - Doom 3 retail paks
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@@ -47,6 +53,7 @@ files:
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path: "base/pak001.pk4"
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required: true
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source_ref: "neo/framework/FileSystem.cpp:2125"
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unsourceable: "retail data the collection does not hold; a same-named file of another game must not stand in"
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- name: "pak002.pk4"
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category: game_data
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@@ -120,3 +127,23 @@ files:
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required: false
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source_ref: "neo/framework/FileSystem.cpp:3744-3754 (explicit d3xp/pak000.pk4 probe)"
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note: "Resurrection of Evil main pak."
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- name: "pak001.pk4"
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category: game_data
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system: doom3
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path: "d3xp/pak001.pk4"
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required: false
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source_ref: "neo/framework/FileSystem.cpp:2125"
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note: "Resurrection of Evil patch pak, shipped by the 1.3.1 patch."
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# ================================================================
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# demo/ - Doom 3 demo, read when base/ holds no default.cfg
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# ================================================================
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- name: "demo00.pk4"
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category: game_data
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system: doom3
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path: "demo/demo00.pk4"
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required: false
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source_ref: "neo/framework/FileSystem.cpp:2703-2709 (demo/ fallback), 2125"
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note: "Doom 3 demo data. Every .pk4 of demo/ is loaded once the fallback sets fs_game to demo."
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