mirror of
https://github.com/Abdess/retroarch_system.git
synced 2026-10-20 10:23:16 -05:00
feat: collect J2ME-Loader 1.8.2-dev-1964 files
The five native libraries the reprofile added, and the assets and libraries whose copies dated from 1.8.2-open, now come from the official build of 752b93a (release continuous, CI run 39297510978, signing certificate de1bd54d as on 1.8.2). Assets match the repository blobs byte for byte. The profile carries their hashes, and the bundled-identity table now records each fall exactly.
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@@ -1,27 +1,29 @@
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precision mediump float;
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uniform sampler2D uSphereUnit;
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uniform vec2 uSphereSize;
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uniform vec3 uLightDir;
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uniform float uDirIntensity;
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uniform float uToonThreshold;
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uniform float uToonHigh;
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uniform float uToonLow;
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varying vec3 vColor;
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varying vec3 vNormal;
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varying float vIsReflect;
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varying float vAmbIntensity;
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void main() {
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if (vAmbIntensity < -0.5) {
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gl_FragColor = vec4(vColor, 1.0);
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return;
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}
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vec4 spec = uSphereSize.x < -0.5 || vIsReflect < 0.5 ?
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vec4(0.0) : texture2D(uSphereUnit, (normalize(vNormal).xy + 1.0) * 0.5 * uSphereSize);
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float lambert_factor = max(dot(normalize(vNormal), uLightDir), 0.0);
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float light = min(vAmbIntensity + uDirIntensity * lambert_factor, 1.0);
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if (uToonThreshold > -0.5) {
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light = light < uToonThreshold ? uToonLow : uToonHigh;
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}
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gl_FragColor = vec4(vColor * light + spec.rgb, 1.0);
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precision mediump float;
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uniform sampler2D uSphereUnit;
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uniform vec2 uSphereSize;
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uniform vec3 uLightDir;
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uniform float uDirIntensity;
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uniform float uToonThreshold;
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uniform float uToonHigh;
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uniform float uToonLow;
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varying vec3 vColor;
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varying vec3 vNormal;
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varying float vIsReflect;
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varying float vAmbIntensity;
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void main() {
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if (vAmbIntensity < -0.5) {
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gl_FragColor = vec4(vColor, 1.0);
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return;
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}
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float lambert_factor = max(dot(normalize(vNormal), uLightDir), 0.0);
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float light = min(vAmbIntensity + uDirIntensity * lambert_factor, 1.0);
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if (uToonThreshold > -0.5) {
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light = light < uToonThreshold ? uToonLow : uToonHigh;
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}
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vec3 color = vColor * light;
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if (uSphereSize.x > -0.5 && vIsReflect > 0.5) {
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color += texture2D(uSphereUnit, (vNormal.xy / 128.0 + 32.0) / uSphereSize).rgb;
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}
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gl_FragColor = vec4(color, 1.0);
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}
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@@ -1,28 +1,19 @@
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uniform mat4 uMatrix;
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uniform mat4 uMatrixMV;
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uniform vec3 uColor;
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uniform float uAmbIntensity;
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uniform bool uIsPrimitive;
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attribute vec4 aPosition;
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attribute vec3 aNormal;
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attribute vec3 aColorData;
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attribute vec2 aMaterial;
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varying vec3 vColor;
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varying vec3 vNormal;
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varying float vIsReflect;
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varying float vAmbIntensity;
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const float COLOR_UNIT = 1.0 / 255.0;
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void main() {
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gl_Position = uMatrix * aPosition;
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vNormal = mat3(uMatrixMV) * aNormal;
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if (uIsPrimitive) {
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vColor = uColor.r < -0.5 ? vec3(aColorData * COLOR_UNIT) : uColor;
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vIsReflect = 1.0;
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vAmbIntensity = uAmbIntensity;
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} else {
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vColor = vec3(aColorData * COLOR_UNIT);
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vIsReflect = aMaterial[1];
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vAmbIntensity = aMaterial[0] > 0.5 ? uAmbIntensity : -1.0;
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}
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uniform mat4 uMatrix;
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uniform mat3 uNormalMatrix;
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uniform float uAmbIntensity;
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attribute vec4 aPosition;
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attribute vec3 aNormal;
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attribute vec3 aColorData;
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attribute vec2 aMaterial;
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varying vec3 vColor;
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varying vec3 vNormal;
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varying float vIsReflect;
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varying float vAmbIntensity;
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void main() {
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gl_Position = uMatrix * aPosition;
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vNormal = uNormalMatrix * aNormal;
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vColor = aColorData;
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vIsReflect = aMaterial[1];
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vAmbIntensity = aMaterial[0] > 0.5 ? uAmbIntensity : -1.0;
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}
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@@ -1,76 +1,82 @@
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<html>
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<head>
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<meta charset="UTF-8">
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||||
</head>
|
||||
<body>
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||||
|
||||
<h4>Android Compat Support Library</h4>
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||||
<p>Copyright (C) 2005-2011 The Android Open Source Project<br/>Apache License 2.0</p>
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||||
|
||||
<h4>Android Preference Support Library</h4>
|
||||
<p>Copyright (C) 2005-2011 The Android Open Source Project<br/>Apache License 2.0</p>
|
||||
|
||||
<h4>Android Room Persistence Library</h4>
|
||||
<p>Copyright (C) 2016 The Android Open Source Project<br/>Apache License 2.0</p>
|
||||
|
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<h4>volley</h4>
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<p>Copyright (C) 2011 The Android Open Source Project<br/>Apache License 2.0</p>
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||||
|
||||
<h4>ACRA</h4>
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||||
<p>Copyright (C) 2017<br/>Apache License 2.0</p>
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||||
|
||||
<h4>NoNonsense-FilePicker</h4>
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||||
<p>Copyright (C) 2016 Jonas Kalderstam<br/>Mozilla Public License 2.0</p>
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||||
|
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<h4>AmbilWarna library</h4>
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||||
<p>Copyright (C) 2009-2015 Yuku<br/>Apache License 2.0</p>
|
||||
|
||||
<h4>ASM</h4>
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<p>Copyright (C) 2000-2011 INRIA, France Telecom<br/>BSD License</p>
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||||
|
||||
<h4>MobileFFmpeg</h4>
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||||
<p>Copyright (C) 2018 Taner Sener<br/>LGPL v3.0</p>
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|
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<h4>Gson</h4>
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<p>Copyright (C) 2008 Google Inc.<br/>Apache License 2.0</p>
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|
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<h4>Midi Driver</h4>
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<p>Copyright (C) 2013 Bill Farmer<br/>Apache License 2.0</p>
|
||||
|
||||
<h4>PNGJ</h4>
|
||||
<p>Copyright (C) 2009 Hernán J. González<br/>Apache License 2.0</p>
|
||||
|
||||
<h4>RxJava</h4>
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||||
<p>Copyright (C) 2016-present RxJava Contributors<br/>Apache License 2.0</p>
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|
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<h4>RxAndroid</h4>
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<p>Copyright (C) 2015 The RxAndroid authors<br/>Apache License 2.0</p>
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||||
|
||||
<h4>Zip4j</h4>
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<p>Copyright (C) 2010 Srikanth Reddy Lingala<br/>Apache License 2.0</p>
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|
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<h4>J2meLoader</h4>
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<p>Copyright (C) 2015-2016 Nickolay Savchenko<br/>Apache License 2.0</p>
|
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|
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<h4>MIDPShell</h4>
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<p>Copyright (C) 2012 Kulikov Dmitriy<br/>Apache License 2.0</p>
|
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|
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<h4>dx tool</h4>
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<p>Copyright (C) 2011 The Android Open Source Project<br/>Apache License 2.0</p>
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<h4>FreeJ2ME M3D(O) implementation</h4>
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<p>Copyright (C) 2018 David Richardson</p>
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<h4>MicroEmulator</h4>
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<p>Copyright (C) 2006 Bartek Teodorczyk<br/>LGPL 2.1 / Apache License 2.0</p>
|
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|
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<h4>Symbian OS</h4>
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<p>Copyright (C) 2003 Nokia Corporation and/or its subsidiary(-ies)<br/>Eclipse Public License v1.0<br/></p>
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|
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<h4>JL-Mod</h4>
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<p>Copyright (C) 2020-2022 Yury Kharchenko<br/>Apache License 2.0<br/></p>
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<p>App icon made by Nokia64</p>
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|
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</body>
|
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</html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<h4>Android Compat Support Library</h4>
|
||||
<p>Copyright (C) 2005-2011 The Android Open Source Project<br/>Apache License 2.0</p>
|
||||
|
||||
<h4>Android Preference Support Library</h4>
|
||||
<p>Copyright (C) 2005-2011 The Android Open Source Project<br/>Apache License 2.0</p>
|
||||
|
||||
<h4>Android Room Persistence Library</h4>
|
||||
<p>Copyright (C) 2016 The Android Open Source Project<br/>Apache License 2.0</p>
|
||||
|
||||
<h4>volley</h4>
|
||||
<p>Copyright (C) 2011 The Android Open Source Project<br/>Apache License 2.0</p>
|
||||
|
||||
<h4>ACRA</h4>
|
||||
<p>Copyright (C) 2017<br/>Apache License 2.0</p>
|
||||
|
||||
<h4>NoNonsense-FilePicker</h4>
|
||||
<p>Copyright (C) 2016 Jonas Kalderstam<br/>Mozilla Public License 2.0</p>
|
||||
|
||||
<h4>AmbilWarna library</h4>
|
||||
<p>Copyright (C) 2009-2015 Yuku<br/>Apache License 2.0</p>
|
||||
|
||||
<h4>ASM</h4>
|
||||
<p>Copyright (C) 2000-2011 INRIA, France Telecom<br/>BSD License</p>
|
||||
|
||||
<h4>MobileFFmpeg</h4>
|
||||
<p>Copyright (C) 2018 Taner Sener<br/>LGPL v3.0</p>
|
||||
|
||||
<h4>Gson</h4>
|
||||
<p>Copyright (C) 2008 Google Inc.<br/>Apache License 2.0</p>
|
||||
|
||||
<h4>Midi Driver</h4>
|
||||
<p>Copyright (C) 2013 Bill Farmer<br/>Apache License 2.0</p>
|
||||
|
||||
<h4>PNGJ</h4>
|
||||
<p>Copyright (C) 2009 Hernán J. González<br/>Apache License 2.0</p>
|
||||
|
||||
<h4>RxJava</h4>
|
||||
<p>Copyright (C) 2016-present RxJava Contributors<br/>Apache License 2.0</p>
|
||||
|
||||
<h4>RxAndroid</h4>
|
||||
<p>Copyright (C) 2015 The RxAndroid authors<br/>Apache License 2.0</p>
|
||||
|
||||
<h4>Zip4j</h4>
|
||||
<p>Copyright (C) 2010 Srikanth Reddy Lingala<br/>Apache License 2.0</p>
|
||||
|
||||
<h4>J2meLoader</h4>
|
||||
<p>Copyright (C) 2015-2016 Nickolay Savchenko<br/>Apache License 2.0</p>
|
||||
|
||||
<h4>MIDPShell</h4>
|
||||
<p>Copyright (C) 2012 Kulikov Dmitriy<br/>Apache License 2.0</p>
|
||||
|
||||
<h4>dx tool</h4>
|
||||
<p>Copyright (C) 2011 The Android Open Source Project<br/>Apache License 2.0</p>
|
||||
|
||||
<h4>FreeJ2ME M3D(O) implementation</h4>
|
||||
<p>Copyright (C) 2018 David Richardson</p>
|
||||
|
||||
<h4>MicroEmulator</h4>
|
||||
<p>Copyright (C) 2006 Bartek Teodorczyk<br/>LGPL 2.1 / Apache License 2.0</p>
|
||||
|
||||
<h4>Sonivox EAS synthesizer</h4>
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||||
<p>Copyright (c) 2004-2006 Sonic Network Inc.<br/>Apache License 2.0</p>
|
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|
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<h4>TinySoundFont - SoundFont2 synthesizer</h4>
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<p>Copyright (C) 2017-2018 Bernhard Schelling (Based on SFZero, Copyright (C) 2012 Steve Folta, https://github.com/stevefolta/SFZero)<br/>MIT license</p>
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|
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<h4>Symbian OS</h4>
|
||||
<p>Copyright (C) 2003 Nokia Corporation and/or its subsidiary(-ies)<br/>Eclipse Public License v1.0</p>
|
||||
|
||||
<h4>JL-Mod</h4>
|
||||
<p>Copyright (C) 2020-2026 Yury Kharchenko<br/>Apache License 2.0<br/></p>
|
||||
|
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<p>App icon made by Nokia64</p>
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|
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</body>
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</html>
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@@ -1,19 +1,12 @@
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precision mediump float;
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uniform vec2 uTexSize;
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uniform sampler2D uTexUnit;
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uniform vec3 uColorKey;
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uniform bool uIsTransparency;
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varying vec2 vTexture;
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const vec3 COLORKEY_ERROR = vec3(0.5 / 255.0);
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void main() {
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#ifdef FILTER
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vec4 color = texture2D(uTexUnit, vTexture / uTexSize);
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#else
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vec4 color = texture2D(uTexUnit, (floor(vTexture) + 0.5) / uTexSize);
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#endif
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if (uIsTransparency && all(lessThan(abs(color.rgb - uColorKey), COLORKEY_ERROR)))
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discard;
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gl_FragColor = vec4(color.rgb, 1.0);
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precision mediump float;
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uniform sampler2D uTextureUnit;
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uniform bool uIsTransparency;
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varying vec2 vTexture;
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void main() {
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vec4 color = texture2D(uTextureUnit, vTexture);
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if (uIsTransparency && color.a < 0.5) {
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discard;
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}
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gl_FragColor = vec4(color.rgb, 1.0);
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}
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@@ -1,12 +1,13 @@
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attribute vec4 aPosition;
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attribute vec2 aColorData;
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varying vec2 vTexture;
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void main() {
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gl_Position = aPosition;
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#ifdef FILTER
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vTexture = aColorData + 0.5;
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#else
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vTexture = aColorData;
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#endif
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uniform vec2 uTexSize;
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attribute vec4 aPosition;
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attribute vec2 aColorData;
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varying vec2 vTexture;
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void main() {
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gl_Position = aPosition;
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#ifdef FILTER
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vTexture = (aColorData + 0.5) / uTexSize;
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#else
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vTexture = aColorData / uTexSize;
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#endif
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}
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@@ -1,24 +1,25 @@
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microedition.configuration: CDLC-1.1
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microedition.profiles: MIDP-2.0
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microedition.encoding: ISO-8859-1
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microedition.platform: Nokia6233/05.10
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microedition.io.file.FileConnection.version: 1.0
|
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microedition.sensor.version: 1
|
||||
microedition.m3g.version: 1.1
|
||||
microedition.media.version: 1.0
|
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microedition.pim.version: 1.0
|
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microedition.location.version: 1.0
|
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supports.mixing: true
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supports.audio.capture: true
|
||||
supports.video.capture: true
|
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supports.recording: true
|
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com.siemens.mp.systemfolder.ringingtone: fs/MyStuff/Ringtones
|
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com.siemens.mp.systemfolder.pictures: fs/MyStuff/Pictures
|
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com.siemens.OSVersion: 11
|
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device.imei: 000000000000000
|
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com.siemens.IMEI: 000000000000000
|
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com.sonyericsson.imei: IMEI 00460101-501594-5-00
|
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com.nokia.mid.impl.isa.visual_radio_operator_id: 0
|
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com.nokia.mid.impl.isa.visual_radio_channel_freq: 0
|
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com.nokia.mid.ui.DirectGraphics.PIXEL_FORMAT: 565
|
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wireless.messaging.sms.smsc: +8613800010000
|
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microedition.configuration: CLDC-1.1
|
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microedition.profiles: MIDP-2.0
|
||||
microedition.encoding: ISO-8859-1
|
||||
microedition.platform: Nokia6233/05.10
|
||||
microedition.io.file.FileConnection.version: 1.0
|
||||
microedition.sensor.version: 1
|
||||
microedition.m3g.version: 1.1
|
||||
microedition.media.version: 1.0
|
||||
microedition.pim.version: 1.0
|
||||
microedition.location.version: 1.0
|
||||
supports.mixing: true
|
||||
supports.audio.capture: true
|
||||
supports.video.capture: true
|
||||
supports.recording: true
|
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com.siemens.mp.systemfolder.ringingtone: fs/MyStuff/Ringtones
|
||||
com.siemens.mp.systemfolder.pictures: fs/MyStuff/Pictures
|
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com.siemens.OSVersion: 11
|
||||
device.imei: 000000000000000
|
||||
com.siemens.IMEI: 000000000000000
|
||||
com.sonyericsson.imei: IMEI 00460101-501594-5-00
|
||||
com.nokia.mid.impl.isa.visual_radio_operator_id: 0
|
||||
com.nokia.mid.impl.isa.visual_radio_channel_freq: 0
|
||||
com.nokia.mid.ui.DirectGraphics.PIXEL_FORMAT: 565
|
||||
com.nokia.mid.ui.softnotification: true
|
||||
wireless.messaging.sms.smsc: +8613800010000
|
||||
@@ -1,40 +1,35 @@
|
||||
precision mediump float;
|
||||
uniform sampler2D uTextureUnit;
|
||||
uniform sampler2D uSphereUnit;
|
||||
uniform vec2 uTexSize;
|
||||
uniform vec3 uColorKey;
|
||||
uniform vec2 uSphereSize;
|
||||
uniform vec3 uLightDir;
|
||||
uniform float uDirIntensity;
|
||||
uniform float uToonThreshold;
|
||||
uniform float uToonHigh;
|
||||
uniform float uToonLow;
|
||||
varying vec2 vTexture;
|
||||
varying vec3 vNormal;
|
||||
varying float vIsTransparency;
|
||||
varying float vIsReflect;
|
||||
varying float vAmbIntensity;
|
||||
|
||||
const vec3 COLORKEY_ERROR = vec3(0.5 / 255.0);
|
||||
|
||||
void main() {
|
||||
#ifdef FILTER
|
||||
vec4 color = texture2D(uTextureUnit, vTexture / uTexSize);
|
||||
#else
|
||||
vec4 color = texture2D(uTextureUnit, (floor(vTexture) + 0.5) / uTexSize);
|
||||
#endif
|
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if (vIsTransparency > 0.5 && all(lessThan(abs(color.rgb - uColorKey), COLORKEY_ERROR)))
|
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discard;
|
||||
if (vAmbIntensity < -0.5) {
|
||||
gl_FragColor = vec4(color.rgb, 1.0);
|
||||
return;
|
||||
}
|
||||
vec4 spec = uSphereSize.x < -0.5 || vIsReflect < 0.5 ?
|
||||
vec4(0.0) : texture2D(uSphereUnit, (normalize(vNormal).xy + 1.0) * 0.5 * uSphereSize);
|
||||
float lambert_factor = max(dot(normalize(vNormal), uLightDir), 0.0);
|
||||
float light = min(vAmbIntensity + uDirIntensity * lambert_factor, 1.0);
|
||||
if (uToonThreshold > -0.5) {
|
||||
light = light < uToonThreshold ? uToonLow : uToonHigh;
|
||||
}
|
||||
gl_FragColor = vec4(color.rgb * light + spec.rgb, 1.0);
|
||||
precision mediump float;
|
||||
uniform sampler2D uTextureUnit;
|
||||
uniform sampler2D uSphereUnit;
|
||||
uniform vec2 uSphereSize;
|
||||
uniform vec3 uLightDir;
|
||||
uniform float uDirIntensity;
|
||||
uniform float uToonThreshold;
|
||||
uniform float uToonHigh;
|
||||
uniform float uToonLow;
|
||||
varying vec2 vTexture;
|
||||
varying vec3 vNormal;
|
||||
varying float vIsTransparency;
|
||||
varying float vIsReflect;
|
||||
varying float vAmbIntensity;
|
||||
|
||||
void main() {
|
||||
vec4 color = texture2D(uTextureUnit, vTexture);
|
||||
if (vIsTransparency > 0.5 && color.a < 0.5) {
|
||||
discard;
|
||||
}
|
||||
if (vAmbIntensity < -0.5) {
|
||||
gl_FragColor = vec4(color.rgb, 1.0);
|
||||
return;
|
||||
}
|
||||
float lambert_factor = max(dot(normalize(vNormal), uLightDir), 0.0);
|
||||
float light = min(vAmbIntensity + uDirIntensity * lambert_factor, 1.0);
|
||||
if (uToonThreshold > -0.5) {
|
||||
light = light < uToonThreshold ? uToonLow : uToonHigh;
|
||||
}
|
||||
color.rgb *= light;
|
||||
if (uSphereSize.x > -0.5 && vIsReflect > 0.5) {
|
||||
color.rgb += texture2D(uSphereUnit, (vNormal.xy / 128.0 + 32.0) / uSphereSize).rgb;
|
||||
}
|
||||
gl_FragColor = vec4(color.rgb, 1.0);
|
||||
}
|
||||
@@ -1,33 +1,26 @@
|
||||
uniform mat4 uMatrix;
|
||||
uniform mat4 uMatrixMV;
|
||||
uniform bool uIsTransparency;
|
||||
uniform bool uIsPrimitive;
|
||||
uniform float uAmbIntensity;
|
||||
attribute vec4 aPosition;
|
||||
attribute vec3 aNormal;
|
||||
attribute vec2 aColorData;
|
||||
attribute vec3 aMaterial;
|
||||
varying vec2 vTexture;
|
||||
varying vec3 vNormal;
|
||||
varying float vIsTransparency;
|
||||
varying float vIsReflect;
|
||||
varying float vAmbIntensity;
|
||||
|
||||
void main() {
|
||||
gl_Position = uMatrix * aPosition;
|
||||
vNormal = mat3(uMatrixMV) * aNormal;
|
||||
if (uIsPrimitive) {
|
||||
vIsTransparency = uIsTransparency ? 1.0 : 0.0;
|
||||
vIsReflect = 1.0;
|
||||
vAmbIntensity = uAmbIntensity;
|
||||
} else {
|
||||
vIsTransparency = aMaterial[2];
|
||||
vIsReflect = aMaterial[1];
|
||||
vAmbIntensity = aMaterial[0] > 0.5 ? uAmbIntensity : -1.0;
|
||||
}
|
||||
#ifdef FILTER
|
||||
vTexture = aColorData + 0.5;
|
||||
#else
|
||||
vTexture = aColorData;
|
||||
#endif
|
||||
uniform mat4 uMatrix;
|
||||
uniform mat3 uNormalMatrix;
|
||||
uniform vec2 uTexSize;
|
||||
uniform float uAmbIntensity;
|
||||
attribute vec4 aPosition;
|
||||
attribute vec3 aNormal;
|
||||
attribute vec2 aColorData;
|
||||
attribute vec3 aMaterial;
|
||||
varying vec2 vTexture;
|
||||
varying vec3 vNormal;
|
||||
varying float vIsTransparency;
|
||||
varying float vIsReflect;
|
||||
varying float vAmbIntensity;
|
||||
|
||||
void main() {
|
||||
gl_Position = uMatrix * aPosition;
|
||||
vNormal = uNormalMatrix * aNormal;
|
||||
vIsTransparency = aMaterial[2];
|
||||
vIsReflect = aMaterial[1];
|
||||
vAmbIntensity = aMaterial[0] > 0.5 ? uAmbIntensity : -1.0;
|
||||
#ifdef FILTER
|
||||
vTexture = (aColorData + 0.5) / uTexSize;
|
||||
#else
|
||||
vTexture = aColorData / uTexSize;
|
||||
#endif
|
||||
}
|
||||
@@ -50,11 +50,18 @@ notes: |
|
||||
ref: app/src/main/java/javax/microedition/media/Manager.java:138-140,
|
||||
app/src/main/java/ru/woesss/j2me/mmapi/synth/SynthPluginFactory.java:36-54
|
||||
|
||||
The package carries every native library for arm64-v8a, armeabi-v7a, x86 and
|
||||
x86_64. The hashes below are those of the x86_64 build, version 1.8.2-dev-1964,
|
||||
the continuous release built from source_commit.
|
||||
|
||||
files:
|
||||
- name: Roboto-Regular.ttf
|
||||
system: j2me
|
||||
required: true
|
||||
bundled: true
|
||||
size: 438780
|
||||
sha1: "d0860202be85147f3ce96d71aa88541d939a1aea"
|
||||
md5: "bff5a23de5917c16288d7076ad684c1b"
|
||||
category: game_data
|
||||
description: "Typeface for the virtual keyboard and overlays"
|
||||
note: "Built into a Typeface at CanvasWrapper construction, which is a field initializer of Canvas and therefore runs for every MIDlet that opens one. Drives the key captions, the soft bar and the FPS counter."
|
||||
@@ -64,6 +71,9 @@ files:
|
||||
system: j2me
|
||||
required: true
|
||||
bundled: true
|
||||
size: 949
|
||||
sha1: "402e03cdd612250de7863e9984b2b6ebac54de72"
|
||||
md5: "34cb4519624e7b504fb0bbc1b3e613c1"
|
||||
category: game_data
|
||||
description: "Default microedition system properties"
|
||||
note: "Read from assets/defaults when a profile is created and again when the config screen or updateSystemProperties fills the field. Each line becomes a System.setProperty pair at MIDlet startup, carrying microedition.configuration, microedition.platform, the JSR version strings and the vendor identity values."
|
||||
@@ -73,6 +83,9 @@ files:
|
||||
system: j2me
|
||||
required: true
|
||||
bundled: true
|
||||
size: 157
|
||||
sha1: "475e25d9bf8422d1faeae206488507d59bf7b716"
|
||||
md5: "924e08886710123aaa0fa990da0f2be2"
|
||||
category: game_data
|
||||
description: "Vertex shader for the screen blitter"
|
||||
note: "Compiled when the GL surface is created and no user shader is selected. Graphics mode 1 is the default, so this is the standard display path. Also compiled as the Simple program of the Mascot Capsule renderer."
|
||||
@@ -82,6 +95,9 @@ files:
|
||||
system: j2me
|
||||
required: true
|
||||
bundled: true
|
||||
size: 147
|
||||
sha1: "c6569e0e83d244224a829ce13699bc91ff01bfaf"
|
||||
md5: "9f801bc9b0b148ae6d0368c27281d1bc"
|
||||
category: game_data
|
||||
description: "Fragment shader for the screen blitter"
|
||||
note: "Paired with simple.vsh. createProgram returning -1 raises RuntimeException at surface creation."
|
||||
@@ -91,6 +107,9 @@ files:
|
||||
system: j2me
|
||||
required: true
|
||||
bundled: true
|
||||
size: 493
|
||||
sha1: "96e1d0b91b0cf3b61a1c6a9782dd087e06286c36"
|
||||
md5: "efde617a923308f2d02ddc1bc18ecc87"
|
||||
category: game_data
|
||||
description: "Vertex shader for untextured Mascot Capsule geometry"
|
||||
note: "Program.create builds the tex, color, simple and sprite programs together whenever the renderer binds a target of a new size, so all four pairs are read on the first micro3d frame."
|
||||
@@ -100,6 +119,9 @@ files:
|
||||
system: j2me
|
||||
required: true
|
||||
bundled: true
|
||||
size: 891
|
||||
sha1: "8cac05782651c5b9e56577d7f33486a32c00480f"
|
||||
md5: "d07e54d4dd63209596eaf080cf8c35e3"
|
||||
category: game_data
|
||||
description: "Fragment shader for untextured Mascot Capsule geometry"
|
||||
note: "Carries the sphere map and toon shading uniforms of the Color program."
|
||||
@@ -109,6 +131,9 @@ files:
|
||||
system: j2me
|
||||
required: true
|
||||
bundled: true
|
||||
size: 671
|
||||
sha1: "e8ad127bb080a8d61899aebf224e745bcc5eab44"
|
||||
md5: "c6c3e762a7e1357e6769233faf240981"
|
||||
category: game_data
|
||||
description: "Vertex shader for textured Mascot Capsule geometry"
|
||||
note: "Built by Program.create alongside the other three pairs."
|
||||
@@ -118,15 +143,21 @@ files:
|
||||
system: j2me
|
||||
required: true
|
||||
bundled: true
|
||||
size: 1083
|
||||
sha1: "eecb9e9f71079b1b8ab37210f58ec19d1c0f515a"
|
||||
md5: "c00b8b73be298d613fbc33867eef97ad"
|
||||
category: game_data
|
||||
description: "Fragment shader for textured Mascot Capsule geometry"
|
||||
note: "Carries the texture size, sphere map and toon shading uniforms of the Tex program."
|
||||
note: "Carries the sphere map and toon shading uniforms of the Tex program. The texture size goes to tex.vsh."
|
||||
source_ref: "app/src/main/java/ru/woesss/j2me/micro3d/Program.java:234, app/src/main/java/ru/woesss/j2me/micro3d/Program.java:258-267"
|
||||
|
||||
- name: sprite.vsh
|
||||
system: j2me
|
||||
required: true
|
||||
bundled: true
|
||||
size: 255
|
||||
sha1: "8bff9b5dce3c825669278ea1e744d0644a57e7cb"
|
||||
md5: "c527845c331d6b060c657d1fbbdadcbf"
|
||||
category: game_data
|
||||
description: "Vertex shader for Mascot Capsule sprites"
|
||||
note: "Built by Program.create alongside the other three pairs."
|
||||
@@ -136,16 +167,21 @@ files:
|
||||
system: j2me
|
||||
required: true
|
||||
bundled: true
|
||||
size: 286
|
||||
sha1: "94c1d85c818c14489f4e2aa10c4c33c14a395077"
|
||||
md5: "247e772a2c38de937fd702d4ccc4d403"
|
||||
category: game_data
|
||||
description: "Fragment shader for Mascot Capsule sprites"
|
||||
note: "Carries the texture size and transparency uniforms of the Sprite program."
|
||||
source_ref: "app/src/main/java/ru/woesss/j2me/micro3d/Program.java:314, app/src/main/java/ru/woesss/j2me/micro3d/Program.java:333-334"
|
||||
note: "Carries the texture unit and transparency uniforms of the Sprite program. The texture size goes to sprite.vsh."
|
||||
source_ref: "app/src/main/java/ru/woesss/j2me/micro3d/Program.java:314, app/src/main/java/ru/woesss/j2me/micro3d/Program.java:334-336"
|
||||
|
||||
- name: libc++_shared.so
|
||||
system: j2me
|
||||
required: true
|
||||
bundled: true
|
||||
unsourceable: "built into this app's package only, and the same-named build of another app must not stand in"
|
||||
size: 1337488
|
||||
sha1: "98b6547ca7af3fcf325ba236950a5e55401b94cb"
|
||||
md5: "26756baa2bb82c113368f0a462213253"
|
||||
category: game_data
|
||||
description: "NDK C++ runtime for the native modules"
|
||||
note: "Named ahead of every other native library, in the M3G toolkit init, in the static initializer of micro3d Utils and in both synthesizer classes."
|
||||
@@ -155,6 +191,9 @@ files:
|
||||
system: j2me
|
||||
required: true
|
||||
bundled: true
|
||||
size: 416488
|
||||
sha1: "74171083847c3836e1ffb9470d3b7e3e7dafe242"
|
||||
md5: "0e273cd2a17253fa9f0f475f95283777"
|
||||
category: game_data
|
||||
description: "JSR-184 M3G engine"
|
||||
note: "Named by System.loadLibrary(\"javam3g\") outside any catch, the first time the toolkit reports the UI thread available. Built by ndkBuild from the m3g sources against GLES 1.1."
|
||||
@@ -164,6 +203,9 @@ files:
|
||||
system: j2me
|
||||
required: true
|
||||
bundled: true
|
||||
size: 9912
|
||||
sha1: "a0e5ec65163c2952d9cb789053f1d309bd3d886f"
|
||||
md5: "33d351c4d3a2eb991a1fe7d00297f77b"
|
||||
category: game_data
|
||||
description: "Mascot Capsule vertex and buffer routines"
|
||||
note: "Loaded from the static initializer of Utils, so the first call into the micro3d renderer brings it in. Holds fillBuffer, glReadPixels and the bone transform."
|
||||
@@ -173,7 +215,9 @@ files:
|
||||
system: j2me
|
||||
required: false
|
||||
bundled: true
|
||||
unsourceable: "built into this app's package only, and the same-named build of another app must not stand in"
|
||||
size: 329816
|
||||
sha1: "3f633bc545a826b1cb88517d4b77d10062e692a5"
|
||||
md5: "df82e6bd14299af71cb2480f4eeaa4e3"
|
||||
category: game_data
|
||||
description: "Audio output stream of the sound bank synthesizers"
|
||||
note: "Named by both synthesizer classes ahead of their own libraries. Reached only when a sound bank is selected, and SynthPluginFactory catches the load failure and falls back to the Android synthesizer."
|
||||
@@ -183,7 +227,9 @@ files:
|
||||
system: j2me
|
||||
required: false
|
||||
bundled: true
|
||||
unsourceable: "built into this app's package only, and the same-named build of another app must not stand in"
|
||||
size: 16192
|
||||
sha1: "87d66343f9cf456a7b686a46872bd52d5b9345df"
|
||||
md5: "847aaf47b6d0c565c72cd9d2ee63bd8a"
|
||||
category: game_data
|
||||
description: "Shared player and listener code of the synthesizer plugins"
|
||||
note: "Named by both synthesizer classes ahead of their own libraries. Same fallback as liboboe.so."
|
||||
@@ -193,7 +239,9 @@ files:
|
||||
system: j2me
|
||||
required: false
|
||||
bundled: true
|
||||
unsourceable: "built into this app's package only, and the same-named build of another app must not stand in"
|
||||
size: 607376
|
||||
sha1: "2bf1bdc26d3efb8a07d01aab0f86e091245944a0"
|
||||
md5: "af8a1d656161c368cf2671ab9720a30d"
|
||||
category: game_data
|
||||
description: "Sonivox EAS synthesizer"
|
||||
note: "Loaded from the static initializer of LibEAS when a sound bank is selected. Links the sonivox wavetable engine statically and reads the bank as a DLS collection. A failure leaves the TinySoundFont plugin or the Android synthesizer."
|
||||
@@ -203,7 +251,9 @@ files:
|
||||
system: j2me
|
||||
required: false
|
||||
bundled: true
|
||||
unsourceable: "built into this app's package only, and the same-named build of another app must not stand in"
|
||||
size: 60392
|
||||
sha1: "55cded2de92eaf2ca3ca9ca5701d05536b5c4582"
|
||||
md5: "c90296619ea218b83e246f62046400e9"
|
||||
category: game_data
|
||||
description: "TinySoundFont synthesizer"
|
||||
note: "Loaded from the static initializer of LibTSF when a sound bank is selected. Reads the bank as a SoundFont and plays standard MIDI files and tones. A failure leaves the EAS plugin or the Android synthesizer."
|
||||
@@ -213,6 +263,9 @@ files:
|
||||
system: j2me
|
||||
required: false
|
||||
bundled: true
|
||||
size: 2510
|
||||
sha1: "465fae37aeb0ae34d0495044cd8c8c397e682bae"
|
||||
md5: "bcc31ad30dcd2f59b3861880d63eff53"
|
||||
category: game_data
|
||||
description: "Third party licence text of the about screen"
|
||||
note: "Read when the licences dialog is opened and shown as HTML. Emulation never touches it."
|
||||
|
||||
@@ -6,9 +6,9 @@ each resolved by its bare name to whatever shared it: the patched ROM at the
|
||||
original's slot, the Wii U disc keys at the 3DS key slot, the OpenGL shader
|
||||
at the Vulkan one. An entry with a hash resolves by content first.
|
||||
|
||||
529 bundled entries still carry neither a hash nor `unsourceable:`. The
|
||||
count per profile may only fall: a new entry is written with the hash of
|
||||
the file the emulator ships.
|
||||
512 bundled entries still carry neither a hash nor `unsourceable:`. The
|
||||
count per profile may only fall, and the table records each fall: a new
|
||||
entry is written with the hash of the file the emulator ships.
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
@@ -44,7 +44,7 @@ UNIDENTIFIED = {
|
||||
"fpse": 7,
|
||||
"fpse-ng": 7,
|
||||
"future-pinball": 18,
|
||||
"future-pinball-fploader": 54,
|
||||
"future-pinball-fploader": 52,
|
||||
"gba-emu": 1,
|
||||
"hakux": 1,
|
||||
"hcl": 3,
|
||||
@@ -52,12 +52,11 @@ UNIDENTIFIED = {
|
||||
"idtech4a++": 1,
|
||||
"ikemen": 32,
|
||||
"ines": 2,
|
||||
"j2me-loader": 14,
|
||||
"jl-mod": 22,
|
||||
"kemulator": 4,
|
||||
"mastergear": 2,
|
||||
"mfme": 58,
|
||||
"msx-emu": 10,
|
||||
"msx-emu": 9,
|
||||
"my-boy": 1,
|
||||
"neo-emu": 3,
|
||||
"nethersx2": 2,
|
||||
@@ -102,6 +101,11 @@ class BundledFilesCarryTheirIdentity(unittest.TestCase):
|
||||
}
|
||||
self.assertEqual(grown, {}, "bundled entries need the shipped file's hash")
|
||||
|
||||
def test_the_table_records_every_fall(self):
|
||||
# A baseline above the real count lets that profile grow back unseen:
|
||||
# j2me-loader kept 14 after its 18 bundled files were all identified.
|
||||
self.assertEqual(_unidentified(), UNIDENTIFIED)
|
||||
|
||||
|
||||
class TheFixedEntriesGetTheirOwnBytes(unittest.TestCase):
|
||||
CASES = (
|
||||
|
||||
Reference in new issue
Block a user