fix: pin primehack refs to its dolphin base

Seven CommonPaths.h refs were written in March against a 2025 layout (bfef65a9..8cbfee21, IPL.bin at 138), and SYSCONF was later set to 118 from the current file, so no revision held all eight. They now cite d8558142, the merge base of shiiion/dolphin@53f53e0f with dolphin-emu master, where each define sits on the cited line, and upstream_commit names it.
This commit is contained in:
Abdessamad Derraz committed 2026-10-21 10:34:54 +02:00
1 parent 4dbf3babcb
commit 0d3fde9b0d
1 file changed
+8 -7
+8 -7
View File
@@ -5,6 +5,7 @@ source: "https://github.com/shiiion/dolphin"
upstream: "https://github.com/dolphin-emu/dolphin"
profiled_date: "2026-03-26"
source_commit: "53f53e0f5bad27ad62a807cb93b136d84f68777f"
upstream_commit: "d8558142ead21b3fa39809c4aedb982fbfc85feb"
core_version: "1.0.8"
display_name: "PrimeHack (Dolphin fork for Metroid Prime)"
cores:
@@ -41,7 +42,7 @@ files:
required: false
hle_fallback: true
note: "GameCube NTSC-U boot ROM. HLE available but real IPL needed for GC menu boot and accurate fonts"
source_ref: "upstream Source/Core/Common/CommonPaths.h:138, source Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:109-110"
source_ref: "upstream Source/Core/Common/CommonPaths.h:139, source Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:109-110"
- name: "IPL.bin"
path: "GC/EUR/IPL.bin"
@@ -78,7 +79,7 @@ files:
adler32_pairs_with: "dsp_coef.bin"
adler32_pairs: [["0x66f334fe", "0xf3b93527"], ["0xe789b5a5", "0xa4a575f5"]]
note: "DSP instruction ROM for LLE audio. Free replacement (v0.4) included"
source_ref: "upstream Source/Core/Common/CommonPaths.h:135, source Source/Core/Core/HW/DSPLLE/DSPLLE.cpp:87-117, source Source/Core/Core/DSP/DSPCore.cpp:28-102"
source_ref: "upstream Source/Core/Common/CommonPaths.h:136, source Source/Core/Core/HW/DSPLLE/DSPLLE.cpp:87-117, source Source/Core/Core/DSP/DSPCore.cpp:28-102"
- name: "dsp_coef.bin"
path: "GC/dsp_coef.bin"
@@ -106,7 +107,7 @@ files:
sha1: "483a17ff25b68a8f18cae691da99f16beefbe370"
md5: "9bef639b7426ef6948602a12b33522a8"
note: "Windows-1252 font for GC/Wii text rendering. The free alternative ships in Sys/GC/ of the 1.0.8 Windows and macOS releases, and the real one from an IPL dump is preferred"
source_ref: "upstream Source/Core/Common/CommonPaths.h:132, source Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:131, 203-218"
source_ref: "upstream Source/Core/Common/CommonPaths.h:133, source Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:131, 203-218"
- name: "font_japanese.bin"
path: "GC/font_japanese.bin"
@@ -127,7 +128,7 @@ files:
required: false
hle_fallback: true
note: "GBA BIOS for GC-GBA link feature (uses integrated mGBA). Path configurable in settings"
source_ref: "upstream Source/Core/Common/CommonPaths.h:144, source Source/Core/Core/HW/GBACore.cpp:344-361"
source_ref: "upstream Source/Core/Common/CommonPaths.h:145, source Source/Core/Core/HW/GBACore.cpp:344-361"
# -- Wii System Files --
- name: "SYSCONF"
@@ -143,7 +144,7 @@ files:
required: false
hle_fallback: true
note: "Wii region/language settings. Auto-generated during Wii boot emulation"
source_ref: "upstream Source/Core/Common/CommonPaths.h:152, source Source/Core/Core/Boot/Boot_BS2Emu.cpp:377-454"
source_ref: "upstream Source/Core/Common/CommonPaths.h:153, source Source/Core/Core/Boot/Boot_BS2Emu.cpp:377-454"
# -- Wii NAND Backup (BootMii) --
- name: "nand.bin"
@@ -167,7 +168,7 @@ files:
required: false
hle_fallback: true
note: "Virtual SD card image for Wii homebrew. Auto-created, supports SD/SDHC up to 4GB"
source_ref: "upstream Source/Core/Common/CommonPaths.h:149"
source_ref: "upstream Source/Core/Common/CommonPaths.h:150"
# -- Gecko Code Handler --
- name: "codehandler.bin"
@@ -179,7 +180,7 @@ files:
sha1: "e6c0050b3c67ee26198488fbbe4a5d019c15b628"
md5: "1f118b8735fcf40c20b38c3184eebfd9"
note: "Gecko/Ocarina cheat code handler. Shipped in Sys/ of the 1.0.8 Windows and macOS releases"
source_ref: "upstream Source/Core/Common/CommonPaths.h:154, source Source/Core/Core/GeckoCode.cpp:121"
source_ref: "upstream Source/Core/Common/CommonPaths.h:155, source Source/Core/Core/GeckoCode.cpp:121"
# -- Wii System Menu (WAD) --
- name: "Wii System Menu"