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docs: add data_root to yaps2
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@@ -21,6 +21,16 @@ data_directories:
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destination: "pcsx2/resources"
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source_ref: "pcsx2-libretro/Main.cpp:157-158, pcsx2/Pcsx2Config.cpp:2399-2413"
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data_root:
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macos:
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path: "~/Library/Application Support/YAPS2"
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source_ref: "pcsx2/Pcsx2Config.cpp:2205-2225,2227-2302"
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note: "portable.ini or portable.txt beside the app bundle puts it there instead, and a custom data path in the settings takes its YAPS2 subfolder"
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linux:
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path: "$XDG_CONFIG_HOME/YAPS2, else ~/.config/YAPS2"
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source_ref: "pcsx2/Pcsx2Config.cpp:2205-2225,2227-2302"
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note: "portable.ini or portable.txt beside the binary puts it there instead, and a custom data path in the settings takes its YAPS2 subfolder"
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notes: |
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PlayStation 2 emulator, a GPL-3.0 fork of PCSX2 for arm64 Linux handhelds:
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native AArch64 EE, IOP and VU recompilers, a persisted VU program cache,
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@@ -49,9 +59,8 @@ notes: |
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The standalone builds resolve resources beside the binary, or under the
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share/PCSX2 data directory of a PACKAGE_MODE install, and the data directory
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as YAPS2 under the platform configuration root: Documents on Windows,
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$XDG_CONFIG_HOME or ~/.config on Linux, Library/Application Support on
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macOS, or beside the binary in portable mode. bios, memcards, cheats,
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as YAPS2 under the platform configuration root given in data_root, or
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beside the binary in portable mode. bios, memcards, cheats,
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patches and the rest sit under that data directory. The SDL frontend keeps
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its ini at inis/PCSX2.ini, forces the Vulkan renderer, SDL audio and SDL
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input, and exits at startup when the resources directory or
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