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docs: add data_root to sudachi
Read from the Wayback copy of latest.zip whose comment names f2a9d723; its path_util.cpp, CMakeLists.txt and key_manager.cpp carry the lines the profile already cites.
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@@ -12,14 +12,30 @@ cores:
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systems: [nintendo-switch]
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mode: standalone
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data_root:
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windows:
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path: "%APPDATA%/sudachi"
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source_ref: "src/common/fs/path_util.cpp:90-96, CMakeLists.txt:68"
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note: "A user folder beside sudachi.exe is used instead when it exists."
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linux:
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path: "$XDG_DATA_HOME/sudachi, else ~/.local/share/sudachi"
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source_ref: "src/common/fs/path_util.cpp:105-115, 303-311"
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note: "A user folder in the working directory is used instead when it exists."
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macos:
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path: "$XDG_DATA_HOME/sudachi, else ~/.local/share/sudachi"
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source_ref: "src/common/fs/path_util.cpp:105-115, 303-311"
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note: "A user folder in the working directory is used instead when it exists."
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android:
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path: "Android/data/org.sudachi.sudachi_emu/files"
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source_ref: "src/android/app/src/main/java/org/sudachi/sudachi_emu/utils/DirectoryInitialization.kt:41-42, src/common/fs/path_util.cpp:100-101"
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note: "relWithDebInfo, debug and ea builds append .relWithDebInfo, .debug or .ea to the package name."
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notes: |
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Sudachi is a standalone Nintendo Switch emulator forked from yuzu early
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access 4176 (README.md:1-4). Keys are read from the keys directory of the user data
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directory (src/common/fs/fs_paths.h:8-9, 18). On Windows the portable
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build uses a user folder next to sudachi.exe when it exists, otherwise
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%APPDATA%/sudachi (src/common/fs/path_util.cpp:90-96, CMakeLists.txt:68).
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RetroBat creates that user folder before launching sudachi.exe -g <rom>
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and never copies keys itself.
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directory named in data_root (src/common/fs/fs_paths.h:8-9, 18).
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RetroBat creates the user folder beside sudachi.exe before launching
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sudachi.exe -g <rom> and never copies keys itself.
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Key loading stops when neither prod.keys nor title.keys exists
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(src/core/crypto/key_manager.cpp:649-652).
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Firmware (system NCAs) is installed through the UI (Tools, Install
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