mirror of
https://github.com/Abdess/retroarch_system.git
synced 2026-04-13 12:22:33 -05:00
fix: restore dolphin profile files removed by batch
re-profile had incorrectly removed 25 files as "niche" or "standalone-only". restored: wii system files, nand backup, ssl certs, realtek bt firmware, gecko codehandler, wii system menu. kept new additions: cores, upstream, core_classification, validation on dsp roms.
This commit is contained in:
@@ -1,18 +1,20 @@
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emulator: Dolphin
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type: standalone + libretro
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source: "https://github.com/dolphin-emu/dolphin"
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core_classification: community_fork
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source: "https://github.com/libretro/dolphin"
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upstream: "https://github.com/dolphin-emu/dolphin"
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logo: "https://raw.githubusercontent.com/dolphin-emu/dolphin/master/Data/dolphin-emu.svg"
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profiled_date: "2026-03-18"
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profiled_date: "2026-03-23"
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core_version: "Git"
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display_name: "Nintendo - GameCube / Wii (Dolphin)"
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cores:
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- dolphin
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systems: [nintendo-gamecube, nintendo-wii]
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# Dolphin has HLE for most system functions, so real BIOS/firmware files
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# are optional but improve accuracy. DSP ROMs are the most commonly needed.
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# File paths are relative to Dolphin User directory:
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# Standalone: User/GC/ and User/Wii/
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# Libretro (RetroArch): system/dolphin-emu/GC/ and system/dolphin-emu/Wii/
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# Sys/ is checked as fallback when not found in User/.
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pack_structure:
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libretro: "dolphin-emu"
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@@ -26,10 +28,11 @@ data_directories:
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files:
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# -- GameCube IPL (Boot ROM) --
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# Region-specific, placed in GC/<region>/IPL.bin
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# Checked in User/GC/<region>/ then Sys/GC/<region>/
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# Regions: USA, EUR, JAP (legacy), JPN, DEV
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- name: "IPL.bin"
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path: "GC/USA/IPL.bin"
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size: 2097152 # 0x200000 (2 MB)
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size: 2097152
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required: false
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hle_fallback: true
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note: "GameCube NTSC-U boot ROM. HLE available but real IPL needed for GC menu boot and accurate fonts"
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@@ -48,38 +51,40 @@ files:
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size: 2097152
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required: false
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hle_fallback: true
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note: "GameCube NTSC-J boot ROM"
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note: "GameCube NTSC-J boot ROM. JAP is the legacy directory name"
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source_ref: "Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:185"
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# -- DSP ROMs --
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# Used by DSP LLE (low-level emulation) for accurate audio
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# Dolphin ships a free replacement ROM, but dumps from real hardware are more accurate
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# Used by DSP LLE for accurate audio.
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# Dolphin ships free replacement ROMs, but real dumps improve accuracy.
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# Searched in: User/GC/ then Sys/GC/
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- name: "dsp_rom.bin"
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path: "GC/dsp_rom.bin"
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size: 8192 # 0x2000 (DSP_IROM_BYTE_SIZE)
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size: 8192
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required: false
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hle_fallback: true
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note: "DSP instruction ROM for LLE audio. Free replacement included with Dolphin, real dump improves accuracy"
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known_hash_adler32: "0x66f334fe" # official Nintendo ROM
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source_ref: "Source/Core/Common/CommonPaths.h:136, Source/Core/Core/HW/DSPLLE/DSPLLE.cpp:106-117"
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validation: [size]
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known_hash_adler32: "0x66f334fe"
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note: "DSP instruction ROM for LLE audio. Free replacement (v0.4) included"
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source_ref: "Source/Core/Common/CommonPaths.h:136, Source/Core/Core/HW/DSPLLE/DSPLLE.cpp:84-117"
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- name: "dsp_coef.bin"
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path: "GC/dsp_coef.bin"
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size: 4096 # 0x1000 (DSP_COEF_BYTE_SIZE)
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size: 4096
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required: false
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hle_fallback: true
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validation: [size]
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known_hash_adler32: "0xf3b93527"
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note: "DSP coefficient ROM for LLE audio and HLE polyphase resampling. Free replacement included"
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known_hash_adler32: "0xf3b93527" # official Nintendo ROM
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source_ref: "Source/Core/Common/CommonPaths.h:137, Source/Core/Core/DSP/DSPCore.cpp:32-33, Source/Core/Core/HW/DSPHLE/UCodes/AX.cpp:55-62"
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# -- GameCube Fonts --
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# Bundled free alternatives exist but have padding differences causing misplaced text
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# If IPL dump is present, fonts are extracted from it instead
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# Bundled free alternatives exist but have padding differences causing misplaced text.
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# If IPL dump is present, fonts are extracted from it instead (preferred).
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# Searched in: Sys/GC/
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- name: "font_western.bin"
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path: "GC/font_western.bin"
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size: 9589 # 0x2575
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size: 9589
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required: false
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hle_fallback: true
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note: "Windows-1252 font for GC/Wii text rendering. Free alternative bundled, real one from IPL dump preferred"
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@@ -87,14 +92,15 @@ files:
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- name: "font_japanese.bin"
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path: "GC/font_japanese.bin"
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size: 303693 # 0x4A24D
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size: 303693
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required: false
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hle_fallback: true
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note: "Shift-JIS font for Japanese text. Free alternative bundled, real one from IPL dump preferred"
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source_ref: "Source/Core/Common/CommonPaths.h:134, Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:129,234"
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# -- GBA BIOS (for GC-GBA link) --
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# Used by integrated mGBA core for GameCube-GBA connectivity
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# Used by integrated mGBA core for GameCube-GBA connectivity.
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# Loaded from User/GBA/gba_bios.bin (no Sys fallback).
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- name: "gba_bios.bin"
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path: "GBA/gba_bios.bin"
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required: false
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@@ -103,8 +109,8 @@ files:
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source_ref: "Source/Core/Common/CommonPaths.h:145, Source/Core/Core/HW/GBACore.cpp:346-363"
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# -- Wii System Files --
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# These are generated/managed by Dolphin's Wii NAND emulation
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# Not typically user-supplied, but listed for completeness
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# Generated/managed by Dolphin's Wii NAND emulation.
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# Not typically user-supplied, but needed for full Wii functionality.
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- name: "SYSCONF"
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path: "Wii/shared2/sys/SYSCONF"
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@@ -123,15 +129,15 @@ files:
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# -- Wii NAND Backup (BootMii) --
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- name: "nand.bin"
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path: null # user-selected via file dialog
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path: null
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required: false
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hle_fallback: true
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note: "BootMii NAND backup. Can be imported to populate Wii NAND with channels, saves, system menu"
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source_ref: "Source/Core/DiscIO/NANDImporter.cpp:26-39,42-89"
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- name: "keys.bin"
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path: null # user-selected, or appended to nand.bin
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size: 1024 # 0x400 (NAND_KEYS_SIZE)
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path: null
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size: 1024
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required: false
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hle_fallback: true
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note: "OTP/SEEPROM dump (Wii encryption keys). Needed if not appended to nand.bin for NAND import"
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@@ -147,7 +153,7 @@ files:
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# -- Gecko Code Handler --
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- name: "codehandler.bin"
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path: null # in Sys directory, shipped with Dolphin
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path: null
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required: false
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hle_fallback: true
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note: "Gecko/Ocarina cheat code handler. Shipped with Dolphin in Sys/, not user-supplied"
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@@ -155,9 +161,10 @@ files:
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# -- Wii System Menu (WAD) --
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- name: "Wii System Menu"
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path: null # installed to NAND via WAD import
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path: null
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required: false
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hle_fallback: true
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mode: standalone
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note: "Wii System Menu WAD. Installed to NAND via Tools > Install WAD, needed for Wii Menu boot"
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source_ref: "Source/Core/DolphinQt/MainWindow.cpp:1581-1583, Source/Core/DolphinQt/MenuBar.cpp:1174-1188"
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@@ -193,7 +200,6 @@ files:
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- name: "rtl8723a_fw.bin"
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path: "Load/Firmware/rtl_bt/rtl8723a_fw.bin"
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required: false
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hle_fallback: true
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mode: standalone
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note: "Realtek 8723A BT firmware for Wiimote passthrough"
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source_ref: "RealtekFirmwareLoader.cpp:387"
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@@ -201,7 +207,6 @@ files:
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- name: "rtl8723b_fw.bin"
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path: "Load/Firmware/rtl_bt/rtl8723b_fw.bin"
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required: false
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hle_fallback: true
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mode: standalone
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note: "Realtek 8723B BT firmware for Wiimote passthrough"
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source_ref: "RealtekFirmwareLoader.cpp:389"
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@@ -209,7 +214,6 @@ files:
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- name: "rtl8723d_fw.bin"
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path: "Load/Firmware/rtl_bt/rtl8723d_fw.bin"
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required: false
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hle_fallback: true
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mode: standalone
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note: "Realtek 8723D BT firmware for Wiimote passthrough"
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source_ref: "RealtekFirmwareLoader.cpp:391"
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@@ -217,7 +221,6 @@ files:
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- name: "rtl8761a_fw.bin"
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path: "Load/Firmware/rtl_bt/rtl8761a_fw.bin"
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required: false
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hle_fallback: true
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mode: standalone
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note: "Realtek 8761A BT firmware for Wiimote passthrough"
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source_ref: "RealtekFirmwareLoader.cpp:393"
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@@ -225,7 +228,6 @@ files:
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- name: "rtl8761bu_fw.bin"
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path: "Load/Firmware/rtl_bt/rtl8761bu_fw.bin"
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required: false
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hle_fallback: true
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mode: standalone
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note: "Realtek 8761BU BT firmware for Wiimote passthrough (most common USB dongle)"
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source_ref: "RealtekFirmwareLoader.cpp:395"
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@@ -233,7 +235,6 @@ files:
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- name: "rtl8821a_fw.bin"
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path: "Load/Firmware/rtl_bt/rtl8821a_fw.bin"
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required: false
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hle_fallback: true
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mode: standalone
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note: "Realtek 8821A BT firmware for Wiimote passthrough"
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source_ref: "RealtekFirmwareLoader.cpp:397"
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@@ -241,7 +242,6 @@ files:
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- name: "rtl8821c_fw.bin"
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path: "Load/Firmware/rtl_bt/rtl8821c_fw.bin"
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required: false
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hle_fallback: true
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mode: standalone
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note: "Realtek 8821C BT firmware for Wiimote passthrough"
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source_ref: "RealtekFirmwareLoader.cpp:399"
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@@ -249,7 +249,6 @@ files:
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- name: "rtl8822b_fw.bin"
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path: "Load/Firmware/rtl_bt/rtl8822b_fw.bin"
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required: false
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hle_fallback: true
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mode: standalone
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note: "Realtek 8822B BT firmware for Wiimote passthrough"
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source_ref: "RealtekFirmwareLoader.cpp:403"
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@@ -257,7 +256,6 @@ files:
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- name: "rtl8822cu_fw.bin"
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path: "Load/Firmware/rtl_bt/rtl8822cu_fw.bin"
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required: false
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hle_fallback: true
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mode: standalone
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note: "Realtek 8822CU BT firmware for Wiimote passthrough"
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source_ref: "RealtekFirmwareLoader.cpp:401"
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@@ -265,7 +263,6 @@ files:
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- name: "rtl8851bu_fw.bin"
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path: "Load/Firmware/rtl_bt/rtl8851bu_fw.bin"
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required: false
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hle_fallback: true
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mode: standalone
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note: "Realtek 8851BU BT firmware for Wiimote passthrough"
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source_ref: "RealtekFirmwareLoader.cpp:405"
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@@ -273,7 +270,6 @@ files:
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- name: "rtl8852au_fw.bin"
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path: "Load/Firmware/rtl_bt/rtl8852au_fw.bin"
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required: false
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hle_fallback: true
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mode: standalone
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note: "Realtek 8852AU BT firmware for Wiimote passthrough"
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source_ref: "RealtekFirmwareLoader.cpp:407"
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@@ -281,7 +277,6 @@ files:
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- name: "rtl8852bu_fw.bin"
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path: "Load/Firmware/rtl_bt/rtl8852bu_fw.bin"
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required: false
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hle_fallback: true
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mode: standalone
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note: "Realtek 8852BU BT firmware for Wiimote passthrough"
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source_ref: "RealtekFirmwareLoader.cpp:409"
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@@ -289,7 +284,6 @@ files:
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- name: "rtl8852cu_fw.bin"
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path: "Load/Firmware/rtl_bt/rtl8852cu_fw.bin"
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required: false
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hle_fallback: true
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mode: standalone
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note: "Realtek 8852CU BT firmware for Wiimote passthrough"
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source_ref: "RealtekFirmwareLoader.cpp:411"
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@@ -297,7 +291,6 @@ files:
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- name: "rtl8852btu_fw.bin"
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path: "Load/Firmware/rtl_bt/rtl8852btu_fw.bin"
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required: false
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hle_fallback: true
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mode: standalone
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note: "Realtek 8852BT/8852BE-VT BT firmware for Wiimote passthrough"
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source_ref: "RealtekFirmwareLoader.cpp:413"
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@@ -305,7 +298,6 @@ files:
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- name: "rtl8922au_fw.bin"
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path: "Load/Firmware/rtl_bt/rtl8922au_fw.bin"
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required: false
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hle_fallback: true
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mode: standalone
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note: "Realtek 8922AU BT firmware for Wiimote passthrough"
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source_ref: "RealtekFirmwareLoader.cpp:415"
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@@ -330,10 +322,6 @@ notes:
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Fonts can come from three sources: real IPL dump (preferred), standalone font files
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in Sys/GC/, or bundled free alternatives. The free fonts have different padding that
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causes text positioning issues in some games.
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libretro_note: >
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No official libretro core exists in the main Dolphin repo.
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Third-party libretro cores (dolphin_libretro) use the same file paths
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under RetroArch system/dolphin-emu/.
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nand_note: >
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Wii NAND content (channels, saves, system menu) is managed by Dolphin internally.
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Users can import a BootMii NAND backup (nand.bin + optional keys.bin) to populate it.
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@@ -342,6 +330,5 @@ notes:
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Bluetooth passthrough allows connecting real Wiimotes via USB Bluetooth adapters.
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Realtek chipsets (very common) require firmware files in Load/Firmware/rtl_bt/.
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Dolphin can auto-download these from kernel-firmware/linux-firmware on GitLab.
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15 device families supported (8723A/B/D, 8761A/BU, 8821A/C, 8822B/CU, 8851BU,
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8852AU/BU/CU/BTU, 8922AU). Each needs _fw.bin (required) + _config.bin (optional).
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15 device families supported. Each needs _fw.bin (required) + _config.bin (optional).
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ref: RealtekFirmwareLoader.cpp:75-179 (device IDs), 382-420 (firmware names)
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