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fix: place ppsspp 1.5.4 zh_gb.pgf on the stick
sceFont.cpp:644 reads ms0:/PSP/flash0/font/, below the memory stick root.
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@@ -31,8 +31,11 @@ notes: |
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On Linux, assets are read through the VFS from <binary dir>/assets/,
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then the binary directory, /usr/share/ppsspp/assets/ and ./assets/.
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flash0: is <binary dir>/assets/flash0/. Paths below are written under
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ppsspp-1.5.4/, which stands for the binary's directory.
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ref: UI/NativeApp.cpp:329-335, UI/NativeApp.cpp:356-363
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ppsspp-1.5.4/, which stands for the binary's directory, except zh_gb.pgf,
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which ships with nothing and is written at the memory stick override
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path, relative to the memory stick root named in data_root.
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ref: UI/NativeApp.cpp:329-335, UI/NativeApp.cpp:356-363,
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Core/HLE/sceFont.cpp:643-644
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The 19 font slots of the sceFont registry are filled from the game's
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USRDIR, then ms0:/PSP/flash0/font/ on the memory stick, then flash0:.
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@@ -400,7 +403,7 @@ files:
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source_ref: "SDL/SDLJoystick.cpp:23-36"
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- name: "zh_gb.pgf"
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path: "ppsspp-1.5.4/assets/flash0/font/zh_gb.pgf"
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path: "PSP/flash0/font/zh_gb.pgf"
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system: sony-psp
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description: "Chinese PGF font, FTT-NewRodin Pro DB"
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required: false
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