chore: re-profile iNES 6.1.12

6.1.12 no longer bundles ROOT.chts and its seven cheat sets: the cheat browser reads the home folder, then unpacks Downloads/iNES-Cheats.zip. The seven sets are collected from the author-signed 6.1.4 package, each file covered by its signature. Controls.png and the backdrop pictures the app reads are documented.
This commit is contained in:
Abdessamad Derraz committed 2026-10-20 04:58:05 +02:00
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[Battletoads]
Menu=Select Level
Code=00047505 : Hovering
Code=00043905 : Invisibility
Menu=Enemies Have No Health
Menu=Select Player 1
Code=00051A2F : Infinite Health for Player 1
Code=00001105 : Infinite Lives for Player 1
Code=0005740A : Invincibility for Player 1
Menu=Select Player 2
Code=00001205 : Infinite Lives for Player 2
Code=0005750A : Invincibility for Player 2
[Enemies Have No Health / Battletoads]
00051C00
00051D00
00051E00
00051F00
00052000
00052100
[Select Player 1 / Battletoads]
Code=00009E00 : Green Toad
Code=00009E01 : Invisible Toad
[Select Player 2 / Battletoads]
Code=00009F00 : Invisible Toad
Code=00009F01 : Brown Toad
[Select Level / Battletoads]
Code=00000D00 : Level 1 - Ragnarok's Canyon (with SS Vulture Intro)
Code=00000D01 : Level 1 - Ragnarok's Canyon (with no Intro)
Code=00000D02 : Level 2 - Wookie Hole (Impact Crater - Trench Downwards)
Code=00000D03 : Level 3 - Turbo Tunnel (Chasm)
Code=00000D04 : Level 4 - Arctic Caverns (Ice Cavern)
Code=00000D05 : Level 5 - Surf City (Water Rapids)
Code=00000D06 : Level 6 - Karnath's Lair (Snake Pit)
Code=00000D07 : Level 7 - Volkmire's Inferno (Fire Zone)
Code=00000D08 : Level 8 - Intruder Excluder (Elevator Shaft)
Code=00000D09 : Level 9 - Terra Tubes (Gargantva Ducts)
Code=00000D0A : Level 10 - Rat Race
Code=00000D0B : Level 11 - Clinger-Winger
Code=00000D0C : Level 12 - Fight Against Dark Queen
Code=00000D0D : Level 13 - Armageddon
[Battletoads And Double Dragon]
Menu=Select Level
Menu=Enemies Have No Health
Menu=Select Player 1
Code=00001105 : Infinite Lives for Player 1
Code=00051B4F : Infinite Health for Player 1
Menu=Select Player 2
Code=00001205 : Infinite Lives for Player 2
Code=00051C4F : Infinite Health for Player 2
[Select Level / Battletoads And Double Dragon]
Code=00001000 : Level 1 - Tail Of The Ratship
Code=00001001 : Level 2 - Blag Alley
Code=00001002 : Level 3 - Ropes 'N' Roper
Code=00001003 : Level 4 - Ratship Rumble
Code=00001004 : Level 5 - Missile Mayhem
Code=00001005 : Level 6 - Shadow-Boss Showdown
Code=00001006 : Level 7 - Armageddon II
Code=00001007 : Ending - Part I
Code=00001008 : Introduction Part I
Code=00001009 : Introduction Part II
Code=0000100A : Introduction Part III
Code=0000100B : Ending - Part II
[Select Player 1 / Battletoads And Double Dragon]
Code=0005F000 : Rash
Code=0005F001 : Zitz
Code=0005F002 : Pimple
Code=0005F003 : Billy
Code=0005F004 : Jimmy
[Select Player 2 / Battletoads And Double Dragon]
Code=0005F100 : Rash
Code=0005F101 : Zitz
Code=0005F102 : Pimple
Code=0005F103 : Billy
Code=0005F104 : Jimmy
[Enemies Have No Health / Battletoads And Double Dragon]
00051C00
00051D00
00051E00
00051F00
00052000
00052100
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[Dragon Warrior 2]
Code=EPLANE : Skip battles
Code=UPYOUS : When in Rhone (last area), rise to highest level after battle
Code=NAZUGV : High experience from fighting enemies (1)
Code=YAZUGV : High experience from fighting enemies (2)
Code=OPEOGNXO : High experience after battle
Code=AAAULA : Town and castle designs are different
Code=ATOITGSA : Walk through walls
Code=NYVZLAAE : Sell lottery tickets for $49013
Code=OXOOVVPX : Increase all stats by 15 when levelling up
Code=YEUOUNLU : Buy Sword Of Erdrick for $2
Code=LOUOKYAE : Buy Armor Of Erdrick for $4
Code=AEUEAAPA : No random battles
Code=AEXOEAIA : Get $65535 after winning a battle
Code=PAXEKSOX : First treasure chest has $12850
Menu=First treasure chest has Sword of Thunder
Code=AESPGYZY : Get treasure chest after each battle
Code=SEKXAPST : Infinite MP in battle
Code=OZEPOASX : Wizard Ring never breaks when used
Menu=Lottery ticket behaves like Dragon Potion
Menu=Any character can equip any weapon or armor
Menu=Infinite HP in battle
Menu=Stay at inns for free
Menu=Modify Enemies in Battle
Menu=Free Items
Menu=Free Spells
Menu=Free Mysterious Hat Spells
Menu=Prince of Midenhall
Menu=Prince of Cannock
Menu=Princess Moonbrooke
[Lottery ticket behaves like Dragon Potion]
ENVOIYAZ
GXVOTNTZ
[Any character can equip any weapon or armor]
SXXXZUSU
VUXXLUSU
[First treasure chest has Sword of Thunder]
APUPOTTA
APVOOGTA
[Infinite HP in battle]
ALUZOYSX
ZGUZUYSE
[Stay at inns for free]
SZKAKSSE
SZKEOSSE
[Free Spells]
Code=AEVAVGLA : Heal
Code=AEVEEGIA : Healmore
Code=AEVEXKAA : Healall
Code=AEVESGLA : Antidote
Code=AEVENGTA : Outside
Code=AENAOGTA : Return
Code=AENAUGGA : Stepguard
Code=AENAKKYA : Revive
[Free Mysterious Hat Spells]
Code=AENUZGZA : Fireball
Code=AENULGZA : Sleep
Code=AENUGGGA : Firebane
Code=AENUIGGA : Defeat
Code=AENUTGGA : Infernos
Code=AENUYGLA : Stopspell
Code=AAELYSAA : Explode
Code=AAEUASYA : Chance
Code=AAELZILA : Heal
Code=AAELGIIA : Healmore
Code=AAELTSAA : Healall
[Prince of Midenhall]
Code=LSEKYYIS : Start with Armor of Erdrick
Code=NNKLUSGO : Start with 255 HP
Code=NNKLOOIE : Start with 255 Strength
Code=NNKLXIGE : Start with 255 Agility
[Prince of Cannock]
Code=PKOGYYIK : Start with Falcon Sword
Code=LSOKAYII : Start with Water Flying Cloth
Code=NNKLNSYO : Start with 255 HP
Code=NNKLSIGE : Start with 255 Strength
Code=NNKLVIGE : Start with 255 Agility
Code=NNKUEITE : Start With 255 MP
[Princess Moonbrooke]
Code=GKOKYYPG : Start With Staff of Thunder
Code=LSXGAYPI : Start With Water Flying Cloth
Code=NNKUUIAX : Start With 255 HP
Code=NNKUOIZE : Start With 255 Strength
Code=NNKUXITO : Start With 255 Agility
Code=NNKUKSGO : Start With 255 MP
[Free Items]
Code=AAEZTEGL : Club
Code=AAEZAEEG : Magic Knife
Code=AAUZGEZI : Leather Shield
Code=AANZZEAA : Antidote Herb
Code=AANZGEYA : Medical Herb
Code=AAVZGEAZ : Fairy Water
Code=AAVZTAAI : Wyvern Wing
Menu=Chain Sickle
Menu=Chain Mail
Menu=Wizard Wand
Menu=Broad Sword
Menu=Dragon Killer
Menu=Dragon Bane
[Chain Sickle / Free Items]
AAEXZAVA
AAEXLAPA
[Chain Mail / Free Items]
AAXXAAET
AAXXPAPA
[Wizard Wand / Free Items]
AAEZZAKG
AAEZLEPA
[Broad Sword / Free Items]
AAOZAEKI
AAOZPAIA
[Dragon Killer / Free Items]
AAOZYEYP
AAOZTAAG
[Dragon Bane / Free Items]
AASXIAZA
AASXGAEA
[Modify Enemies in Battle]
Code=PANEYUNY : Slimes
Code=ZANEYUNY : Slugs
Code=LANEYUNY : Iron Ants
Code=GANEYUNY : Drakees
Code=IANEYUNY : Wild Mouse
Code=TANEYUNY : Healer
Code=YANEYUNY : Ghost Mouse
Code=AANEYUNN : Babble
Code=PANEYUNN : Army Ants
Code=ZANEYUNN : Magicians
Code=LANEYUNN : Big Rats
Code=GANEYUNN : Big Cobras
Code=IANEYUNN : Magic Ants
Code=TANEYUNN : Magidrakees
Code=YANEYUNN : Centipods
Code=APNEYUNY : Man O War
Code=PPNEYUNY : Lizard
Code=ZPNEYUNY : Zombie
Code=LPNEYUNY : Smoke
Code=GPNEYUNY : Ghost Rat
Code=IPNEYUNY : Baboon
Code=TPNEYUNY : Carnivog
Code=YPNEYUNY : Megapede
Code=APNEYUNN : Sea Slug
Code=PPNEYUNN : Medusa Ball
Code=ZPNEYUNN : Enchanter
Code=LPNEYUNN : Mud Man
Code=GPNEYUNN : Magic Baboon
Code=IPNEYUNN : Demi Ghost
Code=TPNEYUNN : Gremlin
Code=YPNEYUNN : Poison Lily
Code=AZNEYUNY : Mummy Man
Code=PZNEYUNY : Gorgon
Code=ZZNEYUNY : Sabre Tiger
Code=LZNEYUNY : Dragon Fly
Code=GZNEYUNY : Titan Tree
Code=IZNEYUNY : Undead
Code=TZNEYUNY : Basilisk
Code=YZNEYUNY : Goppi
Code=AZNEYUNN : Orc
Code=PZNEYUNN : Puppet Man
Code=ZZNEYUNN : Mummy
Code=LZNEYUNN : Evil Tree
Code=GZNEYUNN : Gas
Code=IZNEYUNN : Hork
Code=TZNEYUNN : Hawkman
Code=YZNEYUNN : Sorcerer
Code=ALNEYUNY : Metal Slime
Code=PLNEYUNY : Hunter
Code=ZLNEYUNY : Evil Eye
Code=LLNEYUNY : Hibababango
Code=GLNEYUNY : Graboopi
Code=ILNEYUNY : Gold Orc
Code=TLNEYUNY : Evil Clown
Code=YLNEYUNY : Ghoul
Code=ALNEYUNN : Vampirus
Code=PLNEYUNN : Megaknight
Code=ZLNEYUNN : Sabre Lion
Code=LLNEYUNN : Metal Hunter
Code=GLNEYUNN : Ozwarg
Code=ILNEYUNN : Dark Eye
Code=TLNEYUNN : Gargoyle
Code=YLNEYUNN : Orc King
Code=AGNEYUNY : Magic Vampirus
Code=PGNEYUNY : Berserkers
Code=ZGNEYUNY : Metal Babbles
Code=LGNEYUNY : Hargon's Knight
Code=GGNEYUNY : Cyclops
Code=IGNEYUNY : Attackbots
Code=TGNEYUNY : Green Dragon
Code=YGNEYUNY : Mace Master
Code=AGNEYUNN : Flames
Code=PGNEYUNN : Silver Batboon
Code=ZGNEYUNN : Blizzard
Code=LGNEYUNN : Giant
Code=GGNEYUNN : Gold Batboon
Code=IGNEYUNN : Bull Warg
Code=TGNEYUNN : Atlas
Code=YGNEYUNN : Bazuzu
Code=AINEYUNY : Zarlox
Code=PINEYUNY : Hargon
Code=ZINEYUNY : Malroth
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[Dragon Warrior]
Code=SXOIVLSA : Infinite magic power
Code=AEVGUIZA : Take no damage in swamp
Code=SZUTXISA : Take no damage in combat
Code=YAKKEVYA : Barriers cause half usual damage
Code=VKOIVLSA : Spells use only one magic point
Code=SKOIVLSA : Spells use no magic points
Code=VVOYYTSA : Start with 2034GP
Code=VVPYAT : Start fully equipped character, game won
Code=VVOYYTSA : Start with extra stuff, princess saved
Code=VVPYZT : Start well equipped character
Code=VKVLPP : Walk through walls (may get stuck)
Code=ZTZTLT : Excellent hit on every attack
Code=AKPOOA : No enemies in caves
Code=IYSPOTPE : Slimes award 255EXP
Code=NYSPXTZE : Slimes award 200GP
Code=IYVPOTPE : Red Slimes award 255EXP
Code=NYVPXTLE : Red Slimes award 200GP
Menu=Items
[Items]
Code=AAVOOOAP : Herb (free)
Code=AAVOSOAA : Torch (free)
Code=AAKPNOZA : Bamboo Pole (free)
Code=AAKOOOGL : Club (free)
Code=AAKOVPZA : Hand Axe (48 GP)
Code=AAKOUPKL : Copper Sword (free)
Menu=Broad Sword (free)
Code=AASPXPTZ : Flame Sword (72GP)
Code=TEOPNPAA : Erdrick's Sword (2GP in Brecconary)
Code=AASPNPTG : Leather Armor (free)
Menu=Half Plate (free)
Code=AASOVOLA : Full Plate (184GP)
Code=AASOXPPA : Chain Mail (44GP)
Code=AANPUPGP : Dragon Scale (free)
Code=AAVPEOTP : Magic Armor (20GP)
Code=IEOOXPYE : Erdrick's Armor (2GP in Brecconary)
Code=AAVPUOZI : Small Shield (free)
Code=AAVPVPLA : Large Shield (32GP)
Menu=Silver Shield (free)
[Broad Sword (free) / Items]
AASPEPIA
AAKONOKI
[Half Plate (free) / Items]
AASOKPLA
AASOUOET
[Silver Shield (free) / Items]
AAVOEOPL
AAVPNPEI
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[Adventures Of Lolo]
Code=00005763 : Infinite Lives
Code=00005863 : Infinite Shots
[Adventures Of Lolo 2]
Code=00007A63 : Infinite Lives
Code=00007D63 : Infinite Shots
[Adventures Of Lolo 3]
Code=00005763 : Infinite Shots
[Air Fortress]
Code=00004609 : Infinite Lives
[Airwolf]
Code=0000A709 : Infinite Lives
[Arkanoid '98]
Code=00008109 : Ball Respawns
[Attack Of The Killer Tomatoes]
Code=00071809 : Infinite Lives
Code=000722C0 : Infinite Health
[Boulder Dash]
Code=00007709 : Infinite Lives
Menu=Infinite Time
Menu=One Crystal Remaining
[One Crystal Remaining / Boulder Dash]
0000AE01
0000AF00
0000B000
[Infinite Time / Boulder Dash]
0000B109
0000B209
0000B309
[Castlevania]
Code=00007163 : Infinite Hearts
Code=00004232 : Infinite Time
Code=0000453D : Infinite Health
Code=00002A05 : Infinite Lives
Code=0001A900 : Single Hit Kills Boss
Code=00005B02 : Invincible
Code=00007002 : Best Whip
Menu=Select Weapon
[Select Weapon / Castlevania]
Code=00015B08 : Knive
Code=00015B09 : Cross
Code=00015B11 : Holy Water
Code=00015B13 : Axe
Code=00015B15 : Clock
[Castlevania 3]
Code=00008002 : Invincibility
Code=00001A00 : No Flicker When Invincible
Code=00003C40 : Infinite Energy
Code=00003599 : Infinite Lives
Code=00008499 : Infinite Hearts
Code=00008E02 : Best Whip for Simon
Code=00008F02 : Best Attack for Alucard
Code=00008702 : Have "III"
Code=00003D00 : Bosses Have No Health
Menu=Infinite Time
Menu=Max Points
Menu=Select Stage
Menu=Select Partner
Menu=Select Simon's Weapon
Menu=Select Partner's Weapon
[Max Points / Castlevania 3]
00003670
00003799
[Infinite Time / Castlevania 3]
00007E99
00007F99
[Select Simon's Weapon / Castlevania 3]
Code=00008501 : Axe
Code=00008502 : Cross
Code=00008503 : Dagger
Code=00008504 : Holy Water
[Select Partner's Weapon / Castlevania 3]
Code=00008605 : Fire Spell
Code=00008606 : Ice Spell
Code=00008607 : Lightning Spell
Code=00008608 : Dagger
Code=00008609 : Axe
Code=0000860B : Clock
[Select Stage / Castlevania 3]
Code=00003300 : Stage 1-01
Code=00003301 : Stage 1-02
Code=00003302 : Stage 1-03
Code=00003303 : Stage 1-04
[Select Partner / Castlevania 3]
Code=00003A01 : Sypha
Code=00003A02 : Grant
Code=00003A03 : Alucard
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[Final Fantasy 2 (Japanese)]
Code=SUNXKESO : Infinite items outside of battle
Code=IOSZZKGO : Get a lot of gold after each battle
Code=SXXPTAST : Get a lot of gold after buying an item in shop
Code=XGVKNNEY : No random battles in caves
Code=SAKGPIEP : No random battles overworld
Menu=Start with 800 gold
Menu=Start with 2000 gold
Menu=Start with 10000 gold
Menu=Start with 65000 gold
Menu=All items free
Menu=Easier Enemies
Menu=Free Items
[Start with 800 gold]
AXNEKZEP
LENESZPA
[Start with 2000 gold]
ESNEKZEP
YENESZPA
[Start with 10000 gold]
AONEKZEP
YXNESZPA
[Start with 65000 gold]
EVNEKZEO
SNNESZPE
[Free Items]
Code=AESAZPZL : Potions
Menu=XPotions
Menu=EchoScns
Menu=Elixirs
[XPotions / Free Items]
AEVAGPKY
AEVAIPPA
[EchoScns / Free Items]
AENAAPEI
AENAPPYA
[Elixirs / Free Items]
AEKEZPAI
AEKELPUG
[All items free]
XVOOTASV
VXXPTAST
[Easier Enemies]
Code=AEKASGTA : Goblins, Hornets, LegEaters, Jellys
Code=AEKEOGGP : Ballons, Souls, Yetis, Borgans, WzOrges
Code=AEKEUKTP : DesAngels, QueenBees, Sprinters, Zombies, Captains, Ghasts, Mages, Mines, R.Souls
Code=AEKESKIZ : DeathHeads, Jellys, Pirates, Shadows, Snowmen, Soldiers, Mallows
Code=AEKENKGL : Ghouls, Grenades, Icicles, Wererats, Wraiths, G.Souls, Lamias, Sorcerers
Code=AESAUGGT : Ghasts, KilrFish, Mallows, Ogres, Stunners, Brains, Imps, Spectres, VmpGirls
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[Final Fantasy 3 (Japanese)]
Code=SLUXTUVS : Infinite potions outside of battle
Code=AAVOKPPA : Infinite MP outside of battle
Code=SXOXUUSE : Infinite capacity points
Code=XVULAASV : Free items in shops
Code=GZKUXTIZ : Everyone levels up after battle
Code=IPEUVSGO : Get a lot of gold after battle
Code=NNXOLYEE : Enemies do nothing
Code=OZOGIYVV : No random battles
Code=VPKOXXPP : Stronger FIRE1
Code=IISPXXPP : Strogner ICE1
Code=KLVPXXZZ : Stronger CURE1
Menu=Modify weapon spells
Menu=Modify character stats
Menu=Modify magic spells
Menu=Modify bounty
Menu=Items
Code=GTEPPGAI : it% Is Increased From 80% To 100% When You Are Bare-Handed (No Weapons Equipped) 1
Code=ILEPZGPA : Makes Any Character (Any Job) Do Lots of Damage When Bare-Handed (No Weapons Equipped) 2
Code=GTEPZGPA : Makes Any Character (Any Job) Do MEGA Damage When Bare-Handed (No Weapons Equipped) 3
Code=AXUOZTAA : Have 98 Def (Defense) When All Armor Is Removed. Works With Any Character (Any Job) 4
Code=AKUOZTAA : Have 194 Def (Defense) When All Armor Is Removed. Works With Any Character (Any Job)
Code=AUUOPTAA : Have 99% Evade When All Armor Is Removed. Works With Any Character (Any Job)
Code=AXUOGTAA : Have 96 M.Def (Magic Defense) When All Armor Is Removed. Works With Any Character (Any Job)
Code=AKUOGTAA : Have 192 M.Def (Magic Defense) When All Armor Is Removed. Works With Any Character (Any Job)
Code=GZOAZEZA : When You Change Jobs To A MONK, You Will Have 39 Strength (Instead of Only 13) 1
Code=ATOAZEZA : When You Change Jobs To A MONK, You Will Have 99 Strength (Instead of Only 13) (Also, The MONK's Attack (Att.) Will Increase)
Code=GZOALEZA : When You Change Jobs To A MONK, You Will Have 39 Agility (Instead of Only 13)
Code=ATOALEZA : When You Change Jobs To A MONK, You Will Have 99 Agility (Instead of Only 13) 2
Code=ATOAGAYA : When You Change Jobs To A MONK, You Will Have 99 Vitality (Instead of Only 7) 3
Code=ATOAIAPA : When You Change Jobs To A MONK, You Will Have About 99 Intellect (Instead of Only 1) 4
Code=ATOATAZA : When You Change Jobs To A MONK, You Will Have About 99 Spirit (Instead of Only 2) 5
Special Note 6 N/A N/A
Code=AAXEYAZE : When You Change Jobs To A RED WIZ, He Will Have 64 MP Instead of Only 8 MP! 7
Code=NYXEYAZE : When You Change Jobs To A RED WIZ, He Will Have 194 MP Instead of Only 8 MP!! 8
[Modify weapon spells]
Code=PUNPGKYY : Knife casts FIRE
Code=TENPGKYN : Knife casts FIRE3
Code=IONPGKYY : Knife casts BOLT3
Code=IONPGKYN : Knife casts ICE3
Code=PENPGKYY : Knife casts DEATH
Code=ZENPGKYY : Knife casts METEO
Code=LENPGKYN : Knife casts HEAL
Code=ZENPGKYN : Knife casts CURE4
Code=TENOGKYN : Dagger casts FIRE3
Code=IONOGKYY : Dagger casts BOLT3
Code=IONOGKYN : Dagger casts ICE3
Code=PENOGKYY : Dagger casts DEATH
Code=ZENOGKYY : Dagger casts METEO
Code=LENOGKYN : Dagger casts HEAL
Code=ZENOGKYN : Dagger casts CURE4
Code=TAXPGSYN : Long Sword casts FIRE3
Code=IPXPGSYY : Long Sword casts BOLT3
Code=IPXPGSYN : Long Sword casts ICE3
Code=PAXPGSYY : Long Sword casts DEATH
Code=ZAXPGSYY : Long Sword casts METEO
Code=LAXPGSYN : Long Sword casts HEAL
Code=ZAXPGSYN : Long Sword casts CURE4
[Modify character stats]
Code=YAEZZAIE : Start with triple Strength
Code=YAEZLAIE : Start with triple Agility
Code=YAEZGAIE : Start with triple Vitality
Code=YAEZIAIE : Start with triple Intellect
Code=YAEZTAIE : Start with triple Sspirit
Code=LTEZZAIA : Start with 99 Strength
Code=LTEZLAIA : Start with 99 Agility
Code=LTEZGAIA : Start with 99 Vitality
Code=LTEZIAIA : Start with 99 Intellect
Code=LTEZTAIA : Start with 99 Spirit
Code=LKSUELAX : Start with 75 HP
Code=VOSUELAZ : Start with 150 HP
Code=NNSUELAX : Start with 255 HP
[Modify magic spells]
Code=LUNLNLAA : Start game with Level1 spells: Fire, Ice, And Sight
Code=ISNLNLAA : Start game with Level1 spells: Fire, Sleep, And Chocb
Code=GONLNLAE : Start game with Level1 spells: Sleep, Cure, And Pure
Code=LUNUELAA : Start game with Level2 spells: Bolt, Venom, And Mini
Code=ISNUELAA : Start game with Level2 spells: Bolt, Blind, And Shiva
Code=GONUELAE : Start game with Level2 spells: Blind, Aero, And Toad
Code=LUNUOLAA : Start game with Level3 spells: Fire2, Ice 2, And Wash
Code=ISNUOLAA : Start game with Level3 spells: Fire2, Bolt2, And Ramuh
Code=GONUOLAE : Start game with Level3 spells: Bolt2, Cure2, And Exit
Code=LUNUXLAA : Start game with Level4 spells: Break, Ice 3, And Mute
Code=ISNUXLAA : Start game with Level4 spells: Break, Shade, And Ifrit
Code=GONUXLAE : Start game with Level4 spells: Shade, Libra, And Confu
Code=LUNUULAA : Start game with Level5 spells: Bolt3, Kill, And Safe
Code=ISNUULAA : Start game with Level5 spells: Bolt3, Erase, And Titan
Code=GONUULAE : Start game with Level5 spells: Erase, Cure3, And Life
Code=LUNUKLAA : Start game with Level6 spells: Fire3, Bio, And Haste
Code=ISNUKLAA : Start game with Level6 spells: Fire3, Warp, And Odin
Code=GONUKLAE : Start game with Level6 spells: Warp, Aero2, And Soft
Code=LUNUSLAA : Start game with Level7 spells: Quake, Brak2, And Wall
Code=ISNUSLAA : Start game with Level7 spells: Quake, Drain, And Levia
Code=GONUSLAE : Start game with Level7 spells: Drain, Cure4, And Heal
Code=LUNUVLAA : Start game with Level8 spells: Flare, Death, And Holy
Code=ISNUVLAA : Start game with Level8 spells: Flare, Meteo, And Baham
Code=GONUVLAE : Start game with Level8 spells: Meteo, WWind, And Life2
[Items]
Code=AAUOKTGP : Knives (free)
Code=AAUOVVGL : Daggers (free)
Code=AAKOETGT : Long Swords (free)
Code=AASOKNAZ : Eyedrops (free)
Code=AASOVYAI : Antidotes (free)
Code=AAKOKYVP : Potions (free)
Code=AASPSYPA : Soft ($44)
Menu=HiPotions (free)
[HiPotions (free) / Items]
AAKOVYEL
AAKONYGA
[Modify bounty]
Code=NYSOEGLE : Get $255 for each Goblin
Code=NYVPEKGE : Get $255 for each Killer Bee
Code=NYVPXKTE : Get $255 for each Werewolf
Code=NYVPKGAO : Get $255 for each Berserker
Code=YZSOOGAA : Get $10000 for each Goblin
Code=YZVPOGAA : Get $10000 for each Killer Bee
Code=YZVPUGAA : Get $10000 for each Werewolf
Code=YZVPSGAA : Get $10000 for each Berserker
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[Super Mario Brothers]
Code=0007EEFF : Have 255 Coins
Code=0007FA04 : Stop Time
Code=000756FF : Invincibility (AR)
Code=00075A02 : Infinite Lives
Code=ZZZSSO : Invincibility
Code=EEESKA : Invincibility, plow enemies over
Code=PUESUE : Invincibility, plow enemies over (type 2)
Code=SUEISA : Invincibility, thrive on enemies
Code=GANINE : Invincibility, thrive on enemies (type 2)
Code=OEPSKA : Invincibility, run through enemies
Code=IOEOIO : Become starman for 120 seconds
Menu=Become invincible starman
Code=ZZZLTT : Infinite firepower
Code=PNAPZO : More time
Code=VZTLTN : Infinite time
Code=All holes filled in
Code=PSSSSO : Everything you stomp turns into a 1-up
Code=USNUKS : Every gold block contains a 1-up
Code=EXYSEA : Perform the 100-man trick on every enemy
Code=SEIING : Hit a block, and it becomes night time
Menu=Always night time
Code=AEPISP : No enemies bounce when you stomp them
Code=SOIIEA : All nemies bounce when you hit them
Code=NVOLNN : Enemies fly away when you hit them
Menu=Super mega float
Code=SEPUEG : Score keeps rising after hitting a mushroom block
Code=ATAPIX : Always restart at the beginning of the level
Code=GIXPIG : World 1 has world 2 backgrounds
Code=NIYPIT : Remove all unnecessary plants
Code=NUKISA : Many 1-ups
Code=IVYIVY : Super fast enemies
Menu=Access to world -1
Code=GISPTG : Always underwater
Menu=Super challenge
Menu=Come back after a fall
[Access to world -1]
Note=Go to the usual spot near the end of level 1-2.
KKOOPK
[Come back after a fall]
Note=Avoid going to the very top when on level 1-2 ramps.
PXYLUN
APZLGG
[Super challenge]
STAGEO
SPEPNY
[Always night time]
Note=Do not lose a life in level 2-2 waterworld or the game will freeze.
SPOATV
[Super mega float]
Note=You must touch ground at some point during level 7-3, or it will go forever.
NTKOTP
[Become invincible starman]
PKAOZO
STAPGO
[All holes filled in]
Note=Especially useful in world 8.
GOAOSU
APZLGG
+157 -3
View File
@@ -1,8 +1,8 @@
{
"schema_version": 1,
"generated_at": "2026-10-20T01:30:36Z",
"total_files": 20375,
"total_size": 17638951392,
"generated_at": "2026-10-20T02:57:31Z",
"total_files": 20382,
"total_size": 17638973255,
"bios_dir": "bios",
"files": {
"738c7f5fd0c8b57ee2e87ae7a97bf8e21a821d07": {
@@ -139073,6 +139073,66 @@
"crc32": "d2814640",
"adler32": "9ce01f0e"
},
"fc59b7662bdf8b888e4de42f788ac989fe6fab2a": {
"path": "bios/Other/ines/battle-toads.chts",
"name": "battle-toads.chts",
"size": 2768,
"sha1": "fc59b7662bdf8b888e4de42f788ac989fe6fab2a",
"md5": "579c461a0060eae90c4f350e32dc6e56",
"sha256": "050d5124a1ccef32a61dc3db7dc6a855159fe842eb2405611e5810490869a618",
"crc32": "d8b4ca90",
"adler32": "4b0b2273"
},
"c7199183d8f392bda14a8f8765bc6b3dd1951475": {
"path": "bios/Other/ines/dragon-warrior-2.chts",
"name": "dragon-warrior-2.chts",
"size": 5596,
"sha1": "c7199183d8f392bda14a8f8765bc6b3dd1951475",
"md5": "3231f15a1434d039aeb101801a9ab807",
"sha256": "32f379d264811d931cfe67647ebdc6f321de52c3f3de38c2ee345615b6fe0b4e",
"crc32": "1d7327b8",
"adler32": "65e0ba9e"
},
"47767cd5557c166b2bd5255a9a2857a4a1288e03": {
"path": "bios/Other/ines/dragon-warrior.chts",
"name": "dragon-warrior.chts",
"size": 1617,
"sha1": "47767cd5557c166b2bd5255a9a2857a4a1288e03",
"md5": "9dcd487b3c3c0b18a5264285e3c9868c",
"sha256": "60f73afe109981a0aa04d5d2fbb10769557e142d0af4becb2a06747e0f0f0923",
"crc32": "56462991",
"adler32": "554fee60"
},
"7eac0cb88829e5d89645803fd6256049348ab593": {
"path": "bios/Other/ines/fceu.chts",
"name": "fceu.chts",
"size": 2295,
"sha1": "7eac0cb88829e5d89645803fd6256049348ab593",
"md5": "80ba1e0d24df2ae8a334492fcdf80ac9",
"sha256": "466168fff6db355099f5a8562eaf6f2dd98e443d251bce23f8eb7078fb94b44d",
"crc32": "8a6d479b",
"adler32": "b51e8f83"
},
"5d467c4da5bd62051b1732351ecb1bfb8ad2bf69": {
"path": "bios/Other/ines/final-fantasy-2.chts",
"name": "final-fantasy-2.chts",
"size": 1399,
"sha1": "5d467c4da5bd62051b1732351ecb1bfb8ad2bf69",
"md5": "9f5604c53f5e61611e0f5fc86bd12eda",
"sha256": "83daebfeba1c4c79c3820b3bf80817fb73cb948c43a31e07d2cdb3ff73d9a082",
"crc32": "0b26c1d3",
"adler32": "edc3b592"
},
"a76c50557b35cf28b2f7456ac9f282ab3a0af3ae": {
"path": "bios/Other/ines/final-fantasy-3.chts",
"name": "final-fantasy-3.chts",
"size": 6189,
"sha1": "a76c50557b35cf28b2f7456ac9f282ab3a0af3ae",
"md5": "d5e68a35ac2d17b48bf1604d03e4602d",
"sha256": "16952aa58d752e92fe3f6a2bbfe7b8bb77f3897a15fb79dce1c5b9599ac909c5",
"crc32": "f1060bef",
"adler32": "571c8524"
},
"bb1a86caeb1b6351da6e7d46ed2051e8e5ec5a15": {
"path": "bios/Other/ines/names.dat",
"name": "names.dat",
@@ -139083,6 +139143,16 @@
"crc32": "07465cc4",
"adler32": "8d7d235c"
},
"c1116b7e520541cf2925b30053106d85a4bae62e": {
"path": "bios/Other/ines/super-mario-brothers.chts",
"name": "super-mario-brothers.chts",
"size": 1999,
"sha1": "c1116b7e520541cf2925b30053106d85a4bae62e",
"md5": "51beb6f9722b3c8a22f9d97c1401622c",
"sha256": "83ef501f94118f1d757f328a5e596d5ebeb2074675d24737ebb4730f45d62c62",
"crc32": "42e09138",
"adler32": "d5c68980"
},
"35ec298b803b29b6bee6d89f46507c50a3461b35": {
"path": "bios/Other/infinity/assets/7x7demake.p8.png",
"name": "7x7demake.p8.png",
@@ -222601,7 +222671,14 @@
"5b72ab7bb1c295c30b9cbb274a4bd6e9": "e37810f05cc9a2e40b47a274184fe9347fef1393",
"c1db31a2aa8a12432705fc8bd3c1156a": "486eede1bb748d95efc8a2a3d46ef1a530100559",
"f8a3b82f873132e312764807346182c6": "dbbaa1e149d1e3bbf62b1b16c9e23ecf5924636d",
"579c461a0060eae90c4f350e32dc6e56": "fc59b7662bdf8b888e4de42f788ac989fe6fab2a",
"3231f15a1434d039aeb101801a9ab807": "c7199183d8f392bda14a8f8765bc6b3dd1951475",
"9dcd487b3c3c0b18a5264285e3c9868c": "47767cd5557c166b2bd5255a9a2857a4a1288e03",
"80ba1e0d24df2ae8a334492fcdf80ac9": "7eac0cb88829e5d89645803fd6256049348ab593",
"9f5604c53f5e61611e0f5fc86bd12eda": "5d467c4da5bd62051b1732351ecb1bfb8ad2bf69",
"d5e68a35ac2d17b48bf1604d03e4602d": "a76c50557b35cf28b2f7456ac9f282ab3a0af3ae",
"d4323f40067263496f19ab7745481fd7": "bb1a86caeb1b6351da6e7d46ed2051e8e5ec5a15",
"51beb6f9722b3c8a22f9d97c1401622c": "c1116b7e520541cf2925b30053106d85a4bae62e",
"1d6416a591c99b03c58b41f0dd5537b0": "35ec298b803b29b6bee6d89f46507c50a3461b35",
"06f4dfd96b1e7f0b6d5cc7f7163c7904": "14d28015d8a8c902d219b6a24d2241aa061dda09",
"86d3f3a95c324c9479bd8986968f4327": "7df059597099bb7dcf25d2a9aedfaf4465f72d8d",
@@ -264422,10 +264499,31 @@
"dbbaa1e149d1e3bbf62b1b16c9e23ecf5924636d",
"0b53d51635a2ce3d4e12c2077df9aeffeac02517"
],
"battle-toads.chts": [
"fc59b7662bdf8b888e4de42f788ac989fe6fab2a"
],
"dragon-warrior-2.chts": [
"c7199183d8f392bda14a8f8765bc6b3dd1951475"
],
"dragon-warrior.chts": [
"47767cd5557c166b2bd5255a9a2857a4a1288e03"
],
"fceu.chts": [
"7eac0cb88829e5d89645803fd6256049348ab593"
],
"final-fantasy-2.chts": [
"5d467c4da5bd62051b1732351ecb1bfb8ad2bf69"
],
"final-fantasy-3.chts": [
"a76c50557b35cf28b2f7456ac9f282ab3a0af3ae"
],
"names.dat": [
"bb1a86caeb1b6351da6e7d46ed2051e8e5ec5a15",
"15f93bd7b0e58cc1ee8c5ff06cb5a085c686ace4"
],
"super-mario-brothers.chts": [
"c1116b7e520541cf2925b30053106d85a4bae62e"
],
"7x7demake.p8.png": [
"35ec298b803b29b6bee6d89f46507c50a3461b35"
],
@@ -303750,7 +303848,14 @@
"317423f7": "e37810f05cc9a2e40b47a274184fe9347fef1393",
"2e03cb7f": "486eede1bb748d95efc8a2a3d46ef1a530100559",
"d2814640": "dbbaa1e149d1e3bbf62b1b16c9e23ecf5924636d",
"d8b4ca90": "fc59b7662bdf8b888e4de42f788ac989fe6fab2a",
"1d7327b8": "c7199183d8f392bda14a8f8765bc6b3dd1951475",
"56462991": "47767cd5557c166b2bd5255a9a2857a4a1288e03",
"8a6d479b": "7eac0cb88829e5d89645803fd6256049348ab593",
"0b26c1d3": "5d467c4da5bd62051b1732351ecb1bfb8ad2bf69",
"f1060bef": "a76c50557b35cf28b2f7456ac9f282ab3a0af3ae",
"07465cc4": "bb1a86caeb1b6351da6e7d46ed2051e8e5ec5a15",
"42e09138": "c1116b7e520541cf2925b30053106d85a4bae62e",
"f23147aa": "35ec298b803b29b6bee6d89f46507c50a3461b35",
"48ae2c1d": "14d28015d8a8c902d219b6a24d2241aa061dda09",
"7b5d04bc": "7df059597099bb7dcf25d2a9aedfaf4465f72d8d",
@@ -324127,7 +324232,14 @@
"9e413f84695823fb04e4628b0c52f1a5bbdf04492b00e708cc77e850df98938a": "e37810f05cc9a2e40b47a274184fe9347fef1393",
"942f36376246dbdff99a0b94aad930b2cccf1f534e5390468ac9c0d50752d7dd": "486eede1bb748d95efc8a2a3d46ef1a530100559",
"17da9c5feeba7177f19159d9e835242daeff0c829e61e203d82e5f540bb123f3": "dbbaa1e149d1e3bbf62b1b16c9e23ecf5924636d",
"050d5124a1ccef32a61dc3db7dc6a855159fe842eb2405611e5810490869a618": "fc59b7662bdf8b888e4de42f788ac989fe6fab2a",
"32f379d264811d931cfe67647ebdc6f321de52c3f3de38c2ee345615b6fe0b4e": "c7199183d8f392bda14a8f8765bc6b3dd1951475",
"60f73afe109981a0aa04d5d2fbb10769557e142d0af4becb2a06747e0f0f0923": "47767cd5557c166b2bd5255a9a2857a4a1288e03",
"466168fff6db355099f5a8562eaf6f2dd98e443d251bce23f8eb7078fb94b44d": "7eac0cb88829e5d89645803fd6256049348ab593",
"83daebfeba1c4c79c3820b3bf80817fb73cb948c43a31e07d2cdb3ff73d9a082": "5d467c4da5bd62051b1732351ecb1bfb8ad2bf69",
"16952aa58d752e92fe3f6a2bbfe7b8bb77f3897a15fb79dce1c5b9599ac909c5": "a76c50557b35cf28b2f7456ac9f282ab3a0af3ae",
"39a9c99bb666c9fcf0533997151af2659e8b7b02a5894b55b915d0a3ae4a1fe3": "bb1a86caeb1b6351da6e7d46ed2051e8e5ec5a15",
"83ef501f94118f1d757f328a5e596d5ebeb2074675d24737ebb4730f45d62c62": "c1116b7e520541cf2925b30053106d85a4bae62e",
"27910543e2e4f1750a8752edfbdf9a729bc1ae2b22380cf88af66548b8af5fc0": "35ec298b803b29b6bee6d89f46507c50a3461b35",
"5b8507b42497bbb61ed59a11974da52e47d5c143476ad957cc997345184b7260": "14d28015d8a8c902d219b6a24d2241aa061dda09",
"c71d239df91726fc519c6eb72d318ec65820627232b2f796219e87dcf35d0ab4": "7df059597099bb7dcf25d2a9aedfaf4465f72d8d",
@@ -498206,12 +498318,54 @@
"ines/ROOT.chts": [
"dbbaa1e149d1e3bbf62b1b16c9e23ecf5924636d"
],
"Other/ines/battle-toads.chts": [
"fc59b7662bdf8b888e4de42f788ac989fe6fab2a"
],
"ines/battle-toads.chts": [
"fc59b7662bdf8b888e4de42f788ac989fe6fab2a"
],
"Other/ines/dragon-warrior-2.chts": [
"c7199183d8f392bda14a8f8765bc6b3dd1951475"
],
"ines/dragon-warrior-2.chts": [
"c7199183d8f392bda14a8f8765bc6b3dd1951475"
],
"Other/ines/dragon-warrior.chts": [
"47767cd5557c166b2bd5255a9a2857a4a1288e03"
],
"ines/dragon-warrior.chts": [
"47767cd5557c166b2bd5255a9a2857a4a1288e03"
],
"Other/ines/fceu.chts": [
"7eac0cb88829e5d89645803fd6256049348ab593"
],
"ines/fceu.chts": [
"7eac0cb88829e5d89645803fd6256049348ab593"
],
"Other/ines/final-fantasy-2.chts": [
"5d467c4da5bd62051b1732351ecb1bfb8ad2bf69"
],
"ines/final-fantasy-2.chts": [
"5d467c4da5bd62051b1732351ecb1bfb8ad2bf69"
],
"Other/ines/final-fantasy-3.chts": [
"a76c50557b35cf28b2f7456ac9f282ab3a0af3ae"
],
"ines/final-fantasy-3.chts": [
"a76c50557b35cf28b2f7456ac9f282ab3a0af3ae"
],
"Other/ines/names.dat": [
"bb1a86caeb1b6351da6e7d46ed2051e8e5ec5a15"
],
"ines/names.dat": [
"bb1a86caeb1b6351da6e7d46ed2051e8e5ec5a15"
],
"Other/ines/super-mario-brothers.chts": [
"c1116b7e520541cf2925b30053106d85a4bae62e"
],
"ines/super-mario-brothers.chts": [
"c1116b7e520541cf2925b30053106d85a4bae62e"
],
"Other/infinity/assets/7x7demake.p8.png": [
"35ec298b803b29b6bee6d89f46507c50a3461b35"
],
+182 -52
View File
@@ -1,14 +1,14 @@
emulator: iNES
type: standalone
core_classification: other
source: "https://fms.komkon.org/iNES/iNES-Android-6104.apk"
source: "https://fms.komkon.org/iNES/"
upstream: closed-source
version_source:
url: "https://play.google.com/store/apps/details?id=com.fms.ines.free&hl=en"
pattern: '\[\[\["([^"]+)"\]\],\[\[\[\d+'
author: "Marat Fayzullin (Garage Research)"
profiled_date: "2026-08-11"
core_version: "6.1.4"
profiled_date: "2026-10-20"
core_version: "6.1.12"
display_name: "Nintendo - NES / Famicom (iNES)"
cores:
- ines
@@ -19,37 +19,45 @@ mode: standalone
notes: |
NES and Famicom emulator by Marat Fayzullin, covering cartridges, the Famicom
Disk System and the VS System. The build read here is the free Android APK the
author publishes himself, package com.fms.ines versionName 6.1.4 versionCode
6104, apk md5 d0e1b93b09d4b58294efd4e1509e25ca, signed CN=Marat Fayzullin
O=Garage Research issued 2011, sha256
d09469e9b550cbc9005d3bd089f3df5f0ba89cba71cdd3b33736a0382d6f9848. The two
download paths on that site serve the same bytes. Google Play carries the
emulator as com.fms.ines.free, the package ES-DE launches, and inside VGBAnext
as com.fms.ng, the author recording that Play removed the original com.fms.ines
listing over its built-in cheats. The native libraries keep their symbol
tables, so the readings below cite libmain.so offsets in the x86_64 slice, and the
arm64-v8a, armeabi-v7a, armeabi and x86 slices carry the same filename set. The
free iNES 6.1 builds for Windows and Ubuntu were read beside it and open the
same files under the same names. No source has ever been published: the author
releases ColEm and fMSX as source archives, while every iNES download on the
same site, from 0.7 for AIX and SunOS through 6.1, is a binary package.
ref: iNES-Android-6104.apk META-INF/CERT.RSA, https://fms.komkon.org/iNES/,
iNES61-Windows-bin.zip, iNES61-Ubuntu-x86-bin.tgz
Disk System and the VS System. The build read here is the free Google Play
package com.fms.ines.free, the package ES-DE launches, versionName 6.1.12
versionCode 6112, taken as the Play app bundle drop, xapk sha256
cddeedef6440eda7f18a389a7a5ea67e33fb8be21593aab93ab6b0fe10992496, base apk
sha256 17577eced1829e0fe60ac128d94683d4bc1988c3ac627208e7de0e1e49a9abd8,
native split config.armeabi_v7a sha256
c7076c05aca28e38d0343fbea4c1b904e6d197e7d8fcbdc4e29c0278fef0f0db. Both splits
are signed by the author's own key, CN=Marat Fayzullin O=Garage Research
issued 2011, fingerprint
d09469e9b550cbc9005d3bd089f3df5f0ba89cba71cdd3b33736a0382d6f9848, as the v1
META-INF/BNDLTOOL.RSA and as the v2 and v3 signer, beside a Play distribution
source stamp. The author's site still serves 6.1.4 as iNES-Android-6104.apk
under package com.fms.ines, signed by the same key, and Google Play also
carries the emulator inside VGBAnext as com.fms.ng, the author recording that
Play removed the original com.fms.ines listing over its built-in cheats. The
drop carries one native split, armeabi-v7a, whose libmain.so keeps its
dynamic symbol table, so the readings below cite Thumb-2 offsets in that
slice and Java lines in a jadx 1.5.6 decompile of the base apk. The free iNES
6.1 builds for Windows and Ubuntu were read beside it and open the same files
under the same names. No source has ever been published: the author releases
ColEm and fMSX as source archives, while every iNES download on the same site,
from 0.7 for AIX and SunOS through 6.1, is a binary package.
ref: com.fms.ines.free.apk META-INF/BNDLTOOL.RSA, APK Signing Block,
https://fms.komkon.org/iNES/, iNES61-Windows-bin.zip,
iNES61-Ubuntu-x86-bin.tgz
One directory holds everything the emulator reads. MainActivity hands
EMULib.k() to jniStart, which copies it into the buffer GetHomeDir returns and
EMULib.m to jniStart, which copies it into the buffer GetHomeDir returns and
passes that same buffer to SetPrivateDir. Every open goes through mopen, which
calls OpenRealFile: the name is tried as given and again as
<PrivateDir>/<basename>, and when both open the larger of the two is kept. That
directory is <ExternalStorage> joined with the application label up to its first
space, so iNES, falling back to getExternalFilesDirs(null) when the path is not
a writable directory. mopen layers gzdopen over the result, so any of these
whitespace, so iNES, falling back to getExternalFilesDirs(null) when the path is
not a writable directory. mopen layers gzdopen over the result, so any of these
files also opens gzipped, and a content:// name is routed to the Android storage
framework instead.
ref: MainActivity.java:2257, EMULib.java:1328, EMULib.java:408,
EMULib.java:474-505, EMULib.java:682, libmain.so 0x1212a-0x1218c,
libmain.so OpenRealFile 0x32070-0x32285, libmain.so mopen 0x322b0-0x323f2
ref: MainActivity.java:1092-1105, EMULib.java:178, 315-361, 363-373,
libmain.so jniStart 0x178b4-0x178f6, GetHomeDir 0x15490,
libmain.so OpenRealFile 0x2fc94-0x2fdf3, libmain.so mopen 0x2fdf4-0x2fed7
DISKSYS.ROM is the only filename compiled into the emulator. LoadFDS reads the
disk image first, taking a bare *NINTENDO-HVC* header or the 16 byte FDS wrapper
@@ -58,7 +66,8 @@ notes: |
either makes LoadFDS return zero, so the disk never starts. Nothing about the
image is checked past the length of that read. Cartridge titles never reach this
path.
ref: libmain.so LoadFDS 0x3bdd0-0x3c245, open 0x3bf97, read 0x3bfc5-0x3bff7,
ref: libmain.so LoadFDS 0x3a188-0x3a523, open 0x3a414-0x3a41c,
read 0x3a438-0x3a45a, status 0x3a2a0-0x3a2ae,
iNES61-Ubuntu-x86-bin ines 0x38165-0x381a9
The startup palette is <HomeDir>/iNES.pal, assembled in Application from
@@ -67,24 +76,31 @@ notes: |
SetColor one at a time, anything else is parsed as text. A missing file leaves
the built-in palette in place. The desktop distribution ships twenty candidates
under Palettes/ to copy into that single name, the Android package none.
ref: libmain.so Application 0x39739-0x39795, StartNES 0x3a685-0x3a694,
LoadPAL 0x3a870-0x3a930, iNES61-Windows-bin.zip Palettes/
ref: libmain.so Application 0x3818c-0x381b0, StartNES 0x38d9a-0x38da6,
LoadPAL 0x38f6c-0x391f3 (read 0x38f94-0x38f9e, length 0x38faa),
iNES61-Windows-bin.zip Palettes/
LoadNES derives five companion names from the ROM path through MakeFileName:
.sav, .ips, .cht, .pal and .sta. Started with no ROM name at all, Application
substitutes CART.NES.
ref: libmain.so LoadNES 0x3bb49, 0x3bc43, 0x3bcdc, 0x3bd2b, 0x3bd52,
libmain.so Application 0x39887-0x3989c
ref: libmain.so LoadNES 0x39f5e, 0x39ff4, 0x3a05e, 0x3a094, 0x3a0ac,
libmain.so Application 0x38278-0x38286
Three package resources are read at runtime. assets/memfs.mp3 is passed whole to
Two package resources are read at runtime. assets/memfs.mp3 is passed whole to
jniStart and mounted as an in-memory filesystem carrying one entry, CART.NES.
assets/names.dat fills the title lookup and is then extended by
<HomeDir>/names.dat, whose entries win on collision. assets/ROOT.chts opens the
cheat browser, its Include lines pulling further sets through the same lookup,
which falls back to <HomeDir>/Cheats and to the home directory itself.
ref: MainActivity.java:2246-2257, libmain.so 0x11ca6-0x11ccc,
FileInfo.java:260-295, Cheatopedia.java:339, 448, 505-520,
CheatHelper.java:14-24
<HomeDir>/names.dat, whose entries win on collision. The cheat browser asks the
package assets for ROOT.chts first, and this build ships none, so Cheatopedia
looks for it in the home directory and its subdirectories, then unpacks
iNES-Cheats.zip from the Downloads directory into <HomeDir>/Cheats. A set that
ROOT.chts names by a relative path is read from the directory where ROOT.chts
was found, and a File= path starting with /sdcard/ has that prefix replaced by
the home directory. The author publishes no iNES-Cheats.zip. The 6.1.4 package
carried ROOT.chts and seven sets in its assets, and those are the files listed
below.
ref: MainActivity.java:1092-1105, libmain.so jniStart 0x17684-0x176a2,
bi.java:183-213, Cheatopedia.java:195-202, 270-300, 335-344, 477,
CheatHelper.java:16-49, iNES-Android-6104.apk assets/
files:
- name: DISKSYS.ROM
@@ -94,7 +110,7 @@ files:
validation: [size]
description: "Famicom Disk System BIOS"
note: "Opened by bare name, so it resolves against the working directory and then against the home directory. Read as 0x2000 bytes into RAM at 0xE000. A missing file reports NOT FOUND and a short read FAILED, and either aborts the disk load. Only the length of that read is checked, so a longer file passes on its first 8192 bytes and no hash is compared. The open is gzip transparent, so a compressed copy answers too."
source_ref: "libmain.so LoadFDS 0x3bdd0-0x3c245 (open 0x3bf97, read 0x3bfc5-0x3bff7), iNES61-Ubuntu-x86-bin ines 0x38165-0x381a9"
source_ref: "libmain.so LoadFDS 0x3a188-0x3a523 (open 0x3a414-0x3a41c, read 0x3a438-0x3a45a), iNES61-Ubuntu-x86-bin ines 0x38165-0x381a9"
- name: iNES.pal
system: nintendo-nes
@@ -102,7 +118,7 @@ files:
unsourceable: "any 64 colour palette the user picks, under the one name the code builds"
description: "startup colour palette"
note: "Built as <HomeDir>/iNES.pal and loaded at startup when present, otherwise the built-in palette stands. Exactly 192 bytes is read as 64 RGB triples, any other length as text. No single file answers to this name: the desktop distribution ships twenty palettes under other names for the user to copy over."
source_ref: "libmain.so Application 0x39739-0x39795, StartNES 0x3a685-0x3a694, LoadPAL 0x3a870-0x3a930"
source_ref: "libmain.so Application 0x3818c-0x381b0, StartNES 0x38d9a-0x38da6, LoadPAL 0x38f6c-0x391f3"
- name: CART.NES
system: nintendo-nes
@@ -115,7 +131,7 @@ files:
crc32: "2e03cb7f"
description: "sample ROM image started when no game is given"
note: "The only entry in assets/memfs.mp3, which MainActivity reads whole and jniStart mounts as an in-memory filesystem. A 16 byte header plus one 16 KB PRG bank and one 8 KB CHR bank. Application passes this name to StartNES when it is invoked without a ROM, so launching through ES-DE never reaches it."
source_ref: "MainActivity.java:2246-2257, libmain.so 0x11ca6-0x11ccc, libmain.so Application 0x39887-0x3989c"
source_ref: "MainActivity.java:1092-1105, libmain.so jniStart 0x17684-0x176a2, libmain.so Application 0x38278-0x38286"
- name: names.dat
required: false
@@ -124,40 +140,154 @@ files:
size: 21390
description: "title database keyed by system and CRC32"
note: "Parsed from assets as lines of key colon title, keys reading NES-4C629A95. The copy at <HomeDir>/names.dat is read straight afterwards into the same map, so user entries extend and override the packaged ones."
source_ref: "FileInfo.java:260-295"
source_ref: "bi.java:183-213"
- name: ROOT.chts
required: false
bundled: true
category: game_data
size: 27447
md5: f8a3b82f873132e312764807346182c6
sha1: dbbaa1e149d1e3bbf62b1b16c9e23ecf5924636d
crc32: "d2814640"
description: "cheat database read by the Cheatopedia browser"
note: "Looked up in the package assets first, then through the home directory, its subdirectories and Downloads, with <HomeDir>/Cheats as the default cheat directory. Include lines pull further sets through the same lookup. The package carries seven of them: battle-toads, dragon-warrior, dragon-warrior-2, fceu, final-fantasy-2, final-fantasy-3 and super-mario-brothers."
source_ref: "Cheatopedia.java:339, 448, 505-520, CheatHelper.java:14-24"
note: "This build ships no cheat set in its assets. Cheatopedia looks for the file in the home directory and its subdirectories, and otherwise unpacks iNES-Cheats.zip from the Downloads directory into <HomeDir>/Cheats, an archive the author does not publish. The directory where it is found becomes the cheat directory for every set it names. The copy here is the one 6.1.4 carried in its assets, and its File= lines pull in the seven sets below and /sdcard/iNES/custom.chts."
source_ref: "Cheatopedia.java:195-202, 477, 527-547, CheatHelper.java:16-49, iNES-Android-6104.apk assets/ROOT.chts"
- name: battle-toads.chts
required: false
category: game_data
size: 2768
md5: 579c461a0060eae90c4f350e32dc6e56
sha1: fc59b7662bdf8b888e4de42f788ac989fe6fab2a
crc32: "d8b4ca90"
description: "cheat set reached from ROOT.chts"
note: "Named by a File= line in ROOT.chts and read from the same cheat directory. Carried in the assets of 6.1.4 and absent from this build."
source_ref: "Cheatopedia.java:270-300, 335-344, iNES-Android-6104.apk assets/battle-toads.chts"
- name: dragon-warrior.chts
required: false
category: game_data
size: 1617
md5: 9dcd487b3c3c0b18a5264285e3c9868c
sha1: 47767cd5557c166b2bd5255a9a2857a4a1288e03
crc32: "56462991"
description: "cheat set reached from ROOT.chts"
note: "Named by a File= line in ROOT.chts and read from the same cheat directory. Carried in the assets of 6.1.4 and absent from this build."
source_ref: "Cheatopedia.java:270-300, 335-344, iNES-Android-6104.apk assets/dragon-warrior.chts"
- name: dragon-warrior-2.chts
required: false
category: game_data
size: 5596
md5: 3231f15a1434d039aeb101801a9ab807
sha1: c7199183d8f392bda14a8f8765bc6b3dd1951475
crc32: "1d7327b8"
description: "cheat set reached from ROOT.chts"
note: "Named by a File= line in ROOT.chts and read from the same cheat directory. Carried in the assets of 6.1.4 and absent from this build."
source_ref: "Cheatopedia.java:270-300, 335-344, iNES-Android-6104.apk assets/dragon-warrior-2.chts"
- name: fceu.chts
required: false
category: game_data
size: 2295
md5: 80ba1e0d24df2ae8a334492fcdf80ac9
sha1: 7eac0cb88829e5d89645803fd6256049348ab593
crc32: "8a6d479b"
description: "cheat set reached from ROOT.chts"
note: "Named by a File= line in ROOT.chts and read from the same cheat directory. Carried in the assets of 6.1.4 and absent from this build."
source_ref: "Cheatopedia.java:270-300, 335-344, iNES-Android-6104.apk assets/fceu.chts"
- name: final-fantasy-2.chts
required: false
category: game_data
size: 1399
md5: 9f5604c53f5e61611e0f5fc86bd12eda
sha1: 5d467c4da5bd62051b1732351ecb1bfb8ad2bf69
crc32: "0b26c1d3"
description: "cheat set reached from ROOT.chts"
note: "Named by a File= line in ROOT.chts and read from the same cheat directory. Carried in the assets of 6.1.4 and absent from this build."
source_ref: "Cheatopedia.java:270-300, 335-344, iNES-Android-6104.apk assets/final-fantasy-2.chts"
- name: final-fantasy-3.chts
required: false
category: game_data
size: 6189
md5: d5e68a35ac2d17b48bf1604d03e4602d
sha1: a76c50557b35cf28b2f7456ac9f282ab3a0af3ae
crc32: "f1060bef"
description: "cheat set reached from ROOT.chts"
note: "Named by a File= line in ROOT.chts and read from the same cheat directory. Carried in the assets of 6.1.4 and absent from this build."
source_ref: "Cheatopedia.java:270-300, 335-344, iNES-Android-6104.apk assets/final-fantasy-3.chts"
- name: super-mario-brothers.chts
required: false
category: game_data
size: 1999
md5: 51beb6f9722b3c8a22f9d97c1401622c
sha1: c1116b7e520541cf2925b30053106d85a4bae62e
crc32: "42e09138"
description: "cheat set reached from ROOT.chts"
note: "Named by a File= line in ROOT.chts and read from the same cheat directory. Carried in the assets of 6.1.4 and absent from this build."
source_ref: "Cheatopedia.java:270-300, 335-344, iNES-Android-6104.apk assets/super-mario-brothers.chts"
- name: custom.chts
required: false
category: game_data
unsourceable: "cheat codes the user writes, in the format the documentation prints"
description: "user cheat sets added to the Cheatopedia menu"
note: "Pulled in by the File= line that ROOT.chts carries, written out as /sdcard/iNES/custom.chts. The browser swaps the leading /sdcard/ for the home directory, so the set is opened as <HomeDir>/iNES/custom.chts, an absolute path read straight from storage."
source_ref: "Cheatopedia.java:270-300, 335-341"
- name: Controls.png
required: false
category: game_data
size: 22587
md5: d10635cb6f101ed733f3d1133bc78f61
sha1: 14c4ab8ccc8ecb81ebf99fec336a3e872c13aabc
crc32: "dc9da322"
description: "virtual joystick skin"
note: "Read as <HomeDir>/Controls.png by the overlay button loader when the custom skin is selected, and by the layout editor. A built-in drawable stands in when the file does not load. The author publishes the template to draw over at fms.komkon.org/EmuAndroid/Controls.png."
source_ref: "MainActivity.java:1589-1600, LayoutEditor.java:226"
- name: Backdrop.png
required: false
category: game_data
unsourceable: "any picture the user places behind the emulated screen"
description: "backdrop drawn around the emulated screen"
note: "Read as <HomeDir>/Backdrop.png while the decorum option is on. A built-in drawable stands in when the file is absent."
source_ref: "MainActivity.java:1720-1745"
- name: "<game>.back.png"
required: false
category: game_data
unsourceable: "any picture the user places behind one title"
description: "backdrop for one title"
note: "Named from the loaded ROM path and preferred over the shared backdrop for that game."
source_ref: "MainActivity.java:1734-1736"
- name: "<game>.ips"
required: false
unsourceable: "a patch the user supplies for one title"
category: game_data
description: "IPS patch applied to the loaded ROM"
note: "Named from the ROM path by MakeFileName and applied by ApplyIPS when present. A patch chosen by hand goes through the same call in LoadFile."
source_ref: "libmain.so LoadNES 0x3bc43 (ApplyIPS 0x3bc93), LoadFile 0x3acf8"
note: "Named from the ROM path by MakeFileName and applied by ApplyIPS when present. A file chosen by hand that starts with the PATCH signature goes to LoadIPS from LoadFile."
source_ref: "libmain.so LoadNES 0x39ff4 (ApplyIPS 0x3a02c), LoadFile 0x392ac-0x392c4"
- name: "<game>.cht"
required: false
unsourceable: "cheat codes the user writes or collects per title"
category: game_data
description: "cheat codes for one title"
note: "Named from the ROM path by MakeFileName and read by LoadCHT when present. Distinct from the .chts sets of the Cheatopedia browser. The menu handler reaches the same loader for a file picked by hand."
source_ref: "libmain.so LoadNES 0x3bcdc (LoadCHT 0x3bcec), Joystick 0x39e7f"
note: "Named from the ROM path by MakeFileName and read by LoadCHT when present. Distinct from the .chts sets of the Cheatopedia browser. A file picked by hand whose name ends in .CHT reaches the same loader through LoadFile, and so does the menu handler."
source_ref: "libmain.so LoadNES 0x3a05e (LoadCHT 0x3a06a), LoadFile 0x392e2-0x392ec, Joystick 0x388d2"
- name: "<game>.pal"
required: false
unsourceable: "any 64 colour palette the user picks for one title"
category: game_data
description: "colour palette for one title"
note: "Named from the ROM path by MakeFileName and read by LoadPAL when present, taking precedence over the startup palette for that game."
source_ref: "libmain.so LoadNES 0x3bd2b"
note: "Named from the ROM path by MakeFileName and read by LoadPAL when present, taking precedence over the startup palette for that game. A file picked by hand whose name ends in .PAL reaches the same loader through LoadFile."
source_ref: "libmain.so LoadNES 0x3a094 (LoadPAL 0x3a09e), LoadFile 0x392ce-0x392d8"
exclusion_note: >
Left out are the files iNES writes and reads back itself, which are emulator
@@ -173,5 +303,5 @@ exclusion_note: >
reach the emulator through the palette entries above rather than a path of
their own. Neither the VS System nor the FamilyBASIC keyboards need a file:
DISKSYS.ROM is the only image the binary names.
ref: libmain.so LoadNES 0x3bb49, 0x3bd52, libmain.so InitAudio 0x12cfc,
ref: libmain.so LoadNES 0x39f5e, 0x3a0ac, libmain.so InitAudio 0x18250-0x18252,
iNES61-Ubuntu-x86-bin ines DEFAULT.STA, iNES61-Windows-bin.zip Palettes/