fix: re-read emucorex and armsx2 at head

This commit is contained in:
Abdessamad Derraz committed 2026-10-04 17:26:02 +02:00
1 parent ee417e547c
commit 3427c44928
4 files changed
+446 -307

No files matched your search

+252 -143
View File
@@ -4,9 +4,9 @@ core_classification: community_fork
bios_mode: agnostic
source: "https://github.com/ARMSX2/ARMSX2"
upstream: "https://github.com/PCSX2/pcsx2"
profiled_date: "2026-08-11"
source_commit: "6e884f11f486bca258efd2470ac09ad4c36a5a4b"
core_version: "2.6.6.5"
profiled_date: "2026-10-04"
source_commit: "d383b3636947565d9201f81e32178d0288623d8d"
core_version: "2.8"
display_name: "Sony - PlayStation 2 (ARMSX2)"
cores:
- armsx2
@@ -22,7 +22,7 @@ notes: |
EE, IOP, VU and vtlb fast memory recompilers with native AArch64 ones. One tree
builds the Android application com.armsx2, an iOS package, macOS, Windows and
Linux on arm64, an SDL handheld frontend, and a libretro core.
ref: README.md:1-24, platforms/android/app/build.gradle.kts:17-74,
ref: README.md:1-24, platforms/android/app/build.gradle.kts:42, platforms/android/app/build.gradle.kts:110-124,
.github/workflows/build-all.yml:79-85
A BIOS image is required and boot stops without one: LoadBIOS returning false
@@ -31,22 +31,35 @@ notes: |
directory, bios by default, and on Android the setup wizard keeps it in
app-private storage because the native file APIs cannot reliably open a dump off
a SAF volume.
ref: pcsx2/ps2/BiosTools.cpp:332-348, pcsx2/VMManager.cpp:1592-1607,
pcsx2/Pcsx2Config.cpp:2498,
platforms/android/app/src/main/java/kr/co/iefriends/pcsx2/NativeApp.java:82-93
ref: pcsx2/ps2/BiosTools.cpp:408-432, pcsx2/VMManager.cpp:2003-2023,
pcsx2/Pcsx2Config.cpp:2554,
platforms/android/app/src/main/java/kr/co/iefriends/pcsx2/NativeApp.java:80-92
Detection is by content. The scan lists the BIOS folder, keeps files between 4
and 8 MB, and accepts an image whose romdir carries a RESET entry followed by a
readable ROMVER; the fifth ROMVER character gives the zone among Japan, USA,
Europe, Asia, China, T10K, COH-H, Test and Free, and an EXTINFO entry supplies
the serial. An image named in the configuration is opened at its own path,
without the size filter. No name and no hash is matched anywhere. The image is
read into the 4 MB ROM region and truncated to it, and one shorter than 2465792
bytes turns off the OSDSys parameter HLE. IsBIOSFromFd runs the same romdir test
on a file descriptor, which is how the Android picker identifies a dump handed
over by the storage framework.
ref: pcsx2/ps2/BiosTools.cpp:16-17, pcsx2/ps2/BiosTools.cpp:80-197,
pcsx2/ps2/BiosTools.cpp:258-309, pcsx2/ps2/BiosTools.cpp:350-373
the serial. The console scan passes over a COH-H image. An image named in the
configuration is opened at its own path, without the size filter. No name and
no hash is matched anywhere. The image is read into the 4 MB ROM region and
truncated to it, and one shorter than 2465792 bytes turns off the OSDSys
parameter HLE. IsBIOSFromFd runs the same romdir test on a file descriptor,
which is how the Android picker identifies a dump handed over by the storage
framework.
ref: pcsx2/ps2/BiosTools.cpp:17-18, pcsx2/ps2/BiosTools.cpp:81-211,
pcsx2/ps2/BiosTools.cpp:329-385, pcsx2/ps2/BiosTools.cpp:434-457
An arcade session, opened from an .acgame manifest carrying an NM game id,
takes a Namco System 246 or 256 board BIOS instead. Filenames/ArcadeBIOS names
it; when that is empty or is not a COH-H image the BIOS folder is scanned for
images between 2 and 8 MB whose zone is COH-H, the one with EXTINFO serial
20040519-145634, the System 256 board, being preferred. Boot stops when none is
found. The boot ELF, the media image and the SRAM the manifest names are
per-title content resolved beside it, and its dongle and second card are looked
up in the memory cards folder.
ref: pcsx2/ps2/BiosTools.cpp:272-327, pcsx2/ps2/BiosTools.cpp:412-419,
pcsx2/VMManager.cpp:834-847, pcsx2/VMManager.cpp:1615-1750,
pcsx2/VMManager.cpp:2006-2013
Companions derive from the selected image. rom1 and rom2 are appended to the
full name first, then substituted for the existing extension, so an image at
@@ -55,52 +68,57 @@ notes: |
are 4 MB here. The nvm and the mec are read at the substituted extension only;
the nvm is rebuilt in memory with region and language defaults when it is
missing or its config block is blank, and the mec is written back to disk as
0x00020603 when it cannot be read.
ref: pcsx2/ps2/BiosTools.cpp:214-241, pcsx2/ps2/BiosTools.cpp:381-397,
pcsx2/MemoryTypes.h:12-14, pcsx2/CDVD/CDVD.cpp:46-60,
pcsx2/CDVD/CDVD.cpp:147-214
0x00020603, or 0x0104020a in an arcade session, when it cannot be read.
ref: pcsx2/ps2/BiosTools.cpp:228-255, pcsx2/ps2/BiosTools.cpp:465-481,
pcsx2/MemoryTypes.h:12-14, pcsx2/CDVD/CDVD.cpp:48-64,
pcsx2/CDVD/CDVD.cpp:150-221
The network adapter opens eeprom.dat and flash.dat from the working directory,
standing in a compiled-in image for the first and a card filled with 0xFF for
the second. DEV9hdd.raw is the default name of the empty disk image the settings
page writes, and memory cards, save states and screenshots are likewise produced
by the emulator rather than read from a distribution.
ref: pcsx2/DEV9/DEV9.cpp:109-160, pcsx2/DEV9/flash.cpp:8-16,
ref: pcsx2/DEV9/DEV9.cpp:224-275, pcsx2/DEV9/flash.cpp:8-16,
pcsx2/DEV9/flash.cpp:62-86, pcsx2/DEV9/DEV9.h:31-33
An IRX named in the configuration is read into the ROM region at 0x3C0000 once
the IOP reaches 0x1630. The field is empty by default and names no file of its
own.
ref: pcsx2/ps2/BiosTools.cpp:243-256, pcsx2/ps2/BiosTools.cpp:399-400,
pcsx2/R3000AInterpreter.cpp:220
ref: pcsx2/ps2/BiosTools.cpp:257-270, pcsx2/ps2/BiosTools.cpp:483-484,
pcsx2/R3000AInterpreter.cpp:223, pcsx2/arm64/iR3000A-arm64.cpp:1283
Everything under the resources folder is read at its own name from
EmuFolders::Resources, and GetOverridableResourcePath lets a copy in
UserResources take precedence. The standalone builds carry the folder with them,
the Android application unpacks it from its assets and force-refreshes the
shaders and the two game databases on update because a stale copy no longer
matches the binary. The libretro core ships as a bare shared object and reads
the same tree from <system>/pcsx2/resources, with the BIOS folder at
<system>/pcsx2/bios, so a libretro user supplies both.
ref: pcsx2/Pcsx2Config.cpp:2348-2357, pcsx2/Pcsx2Config.cpp:2507,
pcsx2/Pcsx2Config.cpp:2584-2598, pcsx2-libretro/Main.cpp:157-158,
pcsx2-libretro/Main.cpp:1000,
matches the binary. The libretro core reads the same tree from
<system>/pcsx2/resources, with the BIOS folder at <system>/pcsx2/bios. Its build
also compiles in the shaders under shaders/common, shaders/opengl and
shaders/vulkan, GameIndex.yaml and a patches.zip fetched at configure time; the
copy in the resources folder wins and the compiled-in one stands in when the
file is absent.
ref: pcsx2/Pcsx2Config.cpp:2400-2414, pcsx2/Pcsx2Config.cpp:2563,
pcsx2/Pcsx2Config.cpp:2637-2651, pcsx2-libretro/Main.cpp:180-181,
pcsx2-libretro/Main.cpp:1101,
platforms/android/app/src/main/java/kr/co/iefriends/pcsx2/MainActivity.java:60-61,
platforms/android/app/src/main/java/kr/co/iefriends/pcsx2/MainActivity.java:355-372
platforms/android/app/src/main/java/kr/co/iefriends/pcsx2/MainActivity.java:370-387,
pcsx2/CMakeLists.txt:1477-1496, pcsx2/CMakeLists.txt:1531-1533,
pcsx2/GS/Renderers/Common/GSDevice.cpp:528-540,
pcsx2/GameDatabase.cpp:1314-1324, pcsx2/Patch.cpp:303-325
Missing resources are not uniformly survivable. A font that cannot be read fails
LoadFontData, which fails ImGuiManager::Initialize and tears the GS device down,
whichever renderer is running. A shader source that cannot be read fails the
pipeline compile and the device with it, but only for the backend that reads it,
and the renderer setting picks among OpenGL, Vulkan and, on Windows, Direct3D 11
and 12. Vulkan is the only backend the Android, iOS and libretro builds have, so
its sources are the ones no session can do without. The single caught failure is
the Vulkan sharpening pipeline, which turns itself off. The databases, the patch
archive, the controller mappings, the sounds and the interface artwork degrade
instead.
ref: pcsx2/ImGui/ImGuiManager.cpp:155-160, pcsx2/ImGui/ImGuiManager.cpp:501-575,
pcsx2/GS/GS.cpp:88-110, pcsx2/GS/GS.cpp:160-179,
pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:2593-2612
Missing resources are not uniformly survivable. A font that cannot be read is
logged and skipped, LoadFontData succeeding regardless. A shader source that
cannot be read fails the pipeline compile and the device with it, but only for
the backend that reads it, and the renderer setting picks among OpenGL, Vulkan,
Direct3D 11 and 12 on Windows and Metal on Apple systems. The caught failures
are the three Vulkan compute pipelines, sharpening, FSR1 and SGSR, which turn
themselves off. The databases, the patch archive, the controller mappings, the
sounds and the interface artwork degrade instead.
ref: pcsx2/ImGui/ImGuiManager.cpp:155-160, pcsx2/ImGui/ImGuiManager.cpp:509-525,
pcsx2/ImGui/ImGuiManager.cpp:527-570,
pcsx2/GS/GS.cpp:97-133, pcsx2/GS/GS.cpp:175-194,
pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:3056-3094
The Qt builds resolve a per-script interface font by filename, first under
UserResources then under the resources folder, and download the first entry of
@@ -123,8 +141,45 @@ files:
Any image whose romdir holds RESET and ROMVER is accepted, whatever its
name. The 4 to 8 MB range gates the folder scan; an image named in the
configuration skips that range. Read into the 4 MB ROM region and truncated
to it. Shorter than 2465792 bytes disables the OSDSys parameter HLE.
source_ref: "pcsx2/ps2/BiosTools.cpp:16-17, pcsx2/ps2/BiosTools.cpp:80-197, pcsx2/ps2/BiosTools.cpp:258-294, pcsx2/ps2/BiosTools.cpp:332-373"
to it. Shorter than 2465792 bytes disables the OSDSys parameter HLE. A
COH-H image is passed over by the console scan.
source_ref: "pcsx2/ps2/BiosTools.cpp:17-18, pcsx2/ps2/BiosTools.cpp:81-211, pcsx2/ps2/BiosTools.cpp:329-358, pcsx2/ps2/BiosTools.cpp:408-468"
- name: r27v1602f.8g
path: pcsx2/bios/r27v1602f.8g
standalone_path: bios/r27v1602f.8g
agnostic: true
required: false
min_size: 2097152
max_size: 8388608
validation: [size]
config_key: "Filenames/ArcadeBIOS"
description: "Namco System 256 board BIOS"
note: >-
Read by arcade sessions only, which cannot boot without a COH-H image.
Found by content, whatever its name: the BIOS folder is scanned for images
between 2 and 8 MB whose ROMVER zone is COH-H, and the scan stops at the
one whose EXTINFO serial is 20040519-145634, the System 256 board, which
also runs System 246 games. A configured arcade BIOS that is not COH-H is
set aside for that scan. The name is the board position the 2 MB chip
dump carries.
source_ref: "pcsx2/ps2/BiosTools.cpp:272-327, pcsx2/ps2/BiosTools.cpp:412-432, pcsx2/VMManager.cpp:834-838, pcsx2/VMManager.cpp:2006-2013"
- name: r27v1602f.7d
path: pcsx2/bios/r27v1602f.7d
standalone_path: bios/r27v1602f.7d
agnostic: true
required: false
min_size: 2097152
max_size: 8388608
validation: [size]
config_key: "Filenames/ArcadeBIOS"
description: "Namco System 246 board BIOS"
note: >-
The other COH-H image the same scan accepts, taken when no System 256
image is in the folder. The System 246 Rack C board carries EXTINFO serial
20021119-163841.
source_ref: "pcsx2/ps2/BiosTools.cpp:176-183, pcsx2/ps2/BiosTools.cpp:272-327, pcsx2/ps2/BiosTools.cpp:412-432"
- name: ps2-0230a-20080220.rom1
path: pcsx2/bios/ps2-0230a-20080220.rom1
@@ -136,7 +191,7 @@ files:
Tried as {bios}.rom1 then {biosbase}.rom1, with a case-insensitive retry on
the open. Copied to the ROM1 region and truncated to 4 MB. Logged and
skipped when absent.
source_ref: "pcsx2/ps2/BiosTools.cpp:214-241, pcsx2/ps2/BiosTools.cpp:381, pcsx2/ps2/BiosTools.cpp:386-397, pcsx2/MemoryTypes.h:13"
source_ref: "pcsx2/ps2/BiosTools.cpp:228-255, pcsx2/ps2/BiosTools.cpp:465, pcsx2/ps2/BiosTools.cpp:470-481, pcsx2/MemoryTypes.h:13"
- name: ps2-0230a-20080220.rom2
aliases:
@@ -149,7 +204,7 @@ files:
note: >-
Same two-step naming as rom1. Copied to the ROM2 region, which is 4 MB in
this tree. Only present on Chinese region consoles.
source_ref: "pcsx2/ps2/BiosTools.cpp:214-241, pcsx2/ps2/BiosTools.cpp:382, pcsx2/ps2/BiosTools.cpp:386-397, pcsx2/MemoryTypes.h:14"
source_ref: "pcsx2/ps2/BiosTools.cpp:228-255, pcsx2/ps2/BiosTools.cpp:466, pcsx2/ps2/BiosTools.cpp:470-481, pcsx2/MemoryTypes.h:14"
- name: ps2-0230a-20080220.nvm
path: pcsx2/bios/ps2-0230a-20080220.nvm
@@ -163,8 +218,9 @@ files:
console id, the iLink id, the MAC, the model number and the OSD
configuration. A 1024 byte image is built in memory when the file is absent,
short, or carries a blank config block, zeroed except for a fixed iLink id
and the language and region defaults of the BIOS region.
source_ref: "pcsx2/CDVD/CDVD.cpp:46-47, pcsx2/CDVD/CDVD.cpp:147-200"
and the language and region defaults of the BIOS region. An arcade session
skips the blank-block test and fills the built image with 0xFF instead.
source_ref: "pcsx2/CDVD/CDVD.cpp:48-49, pcsx2/CDVD/CDVD.cpp:150-204"
- name: ps2-0230a-20080220.mec
path: pcsx2/bios/ps2-0230a-20080220.mec
@@ -175,8 +231,9 @@ files:
description: "Mechacon version"
note: >-
Read at the BIOS path with the extension replaced by mec. Defaults to
0x00020603 and is written back at that path when it cannot be read.
source_ref: "pcsx2/CDVD/CDVD.cpp:60, pcsx2/CDVD/CDVD.cpp:201-214"
0x00020603, or 0x0104020a in an arcade session, and is written back at that
path when it cannot be read.
source_ref: "pcsx2/CDVD/CDVD.cpp:62-63, pcsx2/CDVD/CDVD.cpp:206-219"
- name: eeprom.dat
required: false
@@ -187,7 +244,7 @@ files:
Opened from the working directory when the network adapter starts and mapped
over 64 bytes. A compiled-in image stands in when the file is missing or
cannot be mapped.
source_ref: "pcsx2/DEV9/DEV9.cpp:60, pcsx2/DEV9/DEV9.cpp:109-160"
source_ref: "pcsx2/DEV9/DEV9.cpp:77, pcsx2/DEV9/DEV9.cpp:224-275"
- name: flash.dat
required: false
@@ -208,7 +265,7 @@ files:
note: >-
Read into the ROM region at 0x3C0000 when the IOP program counter reaches
0x1630 and the setting is longer than three characters. Empty by default.
source_ref: "pcsx2/ps2/BiosTools.cpp:243-256, pcsx2/ps2/BiosTools.cpp:399-400, pcsx2/R3000AInterpreter.cpp:220, pcsx2/Config.h:1601"
source_ref: "pcsx2/ps2/BiosTools.cpp:257-270, pcsx2/ps2/BiosTools.cpp:483-484, pcsx2/R3000AInterpreter.cpp:223, pcsx2/arm64/iR3000A-arm64.cpp:1283, pcsx2/Config.h:1671"
- name: GameIndex.yaml
path: pcsx2/resources/GameIndex.yaml
@@ -218,8 +275,9 @@ files:
description: "Game database"
note: >-
Read from the resources folder, keyed by serial, carrying the per-game
fixes, patches and settings overrides. Parsed once on first lookup.
source_ref: "pcsx2/GameDatabase.cpp:43, pcsx2/GameDatabase.cpp:1205-1210"
fixes, patches and settings overrides. Parsed once on first lookup. The
libretro build falls back on a compiled-in copy when the file is absent.
source_ref: "pcsx2/GameDatabase.cpp:47, pcsx2/GameDatabase.cpp:1373-1378, pcsx2/GameDatabase.cpp:1314-1324"
- name: armsx2_overrides.yaml
path: pcsx2/resources/armsx2_overrides.yaml
@@ -232,7 +290,7 @@ files:
declares. Carries GS and JIT tuning correct on tiler GPUs. Kept outside the
shipped resources folder and copied in only for arm64 Linux, Android and
iOS; the loader no-ops where it is absent.
source_ref: "pcsx2/GameDatabase.cpp:50, pcsx2/GameDatabase.cpp:1211-1214, cmake/BuildParameters.cmake:186-200, pcsx2/CMakeLists.txt:1441-1451, platforms/android/app/build.gradle.kts:40-48"
source_ref: "pcsx2/GameDatabase.cpp:54, pcsx2/GameDatabase.cpp:1379-1382, cmake/BuildParameters.cmake:227-240, pcsx2/CMakeLists.txt:1828-1837, platforms/android/app/build.gradle.kts:73-85"
- name: RedumpDatabase.yaml
path: pcsx2/resources/RedumpDatabase.yaml
@@ -243,7 +301,7 @@ files:
note: >-
Loaded on the first hash lookup and used to tell the user whether a dump
matches a known good one. Read by the Qt game summary page.
source_ref: "pcsx2/GameDatabase.cpp:1278, pcsx2/GameDatabase.cpp:1328-1345, pcsx2-qt/Settings/GameSummaryWidget.cpp:322"
source_ref: "pcsx2/GameDatabase.cpp:1461, pcsx2/GameDatabase.cpp:1511-1526, pcsx2-qt/Settings/GameSummaryWidget.cpp:325"
- name: patches.zip
path: pcsx2/resources/patches.zip
@@ -255,8 +313,9 @@ files:
Per-game pnach entries matched on serial and disc CRC. The patches and
cheats folders take precedence over the archive. Fetched from the
pcsx2_patches releases at build time for the desktop builds and committed
for Android and iOS.
source_ref: "pcsx2/Patch.cpp:118, pcsx2/Patch.cpp:290-318, pcsx2/Patch.cpp:425-435, .github/workflows/linux_build_qt.yml:33"
for Android and iOS. The libretro build compiles in the copy it fetches at
configure time and opens it when the file is absent.
source_ref: "pcsx2/Patch.cpp:122, pcsx2/Patch.cpp:294-345, pcsx2/Patch.cpp:452-464, .github/workflows/linux_build_qt.yml:33"
- name: game_controller_db.txt
path: pcsx2/resources/game_controller_db.txt
@@ -268,48 +327,49 @@ files:
A copy in the data root wins, then the resources folder, and the path is
handed to SDL as a hint. SDL falls back to its built-in mappings when
neither exists.
source_ref: "pcsx2/Input/SDLInputSource.cpp:24, pcsx2/Input/SDLInputSource.cpp:614-627"
source_ref: "pcsx2/Input/SDLInputSource.cpp:24, pcsx2/Input/SDLInputSource.cpp:699-713"
- name: Roboto-Regular.ttf
path: pcsx2/resources/fonts/Roboto-Regular.ttf
standalone_path: resources/fonts/Roboto-Regular.ttf
required: true
required: false
bundled: true
description: "Interface font"
note: >-
Seeded as the standard font when no language layer supplied one, which is
always the case on Android. LoadFontData fails without it and the GS device
is torn down.
source_ref: "pcsx2/ImGui/ImGuiManager.cpp:501-523, pcsx2/ImGui/ImGuiManager.cpp:155-160, pcsx2/GS/GS.cpp:160-179"
always the case on Android. A missing file is logged and the font list is
left empty.
source_ref: "pcsx2/ImGui/ImGuiManager.cpp:509-525, pcsx2/ImGui/ImGuiManager.cpp:533-543, pcsx2/ImGui/ImGuiManager.cpp:155-160, pcsx2/GS/GS.cpp:175-194"
- name: RobotoMono-Medium.ttf
path: pcsx2/resources/fonts/RobotoMono-Medium.ttf
standalone_path: resources/fonts/RobotoMono-Medium.ttf
required: true
required: false
bundled: true
description: "Fixed-width interface font"
note: >-
Read for the fixed-width font. LoadFontData fails without it. Also the
initial path the fullscreen interface offers when picking a custom OSD font.
source_ref: "pcsx2/ImGui/ImGuiManager.cpp:544-552, pcsx2/ImGui/FullscreenUI_Settings.cpp:3417"
Read for the fixed-width font, the standard font standing in when it is
missing. Also the initial path the fullscreen interface offers when picking
a custom OSD font.
source_ref: "pcsx2/ImGui/ImGuiManager.cpp:509-525, pcsx2/ImGui/ImGuiManager.cpp:565, pcsx2/ImGui/FullscreenUI_Settings.cpp:3533"
- name: fa-solid-900.ttf
path: pcsx2/resources/fonts/fa-solid-900.ttf
standalone_path: resources/fonts/fa-solid-900.ttf
required: true
required: false
bundled: true
description: "Font Awesome icon font"
note: "Read for the interface icon glyphs. LoadFontData fails without it."
source_ref: "pcsx2/ImGui/ImGuiManager.cpp:554-562"
note: "Read for the interface icon glyphs. A missing file is logged and skipped."
source_ref: "pcsx2/ImGui/ImGuiManager.cpp:509-525, pcsx2/ImGui/ImGuiManager.cpp:566"
- name: promptfont.otf
path: pcsx2/resources/fonts/promptfont.otf
standalone_path: resources/fonts/promptfont.otf
required: true
required: false
bundled: true
description: "Controller prompt font"
note: "Read for the controller button glyphs. LoadFontData fails without it."
source_ref: "pcsx2/ImGui/ImGuiManager.cpp:564-572"
note: "Read for the controller button glyphs. A missing file is logged and skipped."
source_ref: "pcsx2/ImGui/ImGuiManager.cpp:509-525, pcsx2/ImGui/ImGuiManager.cpp:567"
- name: Twemoji.Mozilla.ttf
path: pcsx2/resources/fonts/Twemoji.Mozilla.ttf
@@ -320,19 +380,8 @@ files:
note: >-
First entry of the emoji script table, resolved under UserResources then the
resources folder and downloaded into UserResources/fonts when neither holds
it.
source_ref: "pcsx2-qt/Translations.cpp:340-347, pcsx2-qt/Translations.cpp:407-424, pcsx2-qt/Translations.cpp:541-549"
- name: NotoColorEmoji-Regular.ttf
path: pcsx2/resources/fonts/NotoColorEmoji-Regular.ttf
standalone_path: resources/fonts/NotoColorEmoji-Regular.ttf
required: false
bundled: true
description: "Android emoji font"
note: >-
Committed under the Android asset tree and unpacked with the rest of the
resources folder. Rendered by the Compose interface.
source_ref: "platforms/android/app/src/main/assets/resources/fonts/NotoColorEmoji-Regular.ttf, platforms/android/app/src/main/java/com/armsx2/ui/emulation/EmulationMenuScreen.kt:507"
it. Read by the Qt builds only; the Android asset step leaves it out.
source_ref: "pcsx2-qt/Translations.cpp:340-347, pcsx2-qt/Translations.cpp:407-424, pcsx2-qt/Translations.cpp:541-549, platforms/android/app/build.gradle.kts:79-81"
- name: NotoSansJP-Regular.ttf
path: pcsx2/resources/fonts/NotoSansJP-Regular.ttf
@@ -400,10 +449,10 @@ files:
bundled: true
description: "Vulkan texture function shader"
note: >-
Compiled at device creation. The Vulkan backend is the only one the Android,
iOS and libretro builds use, and a source that cannot be read fails the
pipeline compile and the device with it.
source_ref: "pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:2568, pcsx2/GS/Renderers/Common/GSDevice.cpp:422-425"
Compiled at device creation. A source that cannot be read fails the
pipeline compile and the Vulkan device with it. The libretro build falls
back on a compiled-in copy of every shader source.
source_ref: "pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:3031-3036, pcsx2/GS/Renderers/Common/GSDevice.cpp:528-540"
- name: convert.glsl
path: pcsx2/resources/shaders/vulkan/convert.glsl
@@ -411,7 +460,7 @@ files:
required: true
bundled: true
description: "Vulkan conversion shader"
source_ref: "pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:5521-5527, pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:5877"
source_ref: "pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6174-6179, pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6537-6542"
- name: present.glsl
path: pcsx2/resources/shaders/vulkan/present.glsl
@@ -419,7 +468,7 @@ files:
required: true
bundled: true
description: "Vulkan presentation shader"
source_ref: "pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:5706"
source_ref: "pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6366-6370"
- name: merge.glsl
path: pcsx2/resources/shaders/vulkan/merge.glsl
@@ -427,7 +476,7 @@ files:
required: true
bundled: true
description: "Vulkan merge shader"
source_ref: "pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:5807"
source_ref: "pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6467-6471"
- name: interlace.glsl
path: pcsx2/resources/shaders/vulkan/interlace.glsl
@@ -435,7 +484,7 @@ files:
required: true
bundled: true
description: "Vulkan interlace shader"
source_ref: "pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:5756"
source_ref: "pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6416-6420"
- name: shadeboost.glsl
path: pcsx2/resources/shaders/vulkan/shadeboost.glsl
@@ -446,7 +495,7 @@ files:
note: >-
Compiled by the post-processing pass, which runs unconditionally in the
device creation chain, so a source that cannot be read fails the device.
source_ref: "pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:5857, pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:5911-5917, pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:2593-2598"
source_ref: "pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6517, pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6572-6577, pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:3056-3061"
- name: cas.glsl
path: pcsx2/resources/shaders/vulkan/cas.glsl
@@ -458,7 +507,30 @@ files:
Includes ffx_a.h and ffx_cas.h. The only shader whose compile failure is
caught: sharpening is turned off and device creation carries on, because
older Adreno compilers reject the compute pipeline.
source_ref: "pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:5963, pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:2606-2612"
source_ref: "pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6623-6625, pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:3069-3076"
- name: fsr1.glsl
path: pcsx2/resources/shaders/vulkan/fsr1.glsl
standalone_path: resources/shaders/vulkan/fsr1.glsl
required: false
bundled: true
description: "Vulkan FSR1 upscaling shader"
note: >-
Read twice, once per pass, with ffx_a_fsr1.h and ffx_fsr1.h substituted
for its include lines. A failure turns FSR1 upscaling off and device
creation carries on.
source_ref: "pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6672-6676, pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:3087-3091, pcsx2/GS/Renderers/Common/GSDevice.cpp:1643-1660"
- name: sgsr.glsl
path: pcsx2/resources/shaders/vulkan/sgsr.glsl
standalone_path: resources/shaders/vulkan/sgsr.glsl
required: false
bundled: true
description: "Vulkan SGSR upscaling shader"
note: >-
Read twice, once per edge-direction variant. A failure turns SGSR
upscaling off and device creation carries on.
source_ref: "pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6720-6724, pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:3081-3085"
- name: imgui.glsl
path: pcsx2/resources/shaders/vulkan/imgui.glsl
@@ -466,7 +538,7 @@ files:
required: true
bundled: true
description: "Vulkan interface shader"
source_ref: "pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:5989"
source_ref: "pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6747-6752, pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:3093-3094"
- name: fxaa.fx
path: pcsx2/resources/shaders/common/fxaa.fx
@@ -478,7 +550,7 @@ files:
Compiled by the Vulkan and OpenGL post-processing passes as part of device
creation, so the device fails without it. The Direct3D backends compile it
lazily on first use and only lose the effect.
source_ref: "pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:5884, pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:607, pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:2805-2813, pcsx2/GS/Renderers/DX11/GSDevice11.cpp:1933-1940"
source_ref: "pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:6544-6549, pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:686-687, pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:3180-3188, pcsx2/GS/Renderers/DX11/GSDevice11.cpp:1967-1974, pcsx2/GS/Renderers/DX12/GSDevice12.cpp:3167"
- name: ffx_a.h
path: pcsx2/resources/shaders/common/ffx_a.h
@@ -489,7 +561,7 @@ files:
note: >-
Read as a source file and substituted for the include line of the sharpening
shader before compilation.
source_ref: "pcsx2/GS/Renderers/Common/GSDevice.cpp:1481-1488"
source_ref: "pcsx2/GS/Renderers/Common/GSDevice.cpp:1630-1641"
- name: ffx_cas.h
path: pcsx2/resources/shaders/common/ffx_cas.h
@@ -498,7 +570,27 @@ files:
bundled: true
description: "FidelityFX CAS header"
note: "Substituted the same way as ffx_a.h."
source_ref: "pcsx2/GS/Renderers/Common/GSDevice.cpp:1481-1488"
source_ref: "pcsx2/GS/Renderers/Common/GSDevice.cpp:1630-1641"
- name: ffx_a_fsr1.h
path: pcsx2/resources/shaders/common/ffx_a_fsr1.h
standalone_path: resources/shaders/common/ffx_a_fsr1.h
required: false
bundled: true
description: "FidelityFX helper header for FSR1"
note: >-
Read as a source file and substituted for the include line of the FSR1
shader before compilation.
source_ref: "pcsx2/GS/Renderers/Common/GSDevice.cpp:1643-1660"
- name: ffx_fsr1.h
path: pcsx2/resources/shaders/common/ffx_fsr1.h
standalone_path: resources/shaders/common/ffx_fsr1.h
required: false
bundled: true
description: "FidelityFX FSR1 header"
note: "Substituted the same way as ffx_a_fsr1.h."
source_ref: "pcsx2/GS/Renderers/Common/GSDevice.cpp:1643-1660"
- name: tfx_vgs.glsl
path: pcsx2/resources/shaders/opengl/tfx_vgs.glsl
@@ -507,10 +599,10 @@ files:
bundled: true
description: "OpenGL texture function vertex and geometry shader"
note: >-
The OpenGL backend is one of three the renderer setting selects, and it is
The OpenGL backend is one of those the renderer setting selects, and it is
what an Android device falls back to when Vulkan is not chosen. Its device
creation fails without this source; a Vulkan session is unaffected.
source_ref: "pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:749-753, pcsx2/GS/GS.cpp:88-110"
source_ref: "pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:891-895, pcsx2/GS/GS.cpp:97-133"
- name: tfx_fs.glsl
path: pcsx2/resources/shaders/opengl/tfx_fs.glsl
@@ -519,7 +611,7 @@ files:
bundled: true
description: "OpenGL texture function fragment shader"
note: "Read with tfx_vgs.glsl; the OpenGL device fails without it."
source_ref: "pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:749-753"
source_ref: "pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:891-895"
- name: convert.glsl
path: pcsx2/resources/shaders/opengl/convert.glsl
@@ -528,7 +620,7 @@ files:
bundled: true
description: "OpenGL conversion shader"
note: "The OpenGL device fails without it."
source_ref: "pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:441-447"
source_ref: "pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:517-523"
- name: present.glsl
path: pcsx2/resources/shaders/opengl/present.glsl
@@ -537,7 +629,7 @@ files:
bundled: true
description: "OpenGL presentation shader"
note: "The OpenGL device fails without it."
source_ref: "pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:527-532"
source_ref: "pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:605-610"
- name: merge.glsl
path: pcsx2/resources/shaders/opengl/merge.glsl
@@ -546,7 +638,7 @@ files:
bundled: true
description: "OpenGL merge shader"
note: "The OpenGL device fails without it."
source_ref: "pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:563-568"
source_ref: "pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:641-646"
- name: interlace.glsl
path: pcsx2/resources/shaders/opengl/interlace.glsl
@@ -555,7 +647,7 @@ files:
bundled: true
description: "OpenGL interlace shader"
note: "The OpenGL device fails without it."
source_ref: "pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:586-591"
source_ref: "pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:664-669"
- name: shadeboost.glsl
path: pcsx2/resources/shaders/opengl/shadeboost.glsl
@@ -566,7 +658,7 @@ files:
note: >-
Compiled with the FXAA program in the OpenGL device creation chain, so that
device fails without it.
source_ref: "pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:607-608, pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:3060-3066"
source_ref: "pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:686-687, pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:3435-3441"
- name: cas.glsl
path: pcsx2/resources/shaders/opengl/cas.glsl
@@ -575,9 +667,10 @@ files:
bundled: true
description: "OpenGL contrast adaptive sharpening shader"
note: >-
A desktop GL compute shader, gated away from GL ES contexts because feeding
it to an ES compiler crashes some drivers.
source_ref: "pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:3251, pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:610-615"
A desktop GL compute shader, read only on a GL 4.2 context with compute
shaders and gated away from GL ES contexts because feeding it to an ES
compiler crashes some drivers. A failure turns sharpening off.
source_ref: "pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:3624-3630, pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:689-698"
- name: imgui.glsl
path: pcsx2/resources/shaders/opengl/imgui.glsl
@@ -586,7 +679,7 @@ files:
bundled: true
description: "OpenGL interface shader"
note: "The OpenGL device fails without it."
source_ref: "pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:709-710, pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:3309-3316"
source_ref: "pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:792-793, pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:3684-3691"
- name: tfx.fx
path: pcsx2/resources/shaders/dx11/tfx.fx
@@ -598,7 +691,7 @@ files:
Read by the Direct3D 11 and Direct3D 12 backends of the Windows on arm64
build, whose devices fail without it. The Android asset step drops the dx11
folder because the mobile backends never compile it.
source_ref: "pcsx2/GS/Renderers/DX11/GSDevice11.cpp:215-218, pcsx2/GS/Renderers/DX12/GSDevice12.cpp:967, platforms/android/app/build.gradle.kts:40-47"
source_ref: "pcsx2/GS/Renderers/DX11/GSDevice11.cpp:215-218, pcsx2/GS/Renderers/DX12/GSDevice12.cpp:1008, platforms/android/app/build.gradle.kts:73-78"
- name: convert.fx
path: pcsx2/resources/shaders/dx11/convert.fx
@@ -607,7 +700,7 @@ files:
bundled: true
description: "Direct3D conversion shader"
note: "The Direct3D devices fail without it."
source_ref: "pcsx2/GS/Renderers/DX11/GSDevice11.cpp:229-231, pcsx2/GS/Renderers/DX12/GSDevice12.cpp:2827"
source_ref: "pcsx2/GS/Renderers/DX11/GSDevice11.cpp:229-231, pcsx2/GS/Renderers/DX12/GSDevice12.cpp:2893"
- name: present.fx
path: pcsx2/resources/shaders/dx11/present.fx
@@ -616,7 +709,7 @@ files:
bundled: true
description: "Direct3D presentation shader"
note: "The Direct3D devices fail without it."
source_ref: "pcsx2/GS/Renderers/DX11/GSDevice11.cpp:265, pcsx2/GS/Renderers/DX12/GSDevice12.cpp:2971"
source_ref: "pcsx2/GS/Renderers/DX11/GSDevice11.cpp:267, pcsx2/GS/Renderers/DX12/GSDevice12.cpp:3041"
- name: merge.fx
path: pcsx2/resources/shaders/dx11/merge.fx
@@ -625,7 +718,7 @@ files:
bundled: true
description: "Direct3D merge shader"
note: "The Direct3D devices fail without it."
source_ref: "pcsx2/GS/Renderers/DX11/GSDevice11.cpp:317, pcsx2/GS/Renderers/DX12/GSDevice12.cpp:3050"
source_ref: "pcsx2/GS/Renderers/DX11/GSDevice11.cpp:319, pcsx2/GS/Renderers/DX12/GSDevice12.cpp:3120"
- name: interlace.fx
path: pcsx2/resources/shaders/dx11/interlace.fx
@@ -634,7 +727,7 @@ files:
bundled: true
description: "Direct3D interlace shader"
note: "The Direct3D devices fail without it."
source_ref: "pcsx2/GS/Renderers/DX11/GSDevice11.cpp:352, pcsx2/GS/Renderers/DX12/GSDevice12.cpp:3014"
source_ref: "pcsx2/GS/Renderers/DX11/GSDevice11.cpp:354, pcsx2/GS/Renderers/DX12/GSDevice12.cpp:3084"
- name: shadeboost.fx
path: pcsx2/resources/shaders/dx11/shadeboost.fx
@@ -642,7 +735,7 @@ files:
required: false
bundled: true
description: "Direct3D shade boost shader"
source_ref: "pcsx2/GS/Renderers/DX11/GSDevice11.cpp:372, pcsx2/GS/Renderers/DX12/GSDevice12.cpp:3120"
source_ref: "pcsx2/GS/Renderers/DX11/GSDevice11.cpp:374, pcsx2/GS/Renderers/DX12/GSDevice12.cpp:3190"
- name: cas.hlsl
path: pcsx2/resources/shaders/dx11/cas.hlsl
@@ -651,7 +744,7 @@ files:
bundled: true
description: "Direct3D contrast adaptive sharpening shader"
note: "Includes ffx_a.h and ffx_cas.h."
source_ref: "pcsx2/GS/Renderers/DX11/GSDevice11.cpp:2259, pcsx2/GS/Renderers/DX12/GSDevice12.cpp:2299"
source_ref: "pcsx2/GS/Renderers/DX11/GSDevice11.cpp:2305, pcsx2/GS/Renderers/DX12/GSDevice12.cpp:2365"
- name: imgui.fx
path: pcsx2/resources/shaders/dx11/imgui.fx
@@ -660,7 +753,23 @@ files:
bundled: true
description: "Direct3D interface shader"
note: "The Direct3D devices fail without it."
source_ref: "pcsx2/GS/Renderers/DX11/GSDevice11.cpp:2309-2313, pcsx2/GS/Renderers/DX12/GSDevice12.cpp:2327"
source_ref: "pcsx2/GS/Renderers/DX11/GSDevice11.cpp:2355-2359, pcsx2/GS/Renderers/DX12/GSDevice12.cpp:2393"
- name: proverb.zip
standalone_path: arcade/proverb.zip
mode: standalone
required: false
max_size: 67108864
validation: [size]
description: "Arcade boot programs"
note: >-
The Proverb bootloader release, one zip holding bin/<gameid>/boot.elf for
every arcade game. The Android application downloads it from the proverb
nightly release into arcade under its files directory, refuses one over
64 MB or one holding no boot program, and writes the game's boot.elf out
of it at each import. The core opens only that boot.elf, at the path the
game's manifest gives, and an arcade boot stops without it.
source_ref: "platforms/android/app/src/main/java/com/armsx2/arcade/ArcadeLibrary.kt:46-47, platforms/android/app/src/main/java/com/armsx2/arcade/ArcadeLibrary.kt:58, platforms/android/app/src/main/java/com/armsx2/arcade/ArcadeLibrary.kt:118, platforms/android/app/src/main/java/com/armsx2/arcade/ArcadeLibrary.kt:131-167, platforms/android/app/src/main/java/com/armsx2/arcade/ArcadeLibrary.kt:393-400, pcsx2/VMManager.cpp:1719-1726"
- name: message.wav
path: pcsx2/resources/sounds/achievements/message.wav
@@ -671,7 +780,7 @@ files:
note: >-
Played from the resources folder when the achievement information sound is
enabled and no custom sound is set.
source_ref: "pcsx2/Achievements.cpp:68, pcsx2/Achievements.cpp:1275-1281, pcsx2/Achievements.cpp:1525"
source_ref: "pcsx2/Achievements.cpp:68, pcsx2/Achievements.cpp:1278-1284, pcsx2/Achievements.cpp:1528"
- name: unlock.wav
path: pcsx2/resources/sounds/achievements/unlock.wav
@@ -679,7 +788,7 @@ files:
required: false
bundled: true
description: "Achievement unlock sound"
source_ref: "pcsx2/Achievements.cpp:69, pcsx2/Achievements.cpp:1275-1281, pcsx2/Achievements.cpp:1578"
source_ref: "pcsx2/Achievements.cpp:69, pcsx2/Achievements.cpp:1278-1284, pcsx2/Achievements.cpp:1581"
- name: lbsubmit.wav
path: pcsx2/resources/sounds/achievements/lbsubmit.wav
@@ -687,7 +796,7 @@ files:
required: false
bundled: true
description: "Leaderboard submission sound"
source_ref: "pcsx2/Achievements.cpp:70, pcsx2/Achievements.cpp:1275-1281, pcsx2/Achievements.cpp:1672"
source_ref: "pcsx2/Achievements.cpp:70, pcsx2/Achievements.cpp:1278-1284, pcsx2/Achievements.cpp:1675"
- name: placeholder.png
path: pcsx2/resources/fullscreenui/placeholder.png
@@ -697,7 +806,7 @@ files:
description: "Fullscreen interface placeholder texture"
note: >-
Named as the placeholder texture when the fullscreen interface initialises.
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:335"
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:331"
- name: no-save.png
path: pcsx2/resources/fullscreenui/no-save.png
@@ -705,7 +814,7 @@ files:
required: false
bundled: true
description: "Empty save slot texture"
source_ref: "pcsx2/ImGui/ImGuiOverlays.cpp:1664"
source_ref: "pcsx2/ImGui/ImGuiOverlays.cpp:1689"
- name: media-cdrom.svg
path: pcsx2/resources/fullscreenui/media-cdrom.svg
@@ -713,7 +822,7 @@ files:
required: false
bundled: true
description: "Game list menu icon"
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:1367, pcsx2/ImGui/FullscreenUI.cpp:3483"
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:1398, pcsx2/ImGui/FullscreenUI.cpp:3522"
- name: start-game.svg
path: pcsx2/resources/fullscreenui/start-game.svg
@@ -721,7 +830,7 @@ files:
required: false
bundled: true
description: "Start game menu icon"
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:1373"
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:1404"
- name: applications-system.svg
path: pcsx2/resources/fullscreenui/applications-system.svg
@@ -729,7 +838,7 @@ files:
required: false
bundled: true
description: "Settings menu icon"
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:1380, pcsx2/ImGui/FullscreenUI.cpp:3478"
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:1411, pcsx2/ImGui/FullscreenUI.cpp:3517"
- name: exit.svg
path: pcsx2/resources/fullscreenui/exit.svg
@@ -737,7 +846,7 @@ files:
required: false
bundled: true
description: "Exit menu icon"
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:1386, pcsx2/ImGui/FullscreenUI.cpp:1519"
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:1417, pcsx2/ImGui/FullscreenUI.cpp:1550"
- name: start-file.svg
path: pcsx2/resources/fullscreenui/start-file.svg
@@ -745,7 +854,7 @@ files:
required: false
bundled: true
description: "Start file menu icon"
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:1443"
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:1474"
- name: drive-cdrom.svg
path: pcsx2/resources/fullscreenui/drive-cdrom.svg
@@ -753,7 +862,7 @@ files:
required: false
bundled: true
description: "Start disc menu icon"
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:1449"
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:1480"
- name: start-bios.svg
path: pcsx2/resources/fullscreenui/start-bios.svg
@@ -761,7 +870,7 @@ files:
required: false
bundled: true
description: "Start BIOS menu icon"
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:1455"
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:1486"
- name: back-icon.svg
path: pcsx2/resources/fullscreenui/back-icon.svg
@@ -769,7 +878,7 @@ files:
required: false
bundled: true
description: "Back menu icon"
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:1461, pcsx2/ImGui/FullscreenUI.cpp:1511"
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:1492, pcsx2/ImGui/FullscreenUI.cpp:1542"
- name: desktop-mode.svg
path: pcsx2/resources/fullscreenui/desktop-mode.svg
@@ -777,7 +886,7 @@ files:
required: false
bundled: true
description: "Desktop mode menu icon"
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:1527"
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:1558"
- name: AppBanner.svg
path: pcsx2/resources/icons/AppBanner.svg
@@ -785,7 +894,7 @@ files:
required: false
bundled: true
description: "Application banner"
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:762"
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:783"
- name: AppIconLarge.png
path: pcsx2/resources/icons/AppIconLarge.png
@@ -796,7 +905,7 @@ files:
note: >-
Drawn by the fullscreen interface, shown by the Qt setup wizard, and copied
out when a desktop entry is written.
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:1291, pcsx2-qt/SetupWizardDialog.cpp:165, pcsx2-qt/QtUtils.cpp:843"
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:1315, pcsx2-qt/SetupWizardDialog.cpp:165, pcsx2-qt/QtUtils.cpp:843"
- name: AppIconLarge.ico
path: pcsx2/resources/icons/AppIconLarge.ico
@@ -813,29 +922,29 @@ files:
required: false
bundled: true
description: "RetroAchievements icon"
source_ref: "pcsx2/ImGui/FullscreenUI_Settings.cpp:4388, pcsx2-qt/SetupWizardDialog.cpp:428, pcsx2-qt/Settings/AchievementLoginDialog.cpp:21"
source_ref: "pcsx2/ImGui/FullscreenUI_Settings.cpp:4503, pcsx2-qt/SetupWizardDialog.cpp:428, pcsx2-qt/Settings/AchievementLoginDialog.cpp:21"
- name: "star-<rating>.svg"
path: pcsx2/resources/icons/
standalone_path: resources/icons/
path: "pcsx2/resources/icons/star-<rating>.svg"
standalone_path: "resources/icons/star-<rating>.svg"
required: false
bundled: true
description: "Compatibility rating icons"
note: >-
Six files, star-0.svg through star-5.svg, named from the compatibility
rating of the entry.
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:767, pcsx2-qt/GameList/GameListModel.cpp:529"
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:788, pcsx2-qt/GameList/GameListModel.cpp:529"
- name: "<region>.svg"
path: pcsx2/resources/icons/flags/
standalone_path: resources/icons/flags/
path: "pcsx2/resources/icons/flags/<region>.svg"
standalone_path: "resources/icons/flags/<region>.svg"
required: false
bundled: true
description: "Region flag icons"
note: >-
Forty-eight files, named from the region of the entry through
RegionToFlagFilename.
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:2842"
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:2881"
- name: cover-placeholder.png
path: pcsx2/resources/cover-placeholder.png
+153 -126
View File
@@ -4,10 +4,10 @@ core_classification: community_fork
source: "https://github.com/sashkinbro/EmuCoreX"
upstream: "https://github.com/PCSX2/pcsx2"
author: "Oleksandr (sashkinbro)"
profiled_date: "2026-09-04"
source_commit: "f32393ae0dc1df81834e58873145cff5b8bc8175"
upstream_commit: "53e3838c1dd59f611fa3d2fd36915903a1304c6e"
core_version: "0.3.3"
profiled_date: "2026-10-04"
source_commit: "ed8d7dd721dc8da958f3149acdc4c72d77d5a685"
upstream_commit: "c10a5c9ad951c517dc48b722b5b84eb9bf7fdb42"
core_version: "0.4.6"
display_name: "Sony - PlayStation 2 (EmuCoreX)"
cores:
- emucorex
@@ -21,23 +21,23 @@ resources_directory: "resources/"
notes: |
PlayStation 2 emulator for Android, package com.sbro.emucorex, arm64-v8a only,
minSdk 29. A Kotlin and Compose front end drives a PCSX2 tree vendored under
app/src/main/cpp/pcsx2 and pinned to v2.7.316, reached through the ARM_ANDROID
app/src/main/cpp/pcsx2 and pinned to v2.8.0, reached through the ARM_ANDROID
adapter that owns the JNI entry points. Frontends start the exported activity
com.sbro.emucorex.MainActivity; ES-DE passes the disc as the intent data URI.
ref: app/build.gradle.kts:53-56, app/build.gradle.kts:77,
app/src/main/AndroidManifest.xml:48-62,
app/src/main/cpp/ARM_ANDROID/CMakeLists.txt:77-79,
app/src/main/cpp/ARM_ANDROID/CMakeLists.txt:338
ref: app/build.gradle.kts:66-70, app/build.gradle.kts:97,
app/src/main/AndroidManifest.xml:90-104,
app/src/main/cpp/ARM_ANDROID/CMakeLists.txt:78-82,
app/src/main/cpp/ARM_ANDROID/CMakeLists.txt:359-360
The whole upstream core is linked, with three files swapped out of the target:
Achievements.cpp, Host/SDLAudioStream.cpp and Input/SDLInputSource.cpp are
removed and replaced by the adapter's own achievements, AAudio and OpenSL, and
input sources. OpenGL and Vulkan are on, pcsx2-qt is never added, and the
DX11 and DX12 renderers sit in the Windows branch of the core CMakeLists.
ref: app/src/main/cpp/ARM_ANDROID/CMakeLists.txt:239-256,
app/src/main/cpp/ARM_ANDROID/CMakeLists.txt:58-59,
app/src/main/cpp/pcsx2/pcsx2/CMakeLists.txt:691,
app/src/main/cpp/pcsx2/pcsx2/CMakeLists.txt:708-712
ref: app/src/main/cpp/ARM_ANDROID/CMakeLists.txt:259-272,
app/src/main/cpp/ARM_ANDROID/CMakeLists.txt:59-60,
app/src/main/cpp/pcsx2/pcsx2/CMakeLists.txt:706,
app/src/main/cpp/pcsx2/pcsx2/CMakeLists.txt:723-734
Storage. The data root is the app files directory; the app creates cache,
resources, inis, sstates and memcards under it, then copies the whole resources
@@ -45,12 +45,12 @@ notes: |
DataRoot, Resources, Settings and Cache from that root, and the launcher sets
Folders for Bios, Savestates, MemoryCards, Textures, Cheats, Patches and Logs
per run.
ref: app/src/main/java/com/sbro/emucorex/core/NativeApp.kt:28,
app/src/main/java/com/sbro/emucorex/core/NativeApp.kt:163-165,
app/src/main/java/com/sbro/emucorex/core/NativeApp.kt:293-300,
app/src/main/java/com/sbro/emucorex/core/NativeApp.kt:316-348,
app/src/main/cpp/ARM_ANDROID/src/runtime/upstream_vm_bridge.cpp:135-139,
app/src/main/java/com/sbro/emucorex/core/EmulatorBridge.kt:546-552
ref: app/src/main/java/com/sbro/emucorex/core/NativeApp.kt:30,
app/src/main/java/com/sbro/emucorex/core/NativeApp.kt:430-432,
app/src/main/java/com/sbro/emucorex/core/NativeApp.kt:563-570,
app/src/main/java/com/sbro/emucorex/core/NativeApp.kt:587-619,
app/src/main/cpp/ARM_ANDROID/src/runtime/upstream_vm_bridge.cpp:261-265,
app/src/main/java/com/sbro/emucorex/core/EmulatorBridge.kt:612-618
A BIOS image is required and boot stops without one: LoadBIOS returning false
makes VMManager report that a PlayStation 2 BIOS is needed. Only a GS dump
@@ -59,7 +59,8 @@ notes: |
followed by a readable ROMVER, the fifth ROMVER character giving the zone among
Japan, USA, Europe, Asia, China, T10K, COH-H, Test and Free, with EXTINFO
supplying the serial. An image named in the configuration is opened at its own
path without the size filter. No name and no hash is matched.
path without the size filter. No hash is matched, and a console image is
matched under no name.
MIN_BIOS_SIZE was halved to 2 MB to admit the Namco System 246/256 chip dumps,
which are 2 MB where a console image is 4. Three other changes came with it:
@@ -74,30 +75,40 @@ notes: |
app/src/main/cpp/pcsx2/pcsx2/ps2/BiosTools.cpp:278-314,
app/src/main/cpp/pcsx2/pcsx2/ps2/BiosTools.cpp:337-391,
app/src/main/cpp/pcsx2/pcsx2/ps2/BiosTools.cpp:365-367 (ROM window cleared),
app/src/main/cpp/pcsx2/pcsx2/VMManager.cpp:1487-1499
app/src/main/cpp/pcsx2/pcsx2/VMManager.cpp:1898-1912
The app runs its own gate over the same test before launching. A candidate is
a .bin, .rom, .7d or .8g between 512 KB and 8 MB whose name carries scph, ps2,
bios, rom or r27v1602f, and it is confirmed by isBiosPath or isBiosFd, both of
which call the core's IsBIOS on the path or on /proc/self/fd. The two extra
extensions are the board positions the Namco dumps carry instead of a
conventional one.
An arcade launch starts from a manifest carrying an NM game id and a board
generation. It selects the board BIOS by name from the BIOS folder,
r27v1602f.8g for System 256 and Super 256 and r27v1602f.7d for System 246, and
keeps the configured BIOS with a warning when that file is absent. The dongle,
memory card, boot ELF, SRAM and media the manifest names are per-title content
resolved beside it.
ref: app/src/main/cpp/pcsx2/pcsx2/VMManager.cpp:1530-1598,
app/src/main/cpp/pcsx2/pcsx2/VMManager.cpp:1608-1733
The app runs its own gate before launching. A candidate is a .bin, .rom, .7d
or .8g between 512 KB and 8 MB. It passes when the core's IsBIOS accepts it,
reached through isBiosPath on the path or isBiosFd on /proc/self/fd, or when
its name carries scph, ps2, bios, rom or r27v1602f. The two extra extensions
are the board positions the Namco dumps carry instead of a conventional one.
ref: app/src/main/java/com/sbro/emucorex/core/BiosValidator.kt:13-21,
app/src/main/java/com/sbro/emucorex/core/BiosValidator.kt:110-137,
app/src/main/cpp/ARM_ANDROID/src/jni/native_app_jni.cpp:414-436
app/src/main/java/com/sbro/emucorex/core/BiosValidator.kt:112-146,
app/src/main/java/com/sbro/emucorex/core/BiosValidator.kt:177-185,
app/src/main/cpp/ARM_ANDROID/src/jni/native_app_jni.cpp:493-515
A BIOS folder picked through the storage access framework is copied flat into
imported-bios under the external files directory, and Folders/Bios points there.
The import filter takes any .bin or .rom, plus .mec, .nvm and .elf whose name
carries one of the hints. Neither rom1 nor rom2 is an accepted extension, and
LoadExtraRom looks for exactly {bios}.rom1 or {biosbase}.rom1, so the two ROM
modules only reach the core when Folders/Bios is a plain filesystem path used
as-is. A re-import preserves the .nvm and .mec sitting beside the image.
ref: app/src/main/java/com/sbro/emucorex/core/DocumentPathResolver.kt:25-27,
app/src/main/java/com/sbro/emucorex/core/DocumentPathResolver.kt:101-154,
app/src/main/java/com/sbro/emucorex/core/DocumentPathResolver.kt:366-388,
app/src/main/java/com/sbro/emucorex/core/DocumentPathResolver.kt:433-438,
app/src/main/java/com/sbro/emucorex/core/DocumentPathResolver.kt:492-499
The import filter takes any .bin, .rom, .7d or .8g, plus .mec, .nvm and .elf
whose name carries one of the hints. Neither rom1 nor rom2 is an accepted
extension, and LoadExtraRom looks for exactly {bios}.rom1 or {biosbase}.rom1,
so the two ROM modules only reach the core when Folders/Bios is a plain
filesystem path used as-is. A re-import preserves the .nvm and .mec sitting
beside the image.
ref: app/src/main/java/com/sbro/emucorex/core/DocumentPathResolver.kt:26-28,
app/src/main/java/com/sbro/emucorex/core/DocumentPathResolver.kt:104-157,
app/src/main/java/com/sbro/emucorex/core/DocumentPathResolver.kt:430-452,
app/src/main/java/com/sbro/emucorex/core/DocumentPathResolver.kt:497-502,
app/src/main/java/com/sbro/emucorex/core/DocumentPathResolver.kt:556-563
Much of the bundled resource tree is compiled out on this platform and never
read. ImGuiManager::Initialize returns false before creating the ImGui context,
@@ -106,24 +117,24 @@ notes: |
unconditionally, so FullscreenUI::Initialize never runs and nothing under
fullscreenui or icons is loaded. The adapter reads two fonts of its own instead
and hands them over through SetFonts.
ref: app/src/main/cpp/pcsx2/pcsx2/ImGui/ImGuiManager.cpp:115-128,
app/src/main/cpp/pcsx2/pcsx2/ImGui/ImGuiManager.cpp:132-136,
app/src/main/cpp/pcsx2/pcsx2/ImGui/ImGuiManager.cpp:147,
app/src/main/cpp/pcsx2/pcsx2/ImGui/ImGuiManager.cpp:193-198,
app/src/main/cpp/pcsx2/pcsx2/ImGui/ImGuiManager.cpp:262-281,
app/src/main/cpp/pcsx2/pcsx2/ImGui/ImGuiManager.cpp:449-511,
app/src/main/cpp/ARM_ANDROID/src/runtime/upstream_vm_bridge.cpp:254-282,
app/src/main/cpp/ARM_ANDROID/src/runtime/upstream_vm_bridge.cpp:307
ref: app/src/main/cpp/pcsx2/pcsx2/ImGui/ImGuiManager.cpp:131-146,
app/src/main/cpp/pcsx2/pcsx2/ImGui/ImGuiManager.cpp:148-152,
app/src/main/cpp/pcsx2/pcsx2/ImGui/ImGuiManager.cpp:163,
app/src/main/cpp/pcsx2/pcsx2/ImGui/ImGuiManager.cpp:224-229,
app/src/main/cpp/pcsx2/pcsx2/ImGui/ImGuiManager.cpp:296-316,
app/src/main/cpp/pcsx2/pcsx2/ImGui/ImGuiManager.cpp:483-536,
app/src/main/cpp/ARM_ANDROID/src/runtime/upstream_vm_bridge.cpp:384-412,
app/src/main/cpp/ARM_ANDROID/src/runtime/upstream_vm_bridge.cpp:437
The three achievement sounds are the one resource the code reads that the tree
does not carry. Their directory holds only the README naming their origin,
while upstream v2.7.316 ships message.wav at 15696 bytes, lbsubmit.wav at 82096
while upstream v2.8.0 ships message.wav at 15696 bytes, lbsubmit.wav at 82096
and unlock.wav at 202702. All four sound settings default on, so a signed-in
session asks for them at every notification.
ref: app/src/main/cpp/pcsx2/bin/resources/sounds/achievements/README.txt:1-3,
app/src/main/cpp/ARM_ANDROID/src/integration/pcsx2_achievements_android.cpp:81-83,
app/src/main/cpp/pcsx2/pcsx2/Config.h:1346-1349,
app/src/main/cpp/pcsx2/pcsx2/Pcsx2Config.cpp:1951-1954
app/src/main/cpp/pcsx2/pcsx2/Config.h:1371-1374,
app/src/main/cpp/pcsx2/pcsx2/Pcsx2Config.cpp:1963-1966
files:
- name: ps2-0230a-20080220.bin
@@ -137,7 +148,7 @@ files:
description: "PS2 BIOS image"
note: >-
Any image whose romdir holds RESET and ROMVER is accepted, whatever its
name. The 4 to 8 MB range gates the folder scan; an image named in the
name. The 2 to 8 MB range gates the folder scan; an image named in the
configuration skips that range. Read into the 4 MB ROM region, which is
zero-filled first, and truncated to it. Shorter than 2465792 bytes disables
the OSDSys parameter HLE.
@@ -159,9 +170,10 @@ files:
hint r27v1602f carries it past the name test. Read into the 4 MB ROM
window, whose upper half is cleared first. ROMVER marks it T with a fifth
character Z, which is what makes it COH-H and region 11; its description
comes from the EXTINFO serial. Byte-identical to the r27v1602f.7d member
of the MAME sys246 set.
source_ref: "app/src/main/cpp/pcsx2/pcsx2/ps2/BiosTools.cpp:16-17, app/src/main/cpp/pcsx2/pcsx2/ps2/BiosTools.cpp:150-151, app/src/main/cpp/pcsx2/pcsx2/ps2/BiosTools.cpp:176-190, app/src/main/cpp/pcsx2/pcsx2/ps2/BiosTools.cpp:365-367, app/src/main/java/com/sbro/emucorex/core/BiosValidator.kt:13-21"
comes from the EXTINFO serial. A System 246 arcade manifest selects this
name from the BIOS folder. Byte-identical to the r27v1602f.7d member of the
MAME sys246 set.
source_ref: "app/src/main/cpp/pcsx2/pcsx2/ps2/BiosTools.cpp:16-17, app/src/main/cpp/pcsx2/pcsx2/ps2/BiosTools.cpp:150-151, app/src/main/cpp/pcsx2/pcsx2/ps2/BiosTools.cpp:176-190, app/src/main/cpp/pcsx2/pcsx2/ps2/BiosTools.cpp:365-367, app/src/main/cpp/pcsx2/pcsx2/VMManager.cpp:1590-1598, app/src/main/java/com/sbro/emucorex/core/BiosValidator.kt:13-21"
- name: r27v1602f.8g
path: bios/r27v1602f.8g
@@ -175,9 +187,10 @@ files:
description: "Namco System 256 COH-H BIOS chip dump"
note: >-
The System 256 counterpart, taken by the same path and the same widened
size gate. Byte-identical to the r27v1602f.8g member of the MAME sys256
set.
source_ref: "app/src/main/cpp/pcsx2/pcsx2/ps2/BiosTools.cpp:16-17, app/src/main/cpp/pcsx2/pcsx2/ps2/BiosTools.cpp:150-151, app/src/main/cpp/pcsx2/pcsx2/ps2/BiosTools.cpp:176-190, app/src/main/cpp/pcsx2/pcsx2/ps2/BiosTools.cpp:365-367, app/src/main/java/com/sbro/emucorex/core/BiosValidator.kt:13-21"
size gate. A System 256 or Super 256 arcade manifest selects this name
from the BIOS folder. Byte-identical to the r27v1602f.8g member of the
MAME sys256 set.
source_ref: "app/src/main/cpp/pcsx2/pcsx2/ps2/BiosTools.cpp:16-17, app/src/main/cpp/pcsx2/pcsx2/ps2/BiosTools.cpp:150-151, app/src/main/cpp/pcsx2/pcsx2/ps2/BiosTools.cpp:176-190, app/src/main/cpp/pcsx2/pcsx2/ps2/BiosTools.cpp:365-367, app/src/main/cpp/pcsx2/pcsx2/VMManager.cpp:1590-1598, app/src/main/java/com/sbro/emucorex/core/BiosValidator.kt:13-21"
- name: ps2-0230a-20080220.rom1
path: bios/ps2-0230a-20080220.rom1
@@ -190,7 +203,7 @@ files:
the open. Copied to the ROM1 region and truncated to 4 MB. Logged and
skipped when absent. The storage access framework import does not carry
this extension, so it is reachable only from a plain BIOS folder path.
source_ref: "app/src/main/cpp/pcsx2/pcsx2/ps2/BiosTools.cpp:214-241, app/src/main/cpp/pcsx2/pcsx2/ps2/BiosTools.cpp:366, app/src/main/cpp/pcsx2/pcsx2/ps2/BiosTools.cpp:371-381, app/src/main/java/com/sbro/emucorex/core/DocumentPathResolver.kt:25-27, app/src/main/java/com/sbro/emucorex/core/DocumentPathResolver.kt:433-438"
source_ref: "app/src/main/cpp/pcsx2/pcsx2/ps2/BiosTools.cpp:234-261, app/src/main/cpp/pcsx2/pcsx2/ps2/BiosTools.cpp:388, app/src/main/cpp/pcsx2/pcsx2/ps2/BiosTools.cpp:393-403, app/src/main/java/com/sbro/emucorex/core/DocumentPathResolver.kt:26-28, app/src/main/java/com/sbro/emucorex/core/DocumentPathResolver.kt:497-502"
- name: ps2-0230a-20080220.rom2
aliases:
@@ -203,7 +216,7 @@ files:
note: >-
Same two-step naming as rom1, copied to the ROM2 region. Present on Chinese
region consoles. Carried by the same import restriction as rom1.
source_ref: "app/src/main/cpp/pcsx2/pcsx2/ps2/BiosTools.cpp:214-241, app/src/main/cpp/pcsx2/pcsx2/ps2/BiosTools.cpp:367, app/src/main/cpp/pcsx2/pcsx2/ps2/BiosTools.cpp:371-381"
source_ref: "app/src/main/cpp/pcsx2/pcsx2/ps2/BiosTools.cpp:234-261, app/src/main/cpp/pcsx2/pcsx2/ps2/BiosTools.cpp:389, app/src/main/cpp/pcsx2/pcsx2/ps2/BiosTools.cpp:393-403"
- name: ps2-0230a-20080220.nvm
path: bios/ps2-0230a-20080220.nvm
@@ -217,8 +230,10 @@ files:
Carries the console id, the iLink id, the model number and the OSD
configuration. A 1024 byte image is built in memory when the file is absent,
short, or carries a blank config block, filled with a fixed iLink id and the
language and region defaults of the detected BIOS region.
source_ref: "app/src/main/cpp/pcsx2/pcsx2/CDVD/CDVD.cpp:46-47, app/src/main/cpp/pcsx2/pcsx2/CDVD/CDVD.cpp:160-163, app/src/main/cpp/pcsx2/pcsx2/CDVD/CDVD.cpp:165-189"
language and region defaults of the detected BIOS region. Under a COH-H
BIOS the blank-block test is skipped and the built image is 0xFF-filled
with the iLink id alone.
source_ref: "app/src/main/cpp/pcsx2/pcsx2/CDVD/CDVD.cpp:47-48, app/src/main/cpp/pcsx2/pcsx2/CDVD/CDVD.cpp:139-162, app/src/main/cpp/pcsx2/pcsx2/CDVD/CDVD.cpp:164-167, app/src/main/cpp/pcsx2/pcsx2/CDVD/CDVD.cpp:169-193"
- name: ps2-0230a-20080220.mec
path: bios/ps2-0230a-20080220.mec
@@ -229,8 +244,9 @@ files:
description: "Mechacon version"
note: >-
Read at the BIOS path with the extension replaced by mec. Defaults to
0x00020603 and is written back at that path when it cannot be read.
source_ref: "app/src/main/cpp/pcsx2/pcsx2/CDVD/CDVD.cpp:49, app/src/main/cpp/pcsx2/pcsx2/CDVD/CDVD.cpp:191-204"
0x00020603, or 0x0104020a under a COH-H BIOS, and is written back at that
path when it cannot be read.
source_ref: "app/src/main/cpp/pcsx2/pcsx2/CDVD/CDVD.cpp:50-51, app/src/main/cpp/pcsx2/pcsx2/CDVD/CDVD.cpp:195-208"
- name: eeprom.dat
system: sony-playstation-2
@@ -242,7 +258,7 @@ files:
Opened from the working directory when the network adapter starts and mapped
over 64 bytes. A compiled-in image stands in when the file is missing or
cannot be mapped.
source_ref: "app/src/main/cpp/pcsx2/pcsx2/DEV9/DEV9.cpp:97-160"
source_ref: "app/src/main/cpp/pcsx2/pcsx2/DEV9/DEV9.cpp:104-167"
- name: flash.dat
system: sony-playstation-2
@@ -266,7 +282,7 @@ files:
Read into the ROM region at 0x3C0000 when the IOP program counter reaches
0x1630 and the setting is longer than three characters. The launcher fills
it from the boot parameters when the picked file is an IRX. Empty otherwise.
source_ref: "app/src/main/cpp/pcsx2/pcsx2/ps2/BiosTools.cpp:243-256, app/src/main/cpp/pcsx2/pcsx2/ps2/BiosTools.cpp:384-385, app/src/main/cpp/pcsx2/pcsx2/VMManager.cpp:1434, app/src/main/cpp/ARM_ANDROID/src/runtime/upstream_vm_bridge.cpp:334"
source_ref: "app/src/main/cpp/pcsx2/pcsx2/ps2/BiosTools.cpp:263-276, app/src/main/cpp/pcsx2/pcsx2/ps2/BiosTools.cpp:406-407, app/src/main/cpp/pcsx2/pcsx2/R3000AInterpreter.cpp:220, app/src/main/cpp/pcsx2/pcsx2/arm64/iop/iR3000A-arm64.cpp:1695, app/src/main/cpp/pcsx2/pcsx2/VMManager.cpp:1846, app/src/main/cpp/ARM_ANDROID/src/runtime/upstream_vm_bridge.cpp:462-467"
- name: GameIndex.yaml
path: resources/GameIndex.yaml
@@ -280,7 +296,7 @@ files:
drives per-title rounding modes, clamp modes, GS hacks and memory card
filters. The Kotlin catalog reads the same file straight out of the package
for the compatibility badges it draws.
source_ref: "app/src/main/cpp/pcsx2/pcsx2/GameDatabase.cpp:39, app/src/main/cpp/pcsx2/pcsx2/GameDatabase.cpp:976-977, app/src/main/java/com/sbro/emucorex/ui/gamedb/GameDbCatalogRepository.kt:96, app/src/main/java/com/sbro/emucorex/ui/gamedb/GameDbCatalogRepository.kt:202"
source_ref: "app/src/main/cpp/pcsx2/pcsx2/GameDatabase.cpp:39, app/src/main/cpp/pcsx2/pcsx2/GameDatabase.cpp:1036-1037, app/src/main/java/com/sbro/emucorex/ui/gamedb/GameDbCatalogRepository.kt:97, app/src/main/java/com/sbro/emucorex/ui/gamedb/GameDbCatalogRepository.kt:202"
- name: RedumpDatabase.yaml
path: resources/RedumpDatabase.yaml
@@ -292,7 +308,7 @@ files:
note: >-
Opened from the resources directory and parsed into the hash database used
to name a disc from its dump.
source_ref: "app/src/main/cpp/pcsx2/pcsx2/GameDatabase.cpp:1081, app/src/main/cpp/pcsx2/pcsx2/GameDatabase.cpp:1138-1139"
source_ref: "app/src/main/cpp/pcsx2/pcsx2/GameDatabase.cpp:1141, app/src/main/cpp/pcsx2/pcsx2/GameDatabase.cpp:1198-1199"
- name: patches.zip
path: resources/patches.zip
@@ -304,8 +320,10 @@ files:
note: >-
Opened read only from the resources directory as a zip source and searched
for the pnach matching the running serial and CRC. A failure to open is
reported once and the built-in patches are dropped for the session.
source_ref: "app/src/main/cpp/pcsx2/pcsx2/Patch.cpp:117, app/src/main/cpp/pcsx2/pcsx2/Patch.cpp:289-310, app/src/main/java/com/sbro/emucorex/core/NativeApp.kt:163-165"
reported once and the built-in patches are dropped for the session. The
app logs an error at startup when the copied archive is missing or holds
no pnach.
source_ref: "app/src/main/cpp/pcsx2/pcsx2/Patch.cpp:118, app/src/main/cpp/pcsx2/pcsx2/Patch.cpp:290-317, app/src/main/java/com/sbro/emucorex/core/NativeApp.kt:432-433, app/src/main/java/com/sbro/emucorex/core/NativeApp.kt:621-635"
- name: Roboto-Regular.ttf
path: resources/fonts/Roboto-Regular.ttf
@@ -316,7 +334,7 @@ files:
note: >-
Read by the adapter's own font setup before the VM starts and handed to the
core as the standard font. An empty font list is logged as a setup failure.
source_ref: "app/src/main/cpp/ARM_ANDROID/src/runtime/upstream_vm_bridge.cpp:254-262, app/src/main/cpp/ARM_ANDROID/src/runtime/upstream_vm_bridge.cpp:271-282, app/src/main/cpp/ARM_ANDROID/src/runtime/upstream_vm_bridge.cpp:307"
source_ref: "app/src/main/cpp/ARM_ANDROID/src/runtime/upstream_vm_bridge.cpp:384-392, app/src/main/cpp/ARM_ANDROID/src/runtime/upstream_vm_bridge.cpp:402-411, app/src/main/cpp/ARM_ANDROID/src/runtime/upstream_vm_bridge.cpp:437"
- name: Twemoji.Mozilla.ttf
path: resources/fonts/Twemoji.Mozilla.ttf
@@ -327,7 +345,7 @@ files:
note: >-
Read by the same font setup and appended as the emoji face. Skipped when the
file cannot be read.
source_ref: "app/src/main/cpp/ARM_ANDROID/src/runtime/upstream_vm_bridge.cpp:263-270, app/src/main/cpp/ARM_ANDROID/src/runtime/upstream_vm_bridge.cpp:271-282"
source_ref: "app/src/main/cpp/ARM_ANDROID/src/runtime/upstream_vm_bridge.cpp:393-400, app/src/main/cpp/ARM_ANDROID/src/runtime/upstream_vm_bridge.cpp:402-411"
- name: tfx.glsl
path: resources/shaders/vulkan/tfx.glsl
@@ -338,7 +356,7 @@ files:
note: >-
Read from the resources directory when the Vulkan device is created. A read
failure is reported and device creation fails.
source_ref: "app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/Common/GSDevice.cpp:346-349, app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:2400-2404"
source_ref: "app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/Common/GSDevice.cpp:404-407, app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:2531-2535"
- name: convert.glsl
path: resources/shaders/vulkan/convert.glsl
@@ -349,7 +367,7 @@ files:
note: >-
Read when the conversion pipelines are compiled and again as the vertex
stage of the FXAA pipeline.
source_ref: "app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:4462-4466, app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:4847-4851"
source_ref: "app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:4901-4905, app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:5247-5251"
- name: present.glsl
path: resources/shaders/vulkan/present.glsl
@@ -357,7 +375,7 @@ files:
required: true
bundled: true
description: "Vulkan presentation shader"
source_ref: "app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:4676-4680"
source_ref: "app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:5076-5080"
- name: interlace.glsl
path: resources/shaders/vulkan/interlace.glsl
@@ -365,7 +383,7 @@ files:
required: true
bundled: true
description: "Vulkan deinterlacing shader"
source_ref: "app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:4726-4730"
source_ref: "app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:5126-5130"
- name: merge.glsl
path: resources/shaders/vulkan/merge.glsl
@@ -373,7 +391,7 @@ files:
required: true
bundled: true
description: "Vulkan field merge shader"
source_ref: "app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:4777-4781"
source_ref: "app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:5177-5181"
- name: shadeboost.glsl
path: resources/shaders/vulkan/shadeboost.glsl
@@ -381,7 +399,7 @@ files:
required: true
bundled: true
description: "Vulkan brightness and contrast shader"
source_ref: "app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:4882-4886"
source_ref: "app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:5282-5286"
- name: cas.glsl
path: resources/shaders/vulkan/cas.glsl
@@ -394,7 +412,7 @@ files:
contents of the common headers. The Vulkan device compiles the CAS
pipelines unconditionally and returns on a failure, so a missing file stops
device creation rather than dropping the feature.
source_ref: "app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:2438-2439, app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:4932-4934, app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/Common/GSDevice.cpp:1038-1049"
source_ref: "app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:2569-2570, app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:5333-5335, app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/Common/GSDevice.cpp:1194-1205"
- name: imgui.glsl
path: resources/shaders/vulkan/imgui.glsl
@@ -402,7 +420,7 @@ files:
required: true
bundled: true
description: "Vulkan overlay shader"
source_ref: "app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:4959-4962"
source_ref: "app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:5359-5362"
- name: tfx_vgs.glsl
path: resources/shaders/opengl/tfx_vgs.glsl
@@ -412,7 +430,7 @@ files:
description: "OpenGL texture and framebuffer vertex shader"
note: >-
Read from the resources directory when the OpenGL device is created.
source_ref: "app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/Common/GSDevice.cpp:346-349, app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:778"
source_ref: "app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/Common/GSDevice.cpp:404-407, app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:918-924"
- name: tfx_fs.glsl
path: resources/shaders/opengl/tfx_fs.glsl
@@ -420,7 +438,7 @@ files:
required: true
bundled: true
description: "OpenGL texture and framebuffer fragment shader"
source_ref: "app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:779"
source_ref: "app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:919-924"
- name: convert.glsl
path: resources/shaders/opengl/convert.glsl
@@ -428,7 +446,7 @@ files:
required: true
bundled: true
description: "OpenGL format conversion shader"
source_ref: "app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:514-518"
source_ref: "app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:602-606"
- name: present.glsl
path: resources/shaders/opengl/present.glsl
@@ -436,7 +454,7 @@ files:
required: true
bundled: true
description: "OpenGL presentation shader"
source_ref: "app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:584"
source_ref: "app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:688-692"
- name: interlace.glsl
path: resources/shaders/opengl/interlace.glsl
@@ -444,7 +462,7 @@ files:
required: true
bundled: true
description: "OpenGL deinterlacing shader"
source_ref: "app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:643"
source_ref: "app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:747-751"
- name: merge.glsl
path: resources/shaders/opengl/merge.glsl
@@ -452,7 +470,7 @@ files:
required: true
bundled: true
description: "OpenGL field merge shader"
source_ref: "app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:620"
source_ref: "app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:724-728"
- name: shadeboost.glsl
path: resources/shaders/opengl/shadeboost.glsl
@@ -460,7 +478,7 @@ files:
required: true
bundled: true
description: "OpenGL brightness and contrast shader"
source_ref: "app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:2423"
source_ref: "app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:767-768, app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:2868-2872"
- name: cas.glsl
path: resources/shaders/opengl/cas.glsl
@@ -469,9 +487,10 @@ files:
bundled: true
description: "OpenGL contrast adaptive sharpening shader"
note: >-
Read as a compute program with the two include lines substituted, and needs
an ES 3.1 or 3.2 context. A failure turns CAS sharpening off.
source_ref: "app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:2577-2597, app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/Common/GSDevice.cpp:1038-1049"
Read as a compute program with the two include lines substituted, and
tried only on an ES 3.2 context or on GL 4.2 with compute shaders. A
failure turns CAS sharpening off.
source_ref: "app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:771, app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:3068-3088, app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/Common/GSDevice.cpp:1194-1205"
- name: imgui.glsl
path: resources/shaders/opengl/imgui.glsl
@@ -479,7 +498,7 @@ files:
required: true
bundled: true
description: "OpenGL overlay shader"
source_ref: "app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:2661"
source_ref: "app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:3152-3156"
- name: fxaa.fx
path: resources/shaders/common/fxaa.fx
@@ -490,9 +509,10 @@ files:
note: >-
Read as the fragment stage of the FXAA pipeline on Vulkan, inside the
post-processing pipelines the device creation chain requires, so a missing
file stops device creation there. On OpenGL the program is compiled on its
own and an invalid one makes the FXAA pass return without drawing.
source_ref: "app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:2425-2430, app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:4854-4858, app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:2385-2390, app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:2404-2407"
file stops device creation there. On OpenGL the program is compiled beside
the shadeboost one in the device creation chain, which returns on a read
failure.
source_ref: "app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:2556-2561, app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:5254-5258, app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:767-768, app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:2611-2619"
- name: ffx_a.h
path: resources/shaders/common/ffx_a.h
@@ -505,7 +525,7 @@ files:
of the CAS shader, the compilers having no include support. It shares the
fate of the CAS shader it is pasted into: fatal to device creation on
Vulkan, and only the sharpening feature on OpenGL.
source_ref: "app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/Common/GSDevice.cpp:1038-1049, app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:2438-2439, app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:667"
source_ref: "app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/Common/GSDevice.cpp:1194-1205, app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:2569-2570, app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:771"
- name: ffx_cas.h
path: resources/shaders/common/ffx_cas.h
@@ -516,7 +536,7 @@ files:
note: >-
Read and substituted the same way as the other CAS header, with the same
consequence per renderer when it is missing.
source_ref: "app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/Common/GSDevice.cpp:1038-1049, app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:2438-2439, app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:667"
source_ref: "app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/Common/GSDevice.cpp:1194-1205, app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:2569-2570, app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:771"
- name: message.wav
path: resources/sounds/achievements/message.wav
@@ -528,9 +548,9 @@ files:
raised and no custom sound is configured. Sound effects and the notification
sound both default on. The vendored tree carries only the README for this
directory, so the file has to be supplied; the Android sound callback
returns without playing when the path is not a file. Upstream v2.7.316
returns without playing when the path is not a file. Upstream v2.8.0
ships it at 15696 bytes.
source_ref: "app/src/main/cpp/ARM_ANDROID/src/integration/pcsx2_achievements_android.cpp:81, app/src/main/cpp/ARM_ANDROID/src/integration/pcsx2_achievements_android.cpp:1245-1250, app/src/main/cpp/pcsx2/pcsx2/Pcsx2Config.cpp:1951-1954, app/src/main/java/com/sbro/emucorex/core/NativeApp.kt:194-200"
source_ref: "app/src/main/cpp/ARM_ANDROID/src/integration/pcsx2_achievements_android.cpp:81, app/src/main/cpp/ARM_ANDROID/src/integration/pcsx2_achievements_android.cpp:1245-1250, app/src/main/cpp/pcsx2/pcsx2/Pcsx2Config.cpp:1963-1966, app/src/main/java/com/sbro/emucorex/core/NativeApp.kt:461-467"
- name: unlock.wav
path: resources/sounds/achievements/unlock.wav
@@ -539,7 +559,7 @@ files:
description: "achievement unlock sound"
note: >-
Played on an unlock under the same two settings, both on by default. Absent
from the vendored tree. Upstream v2.7.316 ships it at 202702 bytes.
from the vendored tree. Upstream v2.8.0 ships it at 202702 bytes.
source_ref: "app/src/main/cpp/ARM_ANDROID/src/integration/pcsx2_achievements_android.cpp:82, app/src/main/cpp/ARM_ANDROID/src/integration/pcsx2_achievements_android.cpp:1313-1318"
- name: lbsubmit.wav
@@ -549,7 +569,7 @@ files:
description: "leaderboard submission sound"
note: >-
Played on a leaderboard submission under the same two settings, both on by
default. Absent from the vendored tree. Upstream v2.7.316 ships it at 82096
default. Absent from the vendored tree. Upstream v2.8.0 ships it at 82096
bytes.
source_ref: "app/src/main/cpp/ARM_ANDROID/src/integration/pcsx2_achievements_android.cpp:83, app/src/main/cpp/ARM_ANDROID/src/integration/pcsx2_achievements_android.cpp:1458-1463"
@@ -564,7 +584,7 @@ files:
SQLite catalog carried in the package assets and copied into internal
storage the first time the catalog is queried, then read from there. A copy
already present is kept.
source_ref: "app/src/main/java/com/sbro/emucorex/data/ps2/Ps2CatalogRepository.kt:18, app/src/main/java/com/sbro/emucorex/data/ps2/Ps2CatalogRepository.kt:38-56"
source_ref: "app/src/main/java/com/sbro/emucorex/data/ps2/Ps2CatalogRepository.kt:17-18, app/src/main/java/com/sbro/emucorex/data/ps2/Ps2CatalogRepository.kt:27, app/src/main/java/com/sbro/emucorex/data/ps2/Ps2CatalogRepository.kt:39-56"
- name: "<SERIAL>_<CRC>.pnach"
path: "cheats/<SERIAL>_<CRC>.pnach"
@@ -576,9 +596,12 @@ files:
note: >-
The cheats folder is searched for the running serial and CRC, then for files
carrying the CRC alone, both with a trailing wildcard so a suffix after the
CRC is kept. The patches folder is searched the same way for patches rather
than cheats. The app also imports pnach files out of a picked zip.
source_ref: "app/src/main/cpp/pcsx2/pcsx2/Patch.cpp:331-342, app/src/main/cpp/pcsx2/pcsx2/Patch.cpp:344-366, app/src/main/java/com/sbro/emucorex/core/NativeApp.kt:355"
CRC is kept. An arcade title, whose serial starts with NM and whose CRC is
zero, is matched on the serial alone. The patches folder is searched the
same way for patches rather than cheats. The app's cheat manager keeps a
picked pnach document in its own store and writes the enabled blocks into
the cheats folder as <SERIAL>_<CRC>.pnach, or <CRC>.pnach without a serial.
source_ref: "app/src/main/cpp/pcsx2/pcsx2/Patch.cpp:332-345, app/src/main/cpp/pcsx2/pcsx2/Patch.cpp:347-369, app/src/main/java/com/sbro/emucorex/ui/cheats/CheatManagerScreen.kt:291-309, app/src/main/java/com/sbro/emucorex/data/CheatRepository.kt:186-220, app/src/main/java/com/sbro/emucorex/data/CheatRepository.kt:304-311"
- name: "<hash>.png"
path: "textures/<SERIAL>/replacements/<hash>.png"
@@ -598,17 +621,20 @@ files:
- name: "<driver>.zip"
system: sony-playstation-2
required: false
unsourceable: "Vulkan driver built for one Adreno family, not an emulator artefact"
unsourceable: "Vulkan driver built for one GPU family, not an emulator artefact"
description: "replacement Vulkan driver package"
note: >-
Listed by a catalog fetched from the EmuCoreV-Drivers repository, or picked
from the device. The archive is unpacked into a directory named after it
under driver in internal storage, entries carrying a parent path segment
being refused, and the Vulkan library it holds is recorded in a
driver_name.txt written beside it. The renderer then resolves the driver
through adrenotools from that pair. The system loader is used when no driver
is configured.
source_ref: "app/src/main/java/com/sbro/emucorex/core/GpuDriverCatalogRepository.kt:131-135, app/src/main/java/com/sbro/emucorex/core/GpuDriverManager.kt:89-128, app/src/main/java/com/sbro/emucorex/core/GpuDriverManager.kt:135-141, app/src/main/cpp/ARM_ANDROID/src/runtime/android_runtime.cpp:98-112, app/src/main/cpp/ARM_ANDROID/src/runtime/android_runtime.cpp:362"
from the device. A catalog download whose length differs from the size the
catalog states is discarded. The archive is unpacked into a directory named
after it under driver in internal storage, entries carrying a parent path
segment being refused, and the Vulkan library it holds is recorded in a
driver_name.txt written beside it. The install is removed when that library
does not start with the ELF magic or when its GPU vendor, taken from the
catalog or from markers in the library, does not match the device. The
renderer then resolves the driver through adrenotools from that pair. The
system loader is used when no driver is configured.
source_ref: "app/src/main/java/com/sbro/emucorex/core/GpuDriverCatalogRepository.kt:143-147, app/src/main/java/com/sbro/emucorex/core/GpuDriverCatalogRepository.kt:76-87, app/src/main/java/com/sbro/emucorex/core/GpuDriverManager.kt:98-170, app/src/main/java/com/sbro/emucorex/core/GpuDriverManager.kt:172-181, app/src/main/java/com/sbro/emucorex/core/GpuDriverManager.kt:214-228, app/src/main/cpp/ARM_ANDROID/src/runtime/android_runtime.cpp:138-152, app/src/main/cpp/ARM_ANDROID/src/runtime/android_runtime.cpp:401-402, app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/Vulkan/VKLoader.cpp:136, app/src/main/cpp/pcsx2/pcsx2/GS/Renderers/Vulkan/VKLoader.cpp:200-206"
exclusion_note: >
Left out are the parts of the bundled resource tree that this platform compiles
@@ -629,19 +655,20 @@ exclusion_note: >
reads back, which is state rather than system files: the inis, the per-game
settings and input profiles, the memory cards, the save states, the snapshots,
the shader and texture caches, the logs, the dumped textures, and the
system-ca-bundle.pem the app exports from the Android trust store. The covers
folder is inert: its only readers are the FullscreenUI game list and
GameList::DownloadCovers, which has no caller, and the app runs its own cover
cache.
ref: app/src/main/cpp/pcsx2/pcsx2/ImGui/ImGuiManager.cpp:133-136,
app/src/main/cpp/pcsx2/pcsx2/ImGui/ImGuiManager.cpp:193-198,
app/src/main/cpp/pcsx2/pcsx2/ImGui/ImGuiManager.cpp:449-511,
app/src/main/cpp/pcsx2/pcsx2/ImGui/FullscreenUI.cpp:335,
app/src/main/cpp/pcsx2/pcsx2/CMakeLists.txt:691,
app/src/main/cpp/pcsx2/pcsx2/CMakeLists.txt:708-712,
system-ca-bundle.pem the app exports from the Android trust store, and the
per-title arcade content a manifest names. The covers folder is inert: its
only readers are the FullscreenUI game list and GameList::DownloadCovers,
which only FullscreenUI calls, and the app runs its own cover cache.
ref: app/src/main/cpp/pcsx2/pcsx2/ImGui/ImGuiManager.cpp:149-152,
app/src/main/cpp/pcsx2/pcsx2/ImGui/ImGuiManager.cpp:224-229,
app/src/main/cpp/pcsx2/pcsx2/ImGui/ImGuiManager.cpp:483-536,
app/src/main/cpp/pcsx2/pcsx2/ImGui/FullscreenUI.cpp:323,
app/src/main/cpp/pcsx2/pcsx2/CMakeLists.txt:706,
app/src/main/cpp/pcsx2/pcsx2/CMakeLists.txt:723-734,
app/src/main/cpp/pcsx2/pcsx2/Input/SDLInputSource.cpp:24,
app/src/main/cpp/ARM_ANDROID/CMakeLists.txt:239-243,
app/src/main/cpp/pcsx2/pcsx2/Pcsx2Config.cpp:2439-2446,
app/src/main/cpp/pcsx2/pcsx2/GameList.cpp:1336,
app/src/main/java/com/sbro/emucorex/data/ps2/Ps2CatalogRepository.kt:191-203,
app/src/main/java/com/sbro/emucorex/core/NativeApp.kt:166-171
app/src/main/cpp/ARM_ANDROID/CMakeLists.txt:259-263,
app/src/main/cpp/pcsx2/pcsx2/Pcsx2Config.cpp:2452-2466,
app/src/main/cpp/pcsx2/pcsx2/GameList.cpp:1376,
app/src/main/cpp/pcsx2/pcsx2/ImGui/FullscreenUI.cpp:3640,
app/src/main/java/com/sbro/emucorex/data/ps2/Ps2CatalogRepository.kt:235-248,
app/src/main/java/com/sbro/emucorex/core/NativeApp.kt:434-436
+33 -30
View File
@@ -3,10 +3,10 @@ type: libretro
core_classification: enhanced_fork
source: "https://github.com/TASEmulators/freej2me-plus"
upstream: "https://github.com/hex007/freej2me"
profiled_date: "2026-09-17"
source_commit: "631cf3f8edf18ce8ef2e9de46bd2dad50d6411a2"
profiled_date: "2026-10-04"
source_commit: "68069d79aa6ed106eb788a640a8294a0db55fdcd"
upstream_commit: "8b9bc8a19baf26e3d92f88934a64a32f1cbc2795"
core_version: "1.52"
core_version: "1.53"
display_name: "Mobile - J2ME (FreeJ2ME-Plus)"
cores:
- freej2me_plus
@@ -20,23 +20,25 @@ notes: |
directory, checks that freej2me_plus-lr.jar exists there and spawns
java -jar with the file encoding and the screen size as arguments, then
drives the Java process over pipes. Windows launches javaw through
CreateProcess with the system directory as starting directory; Linux
forks, chdir()s into it and execvp()s java. A Java runtime (8 or later)
must be on the host PATH. The jar is built by ant from build.xml, which
writes the libretro variant as freej2me_plus-lr.jar.
ref: src/libretro/freej2me_libretro.c:38-42,
src/libretro/freej2me_libretro.c:845-874,
src/libretro/freej2me_libretro.c:1566-1568,
src/libretro/freej2me_libretro.c:1665-1674,
build.xml:66-76
CreateProcess with the system directory as starting directory; Linux and
macOS fork, chdir() into it and execvp() java. A Java runtime must be on
the host PATH, and the start failure message asks for Java 6 or newer. The
jar is built by ant from build.xml, which writes the libretro variant as
freej2me_plus-lr.jar.
ref: src/libretro/freej2me_libretro.c:38-45,
src/libretro/freej2me_libretro.c:859-888,
src/libretro/freej2me_libretro.c:1556-1582,
src/libretro/freej2me_libretro.c:1679-1688,
src/libretro/freej2me_libretro.h:80,
build.xml:86-99
Only existence is tested. When the jar is absent the core posts the
SYSTEM_NOT_FOUND message and returns from retro_init before any process is
created, so nothing loads. The message text still names freej2me-lr.jar,
the file the original core opens; this core opens freej2me_plus-lr.jar.
ref: src/libretro/freej2me_libretro.c:334-341,
src/libretro/freej2me_libretro.c:852-858,
src/libretro/freej2me_libretro.h:74
ref: src/libretro/freej2me_libretro.c:339-346,
src/libretro/freej2me_libretro.c:866-872,
src/libretro/freej2me_libretro.h:73-79
Every relative path the jar opens resolves against the system directory,
since the Java process starts there. freej2me_system/ is created on first
@@ -48,11 +50,11 @@ notes: |
config/<suite>/game.conf), falling back to the system directory when the
frontend has no save directory.
ref: src/org/recompile/freej2me/Config.java:47-48,
src/org/recompile/freej2me/Config.java:186-205,
src/org/recompile/mobile/Mobile.java:117-119,
src/org/recompile/mobile/Mobile.java:131,
src/libretro/freej2me_libretro.c:912-920,
src/org/recompile/freej2me/Libretro.java:198-202,
src/org/recompile/freej2me/Config.java:186-206,
src/org/recompile/mobile/Mobile.java:121-123,
src/org/recompile/mobile/Mobile.java:135,
src/libretro/freej2me_libretro.c:926-934,
src/org/recompile/freej2me/Libretro.java:201-205,
src/javax/microedition/rms/RecordStore.java:111
Two files are user supplied and optional. With the freej2me_midifont core
@@ -63,14 +65,15 @@ notes: |
freej2me_system/customFont/; off, the AWT SansSerif, Monospaced and Dialog
faces are used. Both directories are created with a placeholder file when
missing, and neither file has a fixed name.
ref: src/libretro/freej2me_libretro.c:459-471,
src/org/recompile/freej2me/Libretro.java:236,
src/org/recompile/freej2me/Libretro.java:250,
src/org/recompile/mobile/Mobile.java:987-993,
src/javax/microedition/media/Manager.java:53,
src/javax/microedition/media/Manager.java:325-346,
ref: src/libretro/freej2me_libretro.c:464-469,
src/libretro/freej2me_libretro.c:480-485,
src/org/recompile/freej2me/Libretro.java:240,
src/org/recompile/freej2me/Libretro.java:254,
src/org/recompile/mobile/Mobile.java:1056-1064,
src/javax/microedition/media/Manager.java:55,
src/javax/microedition/media/Manager.java:328-351,
src/org/recompile/mobile/PlatformFont.java:63,
src/org/recompile/mobile/PlatformFont.java:102-119
src/org/recompile/mobile/PlatformFont.java:133-154
files:
- name: "freej2me_plus-lr.jar"
@@ -80,7 +83,7 @@ files:
validation: [existence]
description: "FreeJ2ME-Plus libretro Java application"
note: "Java program the native core launches with java -jar from the system directory root. Built by ant from build.xml at the pinned revision; the code reads no size and no hash."
source_ref: "src/libretro/freej2me_libretro.c:38-42 (freej2meapp), src/libretro/freej2me_libretro.c:845-861 (GET_SYSTEM_DIRECTORY, freej2me_present, SYSTEM_NOT_FOUND_MSG), src/libretro/freej2me_libretro.c:334-341 (access F_OK), src/libretro/freej2me_libretro.c:863-874 (java -jar argv), build.xml:66-76 (destfile)"
source_ref: "src/libretro/freej2me_libretro.c:38-45 (freej2meapp), src/libretro/freej2me_libretro.c:859-875 (GET_SYSTEM_DIRECTORY, freej2me_present, SYSTEM_NOT_FOUND_MSG), src/libretro/freej2me_libretro.c:339-346 (access F_OK), src/libretro/freej2me_libretro.c:877-888 (java -jar argv), build.xml:86-99 (destfile)"
- name: "<soundfont>.sf2"
system: j2me
@@ -90,7 +93,7 @@ files:
category: game_data
description: "MIDI soundbank for J2ME audio"
note: "First .sf2 or .gm in the directory listing, loaded through MidiSystem.getSoundbank when the freej2me_midifont option is on. A rejected file is logged and the JVM default soundbank stays."
source_ref: "src/javax/microedition/media/Manager.java:53, src/javax/microedition/media/Manager.java:325-346, src/org/recompile/mobile/Mobile.java:987-989"
source_ref: "src/javax/microedition/media/Manager.java:55, src/javax/microedition/media/Manager.java:328-351, src/org/recompile/mobile/Mobile.java:1056-1058"
- name: "<font>.ttf"
system: j2me
@@ -100,4 +103,4 @@ files:
category: game_data
description: "TrueType font for J2ME text"
note: "First .ttf, .otf or .ttc in the directory listing, loaded through Font.createFont when the freej2me_textfont option is on. A rejected file is logged and the AWT faces stay."
source_ref: "src/org/recompile/mobile/PlatformFont.java:63, src/org/recompile/mobile/PlatformFont.java:102-119, src/org/recompile/mobile/Mobile.java:991-993"
source_ref: "src/org/recompile/mobile/PlatformFont.java:63, src/org/recompile/mobile/PlatformFont.java:133-154, src/org/recompile/mobile/Mobile.java:1062-1064"
+8 -8
View File
@@ -5,8 +5,8 @@ source: "https://github.com/glKarin/com.n0n3m4.diii4a"
upstream: "https://github.com/glKarin/com.n0n3m4.diii4a"
author: "glKarin"
profiled_date: "2026-09-17"
source_commit: "e4d1382275155b18d51f91c3e1af35ca1fd16e13"
core_version: "1.1.0harmattan72"
source_commit: "ce49510f3b0c04969eab8ebe8238416e84e4f0bb"
core_version: "1.1.0harmattan73"
display_name: "id Tech engine collection (idTech4A++)"
cores:
- "idtech4a++"
@@ -48,10 +48,10 @@ notes: |
application starts a game directly through com.n0n3m4.q3e.Q3EMain with a `game`
extra carrying the game token and a `command` extra carrying an argument vector
that begins with `game.arm`.
ref: README.md:13-26, 237-251,
ref: README.md:13-26, 248-262,
Q3E/src/main/java/com/n0n3m4/q3e/Q3EGameConstants.java:8-33, 91-116, 303,
Q3E/src/main/java/com/n0n3m4/q3e/Q3EGlobals.java:9,
idTech4Amm/build.gradle:13-14, 23
idTech4Amm/build.gradle:10-14, 23
Game data lives under a working directory, `/sdcard/diii4a` unless the
preference names another, and each game reads a base folder inside it. With the
@@ -419,7 +419,7 @@ files:
sort last. It holds the defs, scripts and multiplayer AAS files the bot
commands need. A second entry repacks only the `maps/` tree into
zzz_idTech4Amm_d3_sabot_a7_aas.pk4 for users who already have the mod.
source_ref: "Q3E/src/main/java/com/n0n3m4/q3e/Q3EPatchResourceManager.java:48-58, 129-140, README.md:256-259"
source_ref: "Q3E/src/main/java/com/n0n3m4/q3e/Q3EPatchResourceManager.java:48-58, 129-140, README.md:267-270"
- name: q4_sabot_a9.pk4
required: false
@@ -433,7 +433,7 @@ files:
note: >-
The Quake 4 counterpart, extracted the same way, with the same
maps-only variant written as zzz_idTech4Amm_q4_sabot_a9_aas.pk4.
source_ref: "Q3E/src/main/java/com/n0n3m4/q3e/Q3EPatchResourceManager.java:36-46, 116-127, README.md:256-259"
source_ref: "Q3E/src/main/java/com/n0n3m4/q3e/Q3EPatchResourceManager.java:36-46, 116-127, README.md:267-270"
- name: play_original_doom3_level.pk4
required: false
@@ -461,7 +461,7 @@ files:
note: >-
Copied into the DOOM 3 base folder on request. It pairs with the
wide-character language and BFG font support compiled into the engine.
source_ref: "Q3E/src/main/java/com/n0n3m4/q3e/Q3EPatchResourceManager.java:105-114, README.md:37, 168-169"
source_ref: "Q3E/src/main/java/com/n0n3m4/q3e/Q3EPatchResourceManager.java:105-114, README.md:37, README.md:174-175"
- name: controls_theme.zipak
required: false
@@ -560,7 +560,7 @@ files:
architecture, gameaarch64.so on arm64 and gamearm.so on armv7. Without it
the engine keeps the game code built into the apk. The launcher also
accepts a full path to any libxxxxx.so instead.
source_ref: "Q3E/src/main/java/com/n0n3m4/q3e/Q3EGameHelper.java:342-372, 429-434, idTech4Amm/src/main/java/com/n0n3m4/DIII4A/launcher/AddExternalLibraryFunc.java:71-86, README.md:229-233, 241-251"
source_ref: "Q3E/src/main/java/com/n0n3m4/q3e/Q3EGameHelper.java:342-372, 429-434, idTech4Amm/src/main/java/com/n0n3m4/DIII4A/launcher/AddExternalLibraryFunc.java:71-86, README.md:240-244, README.md:252-262"
- name: server.so
required: false