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fix: list the PAK files tyrquake reads
The profile listed none. id1/pak0.pak is required (host.c:711-760), the retail and mission pack paks are read in order until one is missing, and Quoth 2.2 is mounted when the content path names it (common.c:1017-1020, 1724-1725). The three Quoth paks are collected, pak1.pak as a release asset.
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@@ -97,6 +97,7 @@ bios/Gemei/A330/.variants/A330.HXF.58c11dad
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# Free game data over 50 MB (fetched from large-files release)
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bios/Id Software/Wolfenstein Enemy Territory/etmain/pak0.pk3
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bios/Id Software/Quake/quoth/pak1.pak
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bios/Blizzard/Diablo/fonts.mpq
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bios/Toys for Bob/The Ur-Quan Masters/uqm-0.8.0-voice.uqm
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bios/Toys for Bob/The Ur-Quan Masters/uqm-remix-disc2.uqm
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@@ -11,16 +11,90 @@ cores: [tyrquake]
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systems: [quake]
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notes: >
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Quake engine source port by Kevin Shanahan (Tyrann). Plays Quake (id1), mission
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packs Scourge of Armagon (hipnotic) and Dissolution of Eternity (rogue), Quoth
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mod, and custom mods via -game parameter. Content is loaded directly from the
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PAK file path: the directory containing the PAK becomes basedir
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(libretro.c:988,1050). The engine auto-detects game variant by checking the
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content path for id1, hipnotic, rogue, or quoth substrings
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(common/libretro.c:1313-1377). All engine assets (gfx/palette.lmp, gfx/colormap.lmp,
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gfx.wad, textures, models, sounds) are loaded from within PAK files via
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COM_AddGameDirectory (common.c:1709), which tries pak0.pak through pak9.pak in
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both lowercase and uppercase. The core never calls
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RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY. BGM as OGG tracks in music/ subfolder
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of each game directory.
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packs Scourge of Armagon (hipnotic) and Dissolution of Eternity (rogue), the Quoth
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mod, and custom mods. Content is a PAK file. When its path contains id1,
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hipnotic, rogue or quoth, the parent of the PAK's directory becomes basedir and
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the matching -rogue, -hipnotic or -quoth switch is set. Any other directory is
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passed as -game <dir> with its parent as basedir (common/libretro.c:1313-1325,
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common/libretro.c:1331, common/libretro.c:1363-1390). COM_InitFilesystem always
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adds basedir/id1 first, then rogue, hipnotic or quoth, then the -game directory
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(common/common.c:1717-1734), so every game reads id1/pak0.pak beside its own
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folder. COM_AddGameDirectory opens pak0.pak, pak1.pak and so on, lowercase then
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uppercase, and stops at the first index that opens neither
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(common/common.c:1668-1686). gfx.wad, gfx/palette.lmp and gfx/colormap.lmp come
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from those PAKs and a missing one stops the engine with Sys_Error
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(common/host.c:711-712, common/host.c:728-760, common/wad.c:78-81).
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gfx/pop.lmp, present only in the registered id1/pak1.pak, sets the registered
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cvar (common/common.c:938-953). The PAK directory is compared to the id1/pak0.pak
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file count and CRC, but com_modified is never read, so any PAK is accepted
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(common/common.c:1580-1593). The core never calls
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RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY. Background music is streamed from
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music/trackNN.<ext> in each game directory, ogg, opus, mp3, flac, wav, it, s3m,
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xm or mod, when present (common/bgmusic.c:35, common/bgmusic.c:63-71,
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common/bgmusic.c:314-338).
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files: []
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files:
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- name: "pak0.pak"
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category: game_data
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system: quake
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path: "id1/pak0.pak"
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required: true
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source_ref: "common/common.c:1668-1686, common/common.c:1718, common/host.c:711-712, common/libretro.c:1313-1331"
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note: "Shareware and registered Quake data, one file in both releases. Read for every game, mission packs and mods included."
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- name: "pak1.pak"
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category: game_data
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system: quake
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path: "id1/pak1.pak"
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required: false
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source_ref: "common/common.c:1668-1686, common/common.c:938-953"
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note: "Registered episodes 2 to 4. Read only after pak0.pak opens."
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unsourceable: "retail data the collection does not hold, and a same-named file of another game must not stand in"
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- name: "pak0.pak"
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category: game_data
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system: quake
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path: "hipnotic/pak0.pak"
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required: false
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source_ref: "common/common.c:1722-1723, common/libretro.c:1368-1371"
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note: "Scourge of Armagon data. Loaded when the content path contains hipnotic."
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unsourceable: "retail data the collection does not hold, and a same-named file of another game must not stand in"
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- name: "pak0.pak"
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category: game_data
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system: quake
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path: "rogue/pak0.pak"
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required: false
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source_ref: "common/common.c:1720-1721, common/libretro.c:1363-1366"
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note: "Dissolution of Eternity data. Loaded when the content path contains rogue."
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unsourceable: "retail data the collection does not hold, and a same-named file of another game must not stand in"
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- name: "pak0.pak"
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category: game_data
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system: quake
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path: "quoth/pak0.pak"
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required: false
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size: 48226771
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sha1: be18095be10b1c45afb0f51cfaa7341fae639d0f
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source_ref: "common/common.c:1017-1020, common/common.c:1724-1725, common/libretro.c:1373-1376"
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note: "Quoth 2.2 data. Loaded when the content path contains quoth, with the Scourge of Armagon HUD."
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- name: "pak1.pak"
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category: game_data
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system: quake
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path: "quoth/pak1.pak"
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required: false
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size: 84961704
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sha1: a14f1351e38c9df3eb03ef7e47f7aae9c29b8df2
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source_ref: "common/common.c:1668-1686, common/common.c:1724-1725"
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note: "Quoth 2.2 data, read after quoth/pak0.pak."
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- name: "pak2.pak"
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category: game_data
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system: quake
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path: "quoth/pak2.pak"
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required: false
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size: 8021749
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sha1: c022a1062e9f8f99d8071c2fde297458499d302e
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source_ref: "common/common.c:1668-1686, common/common.c:1724-1725"
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note: "Quoth 2.2 data, read after quoth/pak1.pak opens."
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