chore: follow the ardens bootloader selection

The block moved and the profile's line numbers stayed. The selection now
reads program_state.flashcart_loaded and program_state.cfg.boot_to_menu
at 151-181, choosing between the menu and game bootloader for each
fxport pin. Pin moved with the refs.
This commit is contained in:
Abdessamad Derraz committed 2026-09-05 08:57:02 +02:00
1 parent 3afad2a7f5
commit 449dbafa58
1 file changed
+3 -3
+3 -3
View File
@@ -4,7 +4,7 @@ core_classification: official_port
source: "https://github.com/tiberiusbrown/ardens"
upstream: "https://github.com/tiberiusbrown/ardens"
profiled_date: "2026-03-23"
source_commit: "8237fb9ecfe413abcdb2cc865ada80755486dfa9"
source_commit: "661a7dd4febc8d00e790a4ecde44b936295adf97"
core_version: "Git"
display_name: "Arduboy (Ardens)"
cores:
@@ -23,7 +23,7 @@ files: []
platform_details:
embedded_bootloaders:
source_ref: "src/boot/_make.bat, src/absim_arduboy.cpp:115-161"
source_ref: "src/boot/_make.bat, src/absim_arduboy.cpp:127-181"
variants:
- name: "arduboy3k-bootloader-game-sda"
array: "ARDENS_BOOT_GAME_D1"
@@ -53,7 +53,7 @@ platform_details:
All bootloaders are compiled from Intel HEX into C arrays at build
time. The core selects the game or menu variant at reset depending
on whether a flashcart image was loaded and the boot_to_menu config
flag (absim_arduboy.cpp:142-158). The bootloader is written to the
flag (absim_arduboy.cpp:151-181). The bootloader is written to the
top of the ATmega32U4 program memory at the address defined by the
BOOTSZ fuse bits (absim.hpp:811).