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feat: reprofile supermodel3 on its 0.4 rebase
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@@ -5,33 +5,37 @@ source: "https://github.com/DirtBagXon/model3emu-code-sinden"
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upstream: "https://github.com/trzy/Supermodel"
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author: "DirtBagXon"
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profiled_date: "2026-10-23"
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source_commit: "11726c4bad3696a50a8b834eaba6aee3fa08a590"
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prose_written_at: "11726c4bad3696a50a8b834eaba6aee3fa08a590"
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upstream_commit: "14815455dc28fca2c8662fb1ed99d447ecf8f364"
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upstream_frozen: "The fork is rebased on trzy's tree at 1481545, the revision its version string names. Later trzy commits are not in the fork."
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core_version: "0.3a-1481545-mm DirtBagXon (Sinden)"
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source_commit: "03318d26826e725338576a74945b3ea3fc7ebe5c"
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prose_written_at: "03318d26826e725338576a74945b3ea3fc7ebe5c"
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upstream_commit: "efbdc866fcddc9bff23da00b1722d17e52115567"
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upstream_frozen: "The fork is rebased on trzy's tree at efbdc86, the revision its release names. Later trzy commits are not in the fork."
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core_version: "0.4"
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version_basis:
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kind: file
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path: "Src/Version.h"
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pattern: '#define\s+SUPERMODEL_VERSION\s+"([^"]+)'
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path: "Src/Version.cpp"
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pattern: 'const std::string series_version = "([^"]+)"'
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display_name: "Sega - Model 3 (Supermodel, Sinden fork)"
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verification: existence
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cores:
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- "supermodel3"
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- "supermodel-sa"
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systems:
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- "sega-model1"
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- "sega-model2"
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- "sega-model3"
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- "real3d-pro1000"
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notes: |
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DirtBagXon's Supermodel fork with Sinden light gun support, rebased on
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trzy's tree at 1481545, the revision its version string names. RetroPie
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trzy's tree at efbdc86, the revision its release 0.4-efbdc86-dbx names.
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The version string is the series 0.4 followed by the git revision a build
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passes, or by the build date and "-mm DirtBagXon (Sinden)". RetroPie
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builds the main branch on x86 and the arm branch everywhere else, the arm
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branch at commit 454ed3f when the system SDL2 is 2.0.22 or older. The arm
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branch is a separate, older line (revision
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6ae0cf2f237586c4a3cc791514ec1b0f3cd4c56c, "0.3a-8c6af68-arm-mm") and is
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described in its own paragraph below. Entries carry the main branch.
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ref: Src/Version.h:32
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ref: Src/Version.cpp:39-55
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RetroPie copies Config/Games.xml, and on x86 the Assets directory, into
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$md_conf_root/arcade/supermodel3 and starts the emulator from there. On
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@@ -39,15 +43,19 @@ notes: |
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relative to the working directory when Config/ exists there, otherwise
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under ~/.supermodel/ when present, otherwise under the XDG config and data
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homes.
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ref: Src/OSD/Unix/FileSystemPath.cpp:99-157, Src/OSD/SDL/Main.cpp:121-123
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ref: Src/OSD/Unix/FileSystemPath.cpp:99-157, Src/OSD/SDL/Main.cpp:124-126
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ROM sets are MAME format archives described by Games.xml. The game is
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chosen by the archive's own file name, which must match a game name, and
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the parent archive <parent>.zip is opened from the same directory. ROMs
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inside are matched by CRC32. Model 3 boards carry their own program,
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video, sound and drive board ROMs, so a Model 3 game reads nothing outside
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its archives.
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ref: Src/GameLoader.cpp:1044-1101
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inside are matched by CRC32. The main branch also runs Sega Model 1
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and Model 2 boards: Games.xml holds 10 Model 1, 90 Model 2 and 63 Model 3
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sets. Every board ROM of these sets, the Model 1 TGP program and
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coprocessor tables included, is a region of the game's own set,
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and a parent is another game, so a game reads nothing outside its
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archives.
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ref: Src/GameLoader.cpp:1145-1202, Src/GameLoader.cpp:277,
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Src/OSD/SDL/Main.cpp:2703-2710
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The main branch also emulates the Real3D Pro-1000 image generator, the
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hardware the Model 3 graphics derive from. Games.xml declares it as the
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@@ -55,15 +63,15 @@ notes: |
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update: p1_p4.bin (boot stub and loop code) and p2.bin (INIT ROM). The
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machine refuses to start without either region. A scsi_rom region is
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optional, a synthetic image is built when it is absent.
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ref: Config/Games.xml:1404-1428, Src/Pro1000/Pro1000.cpp:2111-2143,
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ref: Config/Games.xml:10030-10054, Src/Pro1000/Pro1000.cpp:1999-2031,
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Src/Pro1000/Pro1000.cpp:165-181
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Supermodel.ini is optional. It is written from compiled-in defaults when
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absent. NVRAM/<game>.nv is loaded when present and written on exit.
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External GLSL shaders are read only when VertexShader or FragmentShader
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names a file, both default to empty.
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ref: Src/OSD/SDL/Main.cpp:1416-1436, Src/OSD/SDL/Main.cpp:2365,
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Src/OSD/SDL/Main.cpp:807-838, Src/OSD/SDL/Main.cpp:1554-1555
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ref: Src/OSD/SDL/Main.cpp:1476-1496, Src/OSD/SDL/Main.cpp:2433,
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Src/OSD/SDL/Main.cpp:816-847, Src/OSD/SDL/Main.cpp:1606-1607
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The arm branch has no Pro-1000 emulation and no path resolution: the
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paths Config/Supermodel.ini, Config/Games.xml, NVRAM/<game>.nv and
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@@ -82,12 +90,12 @@ files:
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path: "Config/Games.xml"
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required: true
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bundled: true
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size: 152608
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sha1: "79fa74742f4b18e250c11c1dea5837fdf57cd54c"
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md5: "f2f5f09ca0a275696319176b4f41b8d6"
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size: 498145
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sha1: "c2bbcd686862fc5f14e80a5dee4eec504affa77f"
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md5: "4b6145439a95d1a3cdee6f9367773562"
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description: "ROM set definitions"
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note: "Parsed by the GameLoader constructor. Without it no game is defined, the archive name matches nothing and main returns 1. The path is the GameXMLFile key, so -game-xml-file moves it. The hash is that of Config/Games.xml at the pinned revision, 64 sets, which RetroPie copies on every install. Shipped in the 11726c4 Linux, macOS and Windows release archives."
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source_ref: "upstream Src/OSD/SDL/Main.cpp:122, source Src/OSD/SDL/Main.cpp:1543, source Src/OSD/SDL/Main.cpp:2453-2458, source Src/GameLoader.cpp:601-610, source Src/GameLoader.cpp:1066-1071, source Src/GameLoader.cpp:1111-1113"
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note: "Parsed by the GameLoader constructor. Without it no game is defined, the archive name matches nothing and main returns 1. The path is the GameXMLFile key, so -game-xml-file moves it. The hash is that of Config/Games.xml at the pinned revision, 164 sets, which RetroPie copies on every install. Shipped in the 0.4-efbdc86 Linux, macOS and Windows release archives."
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source_ref: "source Src/OSD/SDL/Main.cpp:125, source Src/OSD/SDL/Main.cpp:1588, source Src/OSD/SDL/Main.cpp:2532-2537, source Src/GameLoader.cpp:658-667, source Src/GameLoader.cpp:1167-1172, source Src/GameLoader.cpp:1212-1214"
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- name: "p1crosshair.bmp"
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path: "Assets/p1crosshair.bmp"
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@@ -98,7 +106,7 @@ files:
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md5: "9012018f50f707c1707009346eb5d18b"
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description: "Player 1 light gun crosshair texture"
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note: "Both bitmaps are loaded whatever CrosshairStyle holds, and a failed load aborts startup before the machine is created."
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source_ref: "upstream Src/OSD/SDL/Crosshair.cpp:34-51, source Src/OSD/SDL/Main.cpp:2509-2516"
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source_ref: "source Src/OSD/SDL/Crosshair.cpp:34-51, source Src/OSD/SDL/Main.cpp:2588-2595"
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- name: "p2crosshair.bmp"
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path: "Assets/p2crosshair.bmp"
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@@ -108,19 +116,19 @@ files:
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sha1: "13c5e692c7acf2ec8243ac421d58fdf69c6c2370"
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md5: "866dbf59a0e2d849de2365e1c953cc97"
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description: "Player 2 light gun crosshair texture"
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note: "Read in the same call as the player 1 bitmap and equally fatal when it fails to load. Both bitmaps are shipped in the 11726c4 release archives."
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source_ref: "upstream Src/OSD/SDL/Crosshair.cpp:35, source Src/OSD/SDL/Crosshair.cpp:48-51"
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note: "Read in the same call as the player 1 bitmap and equally fatal when it fails to load. Both bitmaps are shipped in the 0.4-efbdc86 release archives."
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source_ref: "source Src/OSD/SDL/Crosshair.cpp:35, source Src/OSD/SDL/Crosshair.cpp:48-51"
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- name: "Music.xml"
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path: "Config/Music.xml"
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required: false
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bundled: true
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size: 9224
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sha1: "b44ed959fe2948a03d81b98e67ca32f2b4c37e78"
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md5: "ddb4e23db15dda67539eee24de23de4b"
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size: 9229
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sha1: "5c86508cb337b604eecb9b881b4fc111d826f604"
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md5: "6eeb3e30200e14aa28f958b8d34c2ded"
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description: "Custom MPEG music track map"
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note: "Consulted only for a game with a DSB1 or DSB2 board, and skipped when absent. RetroPie does not copy it. Shipped in the 11726c4 release archives, the Windows zip with CRLF line endings (sha1 4c556c3a848ef61205a53a9a73ba5e46970d445f)."
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source_ref: "upstream Src/OSD/SDL/Main.cpp:123, source Src/OSD/SDL/Main.cpp:963, source Src/Sound/MPEG/MpegAudio.cpp:88-102"
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note: "Consulted only for a game with a DSB1 or DSB2 board, and skipped when absent. RetroPie does not copy it. Shipped in the 0.4-efbdc86 release archives, the Windows zip with CRLF line endings (sha1 311d762fab940658466cf223bc441b0f5fda372b)."
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source_ref: "source Src/OSD/SDL/Main.cpp:126, source Src/OSD/SDL/Main.cpp:975, source Src/Sound/MPEG/MpegAudio.cpp:89-103"
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- name: "pro1000.zip"
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required: true
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@@ -128,7 +136,7 @@ files:
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system: real3d-pro1000
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description: "Real3D Pro-1000 firmware set (SDK flash update, loop code 5.4, INIT ROM 54)"
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note: "Loaded as the content of the pro1000 machine, named after the set. Required to run the Pro-1000 only, Model 3 games never read it."
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source_ref: "upstream Config/Games.xml:1404-1428, source Src/Pro1000/Pro1000.cpp:2111-2122, source Src/GameLoader.cpp:1066-1071"
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source_ref: "source Config/Games.xml:10030-10054, source Src/Pro1000/Pro1000.cpp:1999-2010, source Src/GameLoader.cpp:1167-1172"
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contents:
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- name: "p1_p4.bin"
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description: "Flash parts 1 and 4, boot stub and loop code, loaded at 0xFFF00000"
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