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https://github.com/Abdess/retroarch_system.git
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feat: scraper adds missing arcade BIOS, ep128emu includes, new profiles
libretro_scraper: EXTRA_ARCADE_FILES adds namcoc69/70/75, msx, qsound to arcade system. segasp.zip added to dreamcast-arcade. ep128emu includes injected for enterprise system. new profiles: vba_m (GB/GBC/GBA with doc vs source notes), beetle_gba (Mednafen GBA).
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14
emulators/beetle_gba.yml
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14
emulators/beetle_gba.yml
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@@ -0,0 +1,14 @@
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# Beetle GBA (Mednafen) — Game Boy Advance (libretro)
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# ref: beetle-gba-libretro/mednafen/gba, docs.libretro.com/library/beetle_gba
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# Same BIOS as mGBA/VBA-M. Optional, no HLE fallback documented.
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emulator: Beetle GBA (Mednafen)
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type: libretro
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cores: [mednafen_gba]
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source: "https://github.com/libretro/beetle-gba-libretro"
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systems:
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- nintendo-gba
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files:
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- name: gba_bios.bin
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system: nintendo-gba
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required: false
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md5: a860e8c0b6d573d191e4ec7db1b1e4f6
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29
emulators/vba_m.yml
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emulators/vba_m.yml
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# VBA-M — Game Boy / Game Boy Color / Game Boy Advance (libretro)
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# ref: visualboyadvance-m/src/libretro, docs.libretro.com/library/vba_m
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# Same BIOS as mGBA. Requires core option "Use BIOS file if found" = On.
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#
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# doc vs source: docs list gba_bios.bin md5 a860e8c0b6d573d191e4ec7db1b1e4f6
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# which is the standard GBA BIOS dump. Also accepts gb_bios.bin and gbc_bios.bin
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# for GB/GBC mode (not listed in mgba profile).
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emulator: VBA-M
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type: libretro
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cores: [vbam]
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source: "https://github.com/visualboyadvance-m/visualboyadvance-m"
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systems:
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- nintendo-gb
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- nintendo-gbc
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- nintendo-gba
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files:
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- name: gba_bios.bin
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system: nintendo-gba
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required: false
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md5: a860e8c0b6d573d191e4ec7db1b1e4f6
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note: "optional, core option vbam_usebios must be On"
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- name: gb_bios.bin
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system: nintendo-gb
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required: false
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md5: 32fbbd84168d3482956eb3c5051637f5
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- name: gbc_bios.bin
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system: nintendo-gbc
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required: false
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md5: dbfce9db9deaa2567f6a84fde55f9680
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@@ -265,6 +265,38 @@ class Scraper(BaseScraper):
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if sys_id not in systems:
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systems[sys_id] = sys_data
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# Arcade BIOS present in the repo but absent from System.dat.
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# FBNeo expects them in system/ or system/fbneo/.
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# ref: fbneo/src/burner/libretro/libretro.cpp
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EXTRA_ARCADE_FILES = [
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{"name": "namcoc69.zip", "destination": "namcoc69.zip", "required": True},
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{"name": "namcoc70.zip", "destination": "namcoc70.zip", "required": True},
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{"name": "namcoc75.zip", "destination": "namcoc75.zip", "required": True},
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{"name": "msx.zip", "destination": "msx.zip", "required": True},
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{"name": "qsound.zip", "destination": "qsound.zip", "required": True},
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]
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if "arcade" in systems:
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existing = {f["name"] for f in systems["arcade"].get("files", [])}
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for ef in EXTRA_ARCADE_FILES:
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if ef["name"] not in existing:
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systems["arcade"]["files"].append(ef)
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# segasp.zip for Sega System SP (Flycast)
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if "sega-dreamcast-arcade" in systems:
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existing = {f["name"] for f in systems["sega-dreamcast-arcade"].get("files", [])}
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if "segasp.zip" not in existing:
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systems["sega-dreamcast-arcade"]["files"].append({
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"name": "segasp.zip",
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"destination": "dc/segasp.zip",
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"required": True,
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})
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# ep128emu shared group for Enterprise
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if "enterprise-64-128" in systems:
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systems["enterprise-64-128"].setdefault("includes", [])
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if "ep128emu" not in systems["enterprise-64-128"]["includes"]:
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systems["enterprise-64-128"]["includes"].append("ep128emu")
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# Inject shared group references for systems that have core-specific
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# subdirectory requirements already defined in _shared.yml.
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SYSTEM_SHARED_GROUPS = {
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