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feat: profile fheroes2 at 1.1.18
At 6c51acf the engine also looks in the user config and data folders, reads resurrection.h2d only in H2D format 3 holding the 68 files it carries (h2d.cpp:107-145, h2d_file.cpp:39-88), and plays MIDI music with the sound fonts of files/soundfonts and files/timidity/timidity.cfg. The pinned 1.0.11 container, format 0 with 7 files, stops the start: the entry now names the engine's own file. The sound font, the timidity configuration and instruments and the translations join the profile, all shipped with the engine. Refs re-read at the new pin, version read from version.txt.
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@@ -2,9 +2,9 @@ emulator: "fheroes2"
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type: standalone
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core_classification: game_engine
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source: "https://github.com/ihhub/fheroes2"
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profiled_date: "2026-10-22"
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source_commit: "35ca4c915be00098547d5050412a325dd55cfd7f"
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core_version: "1.0.11"
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profiled_date: "2026-11-09"
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source_commit: "6c51acfdcbf318032c8a6faf3db9abb5413b07b8"
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core_version: "1.1.18"
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version_basis:
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kind: file
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path: "version.txt"
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@@ -28,20 +28,28 @@ notes: |
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EmuELEC packages/sx05re/emuelec-ports/fheroes2/scripts/fheroes2.sh:9-40
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Every resource is looked up under each root directory in turn: the
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FHEROES2_DATA build path and environment variable, the program's directory,
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then the OS data directories. The data subdirectory is scanned for .agg
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files, the one whose lowercased name ends in heroes2.agg is the game
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resource file, and a heroes2x.agg beside it turns on The Price of Loyalty
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content. No AGG, no resurrection.h2d, or an AGG without the font stops the
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start with a missing resource window.
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ref: src/fheroes2/system/settings.cpp:526-551, src/fheroes2/agg/agg.cpp:53-118,
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src/fheroes2/h2d/h2d.cpp:35-62, src/fheroes2/game/fheroes2.cpp:220-240
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FHEROES2_DATA build path and environment variable, the program's
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directory, the OS data directories, then the user config and data
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directories. The data subdirectory is scanned for .agg files, the one
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whose lowercased name ends in heroes2.agg is the game resource file, and a
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heroes2x.agg beside it turns on The Price of Loyalty content.
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resurrection.h2d is read from files/data: the reader wants the H2D magic
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with format version 3, and the start stops when its list of files differs
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from the one the engine carries. No AGG, no usable resurrection.h2d, or an
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AGG without the font shows the missing assets image and ends the start.
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ref: src/fheroes2/system/settings.cpp:651-716, src/fheroes2/agg/agg.cpp:53-123,
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src/fheroes2/h2d/h2d.cpp:107-145, src/engine/h2d_file.cpp:39-88,
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src/fheroes2/game/game_init.cpp:149-165
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Maps are the .mp2, .mx2 (with the expansion) and .fh2m files of the maps
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directories, campaign videos come from anim, anim2, heroes2/anim or data,
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and CD music from music. All are optional.
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ref: src/fheroes2/maps/maps_fileinfo.cpp:600-615, src/fheroes2/game/game_video.cpp:47,
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src/fheroes2/audio/audio_manager.cpp:94-101
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Maps are the .mp2 and, with the expansion, .mx2 and .fh2m files of the
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maps directories, campaign videos come from anim, anim2, heroes2/anim or
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data, and CD music from music. MIDI music is played with the .sf2 and .sf3
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sound fonts of files/soundfonts and the files/timidity/timidity.cfg the
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engine ships, translations are files/lang/<language>.mo built from the
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repository's .po files. All are optional.
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ref: src/fheroes2/maps/maps_fileinfo.cpp:730-750, src/fheroes2/game/game_video.cpp:52,
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src/fheroes2/audio/audio_manager.cpp:92-110, src/fheroes2/game/game_init.cpp:292-320,
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src/fheroes2/system/settings.cpp:607-619
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files:
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- name: "heroes2.agg"
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@@ -68,7 +76,51 @@ files:
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system: heroes-of-might-and-magic-2
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required: true
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bundled: true
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size: 30343
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sha1: "beb7cb43518447a8cd6faae7a697a79de3c31b39"
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size: 43926
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sha1: "0a2b2faddd2c88218c5de503f98faa5547ebb732"
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validation: [signature]
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description: "fheroes2's own resource container, installed with the engine"
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source_ref: "src/fheroes2/h2d/h2d.cpp:35-62"
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source_ref: "src/fheroes2/h2d/h2d.cpp:107-145, src/engine/h2d_file.cpp:39-88"
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note: "The reader wants the H2D magic with format version 3, and the 68 file names the engine carries (h2d.cpp:34, 138): the 1.0.11 container, format 0 with 7 files, stops the start."
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- name: "fheroes2.sf3"
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path: "files/soundfonts/fheroes2.sf3"
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category: game_data
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system: heroes-of-might-and-magic-2
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required: false
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bundled: true
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size: 2610591
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sha1: "b6de55c303c2507c06693efe5a2b3dceb49dd66e"
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description: "MIDI sound font the engine ships, one of the .sf2 and .sf3 files of files/soundfonts"
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source_ref: "src/fheroes2/game/game_init.cpp:292-297, src/fheroes2/audio/audio_manager.cpp:782-796"
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- name: "timidity.cfg"
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path: "files/timidity/timidity.cfg"
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category: game_data
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system: heroes-of-might-and-magic-2
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required: false
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bundled: true
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size: 2649
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sha1: "94d25279d231e64aa5657606731f39d2258cc681"
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description: "Timidity configuration for MIDI music, naming the GUS patches of files/timidity/instruments"
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source_ref: "src/fheroes2/game/game_init.cpp:305-311, src/fheroes2/audio/audio_manager.cpp:782-796"
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- name: "instruments/"
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path: "files/timidity/instruments/"
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type: directory
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category: game_data
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system: heroes-of-might-and-magic-2
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required: false
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bundled: true
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description: "GUS instrument patches timidity.cfg names, 89 files in the repository"
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source_ref: "src/fheroes2/game/game_init.cpp:305-311"
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- name: "lang/"
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path: "files/lang/"
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type: directory
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category: game_data
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system: heroes-of-might-and-magic-2
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required: false
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bundled: true
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description: "Translations, <language>.mo compiled from the repository's .po files at build"
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source_ref: "src/fheroes2/system/settings.cpp:607-619"
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