feat: profile fheroes2 at 1.1.18

At 6c51acf the engine also looks in the user config and data folders,
reads resurrection.h2d only in H2D format 3 holding the 68 files it
carries (h2d.cpp:107-145, h2d_file.cpp:39-88), and plays MIDI music with
the sound fonts of files/soundfonts and files/timidity/timidity.cfg. The
pinned 1.0.11 container, format 0 with 7 files, stops the start: the
entry now names the engine's own file. The sound font, the timidity
configuration and instruments and the translations join the profile,
all shipped with the engine. Refs re-read at the new pin, version
read from version.txt.
This commit is contained in:
Abdessamad Derraz committed 2026-11-09 23:06:37 +01:00
1 parent 594e31cd6a
commit 5404e6513c
1 file changed
+71 -19
+71 -19
View File
@@ -2,9 +2,9 @@ emulator: "fheroes2"
type: standalone
core_classification: game_engine
source: "https://github.com/ihhub/fheroes2"
profiled_date: "2026-10-22"
source_commit: "35ca4c915be00098547d5050412a325dd55cfd7f"
core_version: "1.0.11"
profiled_date: "2026-11-09"
source_commit: "6c51acfdcbf318032c8a6faf3db9abb5413b07b8"
core_version: "1.1.18"
version_basis:
kind: file
path: "version.txt"
@@ -28,20 +28,28 @@ notes: |
EmuELEC packages/sx05re/emuelec-ports/fheroes2/scripts/fheroes2.sh:9-40
Every resource is looked up under each root directory in turn: the
FHEROES2_DATA build path and environment variable, the program's directory,
then the OS data directories. The data subdirectory is scanned for .agg
files, the one whose lowercased name ends in heroes2.agg is the game
resource file, and a heroes2x.agg beside it turns on The Price of Loyalty
content. No AGG, no resurrection.h2d, or an AGG without the font stops the
start with a missing resource window.
ref: src/fheroes2/system/settings.cpp:526-551, src/fheroes2/agg/agg.cpp:53-118,
src/fheroes2/h2d/h2d.cpp:35-62, src/fheroes2/game/fheroes2.cpp:220-240
FHEROES2_DATA build path and environment variable, the program's
directory, the OS data directories, then the user config and data
directories. The data subdirectory is scanned for .agg files, the one
whose lowercased name ends in heroes2.agg is the game resource file, and a
heroes2x.agg beside it turns on The Price of Loyalty content.
resurrection.h2d is read from files/data: the reader wants the H2D magic
with format version 3, and the start stops when its list of files differs
from the one the engine carries. No AGG, no usable resurrection.h2d, or an
AGG without the font shows the missing assets image and ends the start.
ref: src/fheroes2/system/settings.cpp:651-716, src/fheroes2/agg/agg.cpp:53-123,
src/fheroes2/h2d/h2d.cpp:107-145, src/engine/h2d_file.cpp:39-88,
src/fheroes2/game/game_init.cpp:149-165
Maps are the .mp2, .mx2 (with the expansion) and .fh2m files of the maps
directories, campaign videos come from anim, anim2, heroes2/anim or data,
and CD music from music. All are optional.
ref: src/fheroes2/maps/maps_fileinfo.cpp:600-615, src/fheroes2/game/game_video.cpp:47,
src/fheroes2/audio/audio_manager.cpp:94-101
Maps are the .mp2 and, with the expansion, .mx2 and .fh2m files of the
maps directories, campaign videos come from anim, anim2, heroes2/anim or
data, and CD music from music. MIDI music is played with the .sf2 and .sf3
sound fonts of files/soundfonts and the files/timidity/timidity.cfg the
engine ships, translations are files/lang/<language>.mo built from the
repository's .po files. All are optional.
ref: src/fheroes2/maps/maps_fileinfo.cpp:730-750, src/fheroes2/game/game_video.cpp:52,
src/fheroes2/audio/audio_manager.cpp:92-110, src/fheroes2/game/game_init.cpp:292-320,
src/fheroes2/system/settings.cpp:607-619
files:
- name: "heroes2.agg"
@@ -68,7 +76,51 @@ files:
system: heroes-of-might-and-magic-2
required: true
bundled: true
size: 30343
sha1: "beb7cb43518447a8cd6faae7a697a79de3c31b39"
size: 43926
sha1: "0a2b2faddd2c88218c5de503f98faa5547ebb732"
validation: [signature]
description: "fheroes2's own resource container, installed with the engine"
source_ref: "src/fheroes2/h2d/h2d.cpp:35-62"
source_ref: "src/fheroes2/h2d/h2d.cpp:107-145, src/engine/h2d_file.cpp:39-88"
note: "The reader wants the H2D magic with format version 3, and the 68 file names the engine carries (h2d.cpp:34, 138): the 1.0.11 container, format 0 with 7 files, stops the start."
- name: "fheroes2.sf3"
path: "files/soundfonts/fheroes2.sf3"
category: game_data
system: heroes-of-might-and-magic-2
required: false
bundled: true
size: 2610591
sha1: "b6de55c303c2507c06693efe5a2b3dceb49dd66e"
description: "MIDI sound font the engine ships, one of the .sf2 and .sf3 files of files/soundfonts"
source_ref: "src/fheroes2/game/game_init.cpp:292-297, src/fheroes2/audio/audio_manager.cpp:782-796"
- name: "timidity.cfg"
path: "files/timidity/timidity.cfg"
category: game_data
system: heroes-of-might-and-magic-2
required: false
bundled: true
size: 2649
sha1: "94d25279d231e64aa5657606731f39d2258cc681"
description: "Timidity configuration for MIDI music, naming the GUS patches of files/timidity/instruments"
source_ref: "src/fheroes2/game/game_init.cpp:305-311, src/fheroes2/audio/audio_manager.cpp:782-796"
- name: "instruments/"
path: "files/timidity/instruments/"
type: directory
category: game_data
system: heroes-of-might-and-magic-2
required: false
bundled: true
description: "GUS instrument patches timidity.cfg names, 89 files in the repository"
source_ref: "src/fheroes2/game/game_init.cpp:305-311"
- name: "lang/"
path: "files/lang/"
type: directory
category: game_data
system: heroes-of-might-and-magic-2
required: false
bundled: true
description: "Translations, <language>.mo compiled from the repository's .po files at build"
source_ref: "src/fheroes2/system/settings.cpp:607-619"