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https://github.com/Abdess/retroarch_system.git
synced 2026-11-13 13:33:52 -06:00
fix: read shadps4 sys_modules from its user folder
sys_modules/ is below shadPS4's user folder: user/ in the working directory, else the XDG data folder (path_util.cpp:88-124). Batocera and KNULLI start it from /userdata/system/configs/shadps4, so their packs no longer carry bios/shadps4/sys_modules, which nothing read, and name the modules instead. EmuDeck keeps its link at bios/shadps4/sys_modules, and RetroBat places them in emulators/shadps4/user/sys_modules.
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d2546e557f
commit
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1 file changed
+37
-29
+37
-29
@@ -17,6 +17,11 @@ cores:
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systems:
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- ps4
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mode: standalone
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standalone_directories:
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- "getcwd/user"
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- "PORTABLE_DIR"
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- "$XDG_DATA_HOME/shadPS4"
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- "$HOME/.local/share/shadPS4"
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analysis_date: "2026-08-10"
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analysis_commit: "891612c8"
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@@ -45,28 +50,31 @@ notes: |
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- font/ from /preinst/common/font/
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- font2/ from /system/common/font2/
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Batocera configgen (shadps4Generator.py) configures display, input, and
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saves but does not map BIOS/firmware paths. The emulator uses its own
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user directory for sys_modules/ and fonts/.
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The paths below are relative to the user folder: user/ in the working
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directory when it exists, else $XDG_DATA_HOME/shadPS4 or
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~/.local/share/shadPS4 on Linux and %APPDATA%/shadPS4 on Windows
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(src/common/path_util.cpp:88-110). sys_modules/ is below it
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(path_util.cpp:124) unless sysModulesPath in the config names another
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folder (src/core/emulator_settings.cpp:190-195, 535).
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files:
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- name: "libSceLibcInternal.sprx"
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required: false
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hle_fallback: true
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path: "shadps4/sys_modules/libSceLibcInternal.sprx"
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path: "sys_modules/libSceLibcInternal.sprx"
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description: "PS4 C standard library"
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source_ref: "src/core/linker.cpp:80-91"
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- name: "libSceNgs2.sprx"
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required: false
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hle_fallback: true
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path: "shadps4/sys_modules/libSceNgs2.sprx"
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path: "sys_modules/libSceNgs2.sprx"
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description: "PS4 next-generation audio system"
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source_ref: "src/core/libraries/sysmodule/sysmodule_internal.cpp:217"
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- name: "libSceUlt.sprx"
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required: false
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path: "shadps4/sys_modules/libSceUlt.sprx"
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path: "sys_modules/libSceUlt.sprx"
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description: "PS4 user-level threading library"
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note: "No HLE implementation. The module is stubbed when absent."
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source_ref: "src/core/libraries/sysmodule/sysmodule_internal.cpp:218"
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@@ -74,13 +82,13 @@ files:
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- name: "libSceRtc.sprx"
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required: false
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hle_fallback: true
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path: "shadps4/sys_modules/libSceRtc.sprx"
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path: "sys_modules/libSceRtc.sprx"
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description: "PS4 real-time clock library"
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source_ref: "src/core/libraries/sysmodule/sysmodule_internal.cpp:221"
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- name: "libSceJpegDec.sprx"
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required: false
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path: "shadps4/sys_modules/libSceJpegDec.sprx"
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path: "sys_modules/libSceJpegDec.sprx"
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description: "PS4 JPEG decoder"
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note: "No HLE implementation. The module is stubbed when absent."
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source_ref: "src/core/libraries/sysmodule/sysmodule_internal.cpp:222"
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@@ -88,83 +96,83 @@ files:
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- name: "libSceJpegEnc.sprx"
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required: false
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hle_fallback: true
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path: "shadps4/sys_modules/libSceJpegEnc.sprx"
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path: "sys_modules/libSceJpegEnc.sprx"
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description: "PS4 JPEG encoder"
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source_ref: "src/core/libraries/sysmodule/sysmodule_internal.cpp:223"
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- name: "libScePngEnc.sprx"
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required: false
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hle_fallback: true
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path: "shadps4/sys_modules/libScePngEnc.sprx"
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path: "sys_modules/libScePngEnc.sprx"
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description: "PS4 PNG encoder"
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source_ref: "src/core/libraries/sysmodule/sysmodule_internal.cpp:225"
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- name: "libSceJson.sprx"
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required: false
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path: "shadps4/sys_modules/libSceJson.sprx"
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path: "sys_modules/libSceJson.sprx"
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description: "PS4 JSON parser"
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note: "No HLE implementation. The module is stubbed when absent."
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source_ref: "src/core/libraries/sysmodule/sysmodule_internal.cpp:226"
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- name: "libSceJson2.sprx"
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required: false
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path: "shadps4/sys_modules/libSceJson2.sprx"
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path: "sys_modules/libSceJson2.sprx"
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description: "PS4 JSON v2 parser"
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note: "No HLE implementation. The module is stubbed when absent."
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source_ref: "src/core/libraries/sysmodule/sysmodule_internal.cpp:227"
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- name: "libSceCesCs.sprx"
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required: false
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path: "shadps4/sys_modules/libSceCesCs.sprx"
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path: "sys_modules/libSceCesCs.sprx"
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description: "PS4 character encoding conversion"
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note: "No HLE implementation. The module is stubbed when absent."
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source_ref: "src/core/libraries/sysmodule/sysmodule_internal.cpp:228"
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- name: "libSceAt9Enc.sprx"
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required: false
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path: "shadps4/sys_modules/libSceAt9Enc.sprx"
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path: "sys_modules/libSceAt9Enc.sprx"
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description: "PS4 ATRAC9 encoder"
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note: "No HLE implementation. The module is stubbed when absent."
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source_ref: "src/core/libraries/sysmodule/sysmodule_internal.cpp:229"
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- name: "libSceAudiodec.sprx"
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required: false
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path: "shadps4/sys_modules/libSceAudiodec.sprx"
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path: "sys_modules/libSceAudiodec.sprx"
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description: "PS4 audio decoder"
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note: "No HLE implementation. The module is stubbed when absent."
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source_ref: "src/core/libraries/sysmodule/sysmodule_internal.cpp:230"
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- name: "libSceAudiodecCpu.sprx"
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required: false
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path: "shadps4/sys_modules/libSceAudiodecCpu.sprx"
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path: "sys_modules/libSceAudiodecCpu.sprx"
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description: "PS4 CPU audio decoder"
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note: "No HLE implementation. The module is stubbed when absent."
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source_ref: "src/core/libraries/sysmodule/sysmodule_internal.cpp:231"
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- name: "libSceAudiodecCpuDdp.sprx"
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required: false
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path: "shadps4/sys_modules/libSceAudiodecCpuDdp.sprx"
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path: "sys_modules/libSceAudiodecCpuDdp.sprx"
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description: "PS4 CPU Dolby Digital Plus decoder"
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note: "No HLE implementation. The module is stubbed when absent."
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source_ref: "src/core/libraries/sysmodule/sysmodule_internal.cpp:232"
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- name: "libSceAudiodecCpuM4aac.sprx"
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required: false
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path: "shadps4/sys_modules/libSceAudiodecCpuM4aac.sprx"
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path: "sys_modules/libSceAudiodecCpuM4aac.sprx"
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description: "PS4 CPU AAC decoder"
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note: "No HLE implementation. The module is stubbed when absent."
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source_ref: "src/core/libraries/sysmodule/sysmodule_internal.cpp:233"
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- name: "libSceAudiodecCpuDtsHdLbr.sprx"
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required: false
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path: "shadps4/sys_modules/libSceAudiodecCpuDtsHdLbr.sprx"
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path: "sys_modules/libSceAudiodecCpuDtsHdLbr.sprx"
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description: "PS4 CPU DTS-HD LBR decoder"
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note: "No HLE implementation. The module is stubbed when absent."
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source_ref: "src/core/libraries/sysmodule/sysmodule_internal.cpp:234"
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- name: "libSceAudiodecCpuHevag.sprx"
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required: false
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path: "shadps4/sys_modules/libSceAudiodecCpuHevag.sprx"
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path: "sys_modules/libSceAudiodecCpuHevag.sprx"
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description: "PS4 CPU HEVAG decoder"
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note: "No HLE implementation. The module is stubbed when absent."
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source_ref: "src/core/libraries/sysmodule/sysmodule_internal.cpp:235"
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@@ -172,34 +180,34 @@ files:
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- name: "libSceFont.sprx"
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required: false
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hle_fallback: true
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path: "shadps4/sys_modules/libSceFont.sprx"
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path: "sys_modules/libSceFont.sprx"
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description: "PS4 font rendering library"
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source_ref: "src/core/libraries/sysmodule/sysmodule_internal.cpp:236"
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- name: "libSceFontFt.sprx"
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required: false
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hle_fallback: true
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path: "shadps4/sys_modules/libSceFontFt.sprx"
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path: "sys_modules/libSceFontFt.sprx"
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description: "PS4 FreeType font library"
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source_ref: "src/core/libraries/sysmodule/sysmodule_internal.cpp:237"
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- name: "libSceFreeTypeOt.sprx"
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required: false
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path: "shadps4/sys_modules/libSceFreeTypeOt.sprx"
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path: "sys_modules/libSceFreeTypeOt.sprx"
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description: "PS4 FreeType OpenType library"
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note: "No HLE implementation. The module is stubbed when absent."
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source_ref: "src/core/libraries/sysmodule/sysmodule_internal.cpp:238"
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- name: "libSceFreeTypeOl.sprx"
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required: false
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path: "shadps4/sys_modules/libSceFreeTypeOl.sprx"
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path: "sys_modules/libSceFreeTypeOl.sprx"
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description: "PS4 FreeType outline library"
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note: "No HLE implementation. The module is stubbed when absent."
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source_ref: "src/core/libraries/sysmodule/sysmodule_internal.cpp:239"
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- name: "libSceFreeTypeOptOl.sprx"
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required: false
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path: "shadps4/sys_modules/libSceFreeTypeOptOl.sprx"
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path: "sys_modules/libSceFreeTypeOptOl.sprx"
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description: "PS4 FreeType optimised outline library"
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note: "No HLE implementation. The module is stubbed when absent."
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source_ref: "src/core/libraries/sysmodule/sysmodule_internal.cpp:240"
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@@ -207,13 +215,13 @@ files:
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- name: "libSceRudp.sprx"
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required: false
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hle_fallback: true
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path: "shadps4/sys_modules/libSceRudp.sprx"
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path: "sys_modules/libSceRudp.sprx"
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description: "PS4 reliable UDP library"
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source_ref: "src/core/libraries/sysmodule/sysmodule_internal.cpp:244"
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- name: "libSceWkFontConfig.sprx"
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required: false
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path: "shadps4/sys_modules/libSceWkFontConfig.sprx"
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path: "sys_modules/libSceWkFontConfig.sprx"
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description: "PS4 WebKit font configuration"
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note: "No HLE implementation. The module is stubbed when absent."
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source_ref: "src/core/libraries/sysmodule/sysmodule_internal.cpp:245"
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@@ -221,13 +229,13 @@ files:
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- name: "libSceSystemGesture.sprx"
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required: false
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hle_fallback: true
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path: "shadps4/sys_modules/libSceSystemGesture.sprx"
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path: "sys_modules/libSceSystemGesture.sprx"
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description: "PS4 system gesture recognition"
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source_ref: "src/core/libraries/sysmodule/sysmodule_internal.cpp:250"
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- name: "libSceXml.sprx"
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required: false
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path: "shadps4/sys_modules/libSceXml.sprx"
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path: "sys_modules/libSceXml.sprx"
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description: "PS4 XML parser"
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note: "No HLE implementation. The module is stubbed when absent."
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source_ref: "src/core/libraries/sysmodule/sysmodule_internal.cpp:251"
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