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docs: say what GZDoom's FileSearch serves
RetroDECK writes bios/gzdoom into [FileSearch.Directories] (gzdoom/rd_assets/rd_config/gzdoom.ini:19). BaseFileSearch reads that list after the program directory for the engine pk3s, and for -file, -deh, -bex and zvox.wad (src/common/utility/findfile.cpp:224-296). IWADs come from IWADSearch.Directories and their Load files from the IWAD's folder (src/d_iwad.cpp:456-476, 613-624, 877-901), so no entry of the profile is read from bios/gzdoom and nothing is bound.
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@@ -30,6 +30,14 @@ notes: |
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The last three are skipped for shareware IWADs and with -noextras.
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ref: src/d_main.cpp:2050-2071
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BaseFileSearch tries the program directory first for these resources, then
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the name as given, then each FileSearch.Directories path. The same search
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serves -file, -deh and -bex arguments and zvox.wad. IWADs are not looked up
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there: candidates come from the IWADSearch.Directories paths, and the Load
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files of an IWAD block from the IWAD's own directory.
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ref: src/common/utility/findfile.cpp:106-115, 224-296,
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src/d_main.cpp:1802-1803, 2083, src/d_iwad.cpp:456-476, 613-624, 877-901
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Game data is a user-supplied IWAD. iwadinfo.txt declares each known
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IWAD with its IWADName, MustContain lumps and support files. The
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search directories are scanned for the file names of its Names block
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