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feat: add the boom3 VR replacement packs
VR builds mount base_vr/ over base/ and d3xp_vr/ over d3xp/ when boom3_vr_enable is on, and warn when base_vr/pak399.pk4 is absent (libretro.cpp:4313-4335). Pin moved to efe140c, notes recaled from bare basenames to their repository paths.
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@@ -4,7 +4,7 @@ core_classification: game_engine
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source: "https://github.com/libretro/boom3"
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upstream: "https://github.com/dhewm/dhewm3"
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profiled_date: "2026-03-23"
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source_commit: "132dfddbc216af8b5196a61e815219b531f7c1b4"
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source_commit: "efe140ce8fdf8793f5a6fbba062fb34df7f55a81"
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core_version: "git"
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display_name: "Doom 3 (boom3)"
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cores: [boom3, boom3_xp]
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@@ -14,18 +14,47 @@ notes: >
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Doom 3 source port based on dhewm3 (GPL Doom 3 engine). The core accepts
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.pk4 extensions (retro_get_system_info sets valid_extensions = "pk4").
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Content is loaded directly from the .pk4 file path - the engine extracts
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the grandparent directory as fs_basepath (libretro.cpp:2381,2449-2450
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the grandparent directory as fs_basepath (neo/sys/libretro/libretro.cpp:4242,4310-4311
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via extract_directory called twice on info->path) and expects the standard
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Doom 3 directory layout with base/ containing pak000.pk4 through pak008.pk4.
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BASE_GAMEDIR is hardcoded to "base" (Licensee.h:58). One binary serves both
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BASE_GAMEDIR is "base" (neo/framework/Licensee.h:58), and content in a
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directory under another name is mounted in its place through fs_gamedirname
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(neo/sys/libretro/libretro.cpp:3248-3262). One binary serves both
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games: content in a directory named d3xp, or the doom_game core option,
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passes "+set fs_game d3xp" (libretro.cpp:1635-1643, 2384-2405) to load the
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passes "+set fs_game d3xp" (neo/sys/libretro/libretro.cpp:3238-3246,4245-4271) to load the
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Resurrection of Evil expansion from a d3xp/ subdirectory alongside base/.
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The filesystem code (FileSystem.cpp:2207)
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The filesystem code (neo/framework/FileSystem.cpp:2318)
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scans for .pk4 files in the game directory and loads them in order, with
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higher-numbered paks overriding lower ones. The core requires OpenGL
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(RETRO_ENVIRONMENT_SET_HW_RENDER) and XRGB8888 pixel format. All required
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files are commercial Doom 3 game data, not engine firmware. No BIOS or
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(RETRO_ENVIRONMENT_SET_HW_RENDER) and XRGB8888 pixel format. The game
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data is the commercial Doom 3 release, not engine firmware. No BIOS or
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system files are needed in the RetroArch system directory.
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files: []
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Builds made with HAVE_VR=1 (the Windows x64, Linux x64 and Linux arm64
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jobs, .gitlab-ci.yml:87, 101, 109) offer the boom3_vr_enable option. With it
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on, the core passes "+set fs_vr 1" and the filesystem mounts base_vr/ over
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base/ and d3xp_vr/ over d3xp/ (neo/sys/libretro/libretro.cpp:3264-3272,
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neo/framework/FileSystem.cpp:2440-2472). These replacement packs carry the
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hand and weapon models of Doom3Quest and ship in the core's repository under
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tools/vr_paks/compiled.
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files:
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- name: "pak399.pk4"
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path: "base_vr/pak399.pk4"
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system: doom3
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category: game_data
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load_from: content_dir
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required: false
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description: "VR hand and weapon models (Doom3Quest), mounted over base/"
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source_ref: "neo/sys/libretro/libretro.cpp:4313-4335, neo/framework/FileSystem.cpp:2440-2450"
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note: "Read in VR builds with boom3_vr_enable on. base_vr/ sits beside base/, one level above the loaded .pk4. When the file is absent the core shows a notification and the game still starts."
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- name: "pak399roe.pk4"
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path: "d3xp_vr/pak399roe.pk4"
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system: doom3
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category: game_data
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load_from: content_dir
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required: false
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description: "VR replacement pack for Resurrection of Evil, mounted over d3xp/"
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source_ref: "neo/framework/FileSystem.cpp:2465-2472"
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note: "Mounted in VR builds when fs_game is d3xp. The code reads every .pk4 in d3xp_vr/ and names none, this is the pack the core's repository ships for it."
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