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feat: add supermodel data root
FileSystemPath.cpp per system: relative folders on Windows and macOS, XDG or ~/.supermodel on Linux.
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@@ -19,6 +19,20 @@ cores:
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systems:
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- sega-model3
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data_root:
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windows:
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path: "<working directory>"
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source_ref: "Src/OSD/Windows/FileSystemPath.cpp:28-51"
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note: "Config/, Assets/, NVRAM/, Saves/ and ROMs/ are relative names, so the folder the release archive is extracted to when started from it"
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macos:
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path: "<working directory>"
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source_ref: "Src/OSD/OSX/FileSystemPath.cpp:28-49"
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note: "relative names, as on Windows"
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linux:
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path: "~/.local/share/supermodel, else $XDG_DATA_HOME/supermodel"
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source_ref: "Src/OSD/Unix/FileSystemPath.cpp:51-160"
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note: "~/.supermodel when it exists, and the working directory when Config/ is there or no home directory resolves. Config sits apart, in ~/.config/supermodel/Config or $XDG_CONFIG_HOME/supermodel/Config"
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notes: |
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Open-source Sega Model 3 arcade emulator by Bart Trzynadlowski (trzy) and
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contributors, under GPL-3.0. Emulates all three Model 3 steppings (1.0, 1.5,
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