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feat: complete 294/294 libretro core profiling
Final batch: stonesoup, vitaquake3+vitavoyager, uw8, uxn, wasm4, tempgba, retro8, moonlight, ffmpeg, imageviewer, mpv, remotejoy, puzzlescript, lutro, mojozork, simcp (SAM Coupe, ROM built-in), romcleaner, redbook, onsyuri, mcsoftserve, x64sdl (VICE alias) 204 total emulator/core profiles covering ALL 294 libretro cores. Every core analyzed from source code. Complete museum documentation.
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emulators/vitaquake3.yml
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emulators/vitaquake3.yml
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emulator: vitaQuakeIII
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type: game
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source: "https://github.com/libretro/vitaquake3"
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cores: [vitaquake3, vitavoyager]
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systems: [quake3]
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notes: >
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Quake III Arena and Star Trek Voyager Elite Force source ports. Built from
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ioquake3 with the libretro backend. vitaquake3 plays Quake III Arena and
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Team Arena, vitavoyager plays Star Trek Voyager Elite Force (Holomatch
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multiplayer). Both cores accept .pk3 extensions. Content is loaded from the
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.pk3 file path - the engine resolves the parent directory structure to find
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baseq3/ (or baseEF/ for vitavoyager) and loads pak0.pk3 through pak8.pk3
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sequentially. Game data files (.pk3 archives containing maps, textures,
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models, shaders, sounds) come from the retail game, not engine firmware.
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No files are required in the RetroArch system directory. The cores need
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no BIOS or firmware.
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files: []
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