feat: complete 294/294 libretro core profiling

Final batch: stonesoup, vitaquake3+vitavoyager, uw8, uxn, wasm4,
tempgba, retro8, moonlight, ffmpeg, imageviewer, mpv, remotejoy,
puzzlescript, lutro, mojozork, simcp (SAM Coupe, ROM built-in),
romcleaner, redbook, onsyuri, mcsoftserve, x64sdl (VICE alias)

204 total emulator/core profiles covering ALL 294 libretro cores.
Every core analyzed from source code. Complete museum documentation.
This commit is contained in:
Abdessamad Derraz
2026-03-18 05:12:01 +01:00
parent b43d71e113
commit 62262db6ac
21 changed files with 340 additions and 0 deletions

19
emulators/vitaquake3.yml Normal file
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emulator: vitaQuakeIII
type: game
source: "https://github.com/libretro/vitaquake3"
cores: [vitaquake3, vitavoyager]
systems: [quake3]
notes: >
Quake III Arena and Star Trek Voyager Elite Force source ports. Built from
ioquake3 with the libretro backend. vitaquake3 plays Quake III Arena and
Team Arena, vitavoyager plays Star Trek Voyager Elite Force (Holomatch
multiplayer). Both cores accept .pk3 extensions. Content is loaded from the
.pk3 file path - the engine resolves the parent directory structure to find
baseq3/ (or baseEF/ for vitavoyager) and loads pak0.pk3 through pak8.pk3
sequentially. Game data files (.pk3 archives containing maps, textures,
models, shaders, sounds) come from the retail game, not engine firmware.
No files are required in the RetroArch system directory. The cores need
no BIOS or firmware.
files: []