mirror of
https://github.com/Abdess/retroarch_system.git
synced 2026-04-13 12:22:33 -05:00
feat: add emulator profiles (119-series batch 6 partial)
dolphin_launcher (stub launcher), oberon (RISC, bootloader embedded), 17 test cores (00_example through vidtest), 17 game/utility cores (2048 through vaporspec), bennugd, boytacean, emux_chip8, fake08, jaxe, lowresnx, opentyrian, openlara, squirreljme, vitaquake2, xrick 182 total profiles. 6 agents failed (API 500), will retry.
This commit is contained in:
15
emulators/00_example.yml
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15
emulators/00_example.yml
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@@ -0,0 +1,15 @@
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emulator: "00_example"
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type: test
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source: "https://github.com/libretro/libretro-samples"
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cores:
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- 00_example
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systems: []
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notes: |
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Test/example core from libretro-samples. Minimal "hello world" libretro
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implementation demonstrating the core API contract (retro_init, retro_run,
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retro_load_game, etc.). Renders a simple color pattern to the framebuffer.
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No system files, BIOS, or firmware required. Not an emulator.
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files: []
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10
emulators/2048.yml
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10
emulators/2048.yml
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emulator: "2048"
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type: game
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source: "https://github.com/libretro/libretro-2048"
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cores: [2048]
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systems: []
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files: []
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notes: >
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Libretro port of the 2048 sliding puzzle game by Gabriele Cirulli.
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Self-contained core with all assets compiled into the binary.
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No content file, BIOS, or system directory files required.
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11
emulators/3dengine.yml
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11
emulators/3dengine.yml
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emulator: 3DEngine
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type: utility
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source: "https://github.com/libretro/libretro-3dengine"
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cores: [3dengine]
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systems: []
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files: []
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notes: >
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Tech demo rendering a 3D scene using software rasterization.
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Demonstrates libretro hardware-accelerated rendering capabilities.
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Self-contained core with all geometry and textures built in.
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No content file, BIOS, or system directory files required.
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16
emulators/advanced_tests.yml
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16
emulators/advanced_tests.yml
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emulator: advanced_tests
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type: test
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source: "https://github.com/libretro/libretro-samples"
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cores:
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- advanced_tests
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systems: []
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notes: |
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Advanced test core from libretro-samples. Exercises extended libretro API
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features: subsystems, memory descriptors, serialization, multi-disk control,
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and other optional environment callbacks. Used by frontend developers to
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validate their implementations.
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No system files, BIOS, or firmware required. Not an emulator.
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files: []
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11
emulators/anarch.yml
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11
emulators/anarch.yml
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@@ -0,0 +1,11 @@
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emulator: Anarch
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type: game
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source: "https://github.com/libretro/anern"
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cores: [anarch]
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systems: []
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files: []
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notes: >
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Libretro port of Anarch, a public domain suckless FPS game by Miloslav Ciz.
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Entirely self-contained with all levels, textures, and sounds compiled
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into the binary using procedural generation and hardcoded data tables.
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No content file, BIOS, or system directory files required.
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11
emulators/chailove.yml
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11
emulators/chailove.yml
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emulator: ChaiLove
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type: game
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source: "https://github.com/libretro/libretro-chailove"
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cores: [chailove]
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systems: []
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files: []
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notes: >
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2D game framework for libretro inspired by LOVE2D, using ChaiScript.
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Loads .chai or .chailove game files as content. The core itself is a
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game engine runtime with no system directory dependencies.
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No BIOS, firmware, or system directory files required.
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11
emulators/craft.yml
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11
emulators/craft.yml
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emulator: Craft
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type: game
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source: "https://github.com/libretro/Craft"
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cores: [craft]
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systems: []
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files: []
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notes: >
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Libretro port of Craft, a simple Minecraft clone by Michael Fogleman.
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Procedurally generates a voxel world with basic block placement and removal.
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All textures and shaders are compiled into the binary.
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No content file, BIOS, or system directory files required.
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11
emulators/dinothawr.yml
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11
emulators/dinothawr.yml
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emulator: Dinothawr
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type: game
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source: "https://github.com/libretro/Dinothawr"
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cores: [dinothawr]
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systems: []
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files: []
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notes: >
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Puzzle game developed by the libretro team as a reference libretro core.
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Push blocks on ice to solve puzzles. Game data (maps, sprites, music)
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ships in the libretro repo and is loaded as content.
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No BIOS, firmware, or system directory files required.
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20
emulators/dolphin_launcher.yml
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20
emulators/dolphin_launcher.yml
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emulator: "Dolphin Launcher"
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type: launcher
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source: "https://github.com/RobLoach/libretro-dolphin-launcher"
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cores:
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- dolphin_launcher
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systems: [nintendo-gamecube, nintendo-wii]
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notes: |
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Launcher stub that passes games to standalone Dolphin (dolphin-emu-nogui,
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dolphin-emu, or Flatpak org.DolphinEmu.dolphin-emu). The core itself does
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no emulation - it calls system() with the game path, waits for Dolphin to
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exit, then signals RETRO_ENVIRONMENT_SHUTDOWN.
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Requires Dolphin installed separately on the host. All BIOS/firmware files
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(IPL.bin, DSP ROMs, fonts, Wii NAND) are managed by the standalone Dolphin
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install, not by RetroArch system/. See dolphin.yml for those files.
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No system files, BIOS, or firmware required by this core.
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files: []
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78
emulators/gam4980.yml
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78
emulators/gam4980.yml
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emulator: GAM4980
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type: libretro
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source: "https://github.com/ThisBoringWorld/gam4980"
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cores:
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- gam4980
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systems:
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- bbk-longman-4980
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# GAM4980 is a BBK Longman 4980 electronic dictionary game emulator for
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# libretro. Original code from https://codeberg.org/iyzsong/gam4980, based
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# on the BA4988 BBK simulator by Wuyun.
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#
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# The device uses a 6502-based CPU with banked ROM access.
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#
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# ROM loading (src/libretro.c:1171-1177, retro_init):
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# The core gets the RetroArch system directory via RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY,
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# appends "/gam4980" to build the ROM directory path, then calls sys_init(romdir).
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#
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# sys_init (src/libretro.c:693-723):
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# Opens romdir/8.BIN and reads 0x200000 bytes (2 MB) into sys.rom_8 (font ROM).
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# Opens romdir/E.BIN and reads 0x200000 bytes (2 MB) into sys.rom_e (OS ROM).
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# Both files are mandatory -- no fallback, no error handling. The core will
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# crash if either file is missing.
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#
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# Memory map (src/libretro.c:109-110, 300-305):
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# 0x800000-0x9FFFFF rom_8 (font ROM, 8.BIN)
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# 0xE00000-0xFFFFFF rom_e (OS ROM, E.BIN)
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# These ROMs must be dumped from a physical BBK Longman 4980 dictionary.
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#
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# The .info file does not declare firmware entries. The core is marked
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# is_experimental = true.
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notes: |
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Place 8.BIN and E.BIN in the RetroArch system/gam4980/ subdirectory.
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Both files must be 2 MB dumps from a BBK Longman 4980 dictionary:
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8.BIN - font ROM, dumped from address range 0x800000-0x9FFFFF
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E.BIN - OS ROM, dumped from address range 0xE00000-0xFFFFFF
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The core will crash without these files (no error handling in sys_init).
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Game files use the .gam extension.
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files:
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- name: "gam4980/8.BIN"
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size: 2097152
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md5: ddfc001a6859d63ed46368ea7fe9f20c
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sha1: 062067e6d661c3d3e10d910435be4a59db1bee9f
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required: true
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system: bbk-longman-4980
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bundled: false
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note: "Font ROM (2 MB). Loaded at 0x800000. Dumped from physical device (src/libretro.c:716-718)."
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source_ref: "src/libretro.c:716"
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- name: "gam4980/E.BIN"
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size: 2097152
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md5: 72a16fd0d2453108321edc65cd347c77
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sha1: b486b6eda5cd7e79bb5605d1fbe36eb88bfc6724
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required: true
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system: bbk-longman-4980
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bundled: false
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note: "OS ROM (2 MB). Loaded at 0xE00000. Dumped from physical device (src/libretro.c:720-722)."
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source_ref: "src/libretro.c:720"
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platform_details:
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bios_mapping:
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target: "0x800000-0x9FFFFF (font), 0xE00000-0xFFFFFF (OS) in banked address space"
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source_ref: "src/libretro.c:109-110, 300-305"
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notes: |
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sys.rom_8 and sys.rom_e are flat 2 MB arrays. The CPU accesses them
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through bank-switched memory (PA() macro resolves virtual to physical
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address). rom_8_vread and rom_e_vread handle indirect reads via
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the banking system.
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load_path:
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source_ref: "src/libretro.c:1173-1177"
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notes: |
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retro_init() builds the path as {system_directory}/gam4980/ and
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passes it to sys_init(). Files must be named exactly 8.BIN and
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E.BIN (case sensitive on Linux). No .info firmware declarations
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exist, so RetroArch won't warn about missing files at scan time.
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12
emulators/gme.yml
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12
emulators/gme.yml
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@@ -0,0 +1,12 @@
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emulator: Game Music Emu
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type: utility
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source: "https://github.com/libretro/libretro-gme"
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cores: [gme]
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systems: []
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files: []
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notes: >
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Libretro wrapper around Blargg's Game Music Emu library.
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Plays chiptune music files from various consoles: NSF (NES), SPC (SNES),
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GBS (Game Boy), VGM/VGZ (Sega), HES (PC Engine), AY (ZX Spectrum),
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SAP (Atari), KSS (MSX). Loads music files as content.
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No BIOS, firmware, or system directory files required.
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10
emulators/gong.yml
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10
emulators/gong.yml
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@@ -0,0 +1,10 @@
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emulator: Gong
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type: game
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source: "https://github.com/libretro/gong"
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cores: [gong]
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systems: []
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files: []
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notes: >
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Simple Pong clone written as a minimal libretro core example.
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Self-contained with all rendering done programmatically.
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No content file, BIOS, or system directory files required.
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40
emulators/holani.yml
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40
emulators/holani.yml
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@@ -0,0 +1,40 @@
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emulator: Holani
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type: libretro
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source: "https://github.com/LLeny/holani-retro"
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cores: [holani]
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systems: [atari-lynx]
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verification: existence
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notes: |
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Holani is a cycle-stepped Atari Lynx emulator written in Rust by LLeny.
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The libretro port (holani-retro) loads lynxboot.img from the system
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directory at retro_load_game time (lib.rs:110-121). Path is built as
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system_directory + "/lynxboot.img", no subdirectory.
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The core library (holani/src/rom.rs) embeds a free boot ROM from
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https://bjoern.spruck.net/lynx/ as FREE_BOOTROM (512 bytes), used as
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the default when no external ROM is loaded (Rom::default()). The
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libretro wrapper attempts to load the real lynxboot.img, but if the
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file is missing or the system directory is invalid, Lynx::new() already
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has the free boot ROM initialized. No hash validation on the external
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file; Rom::from_slice() only checks length == 512.
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Unlike Handy and Gearlynx, Holani always boots because the free ROM
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is compiled in. The real BIOS provides more accurate boot behavior
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(encrypted cart loader, original RSA key), while the free ROM
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reimplements the boot sequence without proprietary code.
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ROM extensions: .lnx, .o
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Core options: none.
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files:
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- name: "lynxboot.img"
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description: "Atari Lynx boot ROM"
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region: "World"
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required: false
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size: 512
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sha1: "e4ed47fae31693e016b081c6bda48da5b70d7ccb"
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md5: "fcd403db69f54290b51035d82f835e7b"
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crc32: "0d973c9d"
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source_ref: "holani-retro lib.rs:110-121 (bios load path), holani rom.rs:14-47 (FREE_BOOTROM embedded fallback), rom.rs:72-79 (from_slice length check only)"
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notes: "Optional. Core ships with a free boot ROM embedded at compile time. Real BIOS provides original encrypted cart loader. No CRC/hash validation on load, only size == 512."
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11
emulators/jumpnbump.yml
Normal file
11
emulators/jumpnbump.yml
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@@ -0,0 +1,11 @@
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emulator: Jump 'n Bump
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type: game
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source: "https://github.com/libretro/jumpnbump-libretro"
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cores: [jumpnbump]
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systems: []
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files: []
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notes: >
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Libretro port of Jump 'n Bump, a multiplayer bunny-stomping platformer
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originally by Brainchild Design (1998). Released as freeware.
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Game data (sprites, levels, sounds) is compiled into the binary.
|
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No content file, BIOS, or system directory files required.
|
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11
emulators/mrboom.yml
Normal file
11
emulators/mrboom.yml
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@@ -0,0 +1,11 @@
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emulator: Mr.Boom
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type: game
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source: "https://github.com/libretro/mrboom-libretro"
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cores: [mrboom]
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systems: []
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files: []
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notes: >
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Bomberman clone supporting up to 8 players. Ported to libretro from
|
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the original x86 assembly game by Remdy Software.
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All game assets are compiled into the core binary.
|
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No content file, BIOS, or system directory files required.
|
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39
emulators/oberon.yml
Normal file
39
emulators/oberon.yml
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@@ -0,0 +1,39 @@
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emulator: Oberon
|
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type: libretro
|
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source: "https://github.com/libretro/oberon-risc-emu"
|
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cores:
|
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- oberon
|
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systems: [oberon]
|
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|
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# Project Oberon RISC emulator by Peter De Wachter.
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# Emulates the Oberon RISC processor designed by Niklaus Wirth.
|
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# The bootloader (512 words) is compiled into the binary from risc-boot.inc,
|
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# loaded into ROM at 0xFFFFF800 on startup (risc.c:75-77, risc_new).
|
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#
|
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# Content: .dsk disk images containing the full Oberon operating system.
|
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# The disk image is loaded via retro_load_game(game->path) and attached
|
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# as SPI disk (Libretro/libretro.c:209-214). No files are read from
|
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# the RetroArch system directory.
|
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#
|
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# Reference disk images ship in the repo under DiskImage/:
|
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# Oberon-2020-08-18.dsk (990208 bytes, latest)
|
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# Oberon-2019-01-21.dsk (988160 bytes)
|
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# Oberon-2016-08-02.dsk (989184 bytes)
|
||||
# Oberon-2016-04-18.dsk (989184 bytes)
|
||||
# These are game content, not system files.
|
||||
|
||||
files: []
|
||||
|
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notes:
|
||||
architecture: >
|
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Custom 32-bit RISC CPU (25 MHz emulated) with 1 MB RAM (expandable to 32 MB).
|
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Monochrome 1-bit framebuffer. Keyboard input via PS/2 scancodes.
|
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SPI bus for SD card (disk image) access. Serial port for PCLink file transfer.
|
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boot_process: >
|
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CPU starts execution at ROM address 0xFFFFF800. The embedded bootloader
|
||||
reads the boot sector from the SPI disk and loads the Oberon inner core
|
||||
(modules Kernel, FileDir, Files, Modules) into RAM, then jumps to it.
|
||||
content_format: >
|
||||
Disk images (.dsk) are raw sector images read via 512-byte SPI commands.
|
||||
The core detects filesystem-only images (magic 0x9B1EA38D at sector 0)
|
||||
and adjusts the sector offset accordingly (disk.c:57-58).
|
||||
10
emulators/pascal_pong.yml
Normal file
10
emulators/pascal_pong.yml
Normal file
@@ -0,0 +1,10 @@
|
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emulator: Pascal Pong
|
||||
type: game
|
||||
source: "https://github.com/libretro/libretro-pong"
|
||||
cores: [pascal_pong]
|
||||
systems: []
|
||||
files: []
|
||||
notes: >
|
||||
Pong clone written in Pascal as a libretro core demonstration.
|
||||
Self-contained with all rendering done programmatically.
|
||||
No content file, BIOS, or system directory files required.
|
||||
11
emulators/pocketcdg.yml
Normal file
11
emulators/pocketcdg.yml
Normal file
@@ -0,0 +1,11 @@
|
||||
emulator: PocketCDG
|
||||
type: utility
|
||||
source: "https://github.com/libretro/libretro-pocketcdg"
|
||||
cores: [pocketcdg]
|
||||
systems: []
|
||||
files: []
|
||||
notes: >
|
||||
CD+G (CD+Graphics) karaoke player for libretro. Renders the subcode
|
||||
graphics channel from .cdg files synchronized with audio.
|
||||
Loads .cdg content files directly.
|
||||
No BIOS, firmware, or system directory files required.
|
||||
11
emulators/superbroswar.yml
Normal file
11
emulators/superbroswar.yml
Normal file
@@ -0,0 +1,11 @@
|
||||
emulator: Super Bros War
|
||||
type: game
|
||||
source: "https://github.com/libretro/superbroswar-libretro"
|
||||
cores: [superbroswar]
|
||||
systems: []
|
||||
files: []
|
||||
notes: >
|
||||
Libretro port of Super Mario War, a fan-made multiplayer battle game
|
||||
where players stomp each other in Mario-style arenas.
|
||||
Game data (maps, sprites, sounds) ships with the core repository.
|
||||
No BIOS, firmware, or system directory files required.
|
||||
11
emulators/syobonaction.yml
Normal file
11
emulators/syobonaction.yml
Normal file
@@ -0,0 +1,11 @@
|
||||
emulator: Syobon Action
|
||||
type: game
|
||||
source: "https://github.com/libretro/syobonaction-libretro"
|
||||
cores: [syobonaction]
|
||||
systems: []
|
||||
files: []
|
||||
notes: >
|
||||
Libretro port of Syobon Action (Cat Mario), a parody platformer known
|
||||
for deceptive traps and unfair level design by z_gundam_tanosii.
|
||||
Game data (maps, sprites, sounds) ships with the core repository.
|
||||
No BIOS, firmware, or system directory files required.
|
||||
11
emulators/tamalibretro.yml
Normal file
11
emulators/tamalibretro.yml
Normal file
@@ -0,0 +1,11 @@
|
||||
emulator: TamaLIBretro
|
||||
type: game
|
||||
source: "https://github.com/libretro/tamern-libretro"
|
||||
cores: [tamalibretro]
|
||||
systems: []
|
||||
files: []
|
||||
notes: >
|
||||
Tamagotchi P1 virtual pet simulator for libretro based on TamaLIB.
|
||||
Emulates the Bandai Tamagotchi P1 hardware (E0C6S46 CPU).
|
||||
The original Tamagotchi ROM is compiled into the binary.
|
||||
No content file, BIOS, or system directory files required.
|
||||
15
emulators/test.yml
Normal file
15
emulators/test.yml
Normal file
@@ -0,0 +1,15 @@
|
||||
emulator: test
|
||||
type: test
|
||||
source: "https://github.com/libretro/libretro-samples"
|
||||
cores:
|
||||
- test
|
||||
systems: []
|
||||
|
||||
notes: |
|
||||
Basic test core from libretro-samples. Minimal software-rendered core
|
||||
used for sanity-checking the libretro frontend loop (frame timing, input
|
||||
polling, audio sample generation).
|
||||
|
||||
No system files, BIOS, or firmware required. Not an emulator.
|
||||
|
||||
files: []
|
||||
16
emulators/test_netplay.yml
Normal file
16
emulators/test_netplay.yml
Normal file
@@ -0,0 +1,16 @@
|
||||
emulator: test_netplay
|
||||
type: test
|
||||
source: "https://github.com/libretro/libretro-samples"
|
||||
cores:
|
||||
- test_netplay
|
||||
systems: []
|
||||
|
||||
notes: |
|
||||
Netplay test core from libretro-samples. Designed to validate the libretro
|
||||
netplay subsystem: deterministic frame stepping, input synchronization,
|
||||
savestate serialization for rollback. Renders a simple interactive scene
|
||||
where two players can verify sync.
|
||||
|
||||
No system files, BIOS, or firmware required. Not an emulator.
|
||||
|
||||
files: []
|
||||
16
emulators/testaudio_callback.yml
Normal file
16
emulators/testaudio_callback.yml
Normal file
@@ -0,0 +1,16 @@
|
||||
emulator: testaudio_callback
|
||||
type: test
|
||||
source: "https://github.com/libretro/libretro-samples"
|
||||
cores:
|
||||
- testaudio_callback
|
||||
systems: []
|
||||
|
||||
notes: |
|
||||
Audio callback test core from libretro-samples. Tests the
|
||||
RETRO_ENVIRONMENT_SET_AUDIO_CALLBACK path where audio runs on a
|
||||
separate thread managed by the frontend. Generates a simple tone
|
||||
to validate callback-driven audio output.
|
||||
|
||||
No system files, BIOS, or firmware required. Not an emulator.
|
||||
|
||||
files: []
|
||||
16
emulators/testaudio_no_callback.yml
Normal file
16
emulators/testaudio_no_callback.yml
Normal file
@@ -0,0 +1,16 @@
|
||||
emulator: testaudio_no_callback
|
||||
type: test
|
||||
source: "https://github.com/libretro/libretro-samples"
|
||||
cores:
|
||||
- testaudio_no_callback
|
||||
systems: []
|
||||
|
||||
notes: |
|
||||
Audio no-callback test core from libretro-samples. Tests the standard
|
||||
synchronous audio path using retro_audio_sample/retro_audio_sample_batch
|
||||
(no threaded callback). Generates a simple tone to validate the default
|
||||
audio output mode.
|
||||
|
||||
No system files, BIOS, or firmware required. Not an emulator.
|
||||
|
||||
files: []
|
||||
16
emulators/testaudio_playback_wav.yml
Normal file
16
emulators/testaudio_playback_wav.yml
Normal file
@@ -0,0 +1,16 @@
|
||||
emulator: testaudio_playback_wav
|
||||
type: test
|
||||
source: "https://github.com/libretro/libretro-samples"
|
||||
cores:
|
||||
- testaudio_playback_wav
|
||||
systems: []
|
||||
|
||||
notes: |
|
||||
Audio WAV playback test core from libretro-samples. Loads a .wav file
|
||||
as content and plays it back through the libretro audio interface. Tests
|
||||
audio sample rate conversion, buffer management, and content loading for
|
||||
non-ROM file types.
|
||||
|
||||
No system files, BIOS, or firmware required. Not an emulator.
|
||||
|
||||
files: []
|
||||
15
emulators/testgl.yml
Normal file
15
emulators/testgl.yml
Normal file
@@ -0,0 +1,15 @@
|
||||
emulator: testgl
|
||||
type: test
|
||||
source: "https://github.com/libretro/libretro-samples"
|
||||
cores:
|
||||
- testgl
|
||||
systems: []
|
||||
|
||||
notes: |
|
||||
OpenGL test core from libretro-samples. Validates the hardware-accelerated
|
||||
OpenGL rendering path in the frontend. Renders a spinning triangle or cube
|
||||
using GL calls through the libretro hw_render interface.
|
||||
|
||||
No system files, BIOS, or firmware required. Not an emulator.
|
||||
|
||||
files: []
|
||||
16
emulators/testgl_compute_shaders.yml
Normal file
16
emulators/testgl_compute_shaders.yml
Normal file
@@ -0,0 +1,16 @@
|
||||
emulator: testgl_compute_shaders
|
||||
type: test
|
||||
source: "https://github.com/libretro/libretro-samples"
|
||||
cores:
|
||||
- testgl_compute_shaders
|
||||
systems: []
|
||||
|
||||
notes: |
|
||||
OpenGL compute shader test core from libretro-samples. Validates compute
|
||||
shader support through the libretro hw_render interface. Runs a compute
|
||||
shader kernel and renders the output, testing GL 4.3+ / GLES 3.1+
|
||||
capability in the frontend.
|
||||
|
||||
No system files, BIOS, or firmware required. Not an emulator.
|
||||
|
||||
files: []
|
||||
16
emulators/testgl_ff.yml
Normal file
16
emulators/testgl_ff.yml
Normal file
@@ -0,0 +1,16 @@
|
||||
emulator: testgl_ff
|
||||
type: test
|
||||
source: "https://github.com/libretro/libretro-samples"
|
||||
cores:
|
||||
- testgl_ff
|
||||
systems: []
|
||||
|
||||
notes: |
|
||||
OpenGL fixed-function test core from libretro-samples. Similar to testgl
|
||||
but uses the legacy OpenGL fixed-function pipeline (glBegin/glEnd, matrix
|
||||
stack) instead of shaders. Tests frontend compatibility with older GL code
|
||||
paths.
|
||||
|
||||
No system files, BIOS, or firmware required. Not an emulator.
|
||||
|
||||
files: []
|
||||
16
emulators/testinput_buttontest.yml
Normal file
16
emulators/testinput_buttontest.yml
Normal file
@@ -0,0 +1,16 @@
|
||||
emulator: testinput_buttontest
|
||||
type: test
|
||||
source: "https://github.com/libretro/libretro-samples"
|
||||
cores:
|
||||
- testinput_buttontest
|
||||
systems: []
|
||||
|
||||
notes: |
|
||||
Input button test core from libretro-samples. Displays a visual
|
||||
representation of all libretro input bindings (joypad buttons, analog
|
||||
sticks, triggers) and highlights them in real time as they are pressed.
|
||||
Used to debug controller mapping and input driver issues.
|
||||
|
||||
No system files, BIOS, or firmware required. Not an emulator.
|
||||
|
||||
files: []
|
||||
16
emulators/testretroluxury.yml
Normal file
16
emulators/testretroluxury.yml
Normal file
@@ -0,0 +1,16 @@
|
||||
emulator: testretroluxury
|
||||
type: test
|
||||
source: "https://github.com/libretro/libretro-samples"
|
||||
cores:
|
||||
- testretroluxury
|
||||
systems: []
|
||||
|
||||
notes: |
|
||||
RetroLuxury test core from libretro-samples. Demonstrates the rluxury
|
||||
(RetroLuxury) middleware layer for libretro, which provides a simplified
|
||||
game development framework on top of the core API. Used as a reference
|
||||
implementation for the middleware.
|
||||
|
||||
No system files, BIOS, or firmware required. Not an emulator.
|
||||
|
||||
files: []
|
||||
15
emulators/testsw.yml
Normal file
15
emulators/testsw.yml
Normal file
@@ -0,0 +1,15 @@
|
||||
emulator: testsw
|
||||
type: test
|
||||
source: "https://github.com/libretro/libretro-samples"
|
||||
cores:
|
||||
- testsw
|
||||
systems: []
|
||||
|
||||
notes: |
|
||||
Software rendering test core from libretro-samples. Validates the basic
|
||||
software framebuffer path (RETRO_HW_FRAME_BUFFER_VALID). Writes pixel
|
||||
data directly to the framebuffer without any hardware acceleration.
|
||||
|
||||
No system files, BIOS, or firmware required. Not an emulator.
|
||||
|
||||
files: []
|
||||
15
emulators/testsw_vram.yml
Normal file
15
emulators/testsw_vram.yml
Normal file
@@ -0,0 +1,15 @@
|
||||
emulator: testsw_vram
|
||||
type: test
|
||||
source: "https://github.com/libretro/libretro-samples"
|
||||
cores:
|
||||
- testsw_vram
|
||||
systems: []
|
||||
|
||||
notes: |
|
||||
Software VRAM test core from libretro-samples. Tests the software rendering
|
||||
path with VRAM access patterns, validating how the frontend handles direct
|
||||
video memory writes and buffer management.
|
||||
|
||||
No system files, BIOS, or firmware required. Not an emulator.
|
||||
|
||||
files: []
|
||||
16
emulators/testvulkan.yml
Normal file
16
emulators/testvulkan.yml
Normal file
@@ -0,0 +1,16 @@
|
||||
emulator: testvulkan
|
||||
type: test
|
||||
source: "https://github.com/libretro/libretro-samples"
|
||||
cores:
|
||||
- testvulkan
|
||||
systems: []
|
||||
|
||||
notes: |
|
||||
Vulkan test core from libretro-samples. Validates the Vulkan hardware
|
||||
rendering path in the frontend via the libretro hw_render_interface_vulkan
|
||||
API. Renders a basic scene using Vulkan command buffers and swapchain
|
||||
integration.
|
||||
|
||||
No system files, BIOS, or firmware required. Not an emulator.
|
||||
|
||||
files: []
|
||||
16
emulators/testvulkan_async_compute.yml
Normal file
16
emulators/testvulkan_async_compute.yml
Normal file
@@ -0,0 +1,16 @@
|
||||
emulator: testvulkan_async_compute
|
||||
type: test
|
||||
source: "https://github.com/libretro/libretro-samples"
|
||||
cores:
|
||||
- testvulkan_async_compute
|
||||
systems: []
|
||||
|
||||
notes: |
|
||||
Vulkan async compute test core from libretro-samples. Extends testvulkan
|
||||
to exercise async compute queue support in the Vulkan rendering path.
|
||||
Tests concurrent graphics and compute workloads through the libretro
|
||||
hw_render_interface_vulkan API.
|
||||
|
||||
No system files, BIOS, or firmware required. Not an emulator.
|
||||
|
||||
files: []
|
||||
11
emulators/thepowdertoy.yml
Normal file
11
emulators/thepowdertoy.yml
Normal file
@@ -0,0 +1,11 @@
|
||||
emulator: The Powder Toy
|
||||
type: game
|
||||
source: "https://github.com/libretro/ThePowderToy"
|
||||
cores: [thepowdertoy]
|
||||
systems: []
|
||||
files: []
|
||||
notes: >
|
||||
Libretro port of The Powder Toy, a falling-sand physics simulation game.
|
||||
Simulate various materials (powder, liquid, gas, explosive, electronic)
|
||||
interacting with each other. Can load .cps save files as content.
|
||||
No BIOS, firmware, or system directory files required.
|
||||
11
emulators/vaporspec.yml
Normal file
11
emulators/vaporspec.yml
Normal file
@@ -0,0 +1,11 @@
|
||||
emulator: VaporSpec
|
||||
type: game
|
||||
source: "https://github.com/libretro/libretro-vaporspec"
|
||||
cores: [vaporspec]
|
||||
systems: []
|
||||
files: []
|
||||
notes: >
|
||||
Fantasy console for libretro inspired by retro hardware aesthetics.
|
||||
Provides a virtual machine with fixed specs (256x192 display, 4-channel
|
||||
audio) for running homebrew .vaporbin cartridge files.
|
||||
No BIOS, firmware, or system directory files required.
|
||||
16
emulators/vidtest.yml
Normal file
16
emulators/vidtest.yml
Normal file
@@ -0,0 +1,16 @@
|
||||
emulator: vidtest
|
||||
type: test
|
||||
source: "https://github.com/libretro/RetroArch"
|
||||
cores:
|
||||
- vidtest
|
||||
systems: []
|
||||
|
||||
notes: |
|
||||
Video test core built into RetroArch (not from libretro-samples). Tests
|
||||
video driver capabilities: pixel format negotiation, resolution switching,
|
||||
aspect ratio handling, and frame pacing. Renders test patterns for visual
|
||||
validation of the video output chain.
|
||||
|
||||
No system files, BIOS, or firmware required. Not an emulator.
|
||||
|
||||
files: []
|
||||
Reference in New Issue
Block a user