chore: advance vvvvvv to 40e1ec3

SDL3 port. data.zip and gamecontrollerdb.txt are read as before, the
missing data.zip dialog gained a download page button.
This commit is contained in:
Abdessamad Derraz committed 2026-10-23 15:52:34 +02:00
1 parent e275d3a935
commit 661bb8eb22
1 file changed
+9 -9
+9 -9
View File
@@ -3,8 +3,8 @@ type: standalone
core_classification: game_engine
source: "https://github.com/TerryCavanagh/VVVVVV"
upstream: "https://github.com/TerryCavanagh/VVVVVV"
profiled_date: "2026-10-17"
source_commit: "a0bd2f3da42da2f5249e2a4892e2b48b51b2fd86"
profiled_date: "2026-10-23"
source_commit: "40e1ec3bbf2a990a5c600564fe312c2121178a50"
core_version: "v2.5"
display_name: "VVVVVV"
cores:
@@ -21,16 +21,16 @@ notes: |
FILESYSTEM_init() mounts data.zip from the -assets argument, or from
the binary's directory when no argument is given, and exits with a
"data.zip missing!" message box when the mount fails
(ref: desktop_version/src/FileSystemUtils.cpp:318-346). Recalbox
(ref: desktop_version/src/FileSystemUtils.cpp:319-367). Recalbox
passes -assets /recalbox/share/roms/ports/vvvvvv/data.zip. The game
accepts the data.zip of the retail release or of the free Make and
Play Edition (ref: desktop_version/src/FileSystemUtils.cpp:332-335).
Play Edition (ref: desktop_version/src/FileSystemUtils.cpp:333-336).
The lang/ and fonts/ directories are mounted ahead of data.zip from
the binary's directory (ref: desktop_version/src/FileSystemUtils.cpp:81-177,
312-315). Recalbox installs them from the source tree beside the
the binary's directory (ref: desktop_version/src/FileSystemUtils.cpp:82-178,
313-316). Recalbox installs them from the source tree beside the
binary. gamecontrollerdb.txt is read from the binary's directory when
present (ref: desktop_version/src/FileSystemUtils.cpp:349-353).
present (ref: desktop_version/src/FileSystemUtils.cpp:370-374).
files:
- name: "data.zip"
@@ -40,12 +40,12 @@ files:
required: true
unsourceable: "game data the collection does not hold, and a same-named archive of another game must not stand in"
description: "VVVVVV game assets (graphics, music, sounds)"
source_ref: "desktop_version/src/FileSystemUtils.cpp:318-346, desktop_version/src/main.cpp:433-438"
source_ref: "desktop_version/src/FileSystemUtils.cpp:319-367, desktop_version/src/main.cpp:435-440"
note: "Path given by -assets, otherwise data.zip next to the binary. Retail and Make and Play Edition archives are both accepted, and the code checks neither size nor hash."
- name: "gamecontrollerdb.txt"
system: "vvvvvv"
path: "gamecontrollerdb.txt"
required: false
description: "SDL game controller mappings"
source_ref: "desktop_version/src/FileSystemUtils.cpp:349-353"
source_ref: "desktop_version/src/FileSystemUtils.cpp:370-374"
note: "Read from the binary's directory. A missing file is logged and ignored."