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chore: move dsperate to the v3.0.5 rocknix ships
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@@ -2,20 +2,20 @@ emulator: "DSperate"
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type: standalone
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core_classification: other
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source: "https://github.com/beebono/DSperate"
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profiled_date: "2026-10-17"
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source_commit: "81b73832c2e68e2b10cb5850f0a6d393ffc6fbb7"
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pin_frozen: "ROCKNIX 20261001 ships the v2.0.1 release binaries, built by CI from the v2.0.1 tag at this commit."
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profiled_date: "2026-11-09"
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source_commit: "ddf2910e6d80220c6b22b4df61f0786ac9879cda"
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pin_frozen: "ROCKNIX 20261101 ships the v3.0.5 release binaries, built by CI from the v3.0.5 tag at this commit."
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pin_build:
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- platform: rocknix
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repo: "https://github.com/ROCKNIX/distribution"
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revision: "20261001"
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revision: "20261101"
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path: "projects/ROCKNIX/packages/emulators/standalone/dsperate-sa/package.mk"
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variable: PKG_VERSION
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value: "2.0.1"
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core_version: "v2.0.1"
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value: "3.0.5"
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core_version: "v3.0.5"
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version_basis:
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kind: tag
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tag: "v2.0.1"
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tag: "v3.0.5"
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distance: 0
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display_name: "Nintendo - DS / DSi (DSperate)"
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cores:
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@@ -28,7 +28,7 @@ systems:
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data_root:
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linux:
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path: "$XDG_CONFIG_HOME/dsperate"
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source_ref: "src/frontend/sdl/config.cpp:31-41"
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source_ref: "src/frontend/sdl/config.cpp:39-49"
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note: "~/.config/dsperate when XDG_CONFIG_HOME is unset. System files are read wherever the [paths] keys of the ini point."
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notes: |
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@@ -40,7 +40,7 @@ notes: |
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the matching command-line flag), and a key that is unset or names no file
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counts as absent. The names below are the ones ROCKNIX's dsperate.ini gives,
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all in /storage/roms/bios/.
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ref: src/frontend/sdl/config.cpp:184-205, src/frontend/sdl/main.cpp:1289-1303
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ref: src/frontend/sdl/config.cpp:177-217, src/frontend/sdl/main.cpp:1175-1181
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DS BIOS: both halves or neither, the ARM9 image 4 KB and the ARM7 image 16 KB
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exactly. Without them the built-in FreeBIOS runs games by direct boot. The
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@@ -48,8 +48,8 @@ notes: |
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the [user] settings. Booting the DS menu needs both BIOS dumps and a real
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firmware. No hash is checked: an FNV-1a of the loaded regions only tags save
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states.
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ref: src/core/nds.cpp:101-133, src/core/mem/bus.h:121-131,
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src/frontend/sdl/main.cpp:1410, src/frontend/sdl/main.cpp:1440-1447
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ref: src/core/nds.cpp:114-145, src/core/mem/bus.h:137-138,
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src/frontend/sdl/main.cpp:1268-1274, src/frontend/sdl/main.cpp:1291-1299
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DSi: DSiWare and --dsi-mode need the DSi BIOS pair, 64 KB each, and the DS
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BIOS dumps as well. FreeBIOS cannot run a DSi session. dsi_firmware replaces
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@@ -58,14 +58,14 @@ notes: |
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(at the end, or at 0x000FF800). DSiWare without a NAND runs on a generated
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console whose system font is DSperate's own unless dsi_font names a
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TWLFontTable.dat.
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ref: src/frontend/sdl/main.cpp:1294-1308, src/frontend/sdl/main.cpp:1452-1460,
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src/core/nds_dsi.cpp:95-112, src/core/nds_dsi.cpp:121-127,
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src/core/io/dsi_sd.cpp:111-140, src/core/nds_dsi.cpp:356-373,
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src/frontend/sdl/main.cpp:1915-1919
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ref: src/frontend/sdl/main.cpp:1153-1186, src/frontend/sdl/main.cpp:1301-1303,
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src/core/nds_dsi.cpp:88-104, src/core/nds_dsi.cpp:112-118,
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src/core/io/dsi_sd.cpp:105-138, src/core/nds_dsi.cpp:310-327,
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src/frontend/sdl/main.cpp:1774-1778
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Cheats come from usrcheat.dat: the [paths] cheats entry, else beside the ROM,
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else the config directory.
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ref: src/frontend/sdl/main.cpp:709-735
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ref: src/frontend/sdl/main.cpp:635-657
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files:
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- name: "bios9.bin"
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@@ -77,7 +77,7 @@ files:
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config_key: "paths.bios9"
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description: "DS ARM9 BIOS"
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note: "Loaded only together with bios7.bin. Absent, FreeBIOS runs games by direct boot. Needed to boot the DS menu and for any DSi session."
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source_ref: "src/core/nds.cpp:105-108, src/core/mem/bus.h:130, src/frontend/sdl/main.cpp:1440-1460"
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source_ref: "src/core/nds.cpp:119-121, src/core/mem/bus.h:137, src/frontend/sdl/main.cpp:1268-1274, src/frontend/sdl/main.cpp:1291-1303"
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- name: "bios7.bin"
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system: nintendo-ds
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@@ -88,7 +88,7 @@ files:
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config_key: "paths.bios7"
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description: "DS ARM7 BIOS"
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note: "Loaded only together with bios9.bin. Absent, FreeBIOS runs games by direct boot. Needed to boot the DS menu and for any DSi session."
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source_ref: "src/core/nds.cpp:105-109, src/core/mem/bus.h:131, src/frontend/sdl/main.cpp:1440-1460"
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source_ref: "src/core/nds.cpp:119-120, src/core/nds.cpp:122, src/core/mem/bus.h:138, src/frontend/sdl/main.cpp:1268-1274, src/frontend/sdl/main.cpp:1291-1303"
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- name: "firmware.bin"
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system: nintendo-ds
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@@ -97,7 +97,7 @@ files:
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config_key: "paths.firmware"
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description: "DS firmware"
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note: "Any non-empty file is accepted. Absent, a firmware is generated from [user]. Needed to boot the DS menu."
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source_ref: "src/core/nds.cpp:110, src/core/nds.cpp:124-125, src/frontend/sdl/main.cpp:1441-1447"
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source_ref: "src/core/nds.cpp:123, src/core/nds.cpp:133-134, src/frontend/sdl/main.cpp:1178, src/frontend/sdl/main.cpp:1292-1299"
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- name: "dsi_bios9.bin"
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system: nintendo-dsi
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@@ -107,7 +107,7 @@ files:
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config_key: "paths.bios9i"
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description: "DSi ARM9 BIOS"
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note: "Loaded only together with dsi_bios7.bin. Without the pair DSiWare and --dsi-mode are refused, while DS games do not use it."
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source_ref: "src/core/nds_dsi.cpp:95-106, src/core/mem/bus.h:121, src/frontend/sdl/main.cpp:1301-1308"
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source_ref: "src/core/nds_dsi.cpp:88-104, src/core/mem/bus.h:128, src/frontend/sdl/main.cpp:1179-1186"
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- name: "dsi_bios7.bin"
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system: nintendo-dsi
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@@ -117,7 +117,7 @@ files:
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config_key: "paths.bios7i"
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description: "DSi ARM7 BIOS"
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note: "Loaded only together with dsi_bios9.bin. Without the pair DSiWare and --dsi-mode are refused, while DS games do not use it."
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source_ref: "src/core/nds_dsi.cpp:95-106, src/core/mem/bus.h:122, src/frontend/sdl/main.cpp:1301-1308"
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source_ref: "src/core/nds_dsi.cpp:88-104, src/core/mem/bus.h:129, src/frontend/sdl/main.cpp:1179-1186"
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- name: "dsi_firmware.bin"
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system: nintendo-dsi
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@@ -125,7 +125,7 @@ files:
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config_key: "paths.dsi_firmware"
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description: "DSi firmware"
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note: "Used instead of firmware.bin for a DSi session when no --firmware is given."
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source_ref: "src/frontend/sdl/main.cpp:1294-1298"
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source_ref: "src/frontend/sdl/main.cpp:1176-1178"
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- name: "dsi_nand.bin"
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system: nintendo-dsi
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@@ -133,7 +133,7 @@ files:
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config_key: "paths.dsi_nand"
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description: "DSi NAND image with nocash footer"
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note: "Read only by --dsi-mode and NAND title shortcuts. DSiWare run from the game list does without it. Opened read-only, rejected without the \"DSi eMMC CID/CPU\" footer."
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source_ref: "src/frontend/sdl/main.cpp:1263-1272, src/core/nds_dsi.cpp:121-127, src/core/io/dsi_sd.cpp:111-140"
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source_ref: "src/frontend/sdl/main.cpp:1153-1166, src/frontend/sdl/main.cpp:1331-1337, src/core/nds_dsi.cpp:112-118, src/core/io/dsi_sd.cpp:105-138"
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- name: "TWLFontTable.dat"
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system: nintendo-dsi
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@@ -144,7 +144,7 @@ files:
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config_key: "paths.dsi_font"
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description: "DSi system font (Japan, Americas, Europe, Australia)"
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note: "Used for DSiWare run without a NAND. Absent, DSperate's own font table is generated. ROCKNIX's ini leaves the key unset. A file under 256 bytes is refused. No hash is checked, only the layout bytes 0x84 and 0x86, and a table whose layout differs from the title's region draws a warning. This is the normal layout (0x84 = 3, 0x86 = 0), read from nand:/sys/TWLFontTable.dat of a retail DSi NAND dump. The FAT16 partition is AES-CTR encrypted with the normal key ROL128((KeyX XOR KeyY) + 0xFFFEFB4E295902582A680F5F1A4F3E79, 42), where KeyX is built from the console ID in the nocash footer and KeyY is 0x0AB9DC76 0xBD4DC4D3 0x202DDD1D 0xE1A00005. The counter is the first 16 bytes of SHA-1 of the footer's eMMC CID, and each 16-byte block is byte-reversed before and after AES. The USA, Europe, Japan and Australia consoles, four different console IDs, give the same bytes."
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source_ref: "src/core/nds_dsi.cpp:356-373, src/core/io/dsi_font.cpp:38-43, src/core/io/dsi_nand_fs.cpp:794-809, src/core/io/dsi_aes.cpp:39-47, src/frontend/sdl/main.cpp:1915-1919"
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source_ref: "src/core/nds_dsi.cpp:310-327, src/core/io/dsi_font.cpp:38-43, src/core/io/dsi_nand_fs.cpp:786-800, src/core/io/dsi_aes.cpp:38-46, src/frontend/sdl/main.cpp:1774-1778"
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- name: "TWLFontTable.dat"
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system: nintendo-dsi
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@@ -155,7 +155,7 @@ files:
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config_key: "paths.dsi_font"
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description: "DSi system font (China)"
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note: "The Chinese layout (0x84 = 9, 0x86 = 4), which Chinese DSiWare needs to find its fonts. Read from nand:/sys/TWLFontTable.dat of a retail Chinese DSi NAND dump, decrypted as for the normal table."
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source_ref: "src/core/nds_dsi.cpp:360-367, src/core/io/dsi_font.cpp:38-43, src/core/io/dsi_nand_fs.cpp:794-809, src/core/io/dsi_aes.cpp:39-47"
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source_ref: "src/core/nds_dsi.cpp:313-320, src/core/io/dsi_font.cpp:38-43, src/core/io/dsi_nand_fs.cpp:786-800, src/core/io/dsi_aes.cpp:38-46"
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- name: "TWLFontTable.dat"
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system: nintendo-dsi
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@@ -166,7 +166,7 @@ files:
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config_key: "paths.dsi_font"
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description: "DSi system font (Korea)"
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note: "The Korean layout (0x84 = 9, 0x86 = 5), which Korean DSiWare needs to find its fonts. Read from nand:/sys/TWLFontTable.dat of a retail Korean DSi NAND dump, decrypted as for the normal table."
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source_ref: "src/core/nds_dsi.cpp:360-367, src/core/io/dsi_font.cpp:38-43, src/core/io/dsi_nand_fs.cpp:794-809, src/core/io/dsi_aes.cpp:39-47"
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source_ref: "src/core/nds_dsi.cpp:313-320, src/core/io/dsi_font.cpp:38-43, src/core/io/dsi_nand_fs.cpp:786-800, src/core/io/dsi_aes.cpp:38-46"
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- name: "usrcheat.dat"
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system: nintendo-ds
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@@ -175,4 +175,4 @@ files:
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config_key: "paths.cheats"
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description: "Action Replay cheat database"
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note: "Looked up by game code and header checksum. Nothing is enabled by its presence."
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source_ref: "src/frontend/sdl/main.cpp:709-735"
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source_ref: "src/frontend/sdl/main.cpp:635-657"
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