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fix: list the fbneo_neogeo romdata search step
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@@ -4,8 +4,8 @@ core_classification: official_port
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source: "https://github.com/libretro/FBNeo"
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upstream: "https://github.com/finalburnneo/FBNeo"
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profiled_date: "2026-10-23"
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source_commit: "32958a89abd645ed20387c8d31d21ede3bc48161"
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upstream_commit: "697e385c8285bfc528343b96d948ee3a4f9e24c5"
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source_commit: "77016b4dff6c76beba08d24ea1c61ed2750bc0a7"
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upstream_commit: "bc813f4664b5412c8353458bfc7174b71c61a221"
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core_version: "v1.0.0.03"
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version_basis:
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kind: file
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@@ -28,16 +28,17 @@ notes: |
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Neo Geo games reference "neogeo" as parent ROM set. The BIOS ZIP
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must be alongside game ZIPs or in system_dir/fbneo/.
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Search order (src/burner/libretro/libretro.cpp:882-950):
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1. {system_dir}/fbneo/patched/{romName}
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2. {rom_dir}/{romName}
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3. {system_dir}/fbneo/{romName}
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4. {system_dir}/{romName}
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5. directories listed in rom_path.opt
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Search order (src/burner/libretro/libretro.cpp:887-972):
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1. {system_dir}/fbneo/romdata/{romName}, only while a RomData file is
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being started with patched romsets enabled
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2. {system_dir}/fbneo/patched/{romName}, with patched romsets enabled
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3. {rom_dir}/{romName}
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4. {system_dir}/fbneo/{romName}
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5. {system_dir}/{romName}
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The per-type subdirectories the core used to try under {rom_dir} and
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{system_dir}/fbneo, arcade and consoles, are gone: a BIOS ZIP has to sit
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directly in one of the four directories above.
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directly in one of directories 3 to 5 above.
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neogeo.zip contains multiple selectable 68K BIOS variants (MVS, AES,
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Universe BIOS). One 68K BIOS active at a time (dipswitch). Z80 BIOS,
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@@ -499,4 +500,4 @@ files:
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required: false
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system: arcade
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note: "High score database, enables persistent high scores"
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source_ref: "source src/burn/hiscore.cpp:154-161, 407, source src/burn/burn.cpp:876"
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source_ref: "source src/burn/hiscore.cpp:154-161, 407, source src/burn/burn.cpp:893"
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