mirror of
https://github.com/Abdess/retroarch_system.git
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chore: move visual-pinball to f912c04
Build scripts now fetch PinMAME 652249e2; its cited lines only shifted. Music accepts an absolute script path, and PUP packs gain a PUPSOUNDS/ sound bank.
This commit is contained in:
1 parent
390c4d659e
commit
78b4c9f406
1 file changed
+49
-46
@@ -3,8 +3,8 @@ type: standalone
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core_classification: game_engine
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source: "https://github.com/vpinball/vpinball"
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upstream: "https://github.com/vpinball/vpinball"
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profiled_date: "2026-10-20"
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source_commit: "e4a79a5d58df3d543ffb5360ae8458cfdf4cb7bb"
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profiled_date: "2026-10-23"
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source_commit: "f912c04bcf727a341524f251b600c6bba8f883d8"
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core_version: "10.8.1"
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display_name: "Visual Pinball X"
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cores:
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@@ -17,14 +17,14 @@ mode: standalone
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notes: |
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Pinball table simulator. The table is the content: .vpx and .vpt files are
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OLE Compound Documents holding the geometry, textures, sounds and a VBScript
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program, read through POLE (src/parts/pintable.cpp:1538-1541), and a .vpz
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program, read through POLE (src/parts/pintable.cpp:1550-1553), and a .vpz
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pack, a zip or a plain folder of JSON part files, is read through the JSON
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serializer instead (src/parts/pintable.cpp:1447,
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serializer instead (src/parts/pintable.cpp:1459,
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src/utils/JSONSerializer.cpp:1096-1102). Every build other than the Windows
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editor compiles the shared source set with __STANDALONE__ and links
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libwinevbs, Wine's VBScript engine with its COM and ATL headers, beside SDL3,
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SDL3_ttf, FreeImage, hidapi, libspatialaudio and libmysofa with zlib
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(make/CMakeLists_app.txt:535-556,607-617, make/CMakeLists_sources.txt:829-835).
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(make/CMakeLists_app.txt:558-579,630-640, make/CMakeLists_sources.txt:829-835).
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AlphaDMD, AltSound, B2S, DMDUtil, DOF, FlexDMD, HelloScript, HelloWorld,
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Inspector, Nixie, PinMAME, PUP, RemoteControl, Serum, UpscaleDMD, VNI and WMP
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are plugins staged in plugins/ next to the binary, ../PlugIns on macOS
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@@ -56,11 +56,11 @@ notes: |
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user/ and scripts/ beside it, then the installation folder with user/,
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scripts/ and tables/ under it, then the preferences folder with user/ and
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scripts/ under it (src/core/FileLocator.cpp:400-433,
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src/core/ScriptGlobalTable.cpp:350-379). The
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src/core/ScriptGlobalTable.cpp:354-383). The
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scripts/ directory the build ships carries the 73 .vbs files tables include
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by name, core.vbs and controller.vbs beside the per-manufacturer machine
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scripts (WPC.vbs, sam.vbs, s11.vbs, zac.vbs and the rest), copied from
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src/scripts (make/CMakeLists_app.txt:633-637). The Windows editor's
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src/scripts (make/CMakeLists_app.txt:656-660). The Windows editor's
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completion parser asks for core.vbs through the same search without a table,
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so in the seven installation and preferences locations, and shows a warning
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box when none holds it (src/ui/win/codeview.cpp:2053-2061,
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@@ -70,7 +70,7 @@ notes: |
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folder or the installation folder when SDL reports none, MusicDirectory the
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table's music folder with an optional subfolder, ScriptsDirectory scripts/
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under the installation folder. Each fails when its directory does not exist
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(src/core/ScriptGlobalTable.cpp:381-422, src/core/FileLocator.cpp:251-259).
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(src/core/ScriptGlobalTable.cpp:385-426, src/core/FileLocator.cpp:251-259).
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In AppPrefData mode user/, music/, cache/<table name>/ and autosave/ sit
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beside the table. A folder missing there on a read is looked up the AppOnly
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way, where user/ hangs off the installation folder, the cache sits under
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@@ -80,26 +80,26 @@ notes: |
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The rest of the install tree is read the same way and ships with the binary:
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assets/ holds BallEnv.exr, AODither.webp and EnvMap.webp, the first two
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loaded with no fallback (src/renderer/Renderer.cpp:176-188),
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the bumper and kicker textures (src/parts/bumper.cpp:150,162,174,188,
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loaded with no fallback (src/renderer/Renderer.cpp:178-190),
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the bumper and kicker textures (src/parts/bumper.cpp:150,162,171,186,
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src/parts/kicker.cpp:200-241), the segment display textures
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(src/renderer/Renderer.cpp:1503-1521), TableSizes.csv, the table size
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(src/renderer/Renderer.cpp:1640-1658), TableSizes.csv, the table size
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database (src/core/TableDB.cpp:16), vpinball.png for the window icon
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(src/renderer/Window.cpp:280), LiberationSans-Regular.ttf, the font textboxes
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and decals fall back to when neither the table folder, as
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<FontName>-<Style>.ttf, nor the table file carries the font, nor on builds
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with the Windows SDK an installed font matches
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(src/renderer/TextRenderer.cpp:125-196), and which PUP adds after the fonts
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of a pack's FONTS folder (plugins/pup/PUPManager.cpp:468-475),
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(src/renderer/TextRenderer.cpp:125-198), and which PUP adds after the fonts
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of a pack's FONTS folder (plugins/pup/PUPManager.cpp:479-486),
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fabian-hrir.sofa, listed below, the editor/ part icons
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(src/ui/live/editor/EditorChrome.cpp:200) and four starter tables,
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blankTable.vpx, exampleTable.vpx, lightSeqTable.vpx and strippedTable.vpx:
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the live editor loads blankTable.vpx when started without a table or when
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the requested one fails to load, and its New Table menu loads any of the
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four (src/core/AppCommands.cpp:287-293, src/ui/live/EditorUI.cpp:339-358).
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four (src/core/AppCommands.cpp:287-293, src/ui/live/EditorUI.cpp:340-359).
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OpenGL builds also get shaders-10.8.1/, the .glfx and .fxh sources parsed at
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runtime (src/core/FileLocator.cpp:223, src/renderer/Shader.cpp:1803-1804,2207-2210,
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make/CMakeLists_app.txt:639-649), and the directory is not copied for the BGFX
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runtime (src/core/FileLocator.cpp:223, src/renderer/Shader.cpp:1806-1807,2210-2213,
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make/CMakeLists_app.txt:662-672), and the directory is not copied for the BGFX
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renderer. Four plugins carry resources of their own: plugins/flexdmd/assets/
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holds the bitmap fonts UltraDMD asks for by resource name, the
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FlexDMD.Resources. prefix being stripped before the lookup
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@@ -122,7 +122,7 @@ notes: |
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make/CMakeLists_app.txt:78-80), and assets/web/, vpx.html with its scripts
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and style sheets, is served by the web server that only the iOS and Android
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library build compiles (lib/src/WebServer.cpp:92-99,
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make/CMakeLists_sources.txt:837-845, make/CMakeLists_app.txt:679).
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make/CMakeLists_sources.txt:837-845, make/CMakeLists_app.txt:702).
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PinMAME is where the emulation happens. Tables that recreate a real solid
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state machine hand a ROM name to the controller, which resolves its root as
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@@ -132,16 +132,16 @@ notes: |
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registry folder settings on Windows
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(plugins/pinmame/PinMAMEPlugin.cpp:216,274-294,437-509). libpinmame then hangs
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roms, nvram, samples, cfg, hi, inp, memcard and sta off that root
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(pinmame src/libpinmame/libpinmame.cpp:85-91,1141-1146) and reads alias.txt
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(pinmame src/libpinmame/libpinmame.cpp:86-92,1151-1156) and reads alias.txt
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from it, a list that renames a requested game before the driver lookup
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(pinmame src/libpinmame/libpinmame.cpp:361-394,400-403). A memmaps folder,
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(pinmame src/libpinmame/libpinmame.cpp:362-395,401-404). A memmaps folder,
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beside roms/ in the table's pinmame folder, under the PinMAMEPath setting or
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shipped in the plugin folder, is scanned for an index.json that maps the ROM
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name to an NVRAM memory map, loaded with the platforms/<platform>.json it
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names, and a gamedefs folder found the same way supplies
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catalog/pinmame.json, which maps the driver to a game definition naming the
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machine's inputs and outputs (plugins/pinmame/PinMAMEPlugin.cpp:445-472,
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plugins/pinmame/Controller.cpp:184-284).
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plugins/pinmame/Controller.cpp:188-288).
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A ROM set is one zip per machine, and every ROM is looked up in the game's
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zip first, then up its parent chain (pinmame src/common.c:1343-1348).
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@@ -161,7 +161,7 @@ notes: |
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(pinmame src/common.c:271), the two files that register that option live in
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src/windows/config.c and src/unix/sound.c and neither is in the libpinmame
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source list, and PinmameSetConfig zeroes the whole options struct
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(pinmame src/libpinmame/libpinmame.cpp:1132). Independently, SAMPLESINTERFACE
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(pinmame src/libpinmame/libpinmame.cpp:1142). Independently, SAMPLESINTERFACE
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is defined in the PinMAME tree (pinmame src/wpc/wpcsam.h:23) and no driver
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references it. history.dat and mameinfo.dat (pinmame src/datafile.c:619-623,
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649-653) are read only by displayhistory, a page of the MAME on-screen menu
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@@ -170,9 +170,9 @@ notes: |
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fn_IsKeyPressed, the thirteenth member of PinmameConfig
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(plugins/pinmame/PinMAMEPlugin.cpp:411-427, pinmame src/libpinmame/libpinmame.h:451-467),
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so osd_is_key_pressed always answers 0
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(pinmame src/libpinmame/libpinmame.cpp:576-582) and the menu cannot be opened.
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(pinmame src/libpinmame/libpinmame.cpp:577-583) and the menu cannot be opened.
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The pinmame observations were read at 5386aa17fbed2cf41470cea252c38ed77eac64e5,
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The pinmame observations were read at 652249e2b98903b94cb8c200dd7024e4776fa0db,
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the revision the build scripts fetch (platforms/config.sh:11), and the libdof
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ones at 4908f45a5bd3b05369885b23f39465d589a32c1f (platforms/config.sh:17).
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@@ -363,7 +363,7 @@ files:
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category: game_data
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required: false
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description: "MAME high score memory map database, read once per machine start"
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source_ref: "pinmame src/hiscore.c:18, 223-230, pinmame src/cpuexec.c:332-334, 393, 1782, src/core/player.cpp:435-437"
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source_ref: "pinmame src/hiscore.c:18, 223-230, pinmame src/cpuexec.c:332-334, 393, 1782, src/core/player.cpp:438-440"
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note: >-
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hs_open is called unconditionally at the top of cpu_run for every PinMAME
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machine, and the whole body sits behind `if (f)`, so an absent file is a
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@@ -371,7 +371,7 @@ files:
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the player sets to the table's own folder: libpinmame sets paths for eight
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file types and FILETYPE_HIGHSCORE_DB is not among them, and the option
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table that would supply a default is linked only by the Windows COM build
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(pinmame src/libpinmame/libpinmame.cpp:85-91,1141-1146,
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(pinmame src/libpinmame/libpinmame.cpp:86-92,1151-1156,
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pinmame src/libpinmame/fileio.c:146, pinmame src/win32com/VPinMAMEConfig.cpp:127).
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- name: cheat.dat
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@@ -379,7 +379,7 @@ files:
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category: game_data
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required: false
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description: "MAME cheat database, read when the PinMAME plugin's Cheat setting is on"
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source_ref: "pinmame src/cheat.c:8434,8602-8614, pinmame src/mame.c:590-596, pinmame src/libpinmame/libpinmame.cpp:1205-1208, plugins/pinmame/PinMAMEPlugin.cpp:217,529, plugins/pinmame/Controller.cpp:163"
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source_ref: "pinmame src/cheat.c:8434, 8602-8614, pinmame src/mame.c:590-596, pinmame src/libpinmame/libpinmame.cpp:1215-1218, plugins/pinmame/PinMAMEPlugin.cpp:217, 529, plugins/pinmame/Controller.cpp:167"
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note: >-
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Off by default: PinmameSetConfig zeroes options, and the plugin's Cheat
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setting, false unless the user changes it, is handed to PinmameSetCheat
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@@ -396,7 +396,7 @@ files:
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sha1: "5bf46cfb6472b81f4aa7fb2c87bc79afc23109d7"
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md5: "b98b60a050e3c2edfa7a59863c625c61"
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description: "FABIAN full-sphere HRIR set, the HRTF of the binaural spatial audio renderer"
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source_ref: "src/audio/SpatialAudio.cpp:49-56,344-361, make/CMakeLists_app.txt:633-637"
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source_ref: "src/audio/SpatialAudio.cpp:49-56, 344-361, make/CMakeLists_app.txt:656-660"
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note: >-
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Read from assets/ under the installation folder when libspatialaudio is
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built with libmysofa, which every build script does. The headphone and VR
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@@ -427,7 +427,7 @@ files:
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required: false
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bundled: true
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description: "NVRAM memory maps, index.json with the maps/ and platforms/ files it names"
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source_ref: "plugins/pinmame/PinMAMEPlugin.cpp:465-472, plugins/pinmame/Controller.cpp:184-242, make/CMakeLists_plugin_PinMAME.txt:115-122, platforms/config.sh:12, platforms/linux-x64/external.sh:252-254,558-559"
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source_ref: "plugins/pinmame/PinMAMEPlugin.cpp:465-472, plugins/pinmame/Controller.cpp:188-246, make/CMakeLists_plugin_PinMAME.txt:115-122, platforms/config.sh:12, platforms/linux-x64/external.sh:252-254, 558-559"
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note: >-
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From tomlogic/pinball-memory-maps at
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68c1b3373ba74cd07f42fba9d56db63ea28212dc, which every platform script
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@@ -443,7 +443,7 @@ files:
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required: false
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bundled: true
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description: "PinMAME game definitions, catalog/pinmame.json, the machines/ files it names and the controllers/ files those reference"
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source_ref: "plugins/pinmame/PinMAMEPlugin.cpp:465-472, plugins/pinmame/Controller.cpp:244-284, make/CMakeLists_plugin_PinMAME.txt:115-122, platforms/config.sh:13, platforms/linux-x64/external.sh:256-258,560-561"
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source_ref: "plugins/pinmame/PinMAMEPlugin.cpp:465-472, plugins/pinmame/Controller.cpp:248-288, make/CMakeLists_plugin_PinMAME.txt:115-122, platforms/config.sh:13, platforms/linux-x64/external.sh:256-258, 560-561"
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note: >-
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From vpinball/pinmame-game-defs at
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6eece7e53de9463bf783b9476ce3aeb98e2e7256, which every platform script
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@@ -458,17 +458,17 @@ analysis:
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Copied into the build output next to the executable and installed as one
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unit by every distribution, so they arrive with the emulator rather than
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being sourced separately.
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source_ref: "make/CMakeLists_app.txt:633-637"
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source_ref: "make/CMakeLists_app.txt:656-660"
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entries:
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- what: "scripts/, the .vbs library tables include"
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source_ref: "src/core/FileLocator.cpp:400-433, src/core/ScriptGlobalTable.cpp:350-379, src/ui/win/codeview.cpp:2053-2061"
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source_ref: "src/core/FileLocator.cpp:400-433, src/core/ScriptGlobalTable.cpp:354-383, src/ui/win/codeview.cpp:2053-2061"
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- what: "assets/, textures, segment display maps, TableSizes.csv, the window icon, the fallback font, the editor icons"
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source_ref: "src/renderer/Renderer.cpp:176-188,1503-1521, src/parts/bumper.cpp:150,162,174,188, src/parts/kicker.cpp:200-241, src/core/TableDB.cpp:16, src/renderer/Window.cpp:280, src/renderer/TextRenderer.cpp:184-185, plugins/pup/PUPManager.cpp:472-474, src/ui/live/editor/EditorChrome.cpp:200"
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source_ref: "src/renderer/Renderer.cpp:178-190, src/renderer/Renderer.cpp:1640-1658, src/parts/bumper.cpp:150, 162, src/parts/bumper.cpp:171, src/parts/bumper.cpp:186, src/parts/kicker.cpp:200-241, src/core/TableDB.cpp:16, src/renderer/Window.cpp:280, src/renderer/TextRenderer.cpp:186-187, plugins/pup/PUPManager.cpp:483-485, src/ui/live/editor/EditorChrome.cpp:200"
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- what: "assets/blankTable.vpx, exampleTable.vpx, lightSeqTable.vpx, strippedTable.vpx"
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source_ref: "src/core/AppCommands.cpp:287-293, src/ui/live/EditorUI.cpp:339-358"
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source_ref: "src/core/AppCommands.cpp:287-293, src/ui/live/EditorUI.cpp:340-359"
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note: "The live editor's default table and its four New Table templates."
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- what: "shaders-10.8.1/, .glfx and .fxh parsed at runtime by the OpenGL renderer"
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source_ref: "src/core/FileLocator.cpp:223, src/renderer/Shader.cpp:1803-1804, src/renderer/Shader.cpp:2207-2210, make/CMakeLists_app.txt:639-649"
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source_ref: "src/core/FileLocator.cpp:223, src/renderer/Shader.cpp:1806-1807, src/renderer/Shader.cpp:2210-2213, make/CMakeLists_app.txt:662-672"
|
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- what: "plugins/<name>/plugin.cfg, the descriptor naming each plugin's library"
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source_ref: "src/core/player.cpp:145, plugins/plugins/MsgPluginManager.cpp:425-436"
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- what: "plugins/flexdmd/assets/, the bitmap fonts UltraDMD names as FlexDMD.Resources.*"
|
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@@ -494,7 +494,7 @@ analysis:
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note: "Copied into the build output but unreachable in the desktop standalone binary"
|
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entries:
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- what: "docs/Changelog.txt"
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source_ref: "src/ui/win/dialogs/AboutDialog.cpp:34, src/core/stdafx.h:36-40, src/core/AppCommands.cpp:14-18, make/CMakeLists_app.txt:636"
|
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source_ref: "src/ui/win/dialogs/AboutDialog.cpp:34, src/core/stdafx.h:36-40, src/core/AppCommands.cpp:14-18, make/CMakeLists_app.txt:659"
|
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note: "The About dialog belongs to the Windows editor, compiled out of every standalone build."
|
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- what: "assets/web/, vpx.html and the files it pulls"
|
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source_ref: "lib/src/WebServer.cpp:92-99, make/CMakeLists_sources.txt:837-845"
|
||||
@@ -504,7 +504,7 @@ analysis:
|
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note: "Per table, keyed on the table folder or the ROM name"
|
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entries:
|
||||
- what: "PinMAME ROM sets, <pinmame root>/roms/<romname>.zip"
|
||||
source_ref: "plugins/pinmame/PinMAMEPlugin.cpp:437-509, pinmame src/libpinmame/libpinmame.cpp:86,1141-1143"
|
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source_ref: "plugins/pinmame/PinMAMEPlugin.cpp:437-509, pinmame src/libpinmame/libpinmame.cpp:87,1151-1153"
|
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note: >-
|
||||
One zip per machine. The root is the pinmame folder beside the table
|
||||
when it holds roms/, else the PinMAMEPath setting, else $HOME/.pinmame
|
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@@ -514,15 +514,15 @@ analysis:
|
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rompath, nvram, samples, cfg and hiscore registry settings replace
|
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the default subfolders.
|
||||
- what: "PinMAME game aliases, <pinmame root>/alias.txt"
|
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source_ref: "pinmame src/libpinmame/libpinmame.cpp:361-394,400-403"
|
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source_ref: "pinmame src/libpinmame/libpinmame.cpp:362-395,401-404"
|
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note: "Optional. Each line pairs a requested game name with the ROM set loaded in its place."
|
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- what: "NVRAM memory maps, memmaps/index.json and the map files it names"
|
||||
source_ref: "plugins/pinmame/PinMAMEPlugin.cpp:448,459-460,468-469, plugins/pinmame/Controller.cpp:184-242"
|
||||
source_ref: "plugins/pinmame/PinMAMEPlugin.cpp:448, 459-460, 468-469, plugins/pinmame/Controller.cpp:188-246"
|
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note: >-
|
||||
Optional. index.json maps the ROM name to a map file, whose
|
||||
_metadata.platform names the platforms/<platform>.json loaded with it.
|
||||
- what: "game definitions, gamedefs/catalog/pinmame.json and the definition it names"
|
||||
source_ref: "plugins/pinmame/PinMAMEPlugin.cpp:449,461-462,470-471, plugins/pinmame/Controller.cpp:244-284"
|
||||
source_ref: "plugins/pinmame/PinMAMEPlugin.cpp:449, 461-462, 470-471, plugins/pinmame/Controller.cpp:248-288"
|
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note: "Optional. The catalog's drivers array maps the ROM name to a definition file under gamedefs/."
|
||||
- what: "backglass, <table basename>.directb2s, else <table folder name>.directb2s"
|
||||
source_ref: "plugins/b2s/B2SServer.cpp:317-323,446-463,487-491, plugins/b2s/B2SPlugin.cpp:76"
|
||||
@@ -543,6 +543,9 @@ analysis:
|
||||
- what: "PUP video packs, <table folder>/pupvideos/<rom>, else pupvideos/ under the PUPFolder setting"
|
||||
source_ref: "plugins/pup/PUPManager.cpp:136-164, plugins/pup/PUPPlugin.cpp:66,298-309"
|
||||
note: "A namespace folder may sit above the ROM folder."
|
||||
- what: "PUP pack sounds, every .wav in PUPSOUNDS/ inside the PUP video pack"
|
||||
source_ref: "plugins/pup/PUPSound.cpp:23-66, plugins/pup/PUPManager.cpp:179"
|
||||
note: "The pack's PuPSound triggers play these by name. ballroll0.wav to ballroll9.wav loop as ball rolling sounds."
|
||||
- what: "Nixie layouts, <table basename>.nix, else <table folder name>.nix, else the LayoutFolder setting"
|
||||
source_ref: "plugins/nixie/NixiePlugin.cpp:23,60-113, plugins/nixie/Nixie.cpp:45-65,104-129"
|
||||
note: >-
|
||||
@@ -554,13 +557,13 @@ analysis:
|
||||
source_ref: "plugins/dof/DOFPlugin.cpp:288-293, libdof src/DOF.cpp:36-45"
|
||||
note: "The global configuration names the cabinet and table configuration files libdof reads next."
|
||||
- what: "table music, music/ beside the table"
|
||||
source_ref: "src/core/ScriptGlobalTable.cpp:120-134, src/core/FileLocator.cpp:267-398"
|
||||
note: "In the legacy layout, music/ under the installation folder, then the table folder, then the preferences folder."
|
||||
source_ref: "src/core/ScriptGlobalTable.cpp:120-138, src/core/FileLocator.cpp:267-398"
|
||||
note: "An absolute path passed by the script is tried first. In the legacy layout, music/ under the installation folder, then the table folder, then the preferences folder."
|
||||
- what: "textbox and decal fonts, <table folder>/<FontName>-<Style>.ttf"
|
||||
source_ref: "src/renderer/TextRenderer.cpp:116-153, src/parts/textbox.cpp:602, src/parts/decal.cpp:135"
|
||||
source_ref: "src/renderer/TextRenderer.cpp:116-155, src/parts/textbox.cpp:603, src/parts/decal.cpp:135"
|
||||
note: "A font embedded in the table file is tried next."
|
||||
- what: "table sidecars, the .vbs script override, the per-table .ini and the legacy .pov"
|
||||
source_ref: "src/parts/pintable.cpp:1495-1511, src/parts/pintable.cpp:1058-1110, src/parts/pintable.h:599-613"
|
||||
source_ref: "src/parts/pintable.cpp:1507-1523, src/parts/pintable.cpp:1070-1122, src/parts/pintable.h:600-614"
|
||||
note: >-
|
||||
The .vbs is searched like a script library under the table's name,
|
||||
then beside the table under its folder's name. The .ini takes the
|
||||
@@ -577,10 +580,10 @@ analysis:
|
||||
Batocera seeds it from the assets/Default_VPinballX.ini its pinned tree
|
||||
carries and rewrites it before every launch.
|
||||
- what: "VPReg.ini, values saved by table scripts in the table's user folder, and vpinball.log in the preferences folder"
|
||||
source_ref: "src/core/ScriptGlobalTable.cpp:525-558, src/utils/Logger.cpp:160-161"
|
||||
source_ref: "src/core/ScriptGlobalTable.cpp:529-562, src/utils/Logger.cpp:160-161"
|
||||
- what: "<table>.info, the frontend information file beside the table"
|
||||
source_ref: "src/parts/pintable.cpp:1113-1124,1190-1215, src/parts/pintable.h:615-616, src/core/player.cpp:985,999"
|
||||
source_ref: "src/parts/pintable.cpp:1125-1136, src/parts/pintable.cpp:1202-1227, src/parts/pintable.h:616-617, src/core/player.cpp:988, src/core/player.cpp:1002"
|
||||
note: "Only its VPX section is written, with the run count, the last run date and the play time."
|
||||
- what: "PinMAME state: nvram/, cfg/, hi/, inp/, memcard/ and sta/"
|
||||
source_ref: "pinmame src/libpinmame/libpinmame.cpp:87,89-90,1144-1146"
|
||||
source_ref: "pinmame src/libpinmame/libpinmame.cpp:88,90-91,1154-1156"
|
||||
note: "Written by PinMAME as the machine runs."
|
||||
Reference in new issue
Block a user