fix: give SUPER ZSNES DSP refs their addresses

The DSP refs named IL2CPP methods only. They now carry the addresses
the v0.320 Windows GameAssembly.dll gives DSP1..ctor and
DSP1Core.LoadROM, with the CRC32 constant and the 8 KB buffer sites.
This commit is contained in:
Abdessamad Derraz committed 2026-11-10 13:35:17 +01:00
1 parent fff8cb5d23
commit 7f945574cd
1 file changed
+10 -8
+10 -8
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@@ -31,7 +31,9 @@ notes: |
v0.320b. The Windows and Linux archives (SuperZSNES_v0.320.zip, sha1
c934d6b74a050ef8857595a0529ee0e0006e2d93, and SuperZSNES_v0.320.tar.gz,
sha1 7630f6bbcda789a329ee4198ec11934feaf56e32, from zsnes.com/files)
carry the same VersionNo object in level0.
carry the same VersionNo object in level0. Method addresses are those the
Windows GameAssembly.dll (sha256 5643f3364802cea8) assigns to the metadata
methods (global-metadata.dat version 39, sha256 99a8e5dbfa9f6028).
One NEC uPD7725 interpreter serves every cartridge whose header declares a
DSP. RomLoader.GetROMType reads the cartridge type byte at $FFD6 and returns
@@ -74,7 +76,7 @@ files:
size: 8192
crc32: 465c4e1c
validation: [crc32]
source_ref: "GameAssembly DSP1..ctor (name and expected CRC32 0x465C4E1C, compare, warn on mismatch), DSP1Core.LoadROM (8192-byte layout)"
source_ref: "GameAssembly.dll v0.320 DSP1..ctor at 0x1805587d0 (name and expected CRC32 0x465C4E1C loaded at 0x1805588e8, compare, warn on mismatch, zero-filled 0x2000 buffer at 0x180558e33), DSP1Core.LoadROM at 0x180555280 (8192-byte layout)"
note: "Default for every DSP cartridge with no table entry, so it covers DSP-1 and DSP-1A titles as well. A mismatched CRC32 warns and the data is used anyway."
- name: "dsp2.rom"
@@ -83,7 +85,7 @@ files:
description: "NEC uPD7725 DSP-2 microcode"
required: true
size: 8192
source_ref: "GameAssembly DSP1..ctor (table lookup, no CRC32 check), SUPERZSNES_Data/level0 (VersionNo.dspDetections entry 0, title CRC32 0x84690f8b)"
source_ref: "GameAssembly.dll v0.320 DSP1..ctor at 0x1805587d0 (table lookup, no CRC32 check), SUPERZSNES_Data/level0 (VersionNo.dspDetections entry 0, title CRC32 0x84690f8b)"
note: "Selected for header title 'DUNGEON MASTER' (Dungeon Master)."
- name: "dsp3.rom"
@@ -92,7 +94,7 @@ files:
description: "NEC uPD7725 DSP-3 microcode"
required: true
size: 8192
source_ref: "GameAssembly DSP1..ctor (table lookup, no CRC32 check), SUPERZSNES_Data/level0 (VersionNo.dspDetections entry 1, title CRC32 0xfa7f8076)"
source_ref: "GameAssembly.dll v0.320 DSP1..ctor at 0x1805587d0 (table lookup, no CRC32 check), SUPERZSNES_Data/level0 (VersionNo.dspDetections entry 1, title CRC32 0xfa7f8076)"
note: "Selected for the half-width katakana header title of SD Gundam GX, 'SD' then $B6 $DE $DD $C0 $DE $D1 then 'GX'."
- name: "dsp4.rom"
@@ -101,7 +103,7 @@ files:
description: "NEC uPD7725 DSP-4 microcode"
required: true
size: 8192
source_ref: "GameAssembly DSP1..ctor (table lookup, no CRC32 check), SUPERZSNES_Data/level0 (VersionNo.dspDetections entry 2, title CRC32 0x42578645)"
source_ref: "GameAssembly.dll v0.320 DSP1..ctor at 0x1805587d0 (table lookup, no CRC32 check), SUPERZSNES_Data/level0 (VersionNo.dspDetections entry 2, title CRC32 0x42578645)"
note: "Selected for header title 'TOP GEAR 3000' (Top Gear 3000)."
# Seta parts. The table routes their cartridges to the same uPD7725
@@ -113,7 +115,7 @@ files:
system: nintendo-snes
description: "Seta ST010 microcode"
required: true
source_ref: "GameAssembly DSP1..ctor (table lookup, no CRC32 check), SUPERZSNES_Data/level0 (VersionNo.dspDetections entry 3, title CRC32 0x04e7aca6)"
source_ref: "GameAssembly.dll v0.320 DSP1..ctor at 0x1805587d0 (table lookup, no CRC32 check), SUPERZSNES_Data/level0 (VersionNo.dspDetections entry 3, title CRC32 0x04e7aca6)"
note: "Selected for header title 'F1 ROC II' with $00 as the 21st byte (F1 ROC II: Race of Champions)."
- name: "st011.rom"
@@ -121,7 +123,7 @@ files:
system: nintendo-snes
description: "Seta ST011 microcode"
required: true
source_ref: "GameAssembly DSP1..ctor (table lookup, no CRC32 check), SUPERZSNES_Data/level0 (VersionNo.dspDetections entry 4, title CRC32 0xc96d71c1)"
source_ref: "GameAssembly.dll v0.320 DSP1..ctor at 0x1805587d0 (table lookup, no CRC32 check), SUPERZSNES_Data/level0 (VersionNo.dspDetections entry 4, title CRC32 0xc96d71c1)"
note: "Selected for header title '2DAN MORITA SHOUGI' with $00 as the 21st byte (Hayazashi Nidan Morita Shougi)."
- name: "st018.rom"
@@ -129,5 +131,5 @@ files:
system: nintendo-snes
description: "Seta ST018 firmware"
required: true
source_ref: "GameAssembly DSP1..ctor (table lookup, no CRC32 check), SUPERZSNES_Data/level0 (VersionNo.dspDetections entry 5, title CRC32 0x85885c5e)"
source_ref: "GameAssembly.dll v0.320 DSP1..ctor at 0x1805587d0 (table lookup, no CRC32 check), SUPERZSNES_Data/level0 (VersionNo.dspDetections entry 5, title CRC32 0x85885c5e)"
note: "Selected for header title 'NIDAN MORITASHOGI2' (Hayazashi Nidan Morita Shougi 2)."