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feat: profile batocera vulkan quakes, supermodel
Batocera 43.1 ships vkQuake, vkQuake2, vkQuake3 and a Supermodel held at 0eef09ba for the Raspberry Pi 4; none had a profile, so a targeted pack dropped them. Each profile is read from the commit Batocera builds. Collected with them: the Quake 1.06 id1/pak0.pak, the same file in the shareware and registered releases, and the Games.xml that Supermodel revision installs.
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emulator: Supermodel Legacy
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type: standalone
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core_classification: frozen_snapshot
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source: "https://github.com/trzy/Supermodel"
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upstream: "https://github.com/trzy/Supermodel"
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profiled_date: "2026-10-17"
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source_commit: "0eef09ba2b74e48fd5cfd388ee69a3743fd5f618"
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pin_frozen: "Batocera's supermodel-legacy package builds this revision, held before the renderer moved to OpenGL 4.1. Recaling would repoint these refs at code this build never had."
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core_version: "0.3a-WIP"
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display_name: "Sega - Model 3 (Supermodel Legacy)"
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cores:
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- "supermodel-legacy"
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systems:
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- "sega-model3"
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notes: |
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Supermodel at trzy/Supermodel 0eef09b of 2022-08-19, the revision Batocera
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builds as supermodel-legacy for boards without OpenGL 4.1, the version the
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renderer moved to after it. Batocera applies five patches; 001 rewrites the
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fixed paths below, the others touch the INI template, the build rules, audio
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volume and an evdev light gun input system.
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ref: Src/Version.h:32
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All paths are compiled in and relative to the working directory: Config/Games.xml,
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Config/Supermodel.ini, NVRAM/<game>.nv and Saves/<game>.st<slot>. There is no
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per-OS path resolution at this revision. Batocera's patch replaces them with
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/usr/share/supermodel/Games.xml, /userdata/system/configs/supermodel/Supermodel.ini,
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/userdata/saves/supermodel/NVRAM/<game>.nv and /userdata/saves/supermodel/<game>.st<slot>.
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ref: Src/OSD/SDL/Main.cpp:1320-1321, Src/OSD/SDL/Main.cpp:579, Src/OSD/SDL/Main.cpp:638,
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Src/OSD/SDL/Main.cpp:661
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ROM sets are MAME format per game archives identified by the CRC32 values in
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Games.xml, 60 sets at this revision. A child set missing files makes the loader
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open <parent>.zip from the same directory; parents are regional or revision
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variants of one game, not a shared BIOS. Each Model 3 board carries its own
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program, video, sound and drive board ROMs, so no system ROM is read outside
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those archives.
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ref: Src/GameLoader.cpp:858-893
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Supermodel.ini is optional: when it cannot be opened the compiled-in defaults
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apply. The emulator writes it only after interactive input configuration.
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Batocera generates it from its own template before each launch.
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ref: Src/Util/ConfigBuilders.cpp:134-142, Src/OSD/SDL/Main.cpp:1356-1358,
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Src/OSD/SDL/Main.cpp:1861
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NVRAM/<game>.nv is loaded after the ROMs when present, silently skipped when
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absent, and written on exit. Batocera ships 43 .nv files, copied into
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the save directory by its launcher, preset so the games start without a
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pass through the service menu.
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ref: Src/OSD/SDL/Main.cpp:656-688, Src/OSD/SDL/Main.cpp:900, Src/OSD/SDL/Main.cpp:1297
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Crosshairs are drawn as GL primitives; no Assets/ bitmap and no Music.xml are
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read at this revision. External GLSL shaders are read only when a VertexShader
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or FragmentShader key names a file, and all six keys default to empty.
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ref: Src/OSD/SDL/Main.cpp:703-712, Src/OSD/SDL/Main.cpp:1420-1425,
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Src/Graphics/Shader.cpp:93-100
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files:
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- name: "Games.xml"
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path: "Config/Games.xml"
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required: true
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bundled: true
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size: 152488
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sha1: "599a74894c61c1849e2aeff17507c233e2f459d6"
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md5: "84b66c6c9eb9370e983d88c4d187ea05"
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description: "ROM set definitions"
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note: "Parsed by the GameLoader constructor before the ROM archive is opened. A file that fails to parse leaves no game defined, no set in the archive is recognised, and main returns 1. The path is the GameXMLFile key, so -game-xml-file moves it; Batocera's patch sets the default to /usr/share/supermodel/Games.xml. The hash is that of Config/Games.xml at the pinned revision, which Batocera installs."
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source_ref: "Src/OSD/SDL/Main.cpp:1321, Src/OSD/SDL/Main.cpp:1412, Src/OSD/SDL/Main.cpp:1866-1874, Src/GameLoader.cpp:492-502, Src/GameLoader.cpp:689-693, Src/GameLoader.cpp:895-898"
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exclusion_note: >
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The Sega Model 3 has no shared system BIOS. Program, video, sound and drive
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board ROMs are all inside per-game MAME-format archives identified by the
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CRC32 values in Games.xml.
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@@ -0,0 +1,80 @@
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emulator: vkQuake
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type: standalone
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core_classification: game_engine
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source: "https://github.com/Novum/vkQuake"
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upstream: "https://sourceforge.net/projects/quakespasm/"
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profiled_date: "2026-10-17"
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source_commit: "6f9c012a9176ee36663fd7a6d30b6291a0dbbcc1"
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core_version: "1.33.0"
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display_name: "Quake (vkQuake)"
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cores: ["vkquake"]
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systems: [quake]
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notes: |
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Vulkan Quake engine derived from QuakeSpasm. VKQUAKE_VERSION 1.33,
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VKQUAKE_VER_PATCH 0 (Quake/quakever.h:37-41). GAMENAME = "id1"
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(Quake/quakedef.h:37).
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COM_InitFilesystem takes the base directory from -basedir, otherwise
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host_parms->basedir (Quake/common.c:2463-2467). COM_AddGameDirectory
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opens <basedir>/<dir>/pak0.pak, pak1.pak, ... and stops at the first
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index that does not open (Quake/common.c:2241-2245). Right after
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id1/pak0.pak it mounts vkquake.pak, built from Misc/vq_pak and embedded
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in the binary (Quake/common.c:2257-2282); it carries default.cfg, three
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menu pictures and entity fixes, no gfx.wad and no palette.
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gfx.wad and gfx/colormap.lmp come from id1/pak0.pak; without either the
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engine stops with Sys_Error (Quake/wad.c:80-87, Quake/host.c:1093-1095).
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gfx/pop.lmp, present only in the registered id1/pak1.pak, sets the
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registered cvar (Quake/common.c:1458-1484).
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COM_LoadPackFile compares the file count (339) and the CRC of the pak
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directory against id1/pak0.pak v1.00, v1.01 and v1.06
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(Quake/common.c:56-59, 2105-2118). A mismatch only sets com_modified;
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the file is still mounted. With com_modified set and no gfx/pop.lmp the
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engine stops (Quake/common.c:1464-1470), so -game, -hipnotic and -rogue,
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whose paks differ from id1/pak0.pak, need the registered id1/pak1.pak.
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-rogue and -hipnotic add rogue/ and hipnotic/ after id1/
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(Quake/common.c:2507-2510). Batocera 43.1 runs
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`vkquake -basedir /userdata/roms/quake` and adds -hipnotic or -rogue
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from the ROM name (configgen generators/vkquake/vkquakeGenerator.py).
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Background music is streamed from <game>/music/trackNN.<ext>, ogg, opus,
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flac, mp3 and wav, when present (Quake/bgmusic.c:29, 321).
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files:
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- name: "pak0.pak"
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category: game_data
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system: quake
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path: "id1/pak0.pak"
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required: true
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source_ref: "Quake/common.c:2241-2245 (pak%i.pak loop), 2496 (id1 by default); Quake/wad.c:80-87 (gfx.wad fatal)"
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note: "Shareware and registered Quake data, one file in both releases. Directory CRC compared to v1.00, v1.01, v1.06; a mismatch does not refuse the file."
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- name: "pak1.pak"
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category: game_data
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system: quake
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path: "id1/pak1.pak"
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required: false
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source_ref: "Quake/common.c:2241-2245 (pak%i.pak loop), 1458-1470 (gfx/pop.lmp, registered check)"
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note: "Registered episodes 2 to 4. Read only after pak0.pak opens. Needed by -hipnotic, -rogue and -game."
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unsourceable: "retail data the collection does not hold; a same-named file of another game must not stand in"
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- name: "pak0.pak"
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category: game_data
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system: quake
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path: "hipnotic/pak0.pak"
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required: false
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source_ref: "Quake/common.c:2509-2510 (-hipnotic), 2241-2245 (pak%i.pak loop)"
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note: "Scourge of Armagon data. Loaded with -hipnotic."
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unsourceable: "retail data the collection does not hold; a same-named file of another game must not stand in"
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- name: "pak0.pak"
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category: game_data
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system: quake
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path: "rogue/pak0.pak"
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required: false
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source_ref: "Quake/common.c:2507-2508 (-rogue), 2241-2245 (pak%i.pak loop)"
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note: "Dissolution of Eternity data. Loaded with -rogue."
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unsourceable: "retail data the collection does not hold; a same-named file of another game must not stand in"
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@@ -0,0 +1,107 @@
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emulator: vkQuake2
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type: standalone
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core_classification: game_engine
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source: "https://github.com/kondrak/vkQuake2"
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upstream: "https://github.com/id-Software/Quake-2"
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profiled_date: "2026-10-17"
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source_commit: "5bf9c012024884234df0f63c615daec0c740def7"
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core_version: "1.5.10"
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display_name: "Quake II (vkQuake2)"
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cores: ["vkquake2"]
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systems: [quake2, xatrix, rogue, ctf]
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notes: |
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Quake II 3.21 with a Vulkan renderer. VERSION 3.21, VKQUAKE2_VERSION
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"1.5.10", BASEDIRNAME = "baseq2" (qcommon/qcommon.h:26-30).
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FS_InitFilesystem reads the basedir cvar, default ".", and mounts
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<basedir>/baseq2 (qcommon/files.c:858, 872). A non-empty game cvar adds
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<basedir>/<game> on top (qcommon/files.c:878-880, 640).
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FS_AddGameDirectory tries pak0.pak through pak9.pak in each directory and
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skips an index that does not open (qcommon/files.c:537-542).
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FS_LoadPackFile computes a checksum of the pak directory, but the
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comparison against PAK0_CHECKSUM only runs with NO_ADDONS, which is
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commented out (qcommon/files.c:24, 28, 484-489). No pak is rejected for
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its contents. The Vulkan renderer, vid_ref default "vk"
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(linux/vid_so.c:448), stops with ERR_FATAL when pics/colormap.pcx is
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missing (ref_vk/vk_image.c:1640-1642); that file is in baseq2/pak0.pak.
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Batocera 43.1 copies /usr/bin/vkquake2 (binary, ref_*.so and the game
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libraries of baseq2, ctf, rogue, smd, xatrix, zaero) into
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/userdata/roms/quake2, changes to that directory and runs ./quake2, with
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`+set game rogue|xatrix|zaero|smd` chosen from the ROM name (configgen
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generators/vkquake2/vkquake2Generator.py). The basedir is therefore
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/userdata/roms/quake2.
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Music is read from <gamedir>/music/trackNN.ogg, .flac, .mp3 or .wav,
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then from baseq2/music/ (client/snd_miniaudio.c:215-220, 241-246).
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files:
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- name: "pak0.pak"
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category: game_data
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system: quake2
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path: "baseq2/pak0.pak"
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required: true
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source_ref: "qcommon/files.c:872 (baseq2 mounted), 537-542 (pak%i.pak loop); ref_vk/vk_image.c:1640-1642 (pics/colormap.pcx fatal)"
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note: "Retail Quake II data. Not hash-checked."
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- name: "pak1.pak"
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category: game_data
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system: quake2
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path: "baseq2/pak1.pak"
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required: false
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source_ref: "qcommon/files.c:537-542"
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note: "Shipped by the 3.20 point release."
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- name: "pak2.pak"
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category: game_data
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system: quake2
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path: "baseq2/pak2.pak"
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required: false
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source_ref: "qcommon/files.c:537-542"
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note: "Shipped by the 3.20 point release."
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- name: "pak0.pak"
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category: game_data
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system: xatrix
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path: "xatrix/pak0.pak"
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required: false
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source_ref: "qcommon/files.c:878-880 (game cvar), 640 (game dir mounted), 537-542"
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note: "The Reckoning data. Loaded with `+set game xatrix`."
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unsourceable: "retail data the collection does not hold; a same-named file of another game must not stand in"
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- name: "pak0.pak"
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category: game_data
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system: rogue
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path: "rogue/pak0.pak"
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required: false
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source_ref: "qcommon/files.c:878-880 (game cvar), 640 (game dir mounted), 537-542"
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note: "Ground Zero data. Loaded with `+set game rogue`."
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unsourceable: "retail data the collection does not hold; a same-named file of another game must not stand in"
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- name: "pak0.pak"
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category: game_data
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system: ctf
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path: "ctf/pak0.pak"
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required: false
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source_ref: "qcommon/files.c:878-880 (game cvar), 640 (game dir mounted), 537-542"
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note: "Three Wave CTF data from the 3.20 point release. Loaded with `+set game ctf`."
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- name: "pak0.pak"
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category: game_data
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system: quake2
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path: "zaero/pak0.pak"
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required: false
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source_ref: "qcommon/files.c:878-880 (game cvar), 640 (game dir mounted), 537-542"
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note: "Zaero data. Loaded with `+set game zaero`."
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unsourceable: "data the collection does not hold; a same-named file of another game must not stand in"
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- name: "pak0.pak"
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category: game_data
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system: quake2
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path: "smd/pak0.pak"
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required: false
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source_ref: "qcommon/files.c:878-880 (game cvar), 640 (game dir mounted), 537-542"
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note: "Slight Mechanical Destruction data. Loaded with `+set game smd`."
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unsourceable: "data the collection does not hold; a same-named file of another game must not stand in"
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@@ -0,0 +1,147 @@
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emulator: vkQuake3
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type: standalone
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core_classification: game_engine
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source: "https://github.com/suijingfeng/vkQuake3"
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upstream: "https://github.com/ioquake/ioq3"
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profiled_date: "2026-10-17"
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source_commit: "5300b32803c1c61bc3b6bdf86a084c1db1a217ad"
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core_version: "1.36"
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display_name: "Quake III Arena (vkQuake3)"
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cores: ["vkquake3"]
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systems: [quake3, teamarena]
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notes: |
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ioquake3 fork with a Vulkan renderer. PRODUCT_VERSION "1.36",
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BASEGAME = "baseq3", BASETA = "missionpack" (code/qcommon/q_shared.h:45,
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68, 71). NUM_ID_PAKS 9, NUM_TA_PAKS 4 (code/qcommon/qcommon.h:597-598).
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fs_basepath defaults to Sys_DefaultInstallPath, the directory of the
|
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binary (code/qcommon/files.c:3323, code/sys/sys_main.c:88-94, 738).
|
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FS_Startup mounts baseq3 under fs_basepath and fs_homepath, then fs_game
|
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when set (code/qcommon/files.c:3362-3377, 3396-3409). FS_AddGameDirectory
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mounts every .pk3 of each directory (code/qcommon/files.c:2933).
|
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FS_CheckPak0 compares the pak checksum of baseq3/pak0.pk3 through
|
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pak8.pk3 and missionpack/pak0.pk3 through pak3.pk3 to pak_checksums[] and
|
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missionpak_checksums[] (code/qcommon/files.c:179-197, 3486, 3516). The
|
||||
value is a block checksum over the CRC32 of every member
|
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(code/qcommon/files.c:2111), not a file hash. A mismatch prints a warning and the pak stays
|
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mounted. A missing baseq3 pak is fatal unless the engine runs standalone,
|
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which needs com_basegame other than baseq3 (code/qcommon/files.c:3570-3572,
|
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3596-3619). Once any Team Arena pak is found the four are required
|
||||
(code/qcommon/files.c:3622-3640). demoq3/pak0.pk3 with
|
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DEMO_PAK0_CHECKSUM counts as baseq3/pak0.pk3 (code/qcommon/files.c:178,
|
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3475-3479, 3580-3590).
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Batocera 43.1 installs the binary as /usr/bin/ioquake3/ioquake3 and runs
|
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it through the ioquake3 generator, which copies /usr/bin/ioquake3 into
|
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/userdata/roms/quake3 and starts /userdata/roms/quake3/ioquake3 with the
|
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arguments written in the ROM file (configgen
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generators/ioquake3/ioquake3Generator.py). fs_basepath is therefore
|
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/userdata/roms/quake3. Patch 001-config-dir.patch sets
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HOMEPATH_NAME_UNIX to "/configs/ioquake3", appended to $HOME
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(code/sys/sys_unix.c:65, 79).
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files:
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- name: "pak0.pk3"
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category: game_data
|
||||
system: quake3
|
||||
path: "baseq3/pak0.pk3"
|
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required: true
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||||
source_ref: "code/qcommon/files.c:180 (pak_checksums[0]=1566731103u), 3486 (checksum compare), 3596-3619 (fatal when a baseq3 pak is absent)"
|
||||
note: "Retail Quake III Arena pak. A checksum mismatch prints a warning, the file is not refused."
|
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unsourceable: "retail data the collection does not hold; a same-named file of another game must not stand in"
|
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|
||||
- name: "pak1.pk3"
|
||||
category: game_data
|
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system: quake3
|
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path: "baseq3/pak1.pk3"
|
||||
required: true
|
||||
source_ref: "code/qcommon/files.c:181 (pak_checksums[1]=298122907u), 3596-3619 (fatal when a baseq3 pak is absent)"
|
||||
|
||||
- name: "pak2.pk3"
|
||||
category: game_data
|
||||
system: quake3
|
||||
path: "baseq3/pak2.pk3"
|
||||
required: true
|
||||
source_ref: "code/qcommon/files.c:182 (pak_checksums[2]=412165236u), 3596-3619 (fatal when a baseq3 pak is absent)"
|
||||
|
||||
- name: "pak3.pk3"
|
||||
category: game_data
|
||||
system: quake3
|
||||
path: "baseq3/pak3.pk3"
|
||||
required: true
|
||||
source_ref: "code/qcommon/files.c:183 (pak_checksums[3]=2991495316u), 3596-3619 (fatal when a baseq3 pak is absent)"
|
||||
|
||||
- name: "pak4.pk3"
|
||||
category: game_data
|
||||
system: quake3
|
||||
path: "baseq3/pak4.pk3"
|
||||
required: true
|
||||
source_ref: "code/qcommon/files.c:184 (pak_checksums[4]=1197932710u), 3596-3619 (fatal when a baseq3 pak is absent)"
|
||||
|
||||
- name: "pak5.pk3"
|
||||
category: game_data
|
||||
system: quake3
|
||||
path: "baseq3/pak5.pk3"
|
||||
required: true
|
||||
source_ref: "code/qcommon/files.c:185 (pak_checksums[5]=4087071573u), 3596-3619 (fatal when a baseq3 pak is absent)"
|
||||
|
||||
- name: "pak6.pk3"
|
||||
category: game_data
|
||||
system: quake3
|
||||
path: "baseq3/pak6.pk3"
|
||||
required: true
|
||||
source_ref: "code/qcommon/files.c:186 (pak_checksums[6]=3709064859u), 3596-3619 (fatal when a baseq3 pak is absent)"
|
||||
|
||||
- name: "pak7.pk3"
|
||||
category: game_data
|
||||
system: quake3
|
||||
path: "baseq3/pak7.pk3"
|
||||
required: true
|
||||
source_ref: "code/qcommon/files.c:187 (pak_checksums[7]=908855077u), 3596-3619 (fatal when a baseq3 pak is absent)"
|
||||
|
||||
- name: "pak8.pk3"
|
||||
category: game_data
|
||||
system: quake3
|
||||
path: "baseq3/pak8.pk3"
|
||||
required: true
|
||||
source_ref: "code/qcommon/files.c:188 (pak_checksums[8]=977125798u), 3596-3619 (fatal when a baseq3 pak is absent)"
|
||||
|
||||
- name: "pak0.pk3"
|
||||
category: game_data
|
||||
system: quake3
|
||||
path: "demoq3/pak0.pk3"
|
||||
required: false
|
||||
source_ref: "code/qcommon/files.c:178 (DEMO_PAK0_CHECKSUM=2985612116u), 3475-3479 (demoq3 pak0 checksum compare), 3580-3590 (counted as baseq3/pak0.pk3)"
|
||||
note: "Demo pak. Recognised only under demoq3/ with this checksum; the engine then prints a warning and counts baseq3/pak0.pk3 as found."
|
||||
|
||||
- name: "pak0.pk3"
|
||||
category: game_data
|
||||
system: teamarena
|
||||
path: "missionpack/pak0.pk3"
|
||||
required: false
|
||||
source_ref: "code/qcommon/files.c:193 (missionpak_checksums[0]=2430342401u), 3622-3640 (fatal when a Team Arena pak is absent)"
|
||||
note: "Team Arena pak. Read with `+set fs_game missionpack`."
|
||||
unsourceable: "retail data the collection does not hold; a same-named file of another game must not stand in"
|
||||
|
||||
- name: "pak1.pk3"
|
||||
category: game_data
|
||||
system: teamarena
|
||||
path: "missionpack/pak1.pk3"
|
||||
required: false
|
||||
source_ref: "code/qcommon/files.c:194 (missionpak_checksums[1]=511014160u), 3622-3640 (fatal when a Team Arena pak is absent)"
|
||||
|
||||
- name: "pak2.pk3"
|
||||
category: game_data
|
||||
system: teamarena
|
||||
path: "missionpack/pak2.pk3"
|
||||
required: false
|
||||
source_ref: "code/qcommon/files.c:195 (missionpak_checksums[2]=2662638993u), 3622-3640 (fatal when a Team Arena pak is absent)"
|
||||
|
||||
- name: "pak3.pk3"
|
||||
category: game_data
|
||||
system: teamarena
|
||||
path: "missionpack/pak3.pk3"
|
||||
required: false
|
||||
source_ref: "code/qcommon/files.c:196 (missionpak_checksums[3]=1438664554u), 3622-3640 (fatal when a Team Arena pak is absent)"
|
||||
Reference in new issue
Block a user