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feat: document the uzdoom libretro build
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+106
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@@ -1,14 +1,25 @@
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emulator: UZDoom
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type: standalone
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type: standalone + libretro
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core_classification: game_engine
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source: "https://github.com/UZDoom/UZDoom"
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profiled_date: "2026-10-20"
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source_commit: "7910df7102033fd7754a317f3254f24101135926"
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core_version: "5.0.3"
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source:
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standalone: "https://github.com/UZDoom/UZDoom"
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libretro: "https://git.libretro.com/libretro/uzdoom"
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profiled_date: "2026-11-09"
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source_commit:
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standalone: "7910df7102033fd7754a317f3254f24101135926"
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libretro: "829f29959d01203c1971f75ee784912edc2297e8"
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core_version:
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standalone: "5.0.3"
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libretro: "5.1.0-pre"
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version_basis:
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kind: tag
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tag: "5.0.3"
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distance: 0
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standalone:
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kind: tag
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tag: "5.0.3"
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distance: 0
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libretro:
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kind: file
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path: "src/version.h"
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pattern: '#define\s+VERSIONSTR\s+"([^"]+)"'
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display_name: "UZDoom"
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cores:
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- uzdoom
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@@ -52,6 +63,34 @@ notes: |
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3a41131845415bc4bb5474f8de301a77736bd858e2ab489926325a2675e8263f,
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built from this commit). They are rebuilt with every release.
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The libretro build lives on the libretro branch of libretro's copy of
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the project, which carries UZDoom trunk of 2026-10-28 (67bdb4b, after
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the 5.0.3 branch point) and adds src/common/platform/libretro/. The core
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takes a .wad or .iwad by full path and starts the engine with -iwad on
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it, the configuration uzdoom-libretro.ini and the savegames in the save
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directory, and $PROGDIR set to the system directory. A frontend without
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a system directory or a save directory gets no game.
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ref: src/common/platform/libretro/retro_core.cpp:57-66,
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src/common/platform/libretro/retro_core.cpp:296-299,
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src/common/platform/libretro/retro_core.cpp:317-331,
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src/common/platform/libretro/retro_paths.cpp:4-17
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uzdoom.pk3 and game_support.pk3 are compiled into the libretro binary
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and served under uzdoom-internal:/ whenever BaseFileSearch asks for
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those names, so no copy on disk is read. The other engine resources
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are not: lights.pk3, brightmaps.pk3 and game_widescreen_gfx.pk3 are
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looked for in $PROGDIR first, and the soundfont directories are
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$PROGDIR/soundfonts and $PROGDIR/fm_banks, both below the system
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directory.
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ref: src/common/platform/libretro/embedded_pk3.S.in:1-39,
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src/common/platform/libretro/retro_resources.h:7-26
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The IWAD is the content, and the files an IWAD entry loads from its own
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folder (voices.wad, extras.wad, soundtrack, nerve.wad, nerveunity.wad)
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are read beside it. A Required IWAD (hexen.wad under hexdd.wad,
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strife1.wad under sve.wad) and id24res.wad are looked for in the IWAD
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search paths, which hold "." and $PROGDIR and never the content folder.
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files:
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# ================================================================
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# Engine resources (shipped with the port, add_pk3 in CMakeLists)
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@@ -59,6 +98,7 @@ files:
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- name: "uzdoom.pk3"
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category: game_data
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mode: standalone
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bundled: true
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required: true
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size: 7159816
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@@ -69,6 +109,7 @@ files:
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- name: "game_support.pk3"
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category: game_data
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mode: standalone
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bundled: true
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required: false
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size: 2918075
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@@ -79,6 +120,7 @@ files:
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- name: "lights.pk3"
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category: game_data
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mode: standalone
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bundled: true
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required: false
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size: 23637
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@@ -86,8 +128,17 @@ files:
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sha1: "aad904eec722503845348fdf9fa47586d58df5df"
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source_ref: "src/d_main.cpp:2394-2399, wadsrc_lights/CMakeLists.txt:1"
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- name: "lights.pk3"
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category: game_data
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mode: libretro
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required: false
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source_ref:
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libretro: "src/d_main.cpp:2422-2429, src/common/utility/findfile.cpp:248-262, src/common/platform/libretro/retro_core.cpp:59"
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note: "Read from the system directory, the core's $PROGDIR. Built from wadsrc_lights/."
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- name: "brightmaps.pk3"
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category: game_data
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mode: standalone
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bundled: true
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required: false
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size: 246507
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@@ -95,8 +146,17 @@ files:
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sha1: "b47d9397c4dc00a4ea079053167d317118c26b0a"
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source_ref: "src/d_main.cpp:2400-2405, wadsrc_bm/CMakeLists.txt:1-2"
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- name: "brightmaps.pk3"
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category: game_data
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mode: libretro
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required: false
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source_ref:
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libretro: "src/d_main.cpp:2430-2435, src/common/utility/findfile.cpp:248-262, src/common/platform/libretro/retro_core.cpp:59"
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note: "Read from the system directory, the core's $PROGDIR. Built from wadsrc_bm/."
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- name: "game_widescreen_gfx.pk3"
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category: game_data
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mode: standalone
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bundled: true
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required: false
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size: 5565904
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@@ -104,8 +164,17 @@ files:
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sha1: "457494b0d6961773686bf1a3555c0bc595ef8ec4"
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source_ref: "src/d_main.cpp:2406-2411, wadsrc_widepix/CMakeLists.txt:1-2"
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- name: "game_widescreen_gfx.pk3"
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category: game_data
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mode: libretro
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required: false
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source_ref:
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libretro: "src/d_main.cpp:2436-2441, src/common/utility/findfile.cpp:248-262, src/common/platform/libretro/retro_core.cpp:59"
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note: "Read from the system directory, the core's $PROGDIR. Built from wadsrc_widepix/."
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- name: "uzdoom.sf2"
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category: game_data
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mode: standalone
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bundled: true
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path: "soundfonts/uzdoom.sf2"
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required: false
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@@ -115,8 +184,18 @@ files:
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source_ref: "src/common/audio/music/i_soundfont.cpp:323-347, 435-439, src/common/audio/music/music_config.cpp:137, src/CMakeLists.txt:1445-1451"
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note: "Default soundfont, used when the soundfont directories hold none. Every file of those directories is taken by its content. fluid_patchset defaults to uzdoom, and when no soundfont carries that name the first SF2 found is used."
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- name: "uzdoom.sf2"
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category: game_data
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mode: libretro
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path: "soundfonts/uzdoom.sf2"
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required: false
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source_ref:
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libretro: "src/common/audio/music/i_soundfont.cpp:435-439, src/gameconfigfile.cpp:226-233, src/common/platform/libretro/retro_core.cpp:59"
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note: "Read below the system directory, the core's $PROGDIR. Built from soundfont/ in the tree."
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- name: "GENMIDI.GS.wopl"
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category: game_data
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mode: standalone
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bundled: true
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path: "fm_banks/GENMIDI.GS.wopl"
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required: false
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@@ -126,8 +205,18 @@ files:
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source_ref: "src/CMakeLists.txt:1453-1455, src/gameconfigfile.cpp:223-230, src/common/audio/music/i_soundfont.cpp:349-354"
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note: "OPL3 bank copied next to the executable. fm_banks is one of the scanned soundfont directories."
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- name: "GENMIDI.GS.wopl"
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category: game_data
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mode: libretro
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path: "fm_banks/GENMIDI.GS.wopl"
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required: false
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source_ref:
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libretro: "src/gameconfigfile.cpp:226-233, src/common/platform/libretro/retro_core.cpp:59"
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note: "fm_banks below the system directory is one of the scanned soundfont directories."
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- name: "gs-by-papiezak-and-sneakernets.wopn"
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category: game_data
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mode: standalone
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bundled: true
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path: "fm_banks/gs-by-papiezak-and-sneakernets.wopn"
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required: false
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@@ -144,6 +233,15 @@ files:
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# ---- Doom ----
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- name: "gs-by-papiezak-and-sneakernets.wopn"
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category: game_data
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mode: libretro
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path: "fm_banks/gs-by-papiezak-and-sneakernets.wopn"
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required: false
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source_ref:
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libretro: "src/gameconfigfile.cpp:226-233, src/common/platform/libretro/retro_core.cpp:59"
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note: "fm_banks below the system directory is one of the scanned soundfont directories."
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- name: "doom.wad"
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category: game_data
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system: doom
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