feat: realign prose refs across fourteen profiles

This commit is contained in:
Abdessamad Derraz committed 2026-08-12 03:11:47 +02:00
1 parent 6719aa415d
commit ac9ce4d2cc
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+71 -77

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+11 -7
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@@ -23,9 +23,13 @@ notes: |
kick40068.A4000, cd32.rom, cdtv.rom. "auto" selects per model.
ref: libretro/libretro.cpp:679,745-764
Libretro ROM search directories (in order): save_dir/Kickstarts,
system_dir/Kickstarts, system_dir/save-data/Kickstarts, system_dir.
ref: libretro/libretro.cpp:2722-2742
Libretro Kickstart directory detection (in order): save_dir/Kickstarts,
save_dir/whdboot/save-data/Kickstarts, system_dir/Kickstarts,
system_dir/whdboot/save-data/Kickstarts,
system_dir/amiberry/whdboot/save-data/Kickstarts,
system_dir/save-data/Kickstarts, else system_dir. system_dir stays first
in the ROM multipath, the detected directory follows it.
ref: libretro/libretro.cpp:4088-4126
Standalone ROM path: configurable via amiberry.conf "rom_path" setting.
Batocera sets this to /userdata/bios/amiga/. Fallback search order:
@@ -33,14 +37,14 @@ notes: |
../System/rom/kick.rom, then ROM database guess.
ref: src/memory.cpp:2104-2146
ROM identification uses SHA1 against WinUAE database (340+ entries) but does
ROM identification uses SHA1 against the WinUAE ROM database but does
not reject unknown ROMs. Cloanto encrypted ROMs supported with rom.key.
ref: src/rommgr.cpp:111-1100,1731-1787
ref: src/rommgr.cpp:121-1109,1745-1801
Munt MT-32/CM-32L emulation compiled in (WITH_MIDIEMU). ROMs loaded from
mt32-roms/ subdirectory of the ROM path. Split ROM pairs supported
(e.g. pcm_mt32_l.rom + pcm_mt32_h.rom).
ref: src/midiemu.cpp:82-157
ref: src/midiemu.cpp:82-165
Keyboard MCU emulation (keyboard_mode setting) loads MCU ROMs via ROM
database scanning. Three MCU types supported: 6570-036 (A500/A600/A1000),
@@ -51,7 +55,7 @@ notes: |
WHDLoad autoboot requires whdboot/ directory with boot-data.zip, WHDLoad,
AmiQuit, JST, whdload_db.xml. These ship with the standalone build but must
be obtained separately for the libretro core.
ref: src/osdep/amiberry_whdbooter.cpp:1380-1565
ref: src/osdep/amiberry_whdbooter.cpp:1601-1873
files:
# --- Kickstart ROMs ---
+1 -1
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@@ -65,5 +65,5 @@ files:
system: sega-saturn
required: false
size: 262144
note: "Action Replay 4M Plus firmware. Unfinished in source (ar4mp.cpp:22-24), needs CPU UBC emulation. Cart type not exposed in core options."
note: "Action Replay 4M Plus firmware. Unfinished in source (ar4mp.c:22-24), needs CPU UBC emulation. Cart type not exposed in core options."
source_ref: "mednafen/ss/cart.c:218 (CART_AR4MP case), mednafen/ss/cart/ar4mp.c:150 (CART_AR4MP_Init)"
+6 -25
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@@ -18,20 +18,20 @@ notes: |
that loads the original ROM data for graphics, sound, and gameplay logic.
The core looks for ROM files in one of two locations
(src/main/libretro/main.cpp:945-967):
(src/main/libretro/main.c:1009-1020):
1. The directory containing a loaded .game content file
2. {system_dir}/cannonball/
ROM loading is in src/main/roms.cpp. Each file is verified by CRC32 at load
time (src/main/romloader.cpp:70-76). Files are loaded as raw ROM chips, not
ROM loading is in src/main/roms.c. Each file is located by CRC32 first,
canonical filename as fallback (src/main/romloader.c:168-201). Files are
loaded as raw ROM chips, not
inside ZIP archives.
The Rev B ROM set is always required. Japanese ROM variants are loaded on
demand when the "Japanese Tracks" core option is enabled.
Two optional widescreen tilemap patches are loaded from a res/ subdirectory
(src/main/engine/omusic.cpp:42-51). These are Cannonball-specific data files,
not original arcade ROMs.
The widescreen tilemap patches are compiled into the binary
(tilemap_data.h) and loaded from memory (src/main/engine/omusic.c:50-67).
The fixed PCM sample variant (opr-10188.71f) replaces opr-10188.71 when the
"Fix Broken Samples" core option is enabled.
@@ -414,25 +414,6 @@ files:
note: "PCM sample bank 5, fixed version (replaces opr-10188.71)"
source_ref: "src/main/roms.cpp:123"
# -------------------------------------------------------
# Optional: widescreen tilemap patches
# -------------------------------------------------------
- name: "res/tilemap.bin"
path: "cannonball/res/tilemap.bin"
system: sega-outrun
category: game_data
required: false
note: "Widescreen tilemap patch, Cannonball-specific"
source_ref: "src/main/engine/omusic.cpp:42-44"
- name: "res/tilepatch.bin"
path: "cannonball/res/tilepatch.bin"
system: sega-outrun
category: game_data
required: false
note: "Widescreen tile patch, Cannonball-specific"
source_ref: "src/main/engine/omusic.cpp:49-51"
# -------------------------------------------------------
# Japanese ROM variants (loaded when jap option enabled)
# -------------------------------------------------------
+5 -4
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@@ -21,7 +21,7 @@ notes: |
from vcpkg. The machine setting selects a video adapter (hercules, cga,
cga_mono, ega, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb,
vesa_oldvbe) or a machine (pcjr, tandy).
ref: dosbox.cpp:1317-1329, vcpkg.json
ref: src/dosbox.cpp:1317-1329, vcpkg.json
No system BIOS: the PC BIOS, video BIOS fonts, keyboard layouts and codepage
tables are implemented in code.
@@ -62,8 +62,9 @@ notes: |
SOUNDCANVAS_ROM_PATH; the plugin appends the per-model subdirectory, hashes
every file under 4 MB it finds there and matches SHA256 against its table.
ref: soundcanvas.cpp:326-373, support.cpp:351-379,
Nuked-SC55-CLAP nuked_sc55.cpp:117-215, rom_loader.cpp:32-63,
rom_io.cpp:271-564
Nuked-SC55-CLAP nuked_sc55.cpp:117-215,
Nuked-SC55-CLAP rom_loader.cpp:32-63,
Nuked-SC55-CLAP rom_io.cpp:271-564
soundcanvas_model = auto resolves sc55_121, sc55_120, sc55_110, sc55_100,
sc55_200, sc55mk2_101, sc55mk2_100 in that order by matching plugin names.
The plugin publishes six descriptors: SC-55 v1.00, v1.10, v1.20, v1.21,
@@ -87,7 +88,7 @@ notes: |
BIOSTEST.COM loads an arbitrary BIOS image at F000:0 and is compiled only
when the debugger is enabled, which is off by default.
ref: dos/CMakeLists.txt:81-83, biostest.h
ref: src/dos/CMakeLists.txt:81-83, biostest.h
files:
# File names are documentation only: libmt32emu and the Sound Canvas plugin
+1 -1
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@@ -31,7 +31,7 @@ notes: |
tables, the Z: drive utilities including GLIDE2X.OVL, and the TTF text font are
compiled in.
ref: int10_memory.cpp, dos_keyboard_layout_data.h, dos_codepages.h,
builtin/glide2x.cpp:2861, output_ttf.cpp:664
src/builtin/glide2x.cpp:2861, output_ttf.cpp:664
Files named without a directory are searched in the working directory, the
program directory, the user configuration directory and the resource
+8 -6
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@@ -48,12 +48,14 @@ notes: |
FinalBurn Neo is a multi-system arcade and console emulator. BIOS files are
expected as MAME-format ZIP archives containing individual ROM chips. The
libretro core searches for BIOS ZIPs in this order
(src/burner/libretro/libretro.cpp:922-1030):
1. {rom_dir}/{romName}
2. {rom_dir}/arcade/{romName}
3. {system_dir}/fbneo/{romName}
4. {system_dir}/fbneo/arcade/{romName}
5. {system_dir}/{romName}
(src/burner/libretro/libretro.cpp:930-1083):
1. {system_dir}/fbneo/patched/{romName}
2. {rom_dir}/{romName}
3. {rom_dir}/{arcade|consoles}/{romName}
4. {system_dir}/fbneo/{romName}
5. {system_dir}/fbneo/{arcade|consoles}/{romName}
6. {system_dir}/{romName}
7. directories listed in rom_path.opt, plain then per-type subdirectories
Each game driver specifies a parent BIOS set via BurnDriver. The BIOS ZIP
must contain the individual ROM chip files listed below. CRC32 values from
+8 -6
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@@ -21,12 +21,14 @@ notes: |
Neo Geo games reference "neogeo" as parent ROM set. The BIOS ZIP
must be alongside game ZIPs or in system_dir/fbneo/.
Search order (libretro.cpp:922-1030):
1. {rom_dir}/{romName}
2. {rom_dir}/arcade/{romName}
3. {system_dir}/fbneo/{romName}
4. {system_dir}/fbneo/arcade/{romName}
5. {system_dir}/{romName}
Search order (libretro.cpp:930-1083):
1. {system_dir}/fbneo/patched/{romName}
2. {rom_dir}/{romName}
3. {rom_dir}/{arcade|consoles}/{romName}
4. {system_dir}/fbneo/{romName}
5. {system_dir}/fbneo/{arcade|consoles}/{romName}
6. {system_dir}/{romName}
7. directories listed in rom_path.opt, plain then per-type subdirectories
neogeo.zip contains multiple selectable 68K BIOS variants (MVS, AES,
Universe BIOS). One 68K BIOS active at a time (dipswitch). Z80 BIOS,
+2 -2
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@@ -23,7 +23,7 @@ notes: |
builtin - always use the built-in open-source BIOS
official - try gba_bios.bin, warn and fall back to built-in if missing
BIOS loading path (libretro/libretro.c:1100-1131):
BIOS loading path (libretro/libretro.c:1200-1236):
1. Resolve system directory (RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY)
2. Append "/gba_bios.bin"
3. load_bios() reads 0x4000 (16 KB) into bios_rom[]
@@ -50,7 +50,7 @@ platform_details:
gba:
bios_size: 16384
hle_bios: true
source_ref: "libretro/libretro.c:1100-1131, bios/source/"
source_ref: "libretro/libretro.c:1200-1236, bios/source/core.s"
note: |
The built-in BIOS (open_gba_bios_rom, 16 KB) is an open-source
reimplementation compiled from bios/source/. It implements most
+1 -1
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@@ -21,7 +21,7 @@ files:
notes:
hle_available: true
hle_note: >
PIF boot ROM is fully HLE'd (pifbootrom/pifbootrom.c:57). CIC
PIF boot ROM is fully HLE'd (mupen64plus-core/src/device/pif/bootrom_hle.c:48). CIC
challenge/response handled in software (n64_cic_nus_6105.c). No BIOS
files needed for standard cartridge games.
dd_note: >
+8 -8
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@@ -25,14 +25,14 @@ notes: |
Three ROM slots exist, one per model family, and trs_rom_init picks one from
trs_model. Model I takes romfile1, Model III and Model 4 share romfile3, and
Model 4P takes romfile4p (trs_cmd_rom.c:868-894). The defaults are level2.rom,
model3.rom and model4p.rom, each prefixed by ROM_PATH (trs_options.c:900-902).
model3.rom and model4p.rom, each prefixed by ROM_PATH (trs_options.c:896-898).
ROM_PATH is a build define left empty unless a packager sets it
(trs_options.c:53-54, CMakeLists.txt:42), so a stock build resolves the names
against the working directory.
-rom, -r and -romfile write to the slot of the model selected at the moment
they are parsed (trs_options.c:611-622). Options are applied in command-line
order after the config file has been read (trs_options.c:1020-1040), so -m has
they are parsed (trs_options.c:609-619). Options are applied in command-line
order after the config file has been read (trs_options.c:1016-1036), so -m has
to come first to redirect them, and a model key in the config file otherwise
decides. -rom1, -rom3 and -rom4p address a slot directly. The GUI ROM browser
filters on .bin, .hex, .iii and .rom (trs_sdl_gui.h:63, trs_sdl_gui.c:2591-2597).
@@ -65,7 +65,7 @@ files:
max_size: 18432
source_ref: "src/trs_options.c:81 (romfile1), src/trs_options.c:896 (default name), src/trs_cmd_rom.c:871-884 (trs_model 1)"
note: >
Model I is the model a stock configuration selects (trs_options.c:927), so
Model I is the model a stock configuration selects (trs_options.c:923), so
this is the slot an unconfigured run reads. Without it the machine runs the
compiled-in diagnostic stub and nothing else. max_size is the shared ROM
buffer ceiling: a longer file is truncated, never rejected, and only the
@@ -216,17 +216,17 @@ analysis:
belong to the platform layer.
entries:
- frontend: ES-DE
source_ref: "resources/systems/linux/es_systems.xml:2211-2213, USERGUIDE.md:3334-3362"
source_ref: "ES-DE resources/systems/linux/es_systems.xml:2211-2213, ES-DE USERGUIDE.md:3334-3362"
note: >
Passes -rom %ROMPATH%/trs-80/level2.rom on all three launch commands
and -disk0 %ROMPATH%/trs-80/boot.dsk on the DOS Diskette one, with
boot.dsk documented as a copy of a TRS-80 DOS, NewDos/80 v2.0
recommended. No command passes -m, so the slot -rom writes to follows
the config file, which is Model I unless the user changed it, and
model3.rom and model4p.rom are never named. USERGUIDE.md:3338 records
that both filenames are case sensitive.
model3.rom and model4p.rom are never named. The ES-DE user guide
records that both filenames are case sensitive.
- frontend: RetroDECK
source_ref: "RetroDECK/components archive_later/sdl2trs/component_manifest.json"
source_ref: "RetroDECK archive_later/sdl2trs/component_manifest.json"
note: >
Declares level1.rom, level2.rom, level3.rom, level4.rom, level4p.rom
and boot.dsk under $roms_path/trs-80. Of those the emulator opens only
+3 -2
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@@ -24,8 +24,9 @@ notes: |
The quest arrives as the content argument. get_quest_path takes the last
non-option argv and otherwise falls back to SOLARUS_DEFAULT_QUEST, which
defaults to "." (MainLoop.cpp:108-121, cmake/AddOptions.cmake:8,
Common.h:119-123). open_quest mounts that path through PhysFS directly, then
tries <path>/data, <path>/data.solarus and <path>/data.solarus.zip, each both
include/solarus/core/Common.h:119-123). open_quest mounts that path through
PhysFS directly, then tries <path>/data, <path>/data.solarus and
<path>/data.solarus.zip, each both
relative and under PHYSFS_getBaseDir (QuestFiles.cpp:151-165), and the quest
counts as found once quest.dat resolves (QuestFiles.cpp:228-233). The rest
comes out of that mount: quest.dat and project_db.dat
+11 -5
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@@ -13,17 +13,18 @@ notes: |
Fork of DuckStation maintained by the libretro community after stenzek removed
libretro support. Frozen at an early DuckStation state.
BIOS is required to boot. No HLE fallback.
ref: src/core/system.cpp:667-674 (GetBIOSImage fails = Shutdown)
Boot loads a BIOS image; when none is found a built-in OpenBIOS copy
(dep/openbios) boots instead.
ref: src/core/system.cpp:650,678-682
Auto-detects BIOS by scanning system_dir for files of known sizes.
ref: src/core/host_interface.cpp:183-243 (FindBIOSImageInDirectory)
ref: src/core/host_interface.cpp:136-194 (FindBIOSImageInDirectory)
Accepts PS1 (512 KB), PS2 (4 MB), and PS3 (0x3E66F0) BIOS images.
Only the first 512 KB are loaded (bios.cpp:84, Image(BIOS_SIZE)).
ref: src/core/bios.h:9 (BIOS_SIZE=0x80000, BIOS_SIZE_PS2=0x400000, BIOS_SIZE_PS3=0x3E66F0)
27 known BIOS entries identified by MD5 hash (all PS1 variants).
ref: src/core/bios.cpp:27-70 (s_image_infos)
27 known BIOS entries identified by MD5 hash.
ref: src/core/bios.cpp:28-71 (s_image_infos)
Each entry has: description, region, hash, patch_compatible flag.
Upstream DuckStation has evolved significantly (105 entries, PS2 BIOS, OpenBIOS,
@@ -34,6 +35,7 @@ files:
description: "SCPH-5500 (v3.0 09-09-96 J)"
region: [japan]
required: false
hle_fallback: true
md5: "8dd7d5296a650fac7319bce665a6a53c"
size: 524288
validation: [size, md5]
@@ -44,6 +46,7 @@ files:
description: "SCPH-5501, 5503, 7003 (v3.0 11-18-96 A)"
region: [north-america]
required: false
hle_fallback: true
md5: "490f666e1afb15b7362b406ed1cea246"
size: 524288
validation: [size, md5]
@@ -54,6 +57,7 @@ files:
description: "SCPH-5502, 5552 (v3.0 01-06-97 E)"
region: [europe]
required: false
hle_fallback: true
md5: "32736f17079d0b2b7024407c39bd3050"
size: 524288
validation: [size, md5]
@@ -64,6 +68,7 @@ files:
description: "PSP, SCPH-1000R (v4.5 05-25-00 J)"
region: [world]
required: false
hle_fallback: true
md5: "c53ca5908936d412331790f4426c6c33"
size: 524288
validation: [size, md5]
@@ -74,6 +79,7 @@ files:
description: "PS3 embedded PS1 BIOS (v5.0 06-23-03 A)"
region: [world]
required: false
hle_fallback: true
md5: "81bbe60ba7a3d1cea1d48c14cbcc647b"
size: [524288, 4194304, 4089584]
validation: [size, md5]
+5 -8
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@@ -15,21 +15,18 @@ systems:
notes: |
Frozen snapshot of VBA-M circa 2011, optimized for libretro by Squarepusher.
Built-in HLE BIOS (myROM array, src/gba.cpp:8423) handles all standard SWI
Built-in HLE BIOS (myROM array, src/gba.c:8930) handles all standard SWI
calls. No external BIOS file needed for most games.
BIOS loading gated by HAVE_HLE_BIOS (build/Makefile.common:3) and core option
vbanext_bios (default: enabled). When enabled, retro_init resolves gba_bios.bin
in system_dir (libretro/libretro.cpp:198-202). CPUInit loads via utilLoad(),
validates size == 0x4000, sets useBios = true (src/gba.cpp:12430-12438). On
failure, myROM is memcpy'd as HLE fallback (src/gba.cpp:12443).
in system_dir (libretro/libretro.c:213-218). CPUInit loads via utilLoad(),
validates size == 0x4000, sets useBios = true (src/gba.c:12943-12950). On
failure, myROM is memcpy'd as HLE fallback (src/gba.c:12954-12956).
With real BIOS, execution starts at 0x00000000 (BIOS entry point). Without,
jumps to 0x08000000 (ROM entry), skipping boot animation
(src/gba.cpp:12657-12675).
CPUIsGBABios accepts extensions: .gba, .agb, .bin, .bios, .rom
(src/gba.cpp:8851-8873).
(src/gba.c:13134-13151).
Upstream VBA-M CPUInit (src/core/gba/gba.cpp:3674-3702) is functionally
identical. No divergences in BIOS handling.
+1 -1
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@@ -53,6 +53,6 @@ notes: |
vs0:sys/external/{name}.suprx (firmware). Auto-LLE modules include
libhttp, libssl, libult, libsas, libpgf, libfios2, libsystemgesture,
libSceXml, libSceSqlite, librudp, libatrac, libface, libsmart,
libsceavplayer, libSceJson, and more (load_module.cpp:142-161).
libsceavplayer, libSceJson, and more (load_module.cpp:142-162).
A third optional preinst firmware PUP (pd0 partition: system BGM, resources)
is available from Sony but not commonly required for game compatibility.