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feat: profile crpg and adventure game engines
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emulator: corsixth
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type: standalone
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core_classification: game_engine
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source: "https://github.com/CorsixTH/CorsixTH"
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upstream: ~
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profiled_date: "2026-10-04"
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source_commit: "2d4671e267cae25847432a2e7d4f814b44f91e35"
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core_version: "0.70.1"
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display_name: "Theme Hospital (CorsixTH)"
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cores: [corsixth]
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systems: [theme-hospital]
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verification: existence
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notes: |
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CorsixTH is a Lua + C++ reimplementation of Bullfrog's Theme Hospital
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engine. It reads graphics, sprites, levels and sounds from an
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untouched Theme Hospital install (full retail/GOG or the shareware
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demo).
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App:checkInstallFolder() in CorsixTH/Lua/app.lua:1450 drives the
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install discovery:
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1. config.theme_hospital_install (user override) is tried first
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(:1453). If unset or wrong, the loader scans a list of common
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paths (:1471-1489) looking for a folder that passes
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App:isThemeHospitalPath, which demands three subdirectories
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named data, levels and qdata (:1435-1447).
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2. Once a candidate is accepted, three sentinel files MUST exist
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(:1521-1523):
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DATA/VBlk-0.tab
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LEVELS/Level.L1
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QDATA/SPointer.dat
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Any missing file aborts init with "Invalid Theme Hospital
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folder specified in config file..." (:1526).
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3. DataM/Demo.dat (:1535) marks the shareware demo install; its
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presence switches a different corruption-size check on
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ANIMS/WINLEVEL.SMK (243188), LEVELS/LEVEL.L1 (163948) and
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DATA/BUTTON01.DAT (252811) at :1559-1561. Full installs instead
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get soft size checks on ANIMS/AREA01V.SMK, WINGAME.SMK,
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WINLEVEL.SMK, LOSE1.SMK and INTRO/INTRO.SM4 (:1563-1567).
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4. QData/Font00V.dat is read unconditionally (:1576) and its CRC32
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picks the charset (mik vs cp437).
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Only the four files the loader *reads unconditionally* are tracked
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below. The sound/music path uses the game's XMI tracks when a
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SoundFont is available (App:findSoundFont at :1589 probes
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GeneralUser-GS.sf2, FluidR3_GM.sf2, FluidR3.sf3 and three Linux
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system paths); the SoundFont is a user preference, not game data.
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Everything else (hundreds of SPR/TAB/DAT files, SMK movies, ADL /
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XMI music) is loaded on demand from the install directory and is
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not individually verified by the engine; a user who sets up the
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Theme Hospital folder once has them all.
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exclusion_note: "Theme Hospital install is scanned folder-wide; the engine only hard-checks a handful of sentinel files"
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files:
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- name: VBlk-0.tab
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path: corsixth/Data/VBlk-0.tab
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system: theme-hospital
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category: game_data
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required: true
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description: "Theme Hospital core sprite index; sentinel checked at startup"
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source_ref: "CorsixTH/Lua/app.lua:1521"
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- name: Level.L1
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path: corsixth/Levels/Level.L1
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system: theme-hospital
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category: game_data
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required: true
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description: "First Theme Hospital level file; sentinel checked at startup"
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source_ref: "CorsixTH/Lua/app.lua:1522"
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- name: SPointer.dat
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path: corsixth/QData/SPointer.dat
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system: theme-hospital
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category: game_data
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required: true
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description: "Sprite pointer table; sentinel checked at startup"
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source_ref: "CorsixTH/Lua/app.lua:1523"
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- name: Font00V.dat
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path: corsixth/QData/Font00V.dat
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system: theme-hospital
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category: game_data
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required: true
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description: "Theme Hospital font; CRC32 selects charset (mik vs cp437)"
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source_ref: "CorsixTH/Lua/app.lua:1576-1584"
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@@ -0,0 +1,123 @@
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emulator: devilutionx
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type: standalone
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core_classification: game_engine
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source: "https://github.com/diasurgical/DevilutionX"
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upstream: ~
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profiled_date: "2026-10-04"
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source_commit: "dac104babfb6187415432f428ac2516747ffc154"
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core_version: "1.6.0-dev"
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display_name: "Diablo (DevilutionX)"
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cores: [devilutionx]
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systems: [diablo]
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verification: md5
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notes: |
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DevilutionX is a reimplementation of the Diablo 1 engine built from
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the leaked Diablo source. It plays the original retail Diablo and the
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Hellfire expansion from their shipped MPQ archives, or the shareware
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Spawn edition. The code loads MPQs from the game folder (next to the
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executable) and from a few platform-specific locations (XDG data home,
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macOS Application Support, etc.) via GetMPQSearchPaths().
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Load order is defined in Source/engine/assets.cpp:
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LoadCoreArchives() (:505) - devilutionx.mpq, fonts.mpq (optional)
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LoadGameArchives() (:530) - diabdat.mpq or spawn.mpq (required)
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hfbard.mpq, hfbarb.mpq (always probed)
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LoadHellfireArchives() (:570) - hellfire.mpq + hfmonk/hfmusic/hfvoice
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diabdat.mpq is matched uppercase first ("DIABDAT.MPQ", GOG/retail CD
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convention, line 538), then lowercase (line 542); if neither is found
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the loader falls back to spawn.mpq (line 544). Missing BOTH triggers
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the "diabdat.mpq or spawn.mpq" InsertCDDlg dialog and the game cannot
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start.
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Hellfire is optional: the engine advertises Diablo even when hellfire
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files are absent. If hellfire.mpq is loaded, hfmonk.mpq + hfmusic.mpq
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+ hfvoice.mpq must also be present (line 588) or the game aborts.
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devilutionx.mpq is a build artefact packed from the repo's assets/
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directory with the smpq tool (CMake option BUILD_ASSETS_MPQ,
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CMakeLists.txt:192-204). The compiled binary expects it next to the
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executable on every platform except Android, Apple and 3DS/Switch
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(:509-516), where its contents are shipped loose. retrobios ships
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the game engine's own MPQ as a release asset so a vanilla install
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does not need the devilutionx-assets release.
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fonts.mpq is the CJK + language assets add-on from the
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devilutionx-assets release; English installs do not need it.
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files:
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- name: diabdat.mpq
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path: devilutionx/diabdat.mpq
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system: diablo
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category: game_data
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required: true
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description: "Diablo retail or GOG MPQ (contains all game data)"
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aliases: [DIABDAT.MPQ]
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note: "primary game archive; GOG CD convention uses uppercase"
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source_ref: "Source/engine/assets.cpp:537-542"
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- name: spawn.mpq
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path: devilutionx/spawn.mpq
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system: diablo
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category: game_data
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required: false
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description: "Diablo shareware archive, used when diabdat.mpq is absent"
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note: "freely redistributable shareware; triggers gbIsSpawn mode"
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source_ref: "Source/engine/assets.cpp:544"
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- name: hellfire.mpq
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path: devilutionx/hellfire.mpq
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system: diablo
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category: game_data
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required: false
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description: "Hellfire expansion main archive"
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source_ref: "Source/engine/assets.cpp:573"
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- name: hfmonk.mpq
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path: devilutionx/hfmonk.mpq
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system: diablo
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category: game_data
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required: false
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description: "Hellfire monk class assets; mandatory when hellfire.mpq is present"
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source_ref: "Source/engine/assets.cpp:583"
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- name: hfmusic.mpq
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path: devilutionx/hfmusic.mpq
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system: diablo
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category: game_data
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required: false
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description: "Hellfire music; mandatory when hellfire.mpq is present"
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source_ref: "Source/engine/assets.cpp:584"
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- name: hfvoice.mpq
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path: devilutionx/hfvoice.mpq
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system: diablo
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category: game_data
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required: false
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description: "Hellfire voices; mandatory when hellfire.mpq is present"
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source_ref: "Source/engine/assets.cpp:585"
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- name: hfbard.mpq
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path: devilutionx/hfbard.mpq
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system: diablo
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category: game_data
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required: false
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description: "Hellfire bard class assets (community add-on)"
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source_ref: "Source/engine/assets.cpp:565"
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- name: hfbarb.mpq
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path: devilutionx/hfbarb.mpq
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system: diablo
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category: game_data
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required: false
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description: "Hellfire barbarian class assets (community add-on)"
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source_ref: "Source/engine/assets.cpp:566"
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|
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- name: fonts.mpq
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path: devilutionx/fonts.mpq
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system: diablo
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category: game_data
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required: false
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description: "CJK and extended-language font pack from devilutionx-assets release"
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source_ref: "Source/engine/assets.cpp:517"
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@@ -0,0 +1,239 @@
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emulator: dxx-rebirth
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type: standalone
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core_classification: game_engine
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source: "https://github.com/dxx-rebirth/dxx-rebirth"
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upstream: ~
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||||
profiled_date: "2026-10-04"
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source_commit: "db1996a7fd18c7bf11c9b18b881aa4f11a84f017"
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core_version: "git"
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display_name: "Descent 1 & 2 (DXX-Rebirth)"
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cores: [dxx-rebirth, d1x-rebirth, d2x-rebirth]
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systems: [descent, descent2]
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verification: existence
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notes: |
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DXX-Rebirth is a dual-engine source port of Descent 1 and Descent 2
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built from the Parallax-released sources. The repository builds two
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executables, d1x-rebirth and d2x-rebirth, sharing the similar/ tree
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guarded by DXX_BUILD_DESCENT = 1 or 2.
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Each build mounts its data via PhysFS. The game folder (defaulted to
|
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the executable directory on Windows/macOS, DXX_SHAREPATH or
|
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~/.d1x-rebirth / ~/.d2x-rebirth on Unix) is searched for the HOG and
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PIG files; -hogdir on the command line adds another search path. On
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startup similar/main/inferno.cpp mounts descent.hog (D1) or
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descent2.hog / d2demo.hog (D2) via make_PHYSFSX_ComputedPathMount at
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lines 472-479. If neither hog is found the engine aborts with
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UserError "Could not find a valid hog file".
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The size of the HOG picks the data edition (common/main/mission.h:58):
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6856701 / 6856183 / 7261423 bytes = PC Descent 1 retail v1.4-v1.5 / v1.0
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4492107 / 4494862 bytes = PC Descent 1 OEM v1.4a / v1.0
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2339773 / 2365676 bytes = PC Descent 1 shareware v1.4 / v1.0
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7456179 / 3370339 bytes = Mac Descent 1 retail / shareware
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2292566 bytes = d2demo.hog v1.0 (D2 PC shareware)
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4292746 bytes = D2 Mac shareware
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6132957 bytes = D2 PC OEM v1.1
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7595079 / 7107354 bytes = D2 PC full v1.1-1.2 / v1.0
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7110007 bytes = D2 Mac full v1.1-1.2
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For Descent 2 the engine also expects descent2.ham (binary tables) and
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one of the PIG graphics families (groupa.pig / alien1.pig / alien2.pig
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/ fire.pig / ice.pig / water.pig for retail, d2demo.pig for shareware)
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plus the sampled sound bank (descent2.s11 for 11 kHz or descent2.s22
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for 22 kHz; piggy.cpp:79). Mac shareware additionally bundles exit.ham.
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d2x.hog is the Descent 2: Vertigo expansion mission, probed in the
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MISSION_DIR by inferno.cpp:542 to toggle the "Vertigo Enhanced" title.
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Movies (intro-h.mvl, robots-h.mvl, other-h.mvl or their -l low-res
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counterparts) are optional; the game plays without them.
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Only the free PC shareware pair (desc14sw.tar.gz = descent.hog +
|
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descent.pig; d2shar10.tar.gz = d2demo.hog/pig/ham) is redistributable;
|
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the retail archives listed below are commercial GOG files.
|
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|
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files:
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# ------ Descent 1 shareware (free) ------
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- name: descent.hog
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path: dxx-rebirth/d1/shareware/descent.hog
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system: descent
|
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category: game_data
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required: false
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size: 2339773
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validation: [size]
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description: "Descent 1 PC shareware v1.4 HOG"
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variant_group: d1-hog
|
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note: "freely redistributable (icculus.org/d2x/data/desc14sw.tar.gz)"
|
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source_ref: "similar/main/mission.cpp:80; common/main/mission.h:67"
|
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|
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- name: descent.pig
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||||
path: dxx-rebirth/d1/shareware/descent.pig
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system: descent
|
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category: game_data
|
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required: false
|
||||
description: "Descent 1 PC shareware PIG (ships with desc14sw.tar.gz)"
|
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source_ref: "common/main/fwd-piggy.h:55"
|
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|
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# ------ Descent 1 retail ------
|
||||
- name: descent.hog
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path: dxx-rebirth/d1/retail/descent.hog
|
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system: descent
|
||||
category: game_data
|
||||
required: false
|
||||
size: 6856701
|
||||
validation: [size]
|
||||
description: "Descent 1 PC retail v1.5 HOG (GOG)"
|
||||
variant_group: d1-hog
|
||||
note: "commercial; alternative sizes 6856183 (v1.5 alt), 7261423 (v1.0), 7456179 (Mac retail)"
|
||||
source_ref: "common/main/mission.h:61-64"
|
||||
|
||||
- name: descent.pig
|
||||
path: dxx-rebirth/d1/retail/descent.pig
|
||||
system: descent
|
||||
category: game_data
|
||||
required: false
|
||||
description: "Descent 1 PC retail PIG"
|
||||
source_ref: "similar/main/piggy.cpp:69"
|
||||
|
||||
# ------ Descent 2 shareware (free) ------
|
||||
- name: d2demo.hog
|
||||
path: dxx-rebirth/d2/shareware/d2demo.hog
|
||||
system: descent2
|
||||
category: game_data
|
||||
required: false
|
||||
size: 2292566
|
||||
validation: [size]
|
||||
description: "Descent 2 PC shareware HOG"
|
||||
variant_group: d2-hog
|
||||
note: "freely redistributable (icculus.org/d2x/data/d2shar10.tar.gz)"
|
||||
source_ref: "similar/main/mission.cpp:107-108; common/main/mission.h:71"
|
||||
|
||||
- name: d2demo.pig
|
||||
path: dxx-rebirth/d2/shareware/d2demo.pig
|
||||
system: descent2
|
||||
category: game_data
|
||||
required: false
|
||||
description: "Descent 2 shareware PIG"
|
||||
source_ref: "similar/main/piggy.cpp:73"
|
||||
|
||||
- name: d2demo.ham
|
||||
path: dxx-rebirth/d2/shareware/d2demo.ham
|
||||
system: descent2
|
||||
category: game_data
|
||||
required: false
|
||||
description: "Descent 2 shareware HAM"
|
||||
source_ref: "similar/main/piggy.cpp:75"
|
||||
|
||||
# ------ Descent 2 retail ------
|
||||
- name: descent2.hog
|
||||
path: dxx-rebirth/d2/retail/descent2.hog
|
||||
system: descent2
|
||||
category: game_data
|
||||
required: false
|
||||
size: 7595079
|
||||
validation: [size]
|
||||
description: "Descent 2 PC full v1.1-1.2 HOG (GOG)"
|
||||
variant_group: d2-hog
|
||||
note: "commercial; alternative sizes 7107354 (v1.0), 7110007 (Mac full), 6132957 (OEM v1.1), 4292746 (Mac shareware)"
|
||||
source_ref: "common/main/mission.h:73-76"
|
||||
|
||||
- name: descent2.ham
|
||||
path: dxx-rebirth/d2/retail/descent2.ham
|
||||
system: descent2
|
||||
category: game_data
|
||||
required: false
|
||||
description: "Descent 2 retail HAM (tables)"
|
||||
source_ref: "similar/main/piggy.cpp:74"
|
||||
|
||||
- name: groupa.pig
|
||||
path: dxx-rebirth/d2/retail/groupa.pig
|
||||
system: descent2
|
||||
category: game_data
|
||||
required: false
|
||||
description: "Descent 2 retail default PIG (loaded by piggy_init_pigfile)"
|
||||
source_ref: "similar/main/piggy.cpp:72; similar/main/inferno.cpp:689"
|
||||
|
||||
- name: alien1.pig
|
||||
path: dxx-rebirth/d2/retail/alien1.pig
|
||||
system: descent2
|
||||
category: game_data
|
||||
required: false
|
||||
description: "Descent 2 Alien-1 textures PIG"
|
||||
source_ref: "similar/main/piggy.cpp:87"
|
||||
|
||||
- name: alien2.pig
|
||||
path: dxx-rebirth/d2/retail/alien2.pig
|
||||
system: descent2
|
||||
category: game_data
|
||||
required: false
|
||||
description: "Descent 2 Alien-2 textures PIG"
|
||||
source_ref: "similar/main/piggy.cpp:88"
|
||||
|
||||
- name: fire.pig
|
||||
path: dxx-rebirth/d2/retail/fire.pig
|
||||
system: descent2
|
||||
category: game_data
|
||||
required: false
|
||||
description: "Descent 2 Fire textures PIG"
|
||||
source_ref: "similar/main/piggy.cpp:89"
|
||||
|
||||
- name: ice.pig
|
||||
path: dxx-rebirth/d2/retail/ice.pig
|
||||
system: descent2
|
||||
category: game_data
|
||||
required: false
|
||||
description: "Descent 2 Ice textures PIG"
|
||||
source_ref: "similar/main/piggy.cpp:91"
|
||||
|
||||
- name: water.pig
|
||||
path: dxx-rebirth/d2/retail/water.pig
|
||||
system: descent2
|
||||
category: game_data
|
||||
required: false
|
||||
description: "Descent 2 Water textures PIG"
|
||||
source_ref: "similar/main/piggy.cpp:92"
|
||||
|
||||
- name: descent2.s22
|
||||
path: dxx-rebirth/d2/retail/descent2.s22
|
||||
system: descent2
|
||||
category: game_data
|
||||
required: false
|
||||
description: "Descent 2 22 kHz digital sound bank (default for retail)"
|
||||
source_ref: "similar/main/piggy.cpp:79"
|
||||
|
||||
- name: descent2.s11
|
||||
path: dxx-rebirth/d2/retail/descent2.s11
|
||||
system: descent2
|
||||
category: game_data
|
||||
required: false
|
||||
description: "Descent 2 11 kHz digital sound bank (shareware/Mac default)"
|
||||
source_ref: "similar/main/piggy.cpp:79"
|
||||
|
||||
- name: d2x.hog
|
||||
path: dxx-rebirth/d2/retail/missions/d2x.hog
|
||||
system: descent2
|
||||
category: game_data
|
||||
required: false
|
||||
description: "Descent 2: Vertigo expansion mission HOG"
|
||||
source_ref: "similar/main/inferno.cpp:542"
|
||||
|
||||
- name: intro-h.mvl
|
||||
path: dxx-rebirth/d2/retail/intro-h.mvl
|
||||
system: descent2
|
||||
category: game_data
|
||||
required: false
|
||||
description: "Descent 2 intro cinematic (high-res)"
|
||||
source_ref: "similar/main/titles.cpp:292"
|
||||
|
||||
- name: robots-h.mvl
|
||||
path: dxx-rebirth/d2/retail/robots-h.mvl
|
||||
system: descent2
|
||||
category: game_data
|
||||
required: false
|
||||
description: "Descent 2 robot briefings (high-res); recommended for single-player"
|
||||
|
||||
- name: other-h.mvl
|
||||
path: dxx-rebirth/d2/retail/other-h.mvl
|
||||
system: descent2
|
||||
category: game_data
|
||||
required: false
|
||||
description: "Descent 2 misc cinematics (high-res)"
|
||||
@@ -0,0 +1,53 @@
|
||||
emulator: fallout1-ce
|
||||
type: standalone
|
||||
core_classification: game_engine
|
||||
source: "https://github.com/alexbatalov/fallout1-ce"
|
||||
upstream: ~
|
||||
profiled_date: "2026-10-04"
|
||||
source_commit: "0609bcfd0ec40ff0571d0f57fab2821eb461dc8b"
|
||||
core_version: "1.1"
|
||||
display_name: "Fallout (Community Edition)"
|
||||
cores: [fallout1-ce]
|
||||
systems: [fallout]
|
||||
verification: existence
|
||||
|
||||
notes: |
|
||||
Fallout 1 Community Edition is Alex Batalov's cross-platform rebuild of
|
||||
the original Fallout engine. It reads the same data files the retail
|
||||
installer dropped: master.dat holds the game resources, critter.dat the
|
||||
animation frames, and the data/ directory holds loose patch overrides.
|
||||
|
||||
The main executable loads config fallout.cfg from its own directory
|
||||
(src/game/gconfig.cc:122-137). Keys master_dat / critter_dat /
|
||||
master_patches / critter_patches default to "master.dat", "critter.dat",
|
||||
"data" and "data" when the file is missing (gconfig.cc:58-61). On
|
||||
startup, game_init_databases() in src/game/game.cc:1223 opens both
|
||||
DAT files with db_init(); either missing raises GNWSystemError
|
||||
"Could not find the master/critter datafile" (lines 1249, 1266) and the
|
||||
game exits.
|
||||
|
||||
The data/ directory is a user-writable patch overlay; it is empty on a
|
||||
clean retail install, so retrobios does not ship an empty tree. Music
|
||||
(ACM files under data/sound/music/) and movies (sound/MOVIES/) are
|
||||
loaded on demand and the engine runs without them, so they are marked
|
||||
optional. Font and resolution tweaks live in f1_res.ini and are a user
|
||||
preference, not game data.
|
||||
|
||||
exclusion_note: "data/, sound/ and movies/ load from the retail install folder, not from a shared BIOS tree"
|
||||
files:
|
||||
- name: master.dat
|
||||
path: fallout1-ce/master.dat
|
||||
system: fallout
|
||||
category: game_data
|
||||
required: true
|
||||
description: "Fallout 1 master game resource archive (retail/GOG)"
|
||||
note: "db_init call fails with GNWSystemError if missing"
|
||||
source_ref: "src/game/game.cc:1237-1251"
|
||||
|
||||
- name: critter.dat
|
||||
path: fallout1-ce/critter.dat
|
||||
system: fallout
|
||||
category: game_data
|
||||
required: true
|
||||
description: "Fallout 1 critter animations archive (retail/GOG)"
|
||||
source_ref: "src/game/game.cc:1253-1267"
|
||||
@@ -0,0 +1,63 @@
|
||||
emulator: fallout2-ce
|
||||
type: standalone
|
||||
core_classification: game_engine
|
||||
source: "https://github.com/alexbatalov/fallout2-ce"
|
||||
upstream: ~
|
||||
profiled_date: "2026-10-04"
|
||||
source_commit: "e97087b9582f37075db347a89898887320753f8b"
|
||||
core_version: "1.2"
|
||||
display_name: "Fallout 2 (Community Edition)"
|
||||
cores: [fallout2-ce]
|
||||
systems: [fallout2]
|
||||
verification: existence
|
||||
|
||||
notes: |
|
||||
Fallout 2 Community Edition is Alex Batalov's cross-platform rebuild of
|
||||
the Fallout 2 engine. Like Fallout 1 CE it reads master.dat (resources)
|
||||
and critter.dat (animations), plus optional patch000.dat..patch999.dat
|
||||
overlays and the high-resolution patch's f2_res.dat.
|
||||
|
||||
The engine resolves master_dat / critter_dat paths from fallout2.cfg
|
||||
via Settings (src/settings.h:12-14, src/game_config.cc:61-63). On
|
||||
startup, gameDbInit() in src/game.cc:1322 opens the master database
|
||||
(dbOpen call line 1343) and the critter database (line 1359). Either
|
||||
missing raises the "Could not find the master/critter datafile"
|
||||
message box (lines 1345, 1361) and the game exits.
|
||||
|
||||
patch%03d.dat (patch000.dat..patch999.dat) are opportunistic: the loop
|
||||
at src/game.cc:1372-1378 opens them with dbOpen if compat_access
|
||||
succeeds and silently continues otherwise. Sfall's patch_file setting
|
||||
can override the "patch%03d.dat" template (line 1367).
|
||||
|
||||
f2_res.dat is the High Resolution Patch data file. Loaded only if
|
||||
present (src/game.cc:1380-1382). Not required for the base game.
|
||||
|
||||
Music (ACM), movies (MVE) and sound effects live in sound/, movies/,
|
||||
and data/ overlays; the engine runs without them, so they are not
|
||||
tracked here.
|
||||
|
||||
exclusion_note: "data/, sound/ and movies/ load from the retail install folder, not from a shared BIOS tree"
|
||||
files:
|
||||
- name: master.dat
|
||||
path: fallout2-ce/master.dat
|
||||
system: fallout2
|
||||
category: game_data
|
||||
required: true
|
||||
description: "Fallout 2 master game resource archive (retail/GOG)"
|
||||
source_ref: "src/game.cc:1333-1347"
|
||||
|
||||
- name: critter.dat
|
||||
path: fallout2-ce/critter.dat
|
||||
system: fallout2
|
||||
category: game_data
|
||||
required: true
|
||||
description: "Fallout 2 critter animations archive (retail/GOG)"
|
||||
source_ref: "src/game.cc:1349-1363"
|
||||
|
||||
- name: f2_res.dat
|
||||
path: fallout2-ce/f2_res.dat
|
||||
system: fallout2
|
||||
category: game_data
|
||||
required: false
|
||||
description: "High Resolution Patch resource archive, loaded when present"
|
||||
source_ref: "src/game.cc:1380-1382"
|
||||
@@ -0,0 +1,49 @@
|
||||
emulator: sdlpop
|
||||
type: standalone
|
||||
core_classification: game_engine
|
||||
source: "https://github.com/NagyD/SDLPoP"
|
||||
upstream: ~
|
||||
profiled_date: "2026-10-04"
|
||||
source_commit: "3c5add5fb7f83d4ceb542823ab66d00146c4271b"
|
||||
core_version: "1.24 RC"
|
||||
display_name: "Prince of Persia (SDLPoP)"
|
||||
cores: [sdlpop]
|
||||
systems: [prince-of-persia]
|
||||
verification: existence
|
||||
|
||||
notes: |
|
||||
SDLPoP is NagyD's open-source port of the DOS Prince of Persia (1989),
|
||||
rebuilt from the leaked Jordan Mechner source and refined through
|
||||
years of community reverse engineering. Unlike the other engines in
|
||||
this directory, SDLPoP ships with ALL game data in-tree; no retail
|
||||
data file is required or useful.
|
||||
|
||||
open_dat() (src/seg009.c:438) reads an archive named FOO.DAT if
|
||||
present, otherwise falls back to a loose folder data/FOO/ containing
|
||||
the extracted resources (lines 440-456 and 488-500). The repository
|
||||
ships both forms:
|
||||
|
||||
data/*.DAT files committed:
|
||||
DIGISND1.DAT, DIGISND2.DAT, DIGISND3.DAT (digitized SFX)
|
||||
MIDISND1.DAT, MIDISND2.DAT (MIDI SFX)
|
||||
GUARD.DAT, GUARD1.DAT, GUARD2.DAT (guard graphics variants)
|
||||
|
||||
data/<name>/ folders committed (extracted resources):
|
||||
PRINCE, KID, SHADOW, SKEL, GUARD, GUARD1, GUARD2,
|
||||
VIZIER, VPALACE, VDUNGEON, PV, FAT, TITLE,
|
||||
IBM_SND1, IBM_SND2, LEVELS, font, music
|
||||
|
||||
The named folders are the fall-back for the DAT files the loader
|
||||
actually requests: PRINCE.DAT (seg000.c:123, 1030-1037, 1067-1072),
|
||||
LEVELS.DAT (seg000.c:1153), TITLE.DAT (seg000.c:2298), KID / GUARD /
|
||||
SHADOW / SKEL / FAT / VPALACE / VDUNGEON / VIZIER / PV at level
|
||||
switch (seg000.c:1656, 1690). The data/music folder holds the
|
||||
OGG/MP3 soundtrack files added by the port.
|
||||
|
||||
Consequence: retrobios does not supply any file to run the base game.
|
||||
Users can drop MOD folders under mods/<MODNAME>/ to layer custom
|
||||
level packs on top (open_dat lines 448-452); those are user content,
|
||||
not shared BIOS data, and are not tracked here.
|
||||
|
||||
exclusion_note: "all required game data ships inside the source repository (data/ and data/<folder>/ trees)"
|
||||
files: []
|
||||
@@ -0,0 +1,117 @@
|
||||
emulator: uqm
|
||||
type: standalone
|
||||
core_classification: game_engine
|
||||
source: "https://github.com/juj/sc2-uqm"
|
||||
upstream: "https://sourceforge.net/projects/sc2/"
|
||||
profiled_date: "2026-10-04"
|
||||
source_commit: "ff2444088d42e80612fd28f79d368783e244a606"
|
||||
core_version: "0.8.0"
|
||||
display_name: "The Ur-Quan Masters"
|
||||
cores: [uqm]
|
||||
systems: [ur-quan-masters, star-control-2]
|
||||
verification: md5
|
||||
|
||||
notes: |
|
||||
The Ur-Quan Masters (UQM) is the open-source port of Toys for Bob's
|
||||
Star Control II, built from the sources Toys for Bob released in 2002.
|
||||
The engine runs on top of its own virtual filesystem (uio) and expects
|
||||
a content/ tree with a packages/ subdirectory holding zip archives
|
||||
renamed with the .uqm suffix.
|
||||
|
||||
prepareContentDir() in src/options.c:136 searches for content/
|
||||
relative to the executable (default locations are CONTENTDIR, "",
|
||||
"content", "../../content"; macOS also probes the app bundle). A
|
||||
sentinel file content/version must exist (lines 138-150) or the game
|
||||
logs "Could not find content" and exits.
|
||||
|
||||
mountContentDir() (src/options.c:329) mounts content/ at the uio root
|
||||
and then auto-mounts every .uqm file found under content/packages/ as
|
||||
an overlay archive (lines 354-359). The engine itself does not treat
|
||||
individual .uqm packages as mandatory; the fatal check is the
|
||||
content/ tree. In practice content/packages/uqm-0.8.0-content.uqm is
|
||||
"Core Data" in the Windows installer (uqm-installer.nsi:289-306,
|
||||
SectionIn 1 2 3 4 6) and the game is unplayable without it.
|
||||
|
||||
3DO music (uqm-0.8.0-3domusic.uqm) and voice overs
|
||||
(uqm-0.8.0-voice.uqm) are optional sections (installer lines 315,
|
||||
329 - SectionIn 1 4 6). The four remix packs (uqm-remix-disc1.uqm
|
||||
through uqm-remix-disc4-1.uqm) are only in SectionIn 6 ("Full").
|
||||
|
||||
content/base, content/addons and the two .key sentinel files
|
||||
(uqm.key, menu.key) are shipped verbatim in the source repository
|
||||
and are not external data; they are not listed here.
|
||||
|
||||
MD5 and size values come from build/win32_install/packages.nsh,
|
||||
autogenerated by procpkgs.sh at release time; sizes are the KiB
|
||||
values the NSIS installer uses with AddSize.
|
||||
|
||||
files:
|
||||
- name: uqm-0.8.0-content.uqm
|
||||
path: uqm/content/packages/uqm-0.8.0-content.uqm
|
||||
system: ur-quan-masters
|
||||
category: game_data
|
||||
required: true
|
||||
md5: "6cbc9d51fa63e07c0f4d1d061136d816"
|
||||
validation: [md5]
|
||||
description: "UQM core game data archive"
|
||||
source_ref: "build/win32_install/packages.nsh:3-5; sc2/build/win32_install/uqm-installer.nsi:289-306"
|
||||
|
||||
- name: uqm-0.8.0-3domusic.uqm
|
||||
path: uqm/content/packages/uqm-0.8.0-3domusic.uqm
|
||||
system: ur-quan-masters
|
||||
category: game_data
|
||||
required: false
|
||||
md5: "9e5801d45ca12028b486cdeb83568c02"
|
||||
validation: [md5]
|
||||
description: "UQM 3DO music track pack"
|
||||
source_ref: "build/win32_install/packages.nsh:6-8; sc2/build/win32_install/uqm-installer.nsi:315-327"
|
||||
|
||||
- name: uqm-0.8.0-voice.uqm
|
||||
path: uqm/content/packages/uqm-0.8.0-voice.uqm
|
||||
system: ur-quan-masters
|
||||
category: game_data
|
||||
required: false
|
||||
md5: "fc89f77d7b66c2669abca6c157f5259a"
|
||||
validation: [md5]
|
||||
description: "UQM alien-race voice-over pack"
|
||||
source_ref: "build/win32_install/packages.nsh:9-11; sc2/build/win32_install/uqm-installer.nsi:329-341"
|
||||
|
||||
- name: uqm-remix-disc1.uqm
|
||||
path: uqm/content/packages/uqm-remix-disc1.uqm
|
||||
system: ur-quan-masters
|
||||
category: game_data
|
||||
required: false
|
||||
md5: "09f242d8d72166d1d5ccbd3d99c93e7d"
|
||||
validation: [md5]
|
||||
description: "Precursor Remix disc 1 (modern remixes)"
|
||||
source_ref: "build/win32_install/packages.nsh:12-14; sc2/build/win32_install/uqm-installer.nsi:345-358"
|
||||
|
||||
- name: uqm-remix-disc2.uqm
|
||||
path: uqm/content/packages/uqm-remix-disc2.uqm
|
||||
system: ur-quan-masters
|
||||
category: game_data
|
||||
required: false
|
||||
md5: "fbc8bdcb709939d559d8c7216ad15cc2"
|
||||
validation: [md5]
|
||||
description: "Precursor Remix disc 2"
|
||||
source_ref: "build/win32_install/packages.nsh:15-17"
|
||||
|
||||
- name: uqm-remix-disc3.uqm
|
||||
path: uqm/content/packages/uqm-remix-disc3.uqm
|
||||
system: ur-quan-masters
|
||||
category: game_data
|
||||
required: false
|
||||
md5: "5ccc6d4ac301ae98e172ac6835dcdead"
|
||||
validation: [md5]
|
||||
description: "Precursor Remix disc 3"
|
||||
source_ref: "build/win32_install/packages.nsh:18-20"
|
||||
|
||||
- name: uqm-remix-disc4-1.uqm
|
||||
path: uqm/content/packages/uqm-remix-disc4-1.uqm
|
||||
system: ur-quan-masters
|
||||
category: game_data
|
||||
required: false
|
||||
md5: "3fb63f4ac514343ed4b4b5b194c413fb"
|
||||
validation: [md5]
|
||||
description: "Precursor Remix disc 4-1"
|
||||
source_ref: "build/win32_install/packages.nsh:21-23"
|
||||
Reference in new issue
Block a user