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feat: profile crpg and adventure game engines
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emulator: devilutionx
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type: standalone
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core_classification: game_engine
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source: "https://github.com/diasurgical/DevilutionX"
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upstream: ~
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profiled_date: "2026-10-04"
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source_commit: "dac104babfb6187415432f428ac2516747ffc154"
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core_version: "1.6.0-dev"
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display_name: "Diablo (DevilutionX)"
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cores: [devilutionx]
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systems: [diablo]
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verification: md5
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notes: |
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DevilutionX is a reimplementation of the Diablo 1 engine built from
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the leaked Diablo source. It plays the original retail Diablo and the
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Hellfire expansion from their shipped MPQ archives, or the shareware
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Spawn edition. The code loads MPQs from the game folder (next to the
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executable) and from a few platform-specific locations (XDG data home,
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macOS Application Support, etc.) via GetMPQSearchPaths().
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Load order is defined in Source/engine/assets.cpp:
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LoadCoreArchives() (:505) - devilutionx.mpq, fonts.mpq (optional)
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LoadGameArchives() (:530) - diabdat.mpq or spawn.mpq (required)
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hfbard.mpq, hfbarb.mpq (always probed)
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LoadHellfireArchives() (:570) - hellfire.mpq + hfmonk/hfmusic/hfvoice
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diabdat.mpq is matched uppercase first ("DIABDAT.MPQ", GOG/retail CD
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convention, line 538), then lowercase (line 542); if neither is found
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the loader falls back to spawn.mpq (line 544). Missing BOTH triggers
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the "diabdat.mpq or spawn.mpq" InsertCDDlg dialog and the game cannot
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start.
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Hellfire is optional: the engine advertises Diablo even when hellfire
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files are absent. If hellfire.mpq is loaded, hfmonk.mpq + hfmusic.mpq
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+ hfvoice.mpq must also be present (line 588) or the game aborts.
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devilutionx.mpq is a build artefact packed from the repo's assets/
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directory with the smpq tool (CMake option BUILD_ASSETS_MPQ,
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CMakeLists.txt:192-204). The compiled binary expects it next to the
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executable on every platform except Android, Apple and 3DS/Switch
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(:509-516), where its contents are shipped loose. retrobios ships
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the game engine's own MPQ as a release asset so a vanilla install
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does not need the devilutionx-assets release.
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fonts.mpq is the CJK + language assets add-on from the
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devilutionx-assets release; English installs do not need it.
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files:
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- name: diabdat.mpq
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path: devilutionx/diabdat.mpq
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system: diablo
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category: game_data
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required: true
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description: "Diablo retail or GOG MPQ (contains all game data)"
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aliases: [DIABDAT.MPQ]
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note: "primary game archive; GOG CD convention uses uppercase"
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source_ref: "Source/engine/assets.cpp:537-542"
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- name: spawn.mpq
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path: devilutionx/spawn.mpq
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system: diablo
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category: game_data
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required: false
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description: "Diablo shareware archive, used when diabdat.mpq is absent"
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note: "freely redistributable shareware; triggers gbIsSpawn mode"
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source_ref: "Source/engine/assets.cpp:544"
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- name: hellfire.mpq
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path: devilutionx/hellfire.mpq
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system: diablo
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category: game_data
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required: false
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description: "Hellfire expansion main archive"
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source_ref: "Source/engine/assets.cpp:573"
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- name: hfmonk.mpq
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path: devilutionx/hfmonk.mpq
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system: diablo
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category: game_data
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required: false
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description: "Hellfire monk class assets; mandatory when hellfire.mpq is present"
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source_ref: "Source/engine/assets.cpp:583"
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- name: hfmusic.mpq
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path: devilutionx/hfmusic.mpq
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system: diablo
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category: game_data
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required: false
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description: "Hellfire music; mandatory when hellfire.mpq is present"
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source_ref: "Source/engine/assets.cpp:584"
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- name: hfvoice.mpq
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path: devilutionx/hfvoice.mpq
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system: diablo
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category: game_data
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required: false
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description: "Hellfire voices; mandatory when hellfire.mpq is present"
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source_ref: "Source/engine/assets.cpp:585"
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- name: hfbard.mpq
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path: devilutionx/hfbard.mpq
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system: diablo
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category: game_data
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required: false
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description: "Hellfire bard class assets (community add-on)"
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source_ref: "Source/engine/assets.cpp:565"
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- name: hfbarb.mpq
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path: devilutionx/hfbarb.mpq
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system: diablo
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category: game_data
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required: false
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description: "Hellfire barbarian class assets (community add-on)"
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source_ref: "Source/engine/assets.cpp:566"
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- name: fonts.mpq
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path: devilutionx/fonts.mpq
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system: diablo
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category: game_data
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required: false
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description: "CJK and extended-language font pack from devilutionx-assets release"
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source_ref: "Source/engine/assets.cpp:517"
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