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chore: advance supermodel3 to 0455189
The fork rebased on trzy e048c09 (Src/Version.h:32 now 0.3a-e048c09-mm), one commit touching the drive board outputs only; upstream_commit held there with upstream_frozen. The 0455189 release archives carry the same Games.xml, Music.xml and crosshair bitmaps. Notes name the arm branch commit ROCKNIX builds.
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@@ -5,9 +5,10 @@ source: "https://github.com/DirtBagXon/model3emu-code-sinden"
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upstream: "https://github.com/trzy/Supermodel"
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author: "DirtBagXon"
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profiled_date: "2026-10-23"
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source_commit: "44c83af50cb156773fdb0f4af1d8e311b10bf154"
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upstream_commit: "32c29b036fc18310e2e6b63370d89c7ee6d790d1"
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core_version: "0.3a-32c29b0-mm DirtBagXon (Sinden)"
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source_commit: "04551891e9ca657347d050bfafc19fa2c0bd5efb"
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upstream_commit: "e048c095839126f552b9c10dac34757a0164a284"
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upstream_frozen: "The fork is rebased on trzy's tree at e048c09, the revision its version string names. Later trzy commits are not in the fork."
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core_version: "0.3a-e048c09-mm DirtBagXon (Sinden)"
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display_name: "Sega - Model 3 (Supermodel, Sinden fork)"
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verification: existence
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cores:
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@@ -19,7 +20,7 @@ systems:
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notes: |
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DirtBagXon's Supermodel fork with Sinden light gun support, rebased on
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trzy's tree at 32c29b0, the revision its version string names. RetroPie
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trzy's tree at e048c09, the revision its version string names. RetroPie
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builds the main branch on x86 and the arm branch everywhere else, the arm
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branch at commit 454ed3f when the system SDL2 is 2.0.22 or older. The arm
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branch is a separate, older line (revision
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@@ -65,7 +66,10 @@ notes: |
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Crosshairs are drawn as primitives, no Assets bitmap and no Music.xml are
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read, which is why RetroPie installs Assets on x86 only. Its Games.xml
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(63 sets, size 158300, sha1 ccbc64e2f5b9aefd89ff9acd7227eff230aed8ed)
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differs from the main branch copy.
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differs from the main branch copy. ROCKNIX builds its supermodel-sa
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package from the arm branch at b13fdd5, eight commits before that revision,
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with the same Games.xml and the same fixed paths
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(ROCKNIX projects/ROCKNIX/packages/emulators/standalone/supermodel-sa/package.mk:5).
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files:
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- name: "Games.xml"
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@@ -76,7 +80,7 @@ files:
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sha1: "79fa74742f4b18e250c11c1dea5837fdf57cd54c"
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md5: "f2f5f09ca0a275696319176b4f41b8d6"
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description: "ROM set definitions"
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note: "Parsed by the GameLoader constructor. Without it no game is defined, the archive name matches nothing and main returns 1. The path is the GameXMLFile key, so -game-xml-file moves it. The hash is that of Config/Games.xml at the pinned revision, 64 sets, which RetroPie copies on every install. Shipped in the 44c83af Linux, macOS and Windows release archives."
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note: "Parsed by the GameLoader constructor. Without it no game is defined, the archive name matches nothing and main returns 1. The path is the GameXMLFile key, so -game-xml-file moves it. The hash is that of Config/Games.xml at the pinned revision, 64 sets, which RetroPie copies on every install. Shipped in the 0455189 Linux, macOS and Windows release archives."
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source_ref: "upstream Src/OSD/SDL/Main.cpp:122, source Src/OSD/SDL/Main.cpp:1543, source Src/OSD/SDL/Main.cpp:2453-2458, source Src/GameLoader.cpp:601-610, source Src/GameLoader.cpp:1066-1071, source Src/GameLoader.cpp:1111-1113"
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- name: "p1crosshair.bmp"
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@@ -98,7 +102,7 @@ files:
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sha1: "13c5e692c7acf2ec8243ac421d58fdf69c6c2370"
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md5: "866dbf59a0e2d849de2365e1c953cc97"
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description: "Player 2 light gun crosshair texture"
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note: "Read in the same call as the player 1 bitmap and equally fatal when it fails to load. Both bitmaps are shipped in the 44c83af release archives."
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note: "Read in the same call as the player 1 bitmap and equally fatal when it fails to load. Both bitmaps are shipped in the 0455189 release archives."
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source_ref: "upstream Src/OSD/SDL/Crosshair.cpp:35, source Src/OSD/SDL/Crosshair.cpp:48-51"
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- name: "Music.xml"
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@@ -109,7 +113,7 @@ files:
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sha1: "b44ed959fe2948a03d81b98e67ca32f2b4c37e78"
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md5: "ddb4e23db15dda67539eee24de23de4b"
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description: "Custom MPEG music track map"
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note: "Consulted only for a game with a DSB1 or DSB2 board, and skipped when absent. RetroPie does not copy it. Shipped in the 44c83af release archives, the Windows zip with CRLF line endings (sha1 4c556c3a848ef61205a53a9a73ba5e46970d445f)."
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note: "Consulted only for a game with a DSB1 or DSB2 board, and skipped when absent. RetroPie does not copy it. Shipped in the 0455189 release archives, the Windows zip with CRLF line endings (sha1 4c556c3a848ef61205a53a9a73ba5e46970d445f)."
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source_ref: "upstream Src/OSD/SDL/Main.cpp:123, source Src/OSD/SDL/Main.cpp:963, source Src/Sound/MPEG/MpegAudio.cpp:88-102"
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- name: "pro1000.zip"
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