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fix: read defaults.prp from the Abuse code
defaults.prp cited abuse.lsp, which does not name it. dev_init opens it at every start through property_manager::load, which skips a missing file, so it is optional. It holds the level editor window positions and is written back after an -edit session. english.lsp now cites the abuse.lsp load the engine runs and the install rule.
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@@ -52,11 +52,11 @@ files:
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- name: "defaults.prp"
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category: game_data
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description: "Default properties for level objects"
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required: true
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description: "Level editor window positions"
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required: false
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bundled: true
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source_ref: "data/abuse.lsp"
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note: "Shipped in Abuse-0.9.1-win32.zip."
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source_ref: "src/game.cpp:2373, src/dev.cpp:821-828, 3371-3374, src/property.cpp:155-159"
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note: "Shipped in Abuse-0.9.1-win32.zip. Read at every start, and a missing file leaves the defaults. Written back after an -edit session."
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- name: "english.lsp"
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path: "lisp/english.lsp"
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@@ -64,5 +64,5 @@ files:
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description: "Localized strings loaded first by abuse.lsp"
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required: true
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bundled: true
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source_ref: "data/abuse.lsp:9"
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source_ref: "data/abuse.lsp:9-12, data/CMakeLists.txt:1-5, 10-16, src/loader2.cpp:284, 348-354"
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note: "Shipped in Abuse-0.9.1-win32.zip."
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