feat: profile the xenia-edge system files

This commit is contained in:
Abdessamad Derraz committed 2026-11-09 08:02:49 +01:00
1 parent e6905899a2
commit b9a14e2acd
1 file changed
+108 -47
+108 -47
View File
@@ -6,9 +6,9 @@ source:
libretro: "https://git.libretro.com/libretro/xenia-edge-libretro"
upstream: "https://github.com/has207/xenia-edge"
source_commit:
standalone: "71804222514022ce80b757ca79c4ddb2dcf4a06c"
libretro: "f23c14c717ef274516f29c9b5e97d6a9db28643d"
profiled_date: "2026-10-27"
standalone: "c519cb405d3247a5d92e7b520d6c72705efa62f5"
libretro: "9637f45c480c711de0dd8a041d1ba754192ec73b"
profiled_date: "2026-11-09"
core_version:
standalone: "7180422"
libretro: "8dc77b0"
@@ -32,15 +32,15 @@ systems:
data_root:
windows:
path: "%USERPROFILE%/Documents/Xenia"
source_ref: "src/xenia/app/xenia_main.cc:533-547, src/xenia/base/filesystem_win.cc:52-61"
source_ref: "src/xenia/app/xenia_main.cc:538-552, src/xenia/base/filesystem_win.cc:52-61"
note: "portable.txt beside the executable, the portable flag or the storage_root setting replaces it"
macos:
path: "$XDG_DATA_HOME/Xenia, else ~/.local/share/Xenia"
source_ref: "src/xenia/app/xenia_main.cc:533-547, src/xenia/base/filesystem_posix.cc:81-107"
source_ref: "src/xenia/app/xenia_main.cc:538-552, src/xenia/base/filesystem_posix.cc:81-107"
note: "portable.txt beside the executable, the portable flag or the storage_root setting replaces it"
linux:
path: "$XDG_DATA_HOME/Xenia, else ~/.local/share/Xenia"
source_ref: "src/xenia/app/xenia_main.cc:533-547, src/xenia/base/filesystem_posix.cc:81-107"
source_ref: "src/xenia/app/xenia_main.cc:538-552, src/xenia/base/filesystem_posix.cc:81-107"
note: "portable.txt beside the executable, the portable flag or the storage_root setting replaces it"
notes: |
@@ -56,61 +56,78 @@ notes: |
mirrored as WizzardSK/xenia-libretro on GitHub. It carries the xenia-edge
tree merged from edge at 8dc77b09, the release named in upstream.version and
reported as library_version (libretro/CMakeLists.txt:74-78,
libretro/libretro.cpp:1906-1909). The core is one shared library linked from
libretro/libretro.cpp:2027-2030). The core is one shared library linked from
the emulator's static libraries, without the wxWidgets app
(libretro/CMakeLists.txt:1-13, 104-130), and the top-level CMakeLists.txt
(libretro/CMakeLists.txt:1-13, 104-129), and the top-level CMakeLists.txt
defines XENIA_LIBRETRO for every target of the tree. Everything it keeps
is under <system>/Xenia-Edge: storage root, content, cache, xenia.log, and
xbl_profilename.txt, which it creates with "Player" and reads to name the
profile it creates (libretro/libretro.cpp:1476-1503, 1526-1546). The frame
profile it creates (libretro/libretro.cpp:1496-1523, 1615-1648). The frame
rate unlock list is compiled into the core and written there when missing
(libretro/CMakeLists.txt:15-33, libretro/libretro_gamedb.cc:36-51), and the
bundled patches of the running title are written to Xenia-Edge/patches with
their core option state before Xenia reads that folder at boot
(libretro/libretro.cpp:791-798). Apart from XeFu under Xenia-Edge/xefu, it
(libretro/libretro.cpp:794-801). Apart from XeFu under Xenia-Edge/xefu, it
reads no firmware, font or runtime from disk. Vulkan comes from the frontend's instance
(libretro/libretro_vk_presenter.cc:42-62), Direct3D 12 runs on the system
runtime with the D3D12Core.dll check of d3d12_provider.cc compiled out under
XENIA_LIBRETRO, and the download prompts for missing runtimes are stubbed
out (libretro/libretro_headless_stubs.cc:22-27).
The Windows build embeds bin/x64/dxil.dll of the DXC release as a resource
(libretro/CMakeLists.txt:35-51, .ci/build-windows-cross.sh:61-80) and writes
(libretro/CMakeLists.txt:35-51, .ci/build-windows-cross.sh:66-85) and writes
it to Xenia-Edge/D3D12/dxil.dll when the copy there differs in size, then
points d3d12_runtime_path at that folder, where the D3D12 provider loads it
by full path (libretro/libretro.cpp:1437-1462, 1552-1559).
by full path (libretro/libretro.cpp:1457-1482, 1654-1661).
An Xbox 360 title reads no system file. xboxkrnl, xam and xbdm are C++ HLE modules
registered at startup (src/xenia/emulator.cc:414-423), the XEX2 retail and devkit AES
keys are constant arrays in the binary (src/xenia/cpu/xex_module.cc:66-71), and every
An Xbox 360 game reads no system file. xboxkrnl, xam and xbdm are C++ HLE modules
registered at startup (src/xenia/emulator.cc:437-446), the XEX2 retail and devkit AES
keys are constant arrays in the binary (src/xenia/cpu/xex_module.cc:64-69), and every
XConfig setting is synthesised from cvars and constants by BuildSetting
rather than read from a flash image, the console MAC address being drawn at
random behind a fixed vendor prefix for each title
(src/xenia/kernel/xconfig.cc:94-256, 269-289). When the
launched title is itself a system title the kernel resolves xam.xex, then
$flash_xam.xex, through the guest filesystem under the \SystemRoot symlink
pointing at that title's own directory (src/xenia/emulator.cc:825-845). That is a
companion module inside the dump the user launched, not a host-side lookup.
rather than read from a flash image. The console MAC address is derived from
the signed-in profile or the machine id behind a fixed vendor prefix, and is
drawn at random only when neither exists
(src/xenia/kernel/xconfig.cc:99-270, 283-318). A launched folder that holds
its own xam.xex or $flash_xam.xex is that title's flash
(src/xenia/emulator.cc:865-874, 2512-2549). That is a companion module
inside the dump the user launched, not a host-side lookup.
System files are optional. The installed flash, system extended and system
auxiliary partitions are read from system/flash, system/sysext and
system/sysaux under the storage root when those folders exist, and the flash
becomes \SystemRoot and media:, where titles find the system fonts
(src/xenia/emulator.h:98-102, src/xenia/emulator.cc:2657-2677,
src/xenia/emulator.cc:2512-2521). The libretro core mounts the same folders
under Xenia-Edge/system but has no installer. They hold dash.xex, which Start
Dashboard runs (src/xenia/app/emulator_window.cc:2027-2033), bootanim.xex,
played before it (src/xenia/emulator.cc:2551-2560), and the
xna_titlelauncher.xex every indie game runs through
(src/xenia/emulator.cc:1109-1157). The standalone's Tools > Install System
Files builds them from a USB system update zip, downloaded from Microsoft or
picked by the user, and fills a flash font the update only patches with one
built from the bundled fonts (src/xenia/app/emulator_window.cc:1251-1258,
src/xenia/ui/system_files_installer_wx.cc:111-131,
src/xenia/ui/system_files_installer_wx.cc:384-499).
Original Xbox games, as an .xbe, a disc image whose root holds one or an Xbox
Original package, start through XeFu, the console's own backward
compatibility emulator (src/xenia/emulator.cc:748-768). Its files come from
compatibility emulator (src/xenia/emulator.cc:794-821). Its files come from
the Compatibility folder of an Xbox 360 hard drive and go in the xefu folder
under the storage root, or the folder the xefu_path cvar names
(src/xenia/emulator.cc:151-165, 861-863). When xbox.xex is missing the
(src/xenia/emulator.cc:171-185, 897-899). When xbox.xex is missing the
launch fails, the folder is created and the window names the missing file
(src/xenia/emulator.cc:886-899, src/xenia/app/emulator_window.cc:2013-2023).
(src/xenia/emulator.cc:1067-1080, src/xenia/app/emulator_window.cc:2226-2236).
The fork's data ships inside the executable. assets/font, the Inter UI font
and the M PLUS 1p Japanese font, and assets/icon are linked in by xe_embed_binary_assets and the 33
assets/locale catalogues are compiled to .mo at configure time and bundled,
with no .mo written next to the binary (src/xenia/ui/CMakeLists.txt:48-76).
with no .mo written next to the binary (src/xenia/ui/CMakeLists.txt:51-84).
The UI font is read from that buffer with AddFontFromMemoryTTF
(src/xenia/ui/imgui_drawer.cc:375-385), Japanese glyphs are merged from the
M PLUS 1p buffer on every platform (src/xenia/ui/imgui_drawer.cc:481-498),
and xe::EmbeddedBundle decodes the SDL controller
mappings (src/xenia/hid/sdl/sdl_input_driver.cc:237-254), the canary game patches
(src/xenia/patcher/patch_db.cc:318-324), the game-compatibility master.json
(src/xenia/app/game_compat_db.cc:47-58) and the x360db games.json (src/xenia/app/game_title_db.cc:50-60).
mappings (src/xenia/hid/sdl/sdl_input_driver.cc:237-254), the canary and edge game patches
(src/xenia/patcher/patch_db.cc:352-366), the game-compatibility master.json
(src/xenia/app/game_compat_db.cc:47-58) and the x360db games.json (src/xenia/app/game_title_db.cc:53-62).
Three cvars accept a file and name none by default, so nothing is expected at
a fixed path: custom_font_path falls back to the embedded Inter
@@ -123,23 +140,23 @@ notes: |
(src/xenia/ui/imgui_drawer.cc:396-479, 508-521).
Everything under the storage root is written by the emulator or dropped in by
the user: xenia-edge.config.toml and per-game .config.toml (src/xenia/config.cc:46-49),
patches/*.patch.toml read on top of the embedded set (src/xenia/emulator.cc:409,
src/xenia/patcher/patch_db.cc:34-52, 60-75) and listed by the patches panel
beside the bundled ones (src/xenia/patcher/patch_db.cc:373-397),
the user: xenia-edge.config.toml and per-game .config.toml (src/xenia/config.cc:47-50),
patches/*.patch.toml read on top of the embedded set (src/xenia/emulator.cc:430,
src/xenia/patcher/patch_db.cc:39-57, 65) and listed by the patches panel
beside the bundled ones (src/xenia/patcher/patch_db.cc:423-444),
plugins/<title id>/plugins.toml behind allow_plugins,
which defaults false (src/xenia/patcher/plugin_loader.cc:16-38, 58-73), content
(src/xenia/app/xenia_main.cc:572-575), scratch, cache0, cache1, cache and mu
(src/xenia/emulator.cc:1655-1723). portable.txt next to the executable
(src/xenia/app/xenia_main.cc:577-580), scratch, cache0, cache1, cache and mu
(src/xenia/emulator.cc:1935-2003). portable.txt next to the executable
keeps the storage root there instead of the user folder
(src/xenia/app/xenia_main.cc:533-547).
(src/xenia/app/xenia_main.cc:538-552).
On Windows the Direct3D 12 and Vulkan runtimes are not in the release zip,
which holds only the build output (.github/workflows/build.yml:392-402). The
which holds only the build output (.github/workflows/build.yml:394-404). The
emulator looks for them in D3D12/ and Vulkan/ beside the executable and
offers to download pinned archives from Microsoft and LunarG, gated by
d3d12_install_missing_runtime, vulkan_install_missing_loader and
update_vc_runtime, all default true (src/xenia/ui/redist_installer_wx.cc:51-70). Each
update_vc_runtime, all default true (src/xenia/ui/redist_installer_wx.cc:49-68). Each
archive is checked against a SHA-256 held in the source before its members
are extracted, so the hash covers the archive and never the extracted DLL,
which is why no hash is declared on the entries below. The Linux and macOS
@@ -155,7 +172,7 @@ files:
system: microsoft-xbox-360
required: true
description: "DXIL signer and validator from DirectX Shader Compiler 1.9.2602.24"
source_ref: "src/xenia/ui/d3d12/d3d12_provider.cc:267-291, src/xenia/gpu/d3d12/pipeline_cache.cc:129-137, src/xenia/ui/redist_installer_wx.cc:79-87, 120-122, src/xenia/ui/redist_installer_wx.cc:174-182, src/xenia/ui/redist_installer_wx.cc:585-617"
source_ref: "src/xenia/ui/d3d12/d3d12_provider.cc:267-291, src/xenia/gpu/d3d12/pipeline_cache.cc:129-137, src/xenia/ui/redist_installer_wx.cc:77-85, 118-120, src/xenia/ui/redist_installer_wx.cc:172-180, src/xenia/ui/redist_installer_wx.cc:482-514"
note: >-
The only shader library the backend still needs. Loaded by full path from
the D3D12 folder next to the executable, then by plain name from the
@@ -163,8 +180,8 @@ files:
D3D12/. D3D12 rejects an unsigned shader, so PipelineCache::Initialize
stops when IsSignerAvailable() is false and asks for a recent dxil.dll in
the D3D12 folder, and that failure propagates to "Failed to setup
graphics_system!" (src/xenia/emulator.cc:456-467). Windows defaults to
gpu = "d3d12" (src/xenia/emulator.cc:128) and the backend factory
graphics_system!" (src/xenia/emulator.cc:479-490). Windows defaults to
gpu = "d3d12" (src/xenia/emulator.cc:148) and the backend factory
only falls back when D3D12GraphicsSystem::IsAvailable() is false, which
tests the D3D12 API itself, not the redistributable. Taken from
bin/x64/dxil.dll in dxc_2026_05_27.zip of DirectXShaderCompiler release
@@ -180,7 +197,7 @@ files:
system: microsoft-xbox-360
required: true
description: "DirectX 12 Agility SDK 1.619.3 runtime"
source_ref: "src/xenia/ui/d3d12/d3d12_provider.cc:293-305, src/xenia/ui/windowed_app_main_win.cc:28-31, src/xenia/ui/redist_installer_wx.cc:88-94, 123-126, src/xenia/ui/redist_installer_wx.cc:627-672"
source_ref: "src/xenia/ui/d3d12/d3d12_provider.cc:293-305, src/xenia/ui/windowed_app_main_win.cc:28-31, src/xenia/ui/redist_installer_wx.cc:86-92, 121-124, src/xenia/ui/redist_installer_wx.cc:524-569"
note: >-
The binary exports D3D12SDKVersion 619 and D3D12SDKPath ".\D3D12\", so
d3d12.dll loads it at the first device creation. The provider checks for
@@ -197,7 +214,7 @@ files:
system: microsoft-xbox-360
required: false
description: "Direct3D 12 debug layer from Agility SDK 1.619.3"
source_ref: "src/xenia/ui/d3d12/d3d12_provider.cc:326-363, src/xenia/ui/redist_installer_wx.cc:127-134, src/xenia/ui/redist_installer_wx.cc:674-719"
source_ref: "src/xenia/ui/d3d12/d3d12_provider.cc:326-363, src/xenia/ui/redist_installer_wx.cc:125-132, src/xenia/ui/redist_installer_wx.cc:571-616"
note: >-
Reached only when d3d12_debug is set, which defaults false
(src/xenia/ui/d3d12/d3d12_provider.cc:23). Fetching it re-extracts D3D12Core.dll alongside,
@@ -212,7 +229,7 @@ files:
system: microsoft-xbox-360
required: false
description: "Khronos Vulkan loader 1.4.350.0 for the Vulkan backend on Windows"
source_ref: "src/xenia/ui/vulkan/vulkan_instance.cc:84-99, src/xenia/ui/redist_installer_wx.cc:96-106, 138-142, src/xenia/ui/redist_installer_wx.cc:721-761"
source_ref: "src/xenia/ui/vulkan/vulkan_instance.cc:84-99, src/xenia/ui/redist_installer_wx.cc:94-104, 136-140, src/xenia/ui/redist_installer_wx.cc:618-658"
note: >-
Read only when the Vulkan backend is selected, and the plain-name load
that follows finds the copy GPU drivers install system-wide, so the folder
@@ -230,7 +247,7 @@ files:
required: false
validation: [signature]
description: "Microsoft Visual C++ 2015-2022 redistributable installer"
source_ref: "src/xenia/app/xenia_main.cc:555-559, src/xenia/ui/redist_installer_wx.cc:144-172, src/xenia/ui/redist_installer_wx.cc:373-403, src/xenia/ui/redist_installer_wx.cc:763-872"
source_ref: "src/xenia/app/xenia_main.cc:560-564, src/xenia/ui/redist_installer_wx.cc:142-170, src/xenia/ui/redist_installer_wx.cc:280-310, src/xenia/ui/redist_installer_wx.cc:660-769"
note: >-
Not loaded by the emulator. The runtime version is read from
HKLM\SOFTWARE\Microsoft\VisualStudio\14.0\VC\Runtimes\x64, and when it is
@@ -240,6 +257,50 @@ files:
the binary actually links is vcruntime140 and msvcp140, resolved by the OS
loader. vc_redist.arm64.exe on ARM64 builds.
# -- System files, dashboard and indie games --
- name: "SystemUpdate_17559_USB.zip"
mode: standalone
path: "system/download/SystemUpdate_17559_USB.zip"
system: microsoft-xbox-360
required: false
size: 115992188
sha256: "38885a3ab6b9854fb4fa31d5ddf21a4fddfd4cfb25e219060cfb0c2fb31f208f"
description: "Xbox 360 USB system update 17559"
source_ref: "src/xenia/ui/system_files_installer_wx.cc:47-63, src/xenia/ui/system_files_installer_wx.cc:341-382, src/xenia/ui/system_files_installer_wx.cc:384-499"
note: >-
Download && Install fetches it from download.microsoft.com and keeps it
only when its SHA-256 matches, and a file already there at this size is
reused. Select File installs any USB system update zip whose
system.manifest reads. The install writes system/flash, system/sysext and
an empty system/sysaux, replacing what is there.
- name: "system/flash/"
type: directory
path: "Xenia-Edge/system/flash/"
standalone_path: "system/flash/"
system: microsoft-xbox-360
required: false
description: "Flash partition of an installed system update: dash.xex, bootanim.xex, xam.xex and the system fonts"
source_ref: "src/xenia/emulator.cc:2657-2677, src/xenia/emulator.cc:2551-2560, src/xenia/app/emulator_window.cc:2027-2033"
note: >-
Mounted as \Device\Flash when the folder exists. Without it the
dashboard and the boot animation are unavailable and system titles fall
back to their own folder.
- name: "system/sysext/"
type: directory
path: "Xenia-Edge/system/sysext/"
standalone_path: "system/sysext/"
system: microsoft-xbox-360
required: false
description: "System extended partition of an installed system update, with system.manifest and xna_titlelauncher.xex"
source_ref: "src/xenia/emulator.cc:2657-2677, src/xenia/emulator.cc:1109-1157"
note: >-
Mounted as \Device\Harddisk0\SystemExtPartition when the folder exists.
Indie games run through the xna_titlelauncher.xex system.manifest locates
here and do not start without it.
# -- XeFu, original Xbox games --
- name: "xbox.xex"
@@ -248,7 +309,7 @@ files:
system: microsoft-xbox
required: true
description: "XeFu launcher from the Compatibility folder of an Xbox 360 hard drive"
source_ref: "src/xenia/emulator.cc:160-165, src/xenia/emulator.cc:886-899"
source_ref: "src/xenia/emulator.cc:180-185, src/xenia/emulator.cc:1067-1080"
note: >-
Every original Xbox game starts through it, and it picks the XeFu build
for the game as the console does. Tested with is_regular_file only. The
@@ -262,7 +323,7 @@ files:
system: microsoft-xbox
required: true
description: "Compatibility folder of an Xbox 360 hard drive: xbox.xex, the xefu*.xex builds and xefutitle*.xex"
source_ref: "src/xenia/emulator.cc:2301-2310, src/xenia/emulator.cc:2336-2350, src/xenia/cpu/xex_module.cc:995-1019, src/xenia/cpu/xex_module.cc:1118-1143"
source_ref: "src/xenia/emulator.cc:2718-2727, src/xenia/emulator.cc:2757-2787, src/xenia/cpu/xex_module.cc:1035-1059, src/xenia/cpu/xex_module.cc:1162-1187"
note: >-
Mounted as \Device\Harddisk0\SystemPartition\Compatibility, where XeFu
also writes its config.bin. xefu2019.xex and the xefu2021 builds import