chore: merge profile batch five

This commit is contained in:
Abdessamad Derraz committed 2026-11-09 07:45:35 +01:00
commit bf1b131ff0
13 files changed
+222 -153

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@@ -6,6 +6,7 @@ source_branch: main4
upstream: "https://github.com/RPCS3/rpcs3"
profiled_date: "2026-10-06"
source_commit: "c6ca18217f2f1563235f83d94df78e35423a1720"
prose_written_at: "c6ca18217f2f1563235f83d94df78e35423a1720"
upstream_commit: "1f080485b95db2700c5cf244b1314f73b6cf564e"
upstream_frozen: "RPCS3 is vendored whole under app/src/main/cpp/rpcs3 at this commit, the tree the 2.43 release reports as 20071-1f080485."
core_version: "1.37-47-gc6ca182"
+88 -29
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@@ -3,10 +3,12 @@ type: standalone
core_classification: community_fork
source: "https://github.com/StillJC/ArcadeDuck"
upstream: "https://github.com/stenzek/duckstation"
source_commit: "80cdb6da6b51d687192a6346efe4499b10fe4faf"
source_commit: "4a9313cacab2f396a87736a43907a70894e2c40f"
prose_written_at: "4a9313cacab2f396a87736a43907a70894e2c40f"
pin_frozen: "RetroBat, the only platform that ships it, packages this build: the ArcadeDuck.exe of its beta arcadeduck.7z (repo/win64/beta, 7 November 2026) reports 0.6.5-dev-buildD0014-g4a9313cac, the bump its changelog records (RetroBat CHANGELOG.md:7). The stable 8.3.1 package carries 0.5.3 build R0004 (26caf9cd). Later commits are not part of that package."
upstream_commit: "526b4a128827ecaef037134095cd95f431b52d06"
profiled_date: "2026-10-26"
core_version: "0.6.0-dev"
core_version: "0.6.5-dev"
version_basis:
kind: file
path: "src/scmversion/arcadeduck_version.h"
@@ -27,43 +29,46 @@ systems:
- acclaim-zn1
- tecmo-tps
- taito-fx1
- taito-gnet
mode: standalone
notes: |
DuckStation fork that runs the PlayStation based arcade boards. RetroBat
installs the "latest" release of StillJC/ArcadeDuck unchanged: its
ArcadeDuck.exe and resources/arcadedb.yaml are byte for byte the release
archive arcadeduck-windows-x64-release.zip, release 0.6.0 built from 80cdb6d.
The release build strips the -dev suffix of the version the source carries.
DuckStation fork that runs the PlayStation based arcade boards. The RetroBat
beta package is dev build D0014 of 4a9313c, whose tree is the one the 0.6.5
release R0006 builds from f74a43c, and its resources/arcadedb.yaml is byte for
byte the one of the release archive arcadeduck-windows-x64-release.zip, the
source file with CRLF line ends. The source names the version 0.6.5-dev.
ref: source src/scmversion/arcadeduck_version.h:12
A game is a MAME style set identified by its archive name, .zip or .7z,
through resources/arcadedb.yaml, read from the resources folder beside the
executable. Without that file no archive is recognised and nothing boots.
A clone reads the ROMs it lacks from the archives of its parents in the same
folder, so split and merged sets load as well as non-merged ones.
ref: source src/core/arcade/arcade_database.cpp:30, 1194-1211, 1391-1410,
source src/core/arcade/arcade_database.cpp:1459-1504,
source src/core/system.cpp:1622-1665
folder, so split and merged sets load as well as non-merged ones. A Taito
G-Net game also starts from its CHD image, identified through the same
database.
ref: source src/core/arcade/arcade_database.cpp:34, 1207-1224, 1404-1423,
source src/core/arcade/arcade_database.cpp:1551-1596,
source src/core/system.cpp:1624-1678
Arcade boots skip the PlayStation BIOS scan: each board handler loads and
checks its own BIOS. The PS1 BIOS search inherited from DuckStation only runs
for a standard boot, which the RetroBat launcher never requests since it
refuses anything but a .zip set.
ref: source src/core/system.cpp:1824-1825, emulatorLauncher Generators/ArcadeDuck.Generator.cs:46-48
ref: source src/core/system.cpp:1837-1838, emulatorLauncher Generators/ArcadeDuck.Generator.cs:46-48
Board firmware is read from the BIOS directory (EmuFolders::Bios, the
[BIOS] SearchDirectory setting). RetroBat points it at the folder of the game
when the firmware archive sits there, else at the RetroBat bios folder.
ref: source src/core/settings.cpp:1791, source src/core/arcade/arcade_machine_handler.cpp:152-153,
ref: source src/core/settings.cpp:1794, source src/core/arcade/arcade_machine_handler.cpp:152-153,
emulatorLauncher Generators/ArcadeDuck.Generator.cs:104-128
A member of a firmware archive is found by name, case insensitive, with the
size listed in arcadedb.yaml and its CRC32, or by size and CRC32 under any
name. Its data must then match the CRC32 and, when one is listed, the SHA-1.
Any mismatch stops the boot.
ref: source src/core/arcade/systems/sony/zn/sony_zn.cpp:929-936,
source src/core/arcade/systems/namco/system11/namco_system11.cpp:193-200,
ref: source src/core/arcade/systems/sony/zn/sony_zn.cpp:1203-1210,
source src/core/arcade/systems/namco/system11/namco_system11.cpp:188-195,
source src/core/arcade/arcade_rom_loader.cpp:258-293, 356-444
Konami GV uses a fixed archive name and member, hardcoded in bios.cpp rather
@@ -76,13 +81,15 @@ notes: |
arcadedb.yaml also declares sys573.zip (Konami System 573) and gq863.zip
(Konami Twinkle), but no machine handler exists for those boards at this
revision, so their sets never get to the point of opening a firmware archive.
ref: source src/core/arcade/arcade_machine_handler.cpp:1032-1060
ref: source src/core/arcade/arcade_machine_handler.cpp:1102-1132
Only the members a handler reads are listed under each archive: the 512 KiB
main BIOS and the motherboard CAT702 security key for the ZN boards, c76.bin
for Namco System 11. The uPD78081 MCU ROM of the ZN boards is undumped and
for Namco System 11. The Taito G-Net handler also reads the U30 flash and the
second CAT702 key, and on COH-3002T the F35 EPROM, the COH-1002T socket being
left empty and filled with FF. The uPD78081 MCU ROM of the ZN boards is undumped and
emulated without it.
ref: source src/core/arcade/systems/sony/zn/sony_zn.cpp:454
ref: source src/core/arcade/systems/sony/zn/sony_zn.cpp:641
files:
- name: "arcadedb.yaml"
@@ -93,7 +100,7 @@ files:
sha1: "4156be079a54776c9c78c0255abda295b379121a"
md5: "813692f1264f8bd86ca2cb7a642c5793"
description: "Arcade set, board and firmware database"
source_ref: "source src/core/arcade/arcade_database.cpp:30, 1194-1211, source src/arcadeduck-qt/qthost.cpp:2039-2046"
source_ref: "source src/core/arcade/arcade_database.cpp:34, 1207-1224, source src/arcadeduck-qt/qthost.cpp:2039-2046"
note: "Hashes are those of the copy in the release archive, written with CRLF line endings. The repository copy at 80cdb6d holds the same text with LF endings."
- name: "konamigv.zip"
@@ -114,7 +121,7 @@ files:
required: true
category: bios_zip
description: "Namco System 11 C76 firmware"
source_ref: "source src/core/arcade/arcade_machine_handler.cpp:152-157, source src/core/arcade/systems/namco/system11/namco_system11.cpp:193-200, 442-450, source src/core/arcade/arcade_rom_loader.cpp:258-293, 356-444, source data/resources/arcadedb.yaml:70"
source_ref: "source src/core/arcade/arcade_machine_handler.cpp:152-157, source src/core/arcade/systems/namco/system11/namco_system11.cpp:188-195, 437-445, source src/core/arcade/arcade_rom_loader.cpp:258-293, 356-444, source data/resources/arcadedb.yaml:70"
note: "c76.bin is the internal ROM of the C76 sound and I/O MCU."
contents:
- name: "c76.bin"
@@ -127,7 +134,7 @@ files:
required: true
category: bios_zip
description: "Capcom ZN-1 (COH-1000C) BIOS"
source_ref: "source src/core/arcade/arcade_machine_handler.cpp:239-245, source src/core/arcade/systems/sony/zn/sony_zn.cpp:929-936, 2928-2937, 2995-3003, source src/core/arcade/arcade_rom_loader.cpp:258-293, 356-444, source data/resources/arcadedb.yaml:111"
source_ref: "source src/core/arcade/arcade_machine_handler.cpp:239-245, source src/core/arcade/systems/sony/zn/sony_zn.cpp:1203-1210, 3274-3283, 3341-3349, source src/core/arcade/arcade_rom_loader.cpp:258-293, 356-444, source data/resources/arcadedb.yaml:111"
note: "The handler always asks for BIOS variant j, the Japanese mask ROM m534002c-13.ic353. msm27c402zb.ic353, the e variant listed beside it, is never read."
contents:
- name: "m534002c-13.ic353"
@@ -144,7 +151,7 @@ files:
required: true
category: bios_zip
description: "Capcom ZN-2 (COH-3002C) BIOS"
source_ref: "source src/core/arcade/arcade_machine_handler.cpp:290-319, 1042-1043, source src/core/arcade/systems/sony/zn/sony_zn.cpp:929-936, 2924-2949, 2995-3003, source src/core/arcade/arcade_rom_loader.cpp:258-293, 356-444, source data/resources/arcadedb.yaml:144, 155-156"
source_ref: "source src/core/arcade/arcade_machine_handler.cpp:290-319, 1112-1113, source src/core/arcade/systems/sony/zn/sony_zn.cpp:1203-1210, 3270-3295, 3341-3349, source src/core/arcade/arcade_rom_loader.cpp:258-293, 356-444, source data/resources/arcadedb.yaml:144, 155-156"
contents:
- name: "m534002c-59.ic353"
size: 524288
@@ -160,7 +167,7 @@ files:
required: true
category: bios_zip
description: "Video System ZN-1 (COH-1002V) BIOS"
source_ref: "source src/core/arcade/arcade_machine_handler.cpp:380-383, source src/core/arcade/systems/sony/zn/sony_zn.cpp:929-936, 2928-2937, 3120-3128, source src/core/arcade/arcade_rom_loader.cpp:258-293, 356-444, source data/resources/arcadedb.yaml:295"
source_ref: "source src/core/arcade/arcade_machine_handler.cpp:450-453, source src/core/arcade/systems/sony/zn/sony_zn.cpp:1203-1210, 3274-3283, 3466-3474, source src/core/arcade/arcade_rom_loader.cpp:258-293, 356-444, source data/resources/arcadedb.yaml:360"
contents:
- name: "coh-1002v.ic353"
size: 524288
@@ -176,7 +183,7 @@ files:
required: true
category: bios_zip
description: "Atlus ZN-1 (COH-1001L) BIOS"
source_ref: "source src/core/arcade/arcade_machine_handler.cpp:447-450, source src/core/arcade/systems/sony/zn/sony_zn.cpp:929-936, 2928-2937, 3222, source src/core/arcade/arcade_rom_loader.cpp:258-293, 356-444, source data/resources/arcadedb.yaml:265"
source_ref: "source src/core/arcade/arcade_machine_handler.cpp:517-520, source src/core/arcade/systems/sony/zn/sony_zn.cpp:1203-1210, 3274-3283, 3568, source src/core/arcade/arcade_rom_loader.cpp:258-293, 356-444, source data/resources/arcadedb.yaml:330"
contents:
- name: "m534002c-17.ic353"
size: 524288
@@ -192,7 +199,7 @@ files:
required: true
category: bios_zip
description: "Eighting/Raizing ZN-1 (COH-1002E) BIOS"
source_ref: "source src/core/arcade/arcade_machine_handler.cpp:531-534, source src/core/arcade/systems/sony/zn/sony_zn.cpp:929-936, 2928-2937, 3378, 3511, source src/core/arcade/arcade_rom_loader.cpp:258-293, 356-444, source data/resources/arcadedb.yaml:325"
source_ref: "source src/core/arcade/arcade_machine_handler.cpp:601-604, source src/core/arcade/systems/sony/zn/sony_zn.cpp:1203-1210, 3274-3283, 3724, 3857, source src/core/arcade/arcade_rom_loader.cpp:258-293, 356-444, source data/resources/arcadedb.yaml:390"
contents:
- name: "m27c402cz-54.ic353"
size: 524288
@@ -208,7 +215,7 @@ files:
required: true
category: bios_zip
description: "Time Warner / Atari ZN-1 (COH-1000W) BIOS"
source_ref: "source src/core/arcade/arcade_machine_handler.cpp:619-622, source src/core/arcade/systems/sony/zn/sony_zn.cpp:929-936, 2928-2937, 3594, source src/core/arcade/arcade_rom_loader.cpp:258-293, 356-444, source data/resources/arcadedb.yaml:236"
source_ref: "source src/core/arcade/arcade_machine_handler.cpp:689-692, source src/core/arcade/systems/sony/zn/sony_zn.cpp:1203-1210, 3274-3283, 3940, source src/core/arcade/arcade_rom_loader.cpp:258-293, 356-444, source data/resources/arcadedb.yaml:301"
contents:
- name: "msm27c402zb.ic353"
size: 524288
@@ -224,7 +231,7 @@ files:
required: true
category: bios_zip
description: "Acclaim ZN-1 (COH-1000A) BIOS"
source_ref: "source src/core/arcade/arcade_machine_handler.cpp:694-697, source src/core/arcade/systems/sony/zn/sony_zn.cpp:929-936, 2928-2937, 3733, source src/core/arcade/arcade_rom_loader.cpp:258-293, 356-444, source data/resources/arcadedb.yaml:207"
source_ref: "source src/core/arcade/arcade_machine_handler.cpp:764-767, source src/core/arcade/systems/sony/zn/sony_zn.cpp:1203-1210, 3274-3283, 4079, source src/core/arcade/arcade_rom_loader.cpp:258-293, 356-444, source data/resources/arcadedb.yaml:272"
contents:
- name: "m534002c-15.ic353"
size: 524288
@@ -240,7 +247,7 @@ files:
required: true
category: bios_zip
description: "Tecmo TPS (COH-1002M) BIOS"
source_ref: "source src/core/arcade/arcade_machine_handler.cpp:789-792, source src/core/arcade/systems/sony/zn/sony_zn.cpp:929-936, 2928-2937, 4064, source src/core/arcade/arcade_rom_loader.cpp:258-293, 356-444, source data/resources/arcadedb.yaml:356"
source_ref: "source src/core/arcade/arcade_machine_handler.cpp:859-862, source src/core/arcade/systems/sony/zn/sony_zn.cpp:1203-1210, 3274-3283, 4410, source src/core/arcade/arcade_rom_loader.cpp:258-293, 356-444, source data/resources/arcadedb.yaml:421"
contents:
- name: "m534002c-61.ic353"
size: 524288
@@ -256,7 +263,7 @@ files:
required: true
category: bios_zip
description: "Taito FX-1 (COH-1000T) BIOS"
source_ref: "source src/core/arcade/arcade_machine_handler.cpp:916-919, source src/core/arcade/systems/sony/zn/sony_zn.cpp:929-936, 2928-2937, 3846, 3954, source src/core/arcade/arcade_rom_loader.cpp:258-293, 356-444, source data/resources/arcadedb.yaml:176"
source_ref: "source src/core/arcade/arcade_machine_handler.cpp:986-989, source src/core/arcade/systems/sony/zn/sony_zn.cpp:1203-1210, 3274-3283, 4192, 4300, source src/core/arcade/arcade_rom_loader.cpp:258-293, 356-444, source data/resources/arcadedb.yaml:241"
contents:
- name: "m534002c-14.ic353"
size: 524288
@@ -266,3 +273,55 @@ files:
size: 8
crc32: "daac13e7"
sha1: "96d94f2b06fb7ecd91454969f4959a583ffb9d5a"
- name: "coh3002t.zip"
system: taito-gnet
required: true
category: bios_zip
description: "Taito G-Net (COH-3002T) BIOS"
source_ref: "source src/core/arcade/arcade_machine_handler.cpp:363-390, 1114-1115, source src/core/arcade/systems/sony/zn/sony_zn.cpp:3270-3293, 4598-4632, source src/core/arcade/arcade_rom_loader.cpp:258-293, 356-444, source data/resources/arcadedb.yaml:176, 185-189"
contents:
- name: "m534002c-60.ic353"
size: 524288
crc32: "03967fa7"
sha1: "0e17fec2286e4e25deb23d40e41ce0986f373d49"
- name: "tt10.ic652"
size: 8
crc32: "235510b1"
sha1: "2cc02113207a8f0b078152d31ce6503411750e70"
- name: "flash.u30"
size: 2097152
crc32: "c48c8236"
sha1: "c6dad60266ce2ff635696bc0d91903c543273559"
- name: "f35-01_m27c800.bin"
size: 1048576
crc32: "6225ec11"
sha1: "047852d456b6ff85f8e640887caa03cf3e63ffad"
- name: "tt16.u17"
size: 8
crc32: "6bb167b3"
sha1: "9dcba08f10775a9adf2b1f382c947460edd3d239"
- name: "coh1002t.zip"
system: taito-gnet
required: true
category: bios_zip
description: "Taito G-Net on a ZN-1 motherboard (COH-1002T) BIOS"
source_ref: "source src/core/arcade/arcade_machine_handler.cpp:363-390, 1114-1115, source src/core/arcade/systems/sony/zn/sony_zn.cpp:3270-3293, 4598-4632, source src/core/arcade/arcade_rom_loader.cpp:258-293, 356-444, source data/resources/arcadedb.yaml:209, 218-221"
contents:
- name: "m534002c-14.ic353"
size: 524288
crc32: "e3f23b6e"
sha1: "e18907cf8c6ba54d96edba0a9a00487a90219e0d"
- name: "tt01.ic652"
size: 8
crc32: "daac13e7"
sha1: "96d94f2b06fb7ecd91454969f4959a583ffb9d5a"
- name: "flash.u30"
size: 2097152
crc32: "9100dbf2"
sha1: "9ce888bd2a7e575c8ca71d978cb85de22afb5660"
- name: "tt99.u17"
size: 8
crc32: "2989b6eb"
sha1: "89981ec68d30729c27d31f820cbfd0c23ed14a03"
+32 -42
View File
@@ -5,8 +5,8 @@ source: "https://github.com/ARMSX2/ARMSX1"
source_branch: "android-compose"
upstream: "https://github.com/allkern/psxe"
profiled_date: "2026-10-26"
source_commit: "d96a5b8ad6ccccb40a431488aa89b06f0318c217"
core_version: "0.3.6"
source_commit: "61ae0d0797d1d11de00a0b64c116205cb910af77"
core_version: "0.3.18-dma"
version_basis:
kind: file
path: "android/app/build.gradle"
@@ -23,53 +23,43 @@ systems:
notes: |
PlayStation emulator forked from psxe. The released application is the
Android build, com.nanodata.armsx, version 0.3.6 at this revision. That
build runs libretro SwanStation, checked out as the core/swanstation
submodule at dd4805619bbbfc6e0d1776372cb16377088b448e and driven by an
in-process adapter, and no longer the psxe engine. The SDL desktop, iOS,
UWP, web and PSVita frontends in the same tree still build on psxe. The
release tags 0.1.5 to 0.3.6 all sit on 99b3081 of the main branch, a
2026-09-05 tree that carries none of this code. The version is the
versionName android-compose builds.
ref: android/app/build.gradle:72-75, SWANSTATION-DEV.md:10-19
Android build, com.nanodata.armsx, versionName 0.3.18-dma at this revision.
That build runs the PSX Lab engine from the psxlab tree, through the
ArmSxBackend adapter. The SDL desktop, iOS, UWP, web and PSVita frontends
in the same tree still build on psxe. The release tags 0.1.5 to 0.3.6 all
sit on 99b3081 of the main branch, a 2026-09-05 tree that carries none of
this code. The version is the versionName android-compose builds.
ref: android/app/build.gradle:87-90, PSXLAB-BACKEND.md:1-6
Android accepts a BIOS only through its importer. The setup wizard, the
BIOS manager and its folder scan all ask getBiosInfoFromFd, which requires
exactly 512 KB and then either the OpenBIOS signature at 0x78 or one of 25
MD5 values taken from SwanStation's table. A recognised file is copied into
<external files>/bios under its own name. The wizard does not leave the
BIOS page until one is recognised.
ref: android/app/src/main/java/kr/co/iefriends/pcsx2/NativeApp.java:1252-1262,
MD5 values. A recognised file is copied into <external files>/bios under
its own name. The wizard does not leave the BIOS page until one is
recognised.
ref: android/app/src/main/java/kr/co/iefriends/pcsx2/NativeApp.java:1297-1307,
android/app/src/main/java/com/armsx2/core/Ps1BiosProbe.java:16-79,
android/app/src/main/java/com/armsx2/ui/onboarding/OnboardingViewModel.kt:183-203,
android/app/src/main/java/com/armsx2/ui/onboarding/OnboardingViewModel.kt:250-255,
android/app/src/main/java/com/armsx2/ui/bios/BiosManagerViewModel.kt:172-187
Before each launch the settings store walks the BIOS folder, the search
folder and the selected file's folder, each sorted by path, then the older
user_bios.bin and bios.bin imports, and keeps the first 512 KB file whose
MD5 entry names the preferred_model console, SCPH-1001 by default. It writes
that path as [bios].resolved_file, and the adapter hands it to SwanStation
as the BIOS path of all three regions, relative to the system directory,
which is the folder of the selected BIOS or <external files>/bios.
ref: android/app/src/main/java/com/armsx2/config/Ps1SettingsStore.kt:176-195,
android/app/src/main/java/com/armsx2/core/Ps1BiosSelection.java:17-64,
android/app/src/main/java/com/armsx2/config/Ps1Settings.kt:32-33,
android/app/src/main/java/kr/co/iefriends/pcsx2/NativeApp.java:108-123,
native/swanstation/runtime.cpp:243-247, native/swanstation/runtime.cpp:255
No match leaves the path empty, and SwanStation scans the system directory
itself: files of 512 KB, 4 MB or 0x3E66F0 bytes, the first 512 KB hashed
against its 27-entry table, the first image of the console region returned,
otherwise the first known image of another region. An unknown image is
never used, and with nothing found the core boots its built-in OpenBIOS.
The region is Auto unless console.region says pal or ntsc, and Auto follows
the disc, NTSC-U without one.
ref: swanstation src/core/host_interface.cpp:100-194,
swanstation src/core/bios.cpp:28-104,
swanstation src/core/system.cpp:592-645,
swanstation src/core/system.cpp:677-682,
native/swanstation/runtime.cpp:209
At launch the adapter lists the 512 KB files of the BIOS folder, the folder
of the BIOS the wizard selected or <external files>/bios, sorted by name.
It loads the file named by Filenames/BIOS, which the host sets to the
per-game BIOS or the wizard's file, else the first of the list, and refuses
anything but 512 KB. No hash is checked at that point, and with no file the
launch stops with "A 512 KiB PlayStation BIOS is required". The settings
store still writes the MD5 match for preferred_model as [bios].resolved_file
and an empty override_file, and the adapter reads neither for the choice.
ref: psxlab/app/src/main/java/dev/psxlab/ArmSxBackend.java:149-168,
psxlab/app/src/main/java/dev/psxlab/ArmSxBackend.java:338,
android/app/src/main/java/kr/co/iefriends/pcsx2/NativeApp.java:124-151,
android/app/src/main/java/kr/co/iefriends/pcsx2/NativeApp.java:225,
android/app/src/main/java/com/armsx2/runtime/MainActivityRuntime.kt:268-269,
android/app/src/main/java/com/armsx2/runtime/MainActivityRuntime.kt:1027-1038,
android/app/src/main/java/com/armsx2/runtime/MainActivityRuntime.kt:2850-2856,
android/app/src/main/java/com/armsx2/config/Ps1SettingsStore.kt:178-197,
android/app/src/main/java/com/armsx2/config/Ps1SettingsStore.kt:416-419
The psxe frontends take [bios].override_file or -b, by default bios.bin
under SDL_GetPrefPath("nanodata", "armsx"), when that file exists.
@@ -78,7 +68,7 @@ notes: |
one named bios.bin, else the override path unchanged. psx_bios_load refuses
anything but 512 KB or the 1 MB SCPH-5903 image and checks no hash.
ref: frontend/config.c:54-57, frontend/config.c:279-352,
frontend/config.c:1378-1399, frontend/config.c:1535-1554,
frontend/config.c:1384-1405, frontend/config.c:1541-1560,
frontend/main.cpp:2555-2561, psx/dev/bios.c:22-75
files:
@@ -345,5 +335,5 @@ files:
Read by the psxe frontends into the 512 KB region at 0x1f000000, which
is filled with 0xff when no path is set. A path that is set and cannot be
opened fails psx_init. The Android settings only display the key, and
the SwanStation adapter never reads it.
the PSX Lab adapter never reads it.
source_ref: "psx/dev/exp1.c:12-44, psx/dev/exp1.h:9, psx/psx.c:312-313, frontend/config.c:93, frontend/main.cpp:2569-2570, android/app/src/main/java/com/armsx2/ui/settings/Ps1AdvancedTab.kt:102-108"
+4 -3
View File
@@ -3,7 +3,8 @@ type: standalone
core_classification: enhanced_fork
source: "https://github.com/dosbox-staging/dosbox-staging"
upstream: "https://github.com/dosbox-staging/dosbox-staging"
source_commit: "fa1856c057902be3e08856675d6cc1e7ffe43db6"
source_commit: "27b1b7ca719c21ef3444f7ad1cf2d9cd439527cc"
prose_written_at: "27b1b7ca719c21ef3444f7ad1cf2d9cd439527cc"
profiled_date: "2026-10-26"
core_version: "0.84.0-alpha"
version_basis:
@@ -41,7 +42,7 @@ notes: |
from vcpkg. The machine setting selects a video adapter (hercules, cga,
cga_mono, ega, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb,
vesa_oldvbe) or a machine (pcjr, tandy).
ref: src/dosbox.cpp:1317-1329, vcpkg.json
ref: src/dosbox.cpp:1401-1413, vcpkg.json
No system BIOS: the PC BIOS, video BIOS fonts, keyboard layouts and codepage
tables are implemented in code.
@@ -114,7 +115,7 @@ notes: |
shaders and shader presets, CGA colour presets, drive noise samples, the
mounted Y: drive utilities, the web interface and the manual pages.
ref: src/misc/support.cpp:300-320, src/dos/dos_code_page.cpp:1828, src/dos/dos_keyboard_layout.cpp:70,
src/misc/messages.cpp:1073, src/gui/render/shader_manager.cpp:236,404, src/ints/int10_modes.cpp:2302,
src/misc/messages.cpp:1072, src/gui/render/shader_manager.cpp:236,404, src/ints/int10_modes.cpp:2302,
src/audio/disk_noise.cpp:185, src/shell/autoexec.cpp:764
BIOSTEST.COM loads an arbitrary BIOS image at F000:0 and is compiled only
+3 -3
View File
@@ -4,7 +4,7 @@ core_classification: other
source: "https://github.com/JetSetIlly/Gopher2600"
upstream: "https://github.com/JetSetIlly/Gopher2600"
profiled_date: "2026-08-08"
source_commit: "295b9e1c08203453677ea4184e284c0664f5949a"
source_commit: "e84bd84d4f4824c4965fd1ab278e37866fa60392"
core_version: "v0.58.0"
version_basis:
kind: file
@@ -71,9 +71,9 @@ notes: |
are read from a project build tree beside the ROM. AtariVox speech uses the
SpeakJet emulation compiled in, on by default
(hardware/peripherals/atarivox/atarivox.go:152-170,
hardware/preferences/atarivox_preferences.go:78-83). With it off, the
hardware/preferences/atarivox_preferences.go:84-90). With it off, the
festival binary is called as a process, its path taken from preferences
(hardware/preferences/atarivox_preferences.go:59).
(hardware/preferences/atarivox_preferences.go:65).
files:
- name: "Supercharger BIOS.bin"
+11 -9
View File
@@ -4,8 +4,9 @@ core_classification: other
source: "https://github.com/gopher64/gopher64"
upstream: "https://github.com/gopher64/gopher64"
profiled_date: "2026-10-23"
source_commit: "87385e77432cd278ac8588c7ed3d5014fc0d6bab"
core_version: "1.1.42"
source_commit: "c8078773eb468c38b60c5a9d17cf9baa617ee988"
prose_written_at: "87385e77432cd278ac8588c7ed3d5014fc0d6bab"
core_version: "1.2.0"
version_basis:
kind: file
path: "Cargo.toml"
@@ -39,10 +40,11 @@ notes: |
A Transfer Pak port reads two files whose paths come from the configuration,
gb_rom_path and gb_ram_path, and attaches them when both are set
(src/lib.rs:194-200). The pair is a Game Boy cartridge and its save, supplied
by the player: the loader takes the ROM as is and only inspects the tail of
the RAM for MBC3 clock state (src/device/controller/gbcart.rs:37-75), then
writes the RAM back on shutdown (src/lib.rs:276-288). The code fixes no name,
(src/lib.rs:194-204). The pair is a Game Boy cartridge and its save, supplied
by the player: the loader takes the ROM as is, inspects the tail of the RAM
for MBC3 clock state and sizes the RAM to the size the ROM header declares
(src/device/controller/gbcart.rs:51-124), then
writes the RAM back on shutdown (src/lib.rs:280-292). The code fixes no name,
size or hash for either, so neither carries a file entry here.
The SC64 SD card image is created rather than obtained: an empty save is
@@ -52,10 +54,10 @@ notes: |
Everything else under the configuration, data and cache directories is written
by the emulator: config.json and cheats.json (src/ui/config.rs:99-111,134-146),
retroachievements.json (src/lib.rs:209, src/retroachievements.rs:37,61),
retroachievements.json (src/lib.rs:213, src/retroachievements.rs:37,61),
ice_config.json from the netplay server response (src/ui/netplay.rs:715-718,
src/netplay.rs:419), the eeprom, sram, flash, mempak, sdcard and romsave saves
and the savestates (src/ui/storage.rs:213-233, src/savestates.rs:201,260). For
and the savestates (src/ui/storage.rs:217-237, src/savestates.rs:201,260). For
a netplay launch the GUI serialises the cheats to the cache directory, passes
them to a re-exec of itself through the hidden --cheats flag and deletes the
file afterwards (src/ui/gui.rs:590-600,607-622,637, src/lib.rs:141-147).
@@ -67,7 +69,7 @@ notes: |
(src/ui/gui.rs:695-697), the RobotoMono face handed to SDL_ttf from memory
(src/ui/video.rs:132, src/ui/input_profile.rs:99), the parallel-rdp SPIR-V
modules (parallel-rdp/spirv.hpp and parallel-rdp/spirv_crt.hpp, used at
parallel-rdp/interface.cpp:4-5,638) and the Slint translations bundled at
parallel-rdp/interface.cpp:5-6,728) and the Slint translations bundled at
build time (build.rs:11).
files: []
+62 -62
View File
@@ -4,7 +4,7 @@ core_classification: game_engine
source: "https://github.com/deathkiller/jazz2-native"
upstream: "https://github.com/deathkiller/jazz2-native"
profiled_date: "2026-10-04"
source_commit: "ff9ddb7be9c84bdcf71b22d9380da06135edeb62"
source_commit: "d436ec62052339527887909a6e0fa2db405749d8"
core_version: "3.9.0"
version_basis:
kind: file
@@ -17,20 +17,20 @@ systems: [jazz-jackrabbit-2]
data_root:
android:
path: "Android/data/jazz2.resurrection/files"
source_ref: "Sources/Jazz2/ContentResolver.cpp:426-477, Sources/Shared/IO/AndroidAssetStream.cpp:213-216, CMakeLists.txt:35, Sources/nCine/Backends/Android/Bridge/app/build.gradle.in:11"
source_ref: "Sources/Jazz2/ContentResolver.cpp:506-557, Sources/Shared/IO/AndroidAssetStream.cpp:213-216, CMakeLists.txt:35, Sources/nCine/Backends/Android/Bridge/app/build.gradle.in:11"
note: "with all-files access, the first of Games/Jazz² Resurrection, Games/Jazz2 Resurrection, Download/Jazz² Resurrection and Download/Jazz2 Resurrection on shared storage that holds Source, else the first one"
ios:
path: "Documents"
source_ref: "Sources/Jazz2/ContentResolver.cpp:485-489, Sources/Jazz2/ContentResolver.cpp:757-758"
source_ref: "Sources/Jazz2/ContentResolver.cpp:565-569, Sources/Jazz2/ContentResolver.cpp:837-838"
windows:
path: "<folder of Jazz2.exe>"
source_ref: "Sources/nCine/MainApplication.cpp:696-715, Sources/Jazz2/ContentResolver.cpp:243-244, Sources/Jazz2/ContentResolver.cpp:389-390"
source_ref: "Sources/nCine/MainApplication.cpp:696-715, Sources/Jazz2/ContentResolver.cpp:244-245, Sources/Jazz2/ContentResolver.cpp:469-470"
macos:
path: "~/Library/Application Support/Jazz² Resurrection"
source_ref: "Sources/Jazz2/ContentResolver.cpp:490-494, Sources/Shared/IO/FileSystem.cpp:1767-1792, Sources/Shared/IO/FileSystem.cpp:1724-1731"
source_ref: "Sources/Jazz2/ContentResolver.cpp:570-574, Sources/Shared/IO/FileSystem.cpp:1768-1793, Sources/Shared/IO/FileSystem.cpp:1725-1732"
linux:
path: "$XDG_DATA_HOME/jazz2, else ~/.local/share/jazz2"
source_ref: "Sources/Jazz2/ContentResolver.cpp:495-571, Sources/Shared/IO/FileSystem.cpp:1933-1946, CMakeLists.txt:30, cmake/ncine_options.cmake:408-409"
source_ref: "Sources/Jazz2/ContentResolver.cpp:575-651, Sources/Shared/IO/FileSystem.cpp:1934-1947, CMakeLists.txt:30, cmake/ncine_options.cmake:274-275"
note: "the folder of the executable for a portable copy with Content beside it. $XDG_DATA_HOME/Jazz² Resurrection when it already holds Cache. The AppImage uses the folder of the .AppImage when its Source holds Anims.j2a"
notes: |
@@ -38,18 +38,18 @@ notes: |
ships its own Content/ tree (animations, metadata, translations) that
sits next to the executable in a portable copy, or under
<prefix>/share/<package>/ once installed.
ref: Sources/Jazz2/ContentResolver.cpp:196-248 (GetContentPath per
platform), Sources/Jazz2/ContentResolver.cpp:495-571 (Unix layouts)
ref: Sources/Jazz2/ContentResolver.cpp:197-249 (GetContentPath per
platform), Sources/Jazz2/ContentResolver.cpp:575-651 (Unix layouts)
Original Jazz Jackrabbit 2 data is read from Source/ and converted
on first launch into the engine's own formats under Cache/: Anims.j2a
and Data.j2d into a package, then every .j2e, .j2l and the tilesets
the levels name. Music and cinematics are read from Source/ as they
are.
ref: Sources/Jazz2/ContentResolver.cpp:364-393 (GetSourcePath),
Sources/Main.cpp:2235-2299 (RefreshCache),
Sources/Jazz2/Compatibility/AssetConverter.cpp:477-493,
Sources/Jazz2/Compatibility/AssetConverter.cpp:642-768
ref: Sources/Jazz2/ContentResolver.cpp:444-473 (GetSourcePath),
Sources/Main.cpp:2259-2323 (RefreshCache),
Sources/Jazz2/Compatibility/AssetConverter.cpp:478-494,
Sources/Jazz2/Compatibility/AssetConverter.cpp:686-848
Content/ is the engine runtime, shipped with the release package.
Source/ holds the user's own copy of the 1998 game data. Without
@@ -57,20 +57,20 @@ notes: |
cache the engine starts but is not playable. A Content/ tree prepared
by the AssetPacker tool carries Prebaked.pak: the conversion is then
skipped and Source/ is not read.
ref: Sources/Main.cpp:2147-2153,
Sources/Jazz2/ContentResolver.cpp:738-746
ref: Sources/Main.cpp:2171-2177,
Sources/Jazz2/ContentResolver.cpp:818-826
On Android, Apple, Unix, UWP, Switch and Vita a Content/ directory
next to Cache/ (next to Source/ on iOS) is searched before the shipped
one, its .pak files first.
ref: Sources/Jazz2/ContentResolver.cpp:748-787,
Sources/Jazz2/ContentResolver.cpp:853-902
ref: Sources/Jazz2/ContentResolver.cpp:828-867,
Sources/Jazz2/ContentResolver.cpp:933-982
The libretro build looks for Content/ next to the loaded file, in the
core assets directory or in <system>/jazz2/, and for the original
files in Source/ beside it, in the system directory itself or in
<system>/jazz2/Source/.
ref: Sources/Main.cpp:286-374
ref: Sources/Main.cpp:294-382
files:
# ================================================================
@@ -84,7 +84,7 @@ files:
standalone_path: "Content/Animations/"
mode: libretro
required: true
source_ref: "Sources/Jazz2/ContentResolver.cpp:1394, Sources/Jazz2/ContentResolver.cpp:1543, Sources/Jazz2/ContentResolver.cpp:3371-3372"
source_ref: "Sources/Jazz2/ContentResolver.cpp:1613, Sources/Jazz2/ContentResolver.cpp:1762, Sources/Jazz2/ContentResolver.cpp:3601-3602"
note: "Native graphics, sounds and the UI fonts, opened through OpenContentFile. No libretro build is published with the release, so the tree is placed by hand."
- name: "Animations/"
@@ -95,7 +95,7 @@ files:
mode: standalone
bundled: true
required: true
source_ref: "Sources/Jazz2/ContentResolver.cpp:1394, Sources/Jazz2/ContentResolver.cpp:1543, Sources/Jazz2/ContentResolver.cpp:3371-3372"
source_ref: "Sources/Jazz2/ContentResolver.cpp:1613, Sources/Jazz2/ContentResolver.cpp:1762, Sources/Jazz2/ContentResolver.cpp:3601-3602"
note: "Native graphics, sounds and the UI fonts, opened through OpenContentFile. Shipped beside the executable in the 3.8.0 Windows and Linux zips."
- name: "Metadata/"
@@ -105,7 +105,7 @@ files:
standalone_path: "Content/Metadata/"
mode: libretro
required: true
source_ref: "Sources/Jazz2/ContentResolver.cpp:1141"
source_ref: "Sources/Jazz2/ContentResolver.cpp:1360"
note: "Actor .res descriptors (Common, Enemy, Player, UI, Boss, ...). No libretro build is published with the release, so the tree is placed by hand."
- name: "Metadata/"
@@ -116,7 +116,7 @@ files:
mode: standalone
bundled: true
required: true
source_ref: "Sources/Jazz2/ContentResolver.cpp:1141"
source_ref: "Sources/Jazz2/ContentResolver.cpp:1360"
note: "Actor .res descriptors (Common, Enemy, Player, UI, Boss, ...). Shipped beside the executable in the 3.8.0 Windows and Linux zips."
- name: "Translations/"
@@ -126,7 +126,7 @@ files:
standalone_path: "Content/Translations/"
mode: libretro
required: false
source_ref: "Sources/Main.cpp:2023-2031, Sources/Jazz2/UI/Menu/LanguageSelectSection.cpp:83-95"
source_ref: "Sources/Main.cpp:2047-2055, Sources/Jazz2/UI/Menu/LanguageSelectSection.cpp:83-95"
note: "Language .mo bundles, searched in the user Content/Translations/ and in Cache/Translations/ first. Built-in English is used when none is loaded. No libretro build is published with the release, so the tree is placed by hand."
- name: "Translations/"
@@ -137,7 +137,7 @@ files:
mode: standalone
bundled: true
required: false
source_ref: "Sources/Main.cpp:2023-2031, Sources/Jazz2/UI/Menu/LanguageSelectSection.cpp:83-95"
source_ref: "Sources/Main.cpp:2047-2055, Sources/Jazz2/UI/Menu/LanguageSelectSection.cpp:83-95"
note: "Language .mo bundles, searched in the user Content/Translations/ and in Cache/Translations/ first. Built-in English is used when none is loaded. Shipped beside the executable in the 3.8.0 Windows and Linux zips."
# ================================================================
@@ -151,7 +151,7 @@ files:
path: "jazz2/Source/Anims.j2a"
standalone_path: "Source/Anims.j2a"
required: true
source_ref: "Sources/Main.cpp:2235-2251, Sources/Jazz2/Compatibility/AssetConverter.cpp:481-484"
source_ref: "Sources/Main.cpp:2259-2275, Sources/Jazz2/Compatibility/AssetConverter.cpp:482-485"
note: "Main animation archive. The cache cannot be created without it and the game is not flagged playable."
- name: "AnimsSw.j2a"
@@ -160,7 +160,7 @@ files:
path: "jazz2/Source/AnimsSw.j2a"
standalone_path: "Source/AnimsSw.j2a"
required: false
source_ref: "Sources/Main.cpp:2238-2240"
source_ref: "Sources/Main.cpp:2262-2264"
note: "Animation archive of the shareware demo, read when Anims.j2a is absent."
- name: "Data.j2d"
@@ -169,7 +169,7 @@ files:
path: "jazz2/Source/Data.j2d"
standalone_path: "Source/Data.j2d"
required: false
source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:486-489"
source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:487-490"
note: "Converted into the cache package when present."
- name: "Plus.j2d"
@@ -178,12 +178,12 @@ files:
path: "jazz2/Source/Plus.j2d"
standalone_path: "Source/Plus.j2d"
required: false
source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:416-461, Sources/Jazz2/Compatibility/AssetConverter.cpp:614-617, Sources/Jazz2/Compatibility/JJ2Level.cpp:1115"
source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:417-462, Sources/Jazz2/Compatibility/AssetConverter.cpp:658-661, Sources/Jazz2/Compatibility/JJ2Level.cpp:1322"
note: "Data file of a JJ2+ installation. Read once a converted level names one of its TextureBG.<n> textures. Without it a texture is made up for that layer."
# Episode descriptors (.j2e) and level files (.j2l) are optional per
# episode. Every one present in Source/ is converted.
# ref: Sources/Jazz2/Compatibility/AssetConverter.cpp:642-768
# ref: Sources/Jazz2/Compatibility/AssetConverter.cpp:686-848
- name: "prince.j2e"
category: game_data
@@ -191,7 +191,7 @@ files:
path: "jazz2/Source/prince.j2e"
standalone_path: "Source/prince.j2e"
required: false
source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:44-47, Sources/Jazz2/Compatibility/AssetConverter.cpp:518-551, Sources/Jazz2/Compatibility/AssetConverter.cpp:592-594, Sources/Jazz2/Compatibility/AssetConverter.cpp:642-671"
source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:44-47, Sources/Jazz2/Compatibility/AssetConverter.cpp:545-589, Sources/Jazz2/Compatibility/AssetConverter.cpp:634-638, Sources/Jazz2/Compatibility/AssetConverter.cpp:686-734"
note: "First episode of the chain prince, rescue, flash, monk."
- name: "rescue.j2e"
@@ -200,7 +200,7 @@ files:
path: "jazz2/Source/rescue.j2e"
standalone_path: "Source/rescue.j2e"
required: false
source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:44-47, Sources/Jazz2/Compatibility/AssetConverter.cpp:518-551, Sources/Jazz2/Compatibility/AssetConverter.cpp:595-596, Sources/Jazz2/Compatibility/AssetConverter.cpp:642-671"
source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:44-47, Sources/Jazz2/Compatibility/AssetConverter.cpp:545-589, Sources/Jazz2/Compatibility/AssetConverter.cpp:639-640, Sources/Jazz2/Compatibility/AssetConverter.cpp:686-734"
note: "Second episode of the chain."
- name: "flash.j2e"
@@ -209,7 +209,7 @@ files:
path: "jazz2/Source/flash.j2e"
standalone_path: "Source/flash.j2e"
required: false
source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:518-545, Sources/Jazz2/Compatibility/AssetConverter.cpp:597-598, Sources/Jazz2/Compatibility/AssetConverter.cpp:642-671"
source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:545-572, Sources/Jazz2/Compatibility/AssetConverter.cpp:641-642, Sources/Jazz2/Compatibility/AssetConverter.cpp:686-734"
note: "Third episode of the chain."
- name: "monk.j2e"
@@ -218,7 +218,7 @@ files:
path: "jazz2/Source/monk.j2e"
standalone_path: "Source/monk.j2e"
required: false
source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:518-545, Sources/Jazz2/Compatibility/AssetConverter.cpp:599-600, Sources/Jazz2/Compatibility/AssetConverter.cpp:642-671"
source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:545-572, Sources/Jazz2/Compatibility/AssetConverter.cpp:643-644, Sources/Jazz2/Compatibility/AssetConverter.cpp:686-734"
note: "Fourth episode of the chain."
- name: "share.j2e"
@@ -227,7 +227,7 @@ files:
path: "jazz2/Source/share.j2e"
standalone_path: "Source/share.j2e"
required: false
source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:518-545, Sources/Jazz2/Compatibility/AssetConverter.cpp:572-573, Sources/Jazz2/Compatibility/AssetConverter.cpp:642-671"
source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:545-572, Sources/Jazz2/Compatibility/AssetConverter.cpp:614-615, Sources/Jazz2/Compatibility/AssetConverter.cpp:686-734"
note: "Shareware Demo episode."
- name: "xmas98.j2e"
@@ -236,7 +236,7 @@ files:
path: "jazz2/Source/xmas98.j2e"
standalone_path: "Source/xmas98.j2e"
required: false
source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:574-575, Sources/Jazz2/Compatibility/AssetConverter.cpp:647, Sources/Jazz2/Compatibility/AssetConverter.cpp:655-656, Sources/Jazz2/Compatibility/AssetConverter.cpp:669"
source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:616-617, Sources/Jazz2/Compatibility/AssetConverter.cpp:691, Sources/Jazz2/Compatibility/AssetConverter.cpp:718-719, Sources/Jazz2/Compatibility/AssetConverter.cpp:732"
note: "Holiday Hare '98. Stored under the name xmas99 and skipped when xmas99.j2e is present."
- name: "xmas99.j2e"
@@ -245,7 +245,7 @@ files:
path: "jazz2/Source/xmas99.j2e"
standalone_path: "Source/xmas99.j2e"
required: false
source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:507, Sources/Jazz2/Compatibility/AssetConverter.cpp:518-545, Sources/Jazz2/Compatibility/AssetConverter.cpp:576-577"
source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:520, Sources/Jazz2/Compatibility/AssetConverter.cpp:545-572, Sources/Jazz2/Compatibility/AssetConverter.cpp:618-619"
note: "The Christmas Chronicles."
- name: "secretf.j2e"
@@ -254,7 +254,7 @@ files:
path: "jazz2/Source/secretf.j2e"
standalone_path: "Source/secretf.j2e"
required: false
source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:518-545, Sources/Jazz2/Compatibility/AssetConverter.cpp:578-579, Sources/Jazz2/Compatibility/AssetConverter.cpp:642-671"
source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:545-572, Sources/Jazz2/Compatibility/AssetConverter.cpp:620-621, Sources/Jazz2/Compatibility/AssetConverter.cpp:686-734"
note: "The Secret Files episode."
- name: "home.j2e"
@@ -263,12 +263,12 @@ files:
path: "jazz2/Source/home.j2e"
standalone_path: "Source/home.j2e"
required: false
source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:658-664"
source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:721-727"
note: "Entry that lists custom levels."
# Levels of the Shareware Demo. Every .j2l present in Source/ is
# converted, whatever its name.
# ref: Sources/Jazz2/Compatibility/AssetConverter.cpp:672-768
# ref: Sources/Jazz2/Compatibility/AssetConverter.cpp:735-848
- name: "share1.j2l"
category: game_data
@@ -276,7 +276,7 @@ files:
path: "jazz2/Source/share1.j2l"
standalone_path: "Source/share1.j2l"
required: false
source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:518-556, Sources/Jazz2/Compatibility/AssetConverter.cpp:672-698, Sources/Jazz2/Compatibility/AssetConverter.cpp:721-735"
source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:545-598, Sources/Jazz2/Compatibility/AssetConverter.cpp:735-764, Sources/Jazz2/Compatibility/AssetConverter.cpp:787-808"
note: "First level of share.j2e, stored as share/share1. Its exit names share2."
- name: "share2.j2l"
@@ -285,7 +285,7 @@ files:
path: "jazz2/Source/share2.j2l"
standalone_path: "Source/share2.j2l"
required: false
source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:518-556, Sources/Jazz2/Compatibility/AssetConverter.cpp:672-698, Sources/Jazz2/Compatibility/AssetConverter.cpp:721-735"
source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:545-598, Sources/Jazz2/Compatibility/AssetConverter.cpp:735-764, Sources/Jazz2/Compatibility/AssetConverter.cpp:787-808"
note: "Second level of the Shareware Demo episode. Its exit names share3."
- name: "share3.j2l"
@@ -294,7 +294,7 @@ files:
path: "jazz2/Source/share3.j2l"
standalone_path: "Source/share3.j2l"
required: false
source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:518-556, Sources/Jazz2/Compatibility/AssetConverter.cpp:672-698, Sources/Jazz2/Compatibility/AssetConverter.cpp:721-735"
source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:545-598, Sources/Jazz2/Compatibility/AssetConverter.cpp:735-764, Sources/Jazz2/Compatibility/AssetConverter.cpp:787-808"
note: "Third level of the Shareware Demo episode. Its exit ends the episode."
- name: "sharectf.j2l"
@@ -303,7 +303,7 @@ files:
path: "jazz2/Source/sharectf.j2l"
standalone_path: "Source/sharectf.j2l"
required: false
source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:76, Sources/Jazz2/Compatibility/AssetConverter.cpp:553-556, Sources/Jazz2/Compatibility/AssetConverter.cpp:672-698, Sources/Jazz2/Compatibility/AssetConverter.cpp:721-735"
source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:77, Sources/Jazz2/Compatibility/AssetConverter.cpp:592-598, Sources/Jazz2/Compatibility/AssetConverter.cpp:735-764, Sources/Jazz2/Compatibility/AssetConverter.cpp:787-808"
note: "Capture the flag level of the Shareware Demo, stored under unknown/."
- name: "sharect2.j2l"
@@ -312,7 +312,7 @@ files:
path: "jazz2/Source/sharect2.j2l"
standalone_path: "Source/sharect2.j2l"
required: false
source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:76, Sources/Jazz2/Compatibility/AssetConverter.cpp:553-556, Sources/Jazz2/Compatibility/AssetConverter.cpp:672-698, Sources/Jazz2/Compatibility/AssetConverter.cpp:721-735"
source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:77, Sources/Jazz2/Compatibility/AssetConverter.cpp:592-598, Sources/Jazz2/Compatibility/AssetConverter.cpp:735-764, Sources/Jazz2/Compatibility/AssetConverter.cpp:787-808"
note: "Capture the flag level of the Shareware Demo, stored under unknown/."
- name: "sharetrs.j2l"
@@ -321,14 +321,14 @@ files:
path: "jazz2/Source/sharetrs.j2l"
standalone_path: "Source/sharetrs.j2l"
required: false
source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:76, Sources/Jazz2/Compatibility/AssetConverter.cpp:553-556, Sources/Jazz2/Compatibility/AssetConverter.cpp:672-698, Sources/Jazz2/Compatibility/AssetConverter.cpp:721-735"
source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:77, Sources/Jazz2/Compatibility/AssetConverter.cpp:592-598, Sources/Jazz2/Compatibility/AssetConverter.cpp:735-764, Sources/Jazz2/Compatibility/AssetConverter.cpp:787-808"
note: "Treasure hunt level of the Shareware Demo, stored under unknown/."
# Tilesets. Only those a converted level names are converted. The name
# is read from the level, lowercased and looked up in Source/ without
# regard to case.
# ref: Sources/Jazz2/Compatibility/JJ2Level.cpp:178, 861-864,
# Sources/Jazz2/Compatibility/AssetConverter.cpp:749, 817-844
# ref: Sources/Jazz2/Compatibility/JJ2Level.cpp:187, 1055-1058,
# Sources/Jazz2/Compatibility/AssetConverter.cpp:829, 916-943
- name: "labrat1n.j2t"
category: game_data
@@ -336,7 +336,7 @@ files:
path: "jazz2/Source/labrat1n.j2t"
standalone_path: "Source/labrat1n.j2t"
required: false
source_ref: "Sources/Jazz2/Compatibility/JJ2Level.cpp:178, Sources/Jazz2/Compatibility/JJ2Level.cpp:861-864, Sources/Jazz2/Compatibility/AssetConverter.cpp:749, Sources/Jazz2/Compatibility/AssetConverter.cpp:817-844"
source_ref: "Sources/Jazz2/Compatibility/JJ2Level.cpp:187, Sources/Jazz2/Compatibility/JJ2Level.cpp:1055-1058, Sources/Jazz2/Compatibility/AssetConverter.cpp:829, Sources/Jazz2/Compatibility/AssetConverter.cpp:916-943"
note: "Tileset named by share1.j2l, sharect2.j2l and sharetrs.j2l."
- name: "psych2.j2t"
@@ -345,7 +345,7 @@ files:
path: "jazz2/Source/psych2.j2t"
standalone_path: "Source/psych2.j2t"
required: false
source_ref: "Sources/Jazz2/Compatibility/JJ2Level.cpp:178, Sources/Jazz2/Compatibility/JJ2Level.cpp:861-864, Sources/Jazz2/Compatibility/AssetConverter.cpp:749, Sources/Jazz2/Compatibility/AssetConverter.cpp:817-844"
source_ref: "Sources/Jazz2/Compatibility/JJ2Level.cpp:187, Sources/Jazz2/Compatibility/JJ2Level.cpp:1055-1058, Sources/Jazz2/Compatibility/AssetConverter.cpp:829, Sources/Jazz2/Compatibility/AssetConverter.cpp:916-943"
note: "Tileset named by share2.j2l."
- name: "diam2.j2t"
@@ -354,11 +354,11 @@ files:
path: "jazz2/Source/diam2.j2t"
standalone_path: "Source/diam2.j2t"
required: false
source_ref: "Sources/Jazz2/Compatibility/JJ2Level.cpp:178, Sources/Jazz2/Compatibility/JJ2Level.cpp:861-864, Sources/Jazz2/Compatibility/AssetConverter.cpp:749, Sources/Jazz2/Compatibility/AssetConverter.cpp:817-844"
source_ref: "Sources/Jazz2/Compatibility/JJ2Level.cpp:187, Sources/Jazz2/Compatibility/JJ2Level.cpp:1055-1058, Sources/Jazz2/Compatibility/AssetConverter.cpp:829, Sources/Jazz2/Compatibility/AssetConverter.cpp:916-943"
note: "Tileset named by share3.j2l and sharectf.j2l."
# Music, read from the user Content/Music/, then Content/Music/, then Source/
# ref: Sources/Jazz2/ContentResolver.cpp:3307-3328
# ref: Sources/Jazz2/ContentResolver.cpp:3527-3558
- name: "menu.j2b"
category: game_data
@@ -366,7 +366,7 @@ files:
path: "jazz2/Source/menu.j2b"
standalone_path: "Source/menu.j2b"
required: false
source_ref: "Sources/Jazz2/UI/Menu/MainMenu.cpp:514-516, Sources/Jazz2/Compatibility/AssetConverter.cpp:777-780"
source_ref: "Sources/Jazz2/UI/Menu/MainMenu.cpp:514-516, Sources/Jazz2/Compatibility/AssetConverter.cpp:876-879"
note: "Main menu music."
- name: "bonus2.j2b"
@@ -375,7 +375,7 @@ files:
path: "jazz2/Source/bonus2.j2b"
standalone_path: "Source/bonus2.j2b"
required: false
source_ref: "Sources/Jazz2/UI/Menu/MainMenu.cpp:508-509, Sources/Jazz2/Compatibility/AssetConverter.cpp:777-780"
source_ref: "Sources/Jazz2/UI/Menu/MainMenu.cpp:508-509, Sources/Jazz2/Compatibility/AssetConverter.cpp:876-879"
note: "Menu music of the reforged main menu, picked at random with bonus3.j2b."
- name: "bonus3.j2b"
@@ -384,7 +384,7 @@ files:
path: "jazz2/Source/bonus3.j2b"
standalone_path: "Source/bonus3.j2b"
required: false
source_ref: "Sources/Jazz2/UI/Menu/MainMenu.cpp:508-509, Sources/Jazz2/Compatibility/AssetConverter.cpp:777-780"
source_ref: "Sources/Jazz2/UI/Menu/MainMenu.cpp:508-509, Sources/Jazz2/Compatibility/AssetConverter.cpp:876-879"
note: "Menu music of the reforged main menu, picked at random with bonus2.j2b."
- name: "intro.j2b"
@@ -393,7 +393,7 @@ files:
path: "jazz2/Source/intro.j2b"
standalone_path: "Source/intro.j2b"
required: false
source_ref: "Sources/Jazz2/UI/Cinematics.cpp:549, Sources/Main.cpp:615, Sources/Jazz2/Compatibility/AssetConverter.cpp:777-780"
source_ref: "Sources/Jazz2/UI/Cinematics.cpp:549, Sources/Main.cpp:645, Sources/Jazz2/Compatibility/AssetConverter.cpp:876-879"
note: "Music of the intro cinematic."
- name: "ending.j2b"
@@ -402,12 +402,12 @@ files:
path: "jazz2/Source/ending.j2b"
standalone_path: "Source/ending.j2b"
required: false
source_ref: "Sources/Jazz2/UI/Cinematics.cpp:549, Sources/Main.cpp:1098, Sources/Jazz2/Compatibility/AssetConverter.cpp:777-780"
source_ref: "Sources/Jazz2/UI/Cinematics.cpp:549, Sources/Main.cpp:1128, Sources/Jazz2/Compatibility/AssetConverter.cpp:876-879"
note: "Music of the ending cinematic."
# Level music. The name is read from the level, lowercased and given
# the .j2b extension when it has none.
# ref: Sources/Jazz2/Compatibility/JJ2Level.cpp:182, 871-877
# ref: Sources/Jazz2/Compatibility/JJ2Level.cpp:191, 1065-1071
- name: "labrat.j2b"
category: game_data
@@ -415,7 +415,7 @@ files:
path: "jazz2/Source/labrat.j2b"
standalone_path: "Source/labrat.j2b"
required: false
source_ref: "Sources/Jazz2/Compatibility/JJ2Level.cpp:182, Sources/Jazz2/Compatibility/JJ2Level.cpp:871-877, Sources/Jazz2/LevelHandler.cpp:705-711, Sources/Jazz2/ContentResolver.cpp:3307-3320"
source_ref: "Sources/Jazz2/Compatibility/JJ2Level.cpp:191, Sources/Jazz2/Compatibility/JJ2Level.cpp:1065-1071, Sources/Jazz2/LevelHandler.cpp:832-838, Sources/Jazz2/ContentResolver.cpp:3527-3550"
note: "Music named by share1.j2l, sharect2.j2l and sharetrs.j2l."
- name: "funkyg.j2b"
@@ -424,7 +424,7 @@ files:
path: "jazz2/Source/funkyg.j2b"
standalone_path: "Source/funkyg.j2b"
required: false
source_ref: "Sources/Jazz2/Compatibility/JJ2Level.cpp:182, Sources/Jazz2/Compatibility/JJ2Level.cpp:871-877, Sources/Jazz2/LevelHandler.cpp:705-711, Sources/Jazz2/ContentResolver.cpp:3307-3320"
source_ref: "Sources/Jazz2/Compatibility/JJ2Level.cpp:191, Sources/Jazz2/Compatibility/JJ2Level.cpp:1065-1071, Sources/Jazz2/LevelHandler.cpp:832-838, Sources/Jazz2/ContentResolver.cpp:3527-3550"
note: "Music named by share2.j2l."
- name: "diamond.j2b"
@@ -433,7 +433,7 @@ files:
path: "jazz2/Source/diamond.j2b"
standalone_path: "Source/diamond.j2b"
required: false
source_ref: "Sources/Jazz2/Compatibility/JJ2Level.cpp:182, Sources/Jazz2/Compatibility/JJ2Level.cpp:871-877, Sources/Jazz2/LevelHandler.cpp:705-711, Sources/Jazz2/ContentResolver.cpp:3307-3320"
source_ref: "Sources/Jazz2/Compatibility/JJ2Level.cpp:191, Sources/Jazz2/Compatibility/JJ2Level.cpp:1065-1071, Sources/Jazz2/LevelHandler.cpp:832-838, Sources/Jazz2/ContentResolver.cpp:3527-3550"
note: "Music named by share3.j2l and sharectf.j2l."
- name: "boss2.j2b"
@@ -442,7 +442,7 @@ files:
path: "jazz2/Source/boss2.j2b"
standalone_path: "Source/boss2.j2b"
required: false
source_ref: "Sources/Jazz2/Compatibility/EventConverter.cpp:413-423, Sources/Jazz2/Compatibility/AssetConverter.cpp:762-765, Sources/Jazz2/LevelHandler.cpp:1599-1602, Sources/Jazz2/ContentResolver.cpp:3307-3320"
source_ref: "Sources/Jazz2/Compatibility/EventConverter.cpp:413-423, Sources/Jazz2/Compatibility/AssetConverter.cpp:842-845, Sources/Jazz2/LevelHandler.cpp:1785-1788, Sources/Jazz2/ContentResolver.cpp:3527-3550"
note: "Boss music. The boss activation event carries a music index that is converted to boss1.j2b or boss2.j2b and recorded as music the level uses. share3.j2l carries index 1."
# Cinematics, read from Content/Cinematics/ then from Source/
@@ -453,7 +453,7 @@ files:
path: "jazz2/Source/intro.j2v"
standalone_path: "Source/intro.j2v"
required: false
source_ref: "Sources/Jazz2/UI/Cinematics.cpp:576-593, Sources/Main.cpp:615"
source_ref: "Sources/Jazz2/UI/Cinematics.cpp:576-593, Sources/Main.cpp:645"
note: "Intro cinematic. Skipped when absent."
- name: "ending.j2v"
@@ -462,5 +462,5 @@ files:
path: "jazz2/Source/ending.j2v"
standalone_path: "Source/ending.j2v"
required: false
source_ref: "Sources/Jazz2/UI/Cinematics.cpp:576-593, Sources/Main.cpp:1098"
source_ref: "Sources/Jazz2/UI/Cinematics.cpp:576-593, Sources/Main.cpp:1128"
note: "Ending cinematic. Skipped when absent."
+1
View File
@@ -6,6 +6,7 @@ source_branch: kronos
upstream: "https://github.com/FCare/Kronos"
profiled_date: "2026-03-24"
source_commit: "3791ffb2221fda61d70aec5cca376418caf05669"
prose_written_at: "3791ffb2221fda61d70aec5cca376418caf05669"
upstream_commit: "d0384bc33aad06bfa9cf5cd308c4bd7ae6cfc814"
core_version: "2.7.0"
version_basis:
+3 -2
View File
@@ -4,7 +4,8 @@ core_classification: game_engine
source: "https://github.com/lightspark/lightspark"
upstream: "https://github.com/lightspark/lightspark"
profiled_date: "2026-08-08"
source_commit: "6f07fd65cb95b88ff73e905bf78a1a8b1ddf6049"
source_commit: "c24accae28d677406bc5047ad7e0778a39bfd27b"
prose_written_at: "c24accae28d677406bc5047ad7e0778a39bfd27b"
core_version: "0.10.0"
version_basis:
kind: file
@@ -41,7 +42,7 @@ notes: |
Fonts named by the content go through fontconfig, which answers with whatever
face the host has installed: FcFontMatch then FcPatternGetString(FC_FILE) hands
a path straight to nvgCreateFont (src/backends/cachedsurface.cpp:147-168). No
name, path, size or hash is fixed anywhere, README.md:27-30 marks fontconfig
name, path, size or hash is fixed anywhere, README.md:81-84 marks fontconfig
itself optional, and an unmatched family leaves nanoVGFontID at -1 and falls
back to the embedded face.
+2 -2
View File
@@ -4,7 +4,7 @@ core_classification: game_engine
source: "https://github.com/shinyquagsire23/OpenJKDF2"
upstream: "https://github.com/shinyquagsire23/OpenJKDF2"
profiled_date: "2026-10-04"
source_commit: "798f930402525a23b94671d85b97b00390342fa0"
source_commit: "ae6ed8a81b316421f08a46719b12a4fa9e2fbed9"
core_version: "0.9.9.0"
version_basis:
kind: file
@@ -80,7 +80,7 @@ files:
category: game_data
required: true
source_ref: "src/Main/InstallHelper.c:36 (aRequiredAssets)"
note: "Multiplayer deathmatch episode. Default -episode value in src/Main/Main.c:121."
note: "Multiplayer deathmatch episode. Default -episode value in src/Main/Main.c:133."
- name: "Res1hi.gob"
path: "openjkdf2/resource/Res1hi.gob"
+1 -1
View File
@@ -5,7 +5,7 @@ source: "https://github.com/zelurker/raine"
upstream: "https://github.com/zelurker/raine"
profiled_date: "2026-10-20"
source_commit: "8e25d5d8907ae459181610912b0030c955683015"
pin_frozen: "RetroBat, the only platform that ships it, installs this release: the raine.exe of its raine.7z package (8 August 2026) reports 0.97.5 and was built on 16 March 2025, the bump its changelog records (RetroBat CHANGELOG.md:176). Later commits are not part of that package."
pin_frozen: "RetroBat, the only platform that ships it, installs this release: the raine.exe of its raine.7z package (8 August 2026) reports 0.97.5 and was built on 16 March 2025, the bump its changelog records (RetroBat CHANGELOG.md:284). The beta 8.4.0 package of 7 November 2026 is the same archive. Later commits are not part of that package."
core_version: "0.97.5"
version_basis:
kind: file
+1
View File
@@ -7,6 +7,7 @@ based_on: "Supermodel 0.3a through the arm branch of DirtBagXon/model3emu-code-s
author: "izzy2lost"
profiled_date: "2026-10-27"
source_commit: "c410f82f771b33094b8c1cdbf96ef7c74ec9cff1"
prose_written_at: "c410f82f771b33094b8c1cdbf96ef7c74ec9cff1"
core_version: "1.2.2"
version_basis:
kind: tag
+13
View File
@@ -5,6 +5,7 @@ source: "https://github.com/libretro/swanstation"
upstream: "https://github.com/stenzek/duckstation"
profiled_date: "2026-03-25"
source_commit: "631f0fb31b809e0f889d7c551fe695788e39c1d3"
prose_written_at: "631f0fb31b809e0f889d7c551fe695788e39c1d3"
upstream_commit: "526b4a128827ecaef037134095cd95f431b52d06"
core_version: "1.0.0"
version_basis:
@@ -129,3 +130,15 @@ files:
note: "Only the first 512 KB are read and hashed. Their md5 c02a6fbb1b27359f84e92fae8bc21316 is the first PS3 entry of the table."
source_ref: "source src/core/bios.h:9, source src/core/bios.cpp:70, source src/core/bios.cpp:82-99, source src/core/bios.cpp:129"
aliases: []
- name: "openbios.bin"
found_by: "name"
description: "OpenBIOS"
region: [world]
required: false
hle_fallback: true
size: [524288, 4194304, 4089584]
validation: [size]
note: "OpenBIOS choice of the three region BIOS options, opened from the system directory by this name with a size check only. When the file is absent or of another size the directory scan runs, and with no image found the built-in OpenBIOS copy boots (system.cpp:678-682)."
source_ref: "source src/libretro/libretro_core_options.h:106, source src/libretro/libretro_core_options.h:120, source src/libretro/libretro_core_options.h:134, source src/core/host_interface.cpp:100-133, source src/core/bios.cpp:82-105, source src/core/system.cpp:678-682"
aliases: []