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feat: profile jumpnbump, kronos, lowresnx, lutro, m2000
add core_classification and upstream to all five profiles. kronos: add ROM cartridge files (mpr-18811-mx.ic1, mpr-19367-mx.ic1), add archive: field to STV blobs, remove unverified MD5 hashes, fix cores list (remove yabause_libretro). jumpnbump: fix incorrect note about embedded data. lowresnx, lutro, m2000: add missing classification fields.
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@@ -1,7 +1,8 @@
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emulator: Lutro
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type: game
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core_classification: pure_libretro
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source: "https://github.com/libretro/libretro-lutro"
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profiled_date: "2026-03-18"
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profiled_date: "2026-03-22"
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core_version: "v1"
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display_name: "Lua Engine (Lutro)"
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cores:
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@@ -9,12 +10,14 @@ cores:
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systems: []
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notes: |
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Lutro is a Love2D-compatible Lua game framework for libretro. It
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implements a subset of the Love2D API (love.graphics, love.audio,
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love.timer, love.keyboard) allowing Love2D-style games to run as
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libretro cores.
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Lutro is a Lua game framework for libretro implementing a subset of the
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LÖVE (Love2D) API. Runs .lutro/.lua games. Written for libretro, no
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standalone upstream.
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No BIOS or system files required. Games are loaded as directories
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containing main.lua and their assets.
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retro_load_game() calls lutro_load(info->path) to load the game
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directory or archive (libretro.c:216). The core exposes
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love.filesystem.getAppdataDirectory to games as the system_dir
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(filesystem.c:296) but does not load any files from it itself.
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No BIOS, firmware, or system files required.
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files: []
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