feat: profile jumpnbump, kronos, lowresnx, lutro, m2000

add core_classification and upstream to all five profiles. kronos:
add ROM cartridge files (mpr-18811-mx.ic1, mpr-19367-mx.ic1), add
archive: field to STV blobs, remove unverified MD5 hashes, fix
cores list (remove yabause_libretro). jumpnbump: fix incorrect
note about embedded data. lowresnx, lutro, m2000: add missing
classification fields.
This commit is contained in:
Abdessamad Derraz
2026-03-22 14:39:47 +01:00
parent 1d350f0578
commit c342b61cdf
6 changed files with 109 additions and 176 deletions

View File

@@ -1,7 +1,8 @@
emulator: Lutro
type: game
core_classification: pure_libretro
source: "https://github.com/libretro/libretro-lutro"
profiled_date: "2026-03-18"
profiled_date: "2026-03-22"
core_version: "v1"
display_name: "Lua Engine (Lutro)"
cores:
@@ -9,12 +10,14 @@ cores:
systems: []
notes: |
Lutro is a Love2D-compatible Lua game framework for libretro. It
implements a subset of the Love2D API (love.graphics, love.audio,
love.timer, love.keyboard) allowing Love2D-style games to run as
libretro cores.
Lutro is a Lua game framework for libretro implementing a subset of the
LÖVE (Love2D) API. Runs .lutro/.lua games. Written for libretro, no
standalone upstream.
No BIOS or system files required. Games are loaded as directories
containing main.lua and their assets.
retro_load_game() calls lutro_load(info->path) to load the game
directory or archive (libretro.c:216). The core exposes
love.filesystem.getAppdataDirectory to games as the system_dir
(filesystem.c:296) but does not load any files from it itself.
No BIOS, firmware, or system files required.
files: []