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docs: add data_root to supermodel-dojo
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@@ -18,6 +18,20 @@ systems:
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- real3d-pro1000
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mode: standalone
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data_root:
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windows:
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path: "<working directory>"
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source_ref: "Src/OSD/Windows/FileSystemPath.cpp:34-59"
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note: "Config/, Assets/, NVRAM/, Saves/, Replays/ and ROMs/ are relative names, so the folder the release archive is extracted to when started from it"
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macos:
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path: "<working directory>"
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source_ref: "Src/OSD/OSX/FileSystemPath.cpp:35-58"
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note: "relative names, as on Windows"
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linux:
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path: "~/.local/share/supermodel-dojo, else $XDG_DATA_HOME/supermodel-dojo"
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source_ref: "Src/OSD/Unix/FileSystemPath.cpp:80-204"
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note: "~/.supermodel-dojo when it exists, and the working directory when Config/ is there and no home directory resolves. Config sits apart, in ~/.config/supermodel-dojo/Config or $XDG_CONFIG_HOME/supermodel-dojo/Config"
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notes: |
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Fork of Supermodel adding delay based netplay, session replay with mid replay
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takeover, a training mode, and an in-emulator GUI that lists the sets, the
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@@ -34,7 +48,8 @@ notes: |
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release archive puts them and where ES-DE starts the process. Linux uses the
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working directory when no home directory resolves, $HOME/.supermodel-dojo/<dir>
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when that directory exists, otherwise $HOME/.config/supermodel-dojo/Config and
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$HOME/.local/share/supermodel-dojo/<dir> under the XDG variables, and falls back
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$HOME/.local/share/supermodel-dojo/<dir>, each replaced by its XDG variable
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when the home folder is absent and the variable is set, and falls back
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to the Config/Games.xml and Assets/ sitting next to the binary when the home copy
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is absent. ROMs/ is the default ROMDirectory, where the GUI looks for
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<set>.zip.
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