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docs: add data_root to dsda-doom
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@@ -9,6 +9,16 @@ display_name: "Doom (dsda-doom)"
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cores: [dsda-doom]
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systems: [doom, heretic, hexen, chex]
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data_root:
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macos:
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path: "~/Library/Application Support/dsda-doom"
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source_ref: "prboom2/src/SDL/i_system.c:367-393"
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note: "~/.dsda-doom instead when that folder exists"
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linux:
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path: "$XDG_DATA_HOME/dsda-doom"
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source_ref: "prboom2/src/SDL/i_system.c:333-358, 367-393"
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note: "~/.local/share/dsda-doom when XDG_DATA_HOME is unset, ~/.dsda-doom instead when that folder exists"
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notes: |
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Doom source port derived from PrBoom+, by Ryan Krafnick (kraflab). Plays
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Doom, Doom II, Final Doom, Heretic, Hexen, Chex Quest, Hacx, REKKR and the
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@@ -29,7 +39,8 @@ notes: |
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palette, lumps, PPM graphics and WAV sounds under data/.
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Every file is located by I_FindFileInternal, which tries in order the
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executable directory, the config directory, the working directory,
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executable directory, the config directory (the executable directory again
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on Windows, prboom2/src/SDL/i_system.c:244-247), the working directory,
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$DOOMWADDIR, the build-time DOOMWADDIR, the build-time path of
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dsda-doom.wad, the SDL base path and ../share/games/doom under it,
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$HOME/doom, $HOME, $XDG_DATA_HOME/games/doom, every $XDG_DATA_DIRS entry
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