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chore: advance gopher64 to c807877
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@@ -4,9 +4,9 @@ core_classification: other
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source: "https://github.com/gopher64/gopher64"
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upstream: "https://github.com/gopher64/gopher64"
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profiled_date: "2026-10-23"
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source_commit: "87385e77432cd278ac8588c7ed3d5014fc0d6bab"
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source_commit: "c8078773eb468c38b60c5a9d17cf9baa617ee988"
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prose_written_at: "87385e77432cd278ac8588c7ed3d5014fc0d6bab"
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core_version: "1.1.42"
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core_version: "1.2.0"
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version_basis:
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kind: file
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path: "Cargo.toml"
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@@ -40,10 +40,11 @@ notes: |
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A Transfer Pak port reads two files whose paths come from the configuration,
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gb_rom_path and gb_ram_path, and attaches them when both are set
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(src/lib.rs:194-200). The pair is a Game Boy cartridge and its save, supplied
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by the player: the loader takes the ROM as is and only inspects the tail of
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the RAM for MBC3 clock state (src/device/controller/gbcart.rs:37-75), then
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writes the RAM back on shutdown (src/lib.rs:276-288). The code fixes no name,
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(src/lib.rs:194-204). The pair is a Game Boy cartridge and its save, supplied
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by the player: the loader takes the ROM as is, inspects the tail of the RAM
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for MBC3 clock state and sizes the RAM to the size the ROM header declares
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(src/device/controller/gbcart.rs:51-124), then
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writes the RAM back on shutdown (src/lib.rs:280-292). The code fixes no name,
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size or hash for either, so neither carries a file entry here.
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The SC64 SD card image is created rather than obtained: an empty save is
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@@ -53,10 +54,10 @@ notes: |
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Everything else under the configuration, data and cache directories is written
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by the emulator: config.json and cheats.json (src/ui/config.rs:99-111,134-146),
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retroachievements.json (src/lib.rs:209, src/retroachievements.rs:37,61),
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retroachievements.json (src/lib.rs:213, src/retroachievements.rs:37,61),
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ice_config.json from the netplay server response (src/ui/netplay.rs:715-718,
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src/netplay.rs:419), the eeprom, sram, flash, mempak, sdcard and romsave saves
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and the savestates (src/ui/storage.rs:213-233, src/savestates.rs:201,260). For
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and the savestates (src/ui/storage.rs:217-237, src/savestates.rs:201,260). For
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a netplay launch the GUI serialises the cheats to the cache directory, passes
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them to a re-exec of itself through the hidden --cheats flag and deletes the
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file afterwards (src/ui/gui.rs:590-600,607-622,637, src/lib.rs:141-147).
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@@ -68,7 +69,7 @@ notes: |
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(src/ui/gui.rs:695-697), the RobotoMono face handed to SDL_ttf from memory
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(src/ui/video.rs:132, src/ui/input_profile.rs:99), the parallel-rdp SPIR-V
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modules (parallel-rdp/spirv.hpp and parallel-rdp/spirv_crt.hpp, used at
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parallel-rdp/interface.cpp:4-5,638) and the Slint translations bundled at
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parallel-rdp/interface.cpp:5-6,728) and the Slint translations bundled at
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build time (build.rs:11).
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files: []
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