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feat: add bermuda emulator profile
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emulator: "Bermuda Syndrome (bs)"
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type: standalone
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core_classification: game_engine
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source: "https://github.com/cyxx/bermuda"
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profiled_date: "2026-10-22"
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source_commit: "cf6bdb68d53a1618967da565a44c931b15daf791"
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core_version: "0.1.7"
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display_name: "Bermuda Syndrome (bs)"
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cores:
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- "bs"
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systems: [bermuda-syndrome]
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notes: |
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Gregory Montoir's rewrite of the Bermuda Syndrome engine (Century
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Interactive, 1995), reversed from the Windows executable. It plays the
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retail and demo data. EmuELEC builds this revision as bs and starts it with
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--datapath=/storage/roms/ports/bermuda/ from that same directory.
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ref: README.TXT:9-14, main.cpp:17-19,
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EmuELEC packages/sx05re/emuelec-ports/bermuda/package.mk:4-5,
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EmuELEC packages/sx05re/emuelec-ports/sources/ports.yaml:25-36
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The data directory is walked recursively at start and every name is matched
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case-insensitively against that list. A path from the scripts starting with
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..\ is taken from the data root, any other from SCN/. A single file starting
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with -rom1fs- is read as a romfs image of the same tree.
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ref: fs.cpp:40-52, fs.cpp:96-121, fs.cpp:237-321
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The release is told from its first scene: -00.SCN marks the demo, -01.SCN
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the German release and _01.SCN the French and English ones. None found stops
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the engine. The demo skips bermuda.ovr.
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ref: game.cpp:67-84, resource.cpp:44-49
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Music: each MIDI cue is replaced by track<NN>.ogg in the music directory
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(MUSIC by default, EmuELEC passes none) when that file exists, the CD
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soundtrack ripped to 22 kHz Vorbis, else the .mid from the data. Videos
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under DATA/ are skipped when absent. Korean text is drawn with BT16.TBM,
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the Hangul bitmap font of Windows 3.x, read from the working directory and
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checked for its signature.
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ref: game.cpp:1108-1156, game.cpp:1078-1095, resource.cpp:461-478,
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game.cpp:27-31
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files:
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- name: "_01.SCN"
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aliases: ["-01.SCN", "-00.SCN"]
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path: "SCN/_01.SCN"
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category: game_data
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system: bermuda-syndrome
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required: true
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description: "First scene of the retail release (French, English), -01.SCN for the German one, -00.SCN for the demo"
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source_ref: "game.cpp:67-84, fs.cpp:237-260"
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- name: "bermuda.wgp"
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category: game_data
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system: bermuda-syndrome
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required: true
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description: "Bag and status bar bitmaps"
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note: "Opened at the root of the data directory, and a missing file stops the engine."
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source_ref: "resource.cpp:51, resource.cpp:130-138"
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- name: "bermuda.spr"
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category: game_data
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system: bermuda-syndrome
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required: true
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description: "Common sprites"
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source_ref: "resource.cpp:60-65"
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- name: "bermuda.ovr"
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category: game_data
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system: bermuda-syndrome
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required: false
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description: "Overlay data of the retail release"
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note: "Read unless the data is the demo, which has no such file."
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source_ref: "resource.cpp:44-49"
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- name: "BT16.TBM"
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category: game_data
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system: bermuda-syndrome
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required: false
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size: 330328
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description: "Windows 3.x Hangul bitmap font"
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note: "Loaded only when the dialogue text is CP949, the Korean release. Must start with \"TTBITMAP VARIABLE-PITCH HANGEUL\" and carry 16x16 glyphs."
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source_ref: "game.cpp:27-31, resource.cpp:461-478"
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