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fix: pin solarus-2.0.0 to the RetroBat build
The solarus2 package's libsolarus.dll reports Solarus 2.0.0 (49d1d46), tag v2.0.0+cicd1, which differs from v2.0.0 only in .gitlab-ci.yml. Site source paths follow the new pins of this batch.
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@@ -3,8 +3,9 @@ type: standalone
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core_classification: game_engine
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source: "https://gitlab.com/solarus-games/solarus"
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upstream: "https://gitlab.com/solarus-games/solarus"
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profiled_date: "2026-10-20"
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source_commit: "1c69f3d7ec133eaff28c22d756170eba69a520b0"
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profiled_date: "2026-10-26"
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source_commit: "49d1d4686f67ec81c86c90ca30279a4ce06b1729"
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pin_frozen: "RetroBat, the only platform that ships it, builds this revision: the solarus2 package its emulator repository lists as 0.25.04.16 carries a libsolarus.dll that reports Solarus 2.0.0 (49d1d46), tag v2.0.0+cicd1. Later tags are not part of that build."
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core_version: "2.0.0"
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display_name: "Solarus Game Engine (2.0.0)"
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cores:
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@@ -14,9 +15,10 @@ systems:
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mode: standalone
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notes: |
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Solarus engine at tag v2.0.0, which RetroBat installs as solarus2 beside its
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older solarus package. libsolarus.dll in that package reports 2.0.0 and its
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gamecontrollerdb.txt is the one the v2.0.0 tree carries. emulatorlauncher
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Solarus engine at tag v2.0.0+cicd1, which RetroBat installs as solarus2
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beside its older solarus package. That tag adds only CI changes to v2.0.0.
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libsolarus.dll in that package reports Solarus 2.0.0 (49d1d46) and its
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gamecontrollerdb.txt is the one this tree carries. emulatorlauncher
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runs `solarus-run.exe -fullscreen=yes|no <rom>` from the package folder on a
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.solarus or .zip quest (emulatorLauncher Generators/Solarus.Generator.cs:20-48).
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