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feat: profile sonic-mania decompilation
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emulator: Sonic Mania Decompilation
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type: standalone
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core_classification: game_engine
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source: "https://github.com/Rubberduckycooly/Sonic-Mania-Decompilation"
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upstream: "https://github.com/Rubberduckycooly/RSDKv5-Decompilation"
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source_commit: "9dc699428420d752af9767bdb13f585ee0881bc0"
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upstream_commit: "191d7aea6c262d891244172a8609ac69fbfd7571"
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profiled_date: "2026-10-04"
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display_name: "Sonic Mania (RSDKv5 Decomp)"
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cores: []
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systems: [sonic-mania]
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notes: |
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Full RSDKv5 decompilation of Sonic Mania (Christian Whitehead / Headcannon,
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2017). Links against the shared RSDKv5-Decompilation engine; game code
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lives in SonicMania/ and the engine in dependencies/RSDKv5.
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LoadDataPack reads an RSDK v5 container with a 4-byte "RSDK" signature,
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then a version byte and a 16-bit file count followed by MD5+offset+size
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per entry. The signature is the only validation; the engine never hashes
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the full pack.
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ref: dependencies/RSDKv5/RSDKv5/RSDK/Core/Reader.cpp:107-164 (LoadDataPack)
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Settings.ini key Game:dataFile overrides the default "Data.rsdk". If
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the ini is absent the engine still calls LoadDataPack("Data.rsdk").
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ref: dependencies/RSDKv5/RSDKv5/RSDK/User/Core/UserCore.cpp:313,557
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files:
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- name: "Data.rsdk"
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category: game_data
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system: sonic-mania
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required: true
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source_ref: "dependencies/RSDKv5/RSDKv5/RSDK/Core/Reader.cpp:107 (LoadDataPack), User/Core/UserCore.cpp:313"
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note: |
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Sonic Mania game assets (RSDK v5 container, "RSDK" signature). Shipped
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inside the official Sonic Mania release (Steam, Epic, consoles). The
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engine aborts gameplay if the pack cannot be opened; without it only
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the dev-menu error path runs.
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