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docs: triforce runs games without segaboot
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@@ -103,16 +103,22 @@ files:
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system: sega-triforce
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size: 2097152
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sha1: "87918619c632ac9de270d4fdf396a57eb57fc620"
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required: true
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required: false
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bundled: true
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not_bundled_on: [retrobat]
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source_ref: "source Source/Core/Core/HW/DVD/AMMediaboard.cpp:215-233, source Source/Core/Core/HW/DVD/DVDInterface.cpp:289-294"
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source_ref: "source Source/Core/Core/HW/DVD/AMMediaboard.cpp:215-233, source Source/Core/Core/HW/DVD/AMMediaboard.cpp:464-476, source Source/Core/Core/HW/DVD/DVDInterface.cpp:289-294, source Source/Core/Core/Boot/Boot_BS2Emu.cpp:336-347, source Source/Core/Core/Boot/Boot.cpp:482-489"
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note: >
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Read on every Triforce launch, Sys/Triforce only with no User fallback.
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Nothing is validated, min(file size, 2 MiB) is copied into the firmware
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buffer. The hash is the copy the fork's own Data/Sys tree carries, SegaBoot
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v3.11. A build installs it with the rest of Data/Sys (CMakeLists.txt:1039).
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The older build RetroBat ships as dolphin-triforce has no Sys/Triforce.
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buffer. A missing file raises "required for test menus" and emulation
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goes on. The default SkipIPL boot (Source/Core/Core/Config/MainSettings.cpp:37)
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copies the disc into DIMM memory with the firmware unmapped, so games run
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without it. Lost without it: the test menus, mapped when a reset requests
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test mode, and booting through a real IPL_TRI.bin, which maps SegaBoot
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to chain into it. The hash is the copy the fork's own Data/Sys tree
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carries, SegaBoot v3.11. A build installs it with the rest of Data/Sys
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(CMakeLists.txt:1039). The older build RetroBat ships as
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dolphin-triforce has no Sys/Triforce.
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# -- Triforce GameCube boot ROM --
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# Region-specific directory, User/GC/<region>/ then Sys/GC/<region>/.
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