Entries without a system in multi-system profiles were left unattributed by the truth model, and four System.dat additions left the export. Each system is read from the core's code at its pin. hiscore.dat, cheats and history serve every running machine (mame2000 cpuintrf.c:664-666, mame2003 cpuexec.c:280-282, mame2003_plus cpuexec.c:296-298, fbneo hiscore.cpp:154-161 gated on BDF_HISCORE_SUPPORTED), all arcade in those builds, so arcade. BIOS sets take the id their driver gives in the other MAME profiles, and bctvidbs is barcrest-mpu4 everywhere. Files serving several systems of one build (groovymame data files, raine) keep no system. Core resolution is unchanged on every platform.
100 emulator names the two platforms run had no profile, so their packs carried nothing for them. Each was read from the platform's own launcher or scriptmodule: the same program as an existing profile takes the name in cores:, a different build gets its own profile read from that version, a launcher or self-contained game goes to remove_cores, and the rest are new profiles written from their source or shipped binary. The files they need that the collection lacked are collected from the upstream distributions. Bungie and splitwolf trees are read by path and stay out of dedup.