The site serves install.sh at /retrobios/i and install.ps1 at
/retrobios/i.ps1. generate_site.py writes both copies with the
installer address set to install.py at the commit the site is built
from (GITHUB_SHA in CI, HEAD locally), so the pinned SHA-256 and the
downloaded installer always come from one commit, including while a
deploy is still running.
Every command a user copies names the short address. The raw form
stays on the installer page as the fallback. Deploy Site now runs on
changes to install.sh and install.ps1. The install box weight keeps
the address length its ratio was fitted on, so no console page moves.
code_audit_19 and tui_audit_12. A tap ticks a box and opens a choice on a
second tap of the row the screen saw tapped. One list drives the plan's game
data row, save line and data files. The version note, --offline in shown
commands, exit 2 for a chosen quit, legacy mouse reports read from bytes,
colour roles that read their words, the setup list's device column, the
copy browser, a drive two systems fit, WSL's Windows folder, and line mode
wording.
run_cli entry point, --platform through platform_arg with -p and the registry's suggestion, help on every option, typed probe_lock, options documented, the module in the testing guide. The platform Tested rows fold under one line, run output joined without semicolons, and the measurements page section fits its start-level budget.
Four cores and three games put 430 words on the PlayStation page, past its word ceiling. A system page now shows one line per core, and each game's outcome with its four records waits in a closed fold.
On a console's own page the region block came after the title with no section above it, h1 then h3, and validate_site refused the PlayStation and Saturn pages. It is a section there and stays under the console heading on a maker's page.
Beetle Saturn rerun with its reference frames and error patterns, SwanStation and PCSX-ReARMed run for the first time: each region's game with every regional BIOS, its own only, the others only and the region pack.
PCSX-ReARMed opens the three regional BIOS files whatever the disc, and the rule called that a confirmation because one of them held the region. A run that opened its own region's file and the others too now settles nothing.
The details box takes a plain border instead of a side stripe, dots are rounded squares instead of pills, the strip's label joins variants with full stops, and one file tried reads as 1 file.
Twelve region records made the Beetle Saturn Tested block 266 words where the page allows 120. A region run reads as one outcome per game on the system page, so the emulator page now names them in one line.
DuckStation on Bust-A-Move 2 (USA): boots with scph5501.bin, draws nothing for 90 seconds without it (hang). PCSX2 on Rez (USA): boots with ps2-0230a-20080220.bin, bios_error without it.
When the region's file is absent, libretro.c (7fea57a5) finds no name and no matching sha1, then maps its built-in OpenBIOS (libretro.c:3425-3511). The region runs show it: each region's disc reaches its game with only the other regions' BIOS staged, under the oracle's reference frames (records 2026-10-27-55dd1e4943c4, 13be0e68b799, 33780d47efdf). scph5500.bin, scph5501.bin and scph5502.bin are required: false, hle_fallback stays true. Written through campaign_profiles.
Beetle PSX, Beetle PSX HW and SwanStation rerun under the oracle with the Japanese BIOS menu as an error screen: a Japanese BIOS under a US disc is now a BIOS error.
Without a BIOS, PCSX2 logs and shows 'PCSX2 requires a PlayStation 2 BIOS in order to run'. That line is now one of PCSX2's error patterns, for the next run's verdict: this record was judged without it.
Twelve runs on each of beetle_psx and beetle_saturn: each region's game with every regional BIOS, its own only, the others only and the region pack. One DuckStation check on the US disc with and without scph5501.bin.
Every reference block's run, judged again with the oracle as committed, boots in each repetition. Beetle Saturn's three BIOS lines are BIOS errors, the Japanese menu screens are error screens, and the PlayStation cores carry no error pattern.
Run output on a platform's Tested block is escaped for HTML, MDX and Markdown. inline_html links only http(s) and relative targets, quotes escaped. Pack probe runs stay off the emulator pages, shown on the platform's.