The IWAD entries cited one set of lines for both builds, read from the standalone tree. The libretro tree's d_iwad.cpp, d_main.cpp and iwadinfo.txt differ (its Names block lists doomxbox.wad and doom2xbox.wad once, not twice), so each entry now carries a standalone and a libretro ref, the second mapped line by line on the libretro pin. The libretro ref also cites the embedded game_support.pk3 and the -iwad the core passes for the content.
Each IWAD entry named only its iwadinfo.txt lines. It now also cites the add_pk3 rule that packs the file into game_support.pk3, the FIWadManager constructor that reads the IWADINFO lump, the Names parser and the directory scan. Load files cite the Load parser and the loader beside the IWAD, and square.pk3 the -iwad branch.
Each standalone profile records where its version is read: the source
at its pin (clk 2026-07-23-136-g9020107, shadps4 0.20.1 WIP, eden
v0.2.0-401-g26a03d2), the APK, binary or archive read (kind package),
or, where no reading can be made, kind unverified with the reason: a
host the tools cannot read, a forge gone or not answering, no build
recorded as read, a pin on another branch. Those keep their value,
unconfirmed.
The profiles written for RetroBat and RetroPie were checked the same way: UZDoom, LZDoom, SRB2 and AdvanceMAME data ship with their releases, RetroPie installs the shareware Doom, Quake III and Wolfenstein data, the Aleph One scenarios and 4DOS beside the ports it builds, RetroBat installs Jynx's ROMs, and Recalbox's uae4all core comes without the AROS ROMs.
100 emulator names the two platforms run had no profile, so their packs carried nothing for them. Each was read from the platform's own launcher or scriptmodule: the same program as an existing profile takes the name in cores:, a different build gets its own profile read from that version, a launcher or self-contained game goes to remove_cores, and the rest are new profiles written from their source or shipped binary. The files they need that the collection lacked are collected from the upstream distributions. Bungie and splitwolf trees are read by path and stay out of dedup.