ArcadeDuck searches the folder above a CHD-only set, GSplus writes the
first of four ROM names it finds, Hatari falls back on EmuTOS, hatariB
copies a TOS from bios/hatari/tos, and #region lines precede method
headers. ROCKNIX renamed start_hatari.sh and dropped aethersx2-sa.
MiSTer gains FM-7, Sharp X1 and VideoBrain boot ROMs, RetroArch three
CD-i files, RetroPie fake08, RomM 5.4.1. RetroBat follows emulatorLauncher
ca486005 (FM Towns reduced to the four ROMs Geartowns reads), ROCKNIX
20261101 (AetherSX2 dropped upstream, its PS2 BIOS now under armsx2/).
EmuDeck targets gain the new buildbot cores.
The SHA-256 pin already refuses any changed byte: the cap in install.sh
and install.ps1 only stops a sign-in portal's page before it is hashed,
so it can be generous. The size test now fails once install.py passes
3 MiB, so its growth is looked at, and checks both bootstraps accept the
same 8 MiB. The separate size test of the earlier commit is folded into
the one test_install.py already had.
scripts/build_pypi.py writes a wheel and an sdist from install.py, the
copy install.sh pins, and packaging/pypi. The version is the date of the
release in release.json. validate.yml now runs on packaging/ changes.
Each journey of the full screen runs on a pty against a loopback list
and asserts its key count: a first install (2 to start, 3 in all), a
muOS card holding a game (2, 3, its games read since the fix), an update
(2, 3), one system then the same again (14, 15, then 2, 3 for the whole
list), what is missing (5, 6), a folder for another device (19, 20).
install.sh and install.ps1 refuse an installer above 2 MiB. The test
fails once install.py passes 95 % of the cap both bootstraps read, so
the cap is raised or the installer made smaller before a release stops
every one-liner. Raising the cap raises the alert with it.
Choosing GBA alone brought FBNeo's cheats and samples, 3,472 files,
because both trees listed every FBNeo system. The profile now names the
systems each serves, from the code: a driver's <name>.ini, cheat.dat,
cheatnes.dat or cheatsnes.dat (conc.cpp:815-828, 1059-1083), the md_,
pce_, tg_ and sgx_ drivers the tree holds, and samples read by arcade
drivers alone (samples.cpp:886-899).
The list now gives a tree the platform's ids its systems normalize to,
as a core extra's: the cheats said sega-megadrive where RetroArch says
sega-mega-drive, and a tree no platform system serves goes with the
files of none, as the pack puts it. The installer keeps a tree for the
systems chosen by name, not for every system a shared file names: the
arcade choice took blueMSX's machines through msx.zip.
--installed-cores treated a core with no profile as one that reads no
file, and dropped dc/dc_boot.bin for parallel_dc without a word (issue 87).
Such a core is now named, and the firmware its RetroArch .info declares is
kept. core_names lists every core a platform runs, so a profile with no
file is not reported unknown.
parallel_dc (libretro/flycast renamed), hyperscanemu, hypseushw, n64emu
and odin reached the RetroArch buildbot after the last targets scrape and
resolved to no profile. Targets rescraped, each core profiled from its
source.
The page said a long list opens on None. The list opens on its first
system since the three tick lists share one rule (A on None unticked
every system as a beginner's first press). The page now says what the
screen does, and a test reads both.
With systems ticked since the check, the headline counted them (About
3479 files, 82.2 MB) and the Install row kept the whole list's size
(Install 6.6 GB). _ticked_estimate is the one count both read, offline
the files the folders copied from hold.
It joined every setup page whole, its parts and its reference of every
file: 6.9 MB, past what an assistant reads at once. Each setup's own
page now stops before that reference, which its Markdown copy keeps.
muOS names its GBA folder gameboyadvance first, which resolved to ares's
game-boy-advance. mgba lists nintendo-gba, so the fallback set was empty
and an unrecognised GBA game got no file. ares, dgen, picodrive, fbneo,
fbalpha2019 and emux_sms now use the ids the other profiles use, with
their old spellings kept as SYSTEM_ALIASES (bios.sms and fbneo's
Spectrum sets had fallen to the other bucket of the RetroArch list).
A folder whose name spells a machine its core does not run now also
holds the core's machines: a PC Engine CD folder run by mednafen_pce_fast
got no System Card. Install lists and install/games regenerated.
The full screen passes --platform=retroarch for a muOS card. Detection
never runs in that child, so games_setups fell back to RetroArch's own
setup and the run said no games folder was found beside MUOS/bios. The
card's own files now name its system, as card_app reads them.
An address with an empty segment (//other.example/x) made the 404 page
fetch and link a page of another site. Empty and dot segments are
dropped, and a parent is fetched only on this site, under its base.
Readers reached the 404 page with a pasted command (/i.ps1%20%7C%20iex),
a file name, a GitHub path or a section below a page: the page now says
which it is and leads on. Beside "Start with", the first file's
download sits next to its name.
The build writes <page>/index.md beside each page, named in its head,
and llms-full.txt. llms.txt and the setup skill say how to answer from
the site, not from memory, and the setup_bios_files WebMCP tool gives a
setup's folder and exact file names from the picker data.
ArkOS ran the GBA with gpsp_ezode_mod and dArkOS with mgba_rumble: no
profile named them, so an install for the card's games kept every GBA
core's files, FBNeo's 3,472 data files among them. Each rename proven
from the OS build (same code base, same BIOS loading) joins its
profile's cores. The resolver folds either separator, and falls back to
the emulator column when the core names a mode, a machine or a plugin
of that program, only where its profile declares the folder's system:
MAME documents no GameKing ROM. 109 unresolved names are 56, each one
recorded with why in tests/test_games_index.py.
The RetroArch pack lands in RetroArch Android's system folder, where MediaProvider indexed 3 842 images, sounds and videos (552 MB) into the gallery and music apps: a folder holding .nomedia is hidden with every folder below it (FileUtils.java:1587-1629, ModernMediaScanner.java:845-846, a183e2b9). A pack whose platform files an Android target, unfiltered or built for one, carries an empty .nomedia. pack_files counts it and the integrity check takes it for a marker.
FAT, exFAT and Windows refuse < > : " | ? * in a name (fs/fat/namei_vfat.c:201-207, fs/exfat/nls.c:396-403). RetroDECK's component manifest names zxs:48.rom, zxs:if1-2.rom and snes:st018.data.rom: on an exFAT card each write failed with EINVAL on every run. The installer now probes the BIOS folder as keeps_case does, leaves those entries out and names them.
An install on Android leaves an empty .nomedia in the BIOS folder. MediaProvider hides a folder holding one and every folder below it (FileUtils.java:1587-1629, ModernMediaScanner.java:845-846, a183e2b9), and RetroArch writes none: the samples, overlays and videos of system/ showed in the gallery and music apps. --check and --dry-run write nothing.
--yes alone installed the whole list, 6.4 GB on a dArkOS card holding
two games, while the screen offers what the games need first. A run that
asks nothing now takes that first choice when the card holds games, and
says so. --all-files installs the whole list. A run given its list
(the screen's own runs) or narrowed by name is unchanged.
The manifest names the cores that read a tree no platform system
declares, every reader of a shared tree included. An install for the
games of a card keeps such a tree only when its plan runs one of them:
a SNES game on ArkOS (snes9x) no longer takes FBNeo's cheats and samples.
A system no setup names a core for keeps every core's tree.
The rerun without jsonschema took 345 s here and went past its 600 s
limit on the CI runner, about twice slower, so main stayed red. It now
selects the modules that import jsonschema or validate_schemas rather
than those that name them, and allows 1800 s.
install.py reads RetroArch's base folder from XDG_CONFIG_HOME, and the
GitHub runner sets it: six tests that give the installer a home of
their own read the runner's ~/.config, failed in CI and passed here.
The name step reused one variable for paths and for (path, md5, size)
tuples, the standalone copies reused targets inside its own loop, and
the WSL state read as object. Ten baseline entries no longer occur.