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Regenerate database.json and update README counts/timestamps; add and normalize numerous BIOS entries and hashes. Key changes: update generated_at timestamp and system count (355→357) in README; add OpenBIOS / HLE fallback and additional aliases to beetle_psx, include beetle_psx core name and profiled_date update; add laseractive to ares systems; adjust atari800 systems and source_ref line numbers; mark dinothawr as a system and expand its note; update gsplus upstream/profile date, add apple-iie system and tweak source_refs; add pcsx2 core to lrps2; refresh mame profiled_date and add multiple systems and BIOS root sets. Miscellaneous script changes and other JSON normalization to reflect newly discovered/merged BIOS files.
32 lines
1.0 KiB
YAML
32 lines
1.0 KiB
YAML
emulator: Dinothawr
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type: libretro
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core_classification: game_engine
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source: "https://github.com/libretro/Dinothawr"
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upstream: "https://github.com/libretro/Dinothawr"
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profiled_date: "2026-03-23"
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core_version: "v1.0"
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display_name: "Dinothawr"
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cores: [dinothawr]
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systems: [dinothawr]
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notes: |
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Puzzle game by the libretro team (Themaister, Agnes Heyer). Push blocks on ice.
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Game data (TMX levels, sprites, music) needed for the core to work.
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Two loading modes:
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1. Load dinothawr.game as content (data in content directory)
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2. supports_no_game=true: loads from system_dir/dinothawr/
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ref: libretro.cpp:267-271 —
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game_path_dir = join(system_dir, "/", "dinothawr")
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game_path = join(game_path_dir, "/", "dinothawr.game")
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Buildbot provides Dinothawr.zip via Core System Files Downloader.
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ref: buildbot.libretro.com/assets/system/Dinothawr.zip
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data_directories:
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- ref: dinothawr
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source_ref: "libretro.cpp:270-271"
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files: []
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# no BIOS/firmware — game data loaded via data_directories or content
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