Files
libretro/emulators/gme.yml
Abdessamad Derraz b7528a71e7 fix: correct type and path fields across 58 emulator profiles
49 libretro cores had type: game/utility/test instead of type: libretro,
breaking the all_libretro filtering in resolve_platform_cores and
excluding them from platform packs (e.g. cannonball missing from
RetroArch). core_classification already carries the descriptive role.

9 profiles with subdirectory-loading cores (cannonball/, nxengine/,
Citra/sysdata/, mame2003/, mame2003-plus/, mame2010/) now have path:
fields so cross-reference places files at the correct destination.

resolve_local_file now tries basename when name contains a path
separator (e.g. res/tilemap.bin -> tilemap.bin), fixing resolution
of files with subdirectory names.
2026-03-29 09:53:46 +02:00

17 lines
559 B
YAML

emulator: Game Music Emu
type: libretro
core_classification: pure_libretro
source: "https://github.com/libretro/libretro-gme"
upstream: "https://github.com/libgme/game-music-emu"
profiled_date: "2026-03-23"
core_version: "Git"
display_name: "Game Music Emu"
cores: [gme]
systems: []
files: []
notes: >
Libretro wrapper around Blargg's Game Music Emu library.
Plays chiptune music files: NSF/NSFE (NES), SPC (SNES), GBS (Game Boy),
VGM/VGZ (Sega), HES (PC Engine), AY (ZX Spectrum), SAP (Atari),
KSS (MSX), GYM (Genesis). Loads music files as content.